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Messages 13423 - 13452 of 13494   Newest  |  < Newer  |  Older >  |  Oldest
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13452
I'm *so *glad I switched over to Savage Worlds... ;-) Telas (not taking this too seriously, so y'all shouldn't, either...) On Fri, Nov 13, 2009 at 12:32 PM,...
Telas
telas_tx
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Nov 13, 2009
7:42 pm
13451
Who said anything about accuracy? Movement + shooting = more damage ... not due to accuracy, but due to the target not being able to defend itself to a moving...
Rainer Åhlfors
galagalaxia
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Nov 13, 2009
6:31 pm
13450
That's fine, but I'm still not buying it. Movement + shooting = less accuracy, not more. I don't care how _special_ the shooter is. ;-) I'm not arguing that...
Telas
telas_tx
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Nov 13, 2009
3:06 pm
13449
@telas Remember that they are using bow, not rifle. And skirmish is a _special_ talent, not "trainded" to normal ftr (i.e. infantryman). and more like guerilla...
juha.hakala
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Nov 13, 2009
2:18 pm
13448
Technically, the Halfling Rogue with a 10-11 str should start with a -4 to Jump checks... I can make a human with a -3 jump check too. And have. That first...
Jon Velapoldi
erple2
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Nov 13, 2009
1:44 pm
13447
So this thread has once again devolved into "Let's try to apply the real world to DnD". :) Remember, the To Hit, Damage, Hit Points and AC is all a total...
Jon Velapoldi
erple2
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Nov 13, 2009
1:37 pm
13446
I forgot they errata'd that, but it still doesn't make much sense. Speaking as a former infantryman, I'd rather stay still for a better shot than shoot on the...
Telas
telas_tx
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Nov 13, 2009
12:55 am
13445
Skirmish damage is precision damage, just like sneak attack. I've always considered skirmish to be exactly like sneak attack, but using quick movement instead...
Rob Cottrell
robert_e_cot...
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Nov 13, 2009
12:51 am
13444
At higher levels, skirmish is easy to achieve. DC40 Tumble, and you have just moved 10 feet as a 5-foot step. ________________________________ From:...
Rainer Ã…hlfors
galagalaxia
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Nov 13, 2009
12:48 am
13443
Yup. That change was made in the errata. Jerry...
Jerry Cummings
gwcummings13
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Nov 13, 2009
12:43 am
13442
You only get skirmish bonuses if you end your movement at least 10' away from where you started. If you just run around in a circle and end up right where you...
Garrett DeHoyos
curseofgnome
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Nov 13, 2009
12:37 am
13441
Because you can run in a circle, and end up right where you started, and still get the bonus. I like the 'burn a move action' fix. It's like aiming. Telas ... ...
Telas
telas_tx
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Nov 13, 2009
12:32 am
13440
It's all under the Jump skill in PH. Penalties for speeds less than 30 ft. Bonuses for speeds over 30 ft. ________________________________ From:...
Rainer Ã…hlfors
galagalaxia
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Nov 12, 2009
11:45 pm
13439
This is working, thanks for the great ideas, guys.  But he needs unique and special training (ie scout class) to be able to move and still pull off the...
wayne gossman
gossmanwayne
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Nov 12, 2009
11:43 pm
13438
I too am an SCA geek.. However, I'm on the rapier side of things. Like Garrett, I see Scouts as expert marksmen. It is easy for people to cover up and protect...
KnightOfSolomia
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Nov 12, 2009
11:38 pm
13437
Thanks guys!!! I didn't know there was a -6 penalty to creatures with a movement of 20....
KnightOfSolomia
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Nov 12, 2009
11:29 pm
13436
Same principle, just try adding your domain into M4 on Deities (that's the list of domains for "Select a deity") Basically the additional domain becomes a...
Christophe Kowalski
llew_ap_emlyn
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Nov 12, 2009
11:27 pm
13435
Thanks Christophe. I've not selected a deity, but used the override fields on the options sheet. That means that I'm seeing all domains from my selected...
Roger
rodzh
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Nov 12, 2009
11:17 pm
13434
Why is that nonsensical? If I remember correctly, skirmish is precision damage. Why can't a scout maneuver around to be able to pull off a shot on an enemy's...
Garrett DeHoyos
curseofgnome
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Nov 12, 2009
11:02 pm
13433
Roger, You will also have to make the domain part of your deity's portfolio (column I or M on Deities, depending on the patron.) hth, Christophe ...
Christophe Kowalski
llew_ap_emlyn
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Nov 12, 2009
11:02 pm
13432
I can rationalize the Scout for melee (six years of Filipino martial arts will do that), but not missile. "I do more damage with a bow if I run in a circle...
Telas
telas_tx
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Nov 12, 2009
11:00 pm
13431
Dido on that. Also an SCA geek. It's about getting more momentum to throw with your weight into a blow. Sorta like a controlled charge. ... From:...
Dave
crazyivan106...
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Nov 12, 2009
10:58 pm
13430
well if i come running at you and I have talent at doing this and i swing a stick at you it hurts a hell of alot more than just swinging it at you. I am an sca...
Laurence Lagnese
ljlagnese
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Nov 12, 2009
10:38 pm
13429
I have trouble with this class. I know that the word "rational" has limited meaning in dnd but we do try. A barbarian's rage, a rogue's sneak attack, feats,...
wayne
gossmanwayne
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Nov 12, 2009
10:30 pm
13428
There's no penalty specific to being a halfling, but there is a -6 penalty for any creature with a move of 20. Brooks...
Brooks G. Banks
brooksgbanks
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Nov 12, 2009
9:12 pm
13427
"White Halflings Can't Jump" Check encumbrance as well. The movement rules aren't necessarily intuitive. Telas...
Telas
telas_tx
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Nov 12, 2009
9:02 pm
13426
Are you remembering the -6 penalty to jump checks due to having a 20 ft. speed? Garrett On Thu, Nov 12, 2009 at 12:28 PM, KnightOfSolomia...
Garrett DeHoyos
curseofgnome
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Nov 12, 2009
8:49 pm
13425
Could someone please confirm if the default jump skill should be -3 for a Halfling Rogue at level 1? As far as I'm aware,there are not penalties for...
KnightOfSolomia
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Nov 12, 2009
8:29 pm
13424
Hi, So I've added a new domain to the Domains worksheet. I've put it in alphabetical order among the PHB domains, as I assumed that would be easier than...
Roger Morris
rodzh
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Nov 12, 2009
8:07 pm
13423
Is this the stuff you sent to Robert? Either way, thanx. Shawn...
Shawn Perry
redmop
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Nov 5, 2009
6:28 pm
Messages 13423 - 13452 of 13494   Newest  |  < Newer  |  Older >  |  Oldest
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