One of the features of 2nd edition HeroQuest is the Pass/Fail cycle (a tool for GMs to model dramatic ups and downs in a game). Now Robin Laws has expanded on...
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Guy Hoyle
guyhoyle1
Aug 6, 2010 7:06 pm
Hello all, I was wondering if the font used for the HeroQuest runes is available somewhere? I have the Core Runes font and the font created back in the RQ...
Thanks, David. I'm not sure if any of those are the ones they specifically use in HeroQuest 2.0 or the Sartar book, but they ought to do just fine. (Actually,...
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Santo Sengupta
s_s_sengupta
Aug 6, 2010 11:40 pm
Thank you for this. One thing that I've always thought would be neat is to establish some kind of internet repository for Gloranthan Runes - preferably in SVG...
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David Scott
herenweg
Aug 7, 2010 4:58 pm
HI Rick and Jeff, what's status of the rune fonts? What Rune font do you use for the books? Is there a more up to date source? Can it be put on the Glorantha...
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Greg Stafford
glorantha1
Aug 7, 2010 5:17 pm
... Or, perhaps, can all the rune be put into a single font for universal use instead of the dozen or so we have? --reg [Non-text portions of this message have...
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Trotsky
ttrotsky2
Aug 7, 2010 5:42 pm
... I do have most of these dozen or so rune fonts (can't remember whether or not they were sent to me in confidence though - might be copyright, or...
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Greg Stafford
glorantha1
Aug 7, 2010 6:59 pm
... That is likely to be so I had those done long ago, and have never understood why they were not more cosolidaed than they are rather than release a batch of...
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David Dunham
alakoring
Aug 7, 2010 7:47 pm
... I agree there are too many, but there are also so many runes that it doesn't really make sense to put them all in one font — it would be impossible to...
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David Scott
herenweg
Aug 8, 2010 9:59 am
A single universal font would be great, a unicode font can hold over 65000 characters and would be ideal: http://en.wikipedia.org/wiki/Unicode_typeface now we...
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Sven Lugar
svenlugar
Aug 8, 2010 6:07 pm
While it is true that you can create 65000 characters in a Unicode font, many users would feel uncomfortable with it because they don't want to type Alt-****...
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Trotsky
ttrotsky2
Aug 8, 2010 6:23 pm
... As another data point, I'd be quite happy with a Unicode font. For runes, I'm more likely to select them from the Character Map than type them in using...
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David Dunham
alakoring
Aug 8, 2010 6:48 pm
... That thought crossed my mind, though I don't know about its usability. (Even with "Unicode Hex Input" on Mac OS X.) And it seems like Greg keeps coming up...
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Guy Hoyle
guyhoyle1
Aug 10, 2010 11:02 pm
I agree with David's last point: also, the styles don't always match Better to keep them as separate fonts all on one place maybe with Noyes about where they...
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David Dunham
alakoring
Aug 10, 2010 11:11 pm
... "RQRouRun" is the name of the PostScript font file I have (the font is RQRoughRunes, though the name seems coded badly). I don't know who did them, perhaps...
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John Machin
orichalka
Aug 11, 2010 12:25 am
Depending on the complexity it might be possible to "version" a consolidated unicode font - adding new runes as they emerge until we run out of blocks in ...
35048
Guy Hoyle
guyhoyle1
Aug 11, 2010 2:51 am
I agree, putting them in one font really makes them less usable as a font....
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mark@...
markastanhope
Aug 11, 2010 6:01 am
But would creating one standard set of fonts help Sent from my BlackBerry® wireless device ... From: Guy Hoyle <guy.hoyle@...> Sender:...
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Rick
issaries
Aug 11, 2010 4:41 pm
... Actually, we are beginning to look at consolidating the rune fonts into fewer fonts. Chances are we will be creating one or two OpenType fonts (Mac and PC...
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David Scott
herenweg
Aug 11, 2010 6:05 pm
My favourite part:-) ... David David Scott. Mac & PC Computer Support. 30 Alfred Road, Acton, W3 6LH. 020-8150-9716 / 07956-589433 ...
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Nick Eden
pheasnt1
Aug 12, 2010 10:21 am
I for one like the 'outdated versions of a rune' so long as they don't distract from the 'live' ones. For instance I know for sure that I want 'Chaos39; to be on...
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matthew.cole
morkhelek2000
Aug 12, 2010 12:52 pm
there's always been a problem with finding the right rune and making sure you have the right font installed the ideal thing would be to be able to say to your...
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osborneangus
Aug 16, 2010 6:25 am
Hello everybody. I joined this group last week. I'm Angus Osborne from Wellington, New Zealand. I played some Runequest around Pavis in my teenage years,...
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Mark
markmohrfield
Aug 19, 2010 6:34 pm
... Just put "possible spoilers" in the subject line. You may have more luck with this subject over on the World of Glorantha yahoogroup. ...
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osborneangus
Aug 20, 2010 9:36 am
Well I'll try it. Does anyone have advice on where to place climactic scenes in running the First Impossible Task of the Colymar Campaign? I'm guessing at the...
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Jeff
jeffrichard68
Aug 20, 2010 10:46 am
... One option is the duel with Killer Branduan, another is stealing the Hands from the feast and escaping. For me placing the climactic scenes really depend...
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Manuel MOLINIER
manuelmolinier
Aug 20, 2010 1:18 pm
If by climactic you mean using an extended contest I've run four 5 hours sessions to the point where the players are trying to escape the palace and about 2...
35059
gregory_molle
Aug 20, 2010 9:52 pm
... Really ? *** BEWARE : SPOILER ! *** There's Temertain and his mourning dove, there's Fazzur, there are some of the best warriors of Boldhome at this...
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gregory_molle
Aug 20, 2010 10:11 pm
... Definitely faster: we played the first Impossible Task in one 10-hours session. We did that surely because there's no hope for me to get my group of...