The way I see most superheros, at least those in comic books is that their
powers come as a package and remains fixed. It is the other stuff that seems to
mature and improve not the super powers. So I would represent the differences
as masteries so spiderman may have Strong 10W2 whilst Hulk has 10W4. Meaning
that in a pure strength battle Hulk will pound spiderman, though he has a wider
range of skills.
I could see setting up a game with your own superheroes where you get a package
of super powers. Start them all at 13 and then give them masteries to add to
the powers, say 5-10. The only proviso being that each super power should have
at least one mastery. Maybe extra masteries can be bought by having a flaw,
like superman's Kryptonite, that reduce their powers to more normal levels
Gavain
________________________________
From: L C <lightcastle@...>
To: HeroQuest-RPG@yahoogroups.com
Sent: Friday, 27 November, 2009 1:36:56
Subject: [HeroQuest-RPG] SuperHeroQuest
So I've been thinking about a Super Hero game in HQ.
While I get using the ability ranks as story effectiveness and using
character description as credibility tests, it remains something that
trips people up.
In some ways, I wonder if the new focus has removed some of the benefit
of the infinite scale HQ has.
Take, for instance, the Justice League of America or The Avengers.
Superheroes of wildly differing power levels. The range of superstrength
alone in both groups tends to be pretty huge. The issue is when people
have their super strength as an important part of their characters, but
are in completely separate scales of said strength. I'm not sure how to
handle that in a game. I suppose I could just acknowledge the difference
in say Spiderman and Thor's strength as credibility tests when necessary.
Thoughts on how to handle that?
LC
I think the first part of this answer is missing. :)
Charles Carroll wrote:
>
>
> So basically a strength of 3 is twice sa string as a strength of 2.
>
> 1
> 2 2
> 3 4
> 4 8
> 5 16
> 6 32
> ...
>
That sounds like the old geometric progression from DC heroes.
> So if Hulk has strength of say 40 it was HUGE!
>
> This made it easy to have strengths like Thor or Hulk and
> differentiate between them and have speeds like The Flash had without
> having to go into the 1000s or tens of thousands of points.
>
> You could also spend hero Points to temporarily boost them -- run
> twice as fast, punch twice as hard, etc.
>
> I am strictly a 60-70's Marvel Fan with no interest in Dc but I wanted
> to game the Marvel Universe DC Heroes was an amazingly accurate rule
> set to do so. It solved all the awful things about the Champions game
> system which I could not stand from an elegance standpoint.
>
Champions was such a nice idea, but the math spiraled out of control for
me.
Regardless, while DC heroes had some fine things, it doesn't really
answer my question about doing superheroes with HQ2.
LC
So basically a strength of 3 is twice sa string as a strength of 2.
1
2 2
3 4
4 8
5 16
6 32
...
So if Hulk has strength of say 40 it was HUGE!
This made it easy to have strengths like Thor or Hulk and
differentiate between them and have speeds like The Flash had without
having to go into the 1000s or tens of thousands of points.
You could also spend hero Points to temporarily boost them -- run
twice as fast, punch twice as hard, etc.
I am strictly a 60-70's Marvel Fan with no interest in Dc but I wanted
to game the Marvel Universe DC Heroes was an amazingly accurate rule
set to do so. It solved all the awful things about the Champions game
system which I could not stand from an elegance standpoint.
On Thu, Nov 26, 2009 at 8:36 PM, L C <lightcastle@...> wrote:
>
>
>
> So I've been thinking about a Super Hero game in HQ.
>
> While I get using the ability ranks as story effectiveness and using
> character description as credibility tests, it remains something that
> trips people up.
>
> In some ways, I wonder if the new focus has removed some of the benefit
> of the infinite scale HQ has.
>
> Take, for instance, the Justice League of America or The Avengers.
> Superheroes of wildly differing power levels. The range of superstrength
> alone in both groups tends to be pretty huge. The issue is when people
> have their super strength as an important part of their characters, but
> are in completely separate scales of said strength. I'm not sure how to
> handle that in a game. I suppose I could just acknowledge the difference
> in say Spiderman and Thor's strength as credibility tests when necessary.
>
> Thoughts on how to handle that?
>
> LC
So I've been thinking about a Super Hero game in HQ.
While I get using the ability ranks as story effectiveness and using
character description as credibility tests, it remains something that
trips people up.
In some ways, I wonder if the new focus has removed some of the benefit
of the infinite scale HQ has.
Take, for instance, the Justice League of America or The Avengers.
Superheroes of wildly differing power levels. The range of superstrength
alone in both groups tends to be pretty huge. The issue is when people
have their super strength as an important part of their characters, but
are in completely separate scales of said strength. I'm not sure how to
handle that in a game. I suppose I could just acknowledge the difference
in say Spiderman and Thor's strength as credibility tests when necessary.
Thoughts on how to handle that?
LC
Hello friends
The CHRISTMAS SALE of The Chaos Society is half way up (the special prices
will be valid only until December 6th).
Some items are only available in small amounts anymore.
Get them while you can (or the prices go up again)!
Cheers
The Chaos Society
www.tradetalk.de
.
----- Original Message -----
From: "Osentalka" <osentalka@...>
To: <WorldofGlorantha@yahoogroups.com>; <HeroQuest-RPG@yahoogroups.com>
Sent: Sunday, November 01, 2009 2:22 PM
Subject: Christmas Sale at Tradetalk.de
> Hello friends
>
> *** CHRISTMAS SALE at Tradetalk.de !!! ***
> We need space in our storage room for upcoming books, published by
ourself,
> our partner fan-publishers,
> or the official RuneQuest and HeroQuest companies.
> A lot of items have their price reduced (you can see the new price in bold
> after our normal store price, at the SALES page.
> All offers while supplies last!
> All prices on this page INCLUDE worldwide shipping & handling!
> And now: Come on and buy a gloranthan christmas gift for your beloved ones
> (or yourself). :-)
>
>
> Cheers
>
> André Jarosch
> Headman of the RuneQuest Gesellschaft e.V. aka The Chaos Society
> Editor of Tradetalk magazine
>
Apologies once again.... (grins meekly at the Mods!!) But not having sold
anything on ebay for a while I find that it has changed somewhat in my absence
and that all the items I have listed so far are showing as available to the UK
only. I am in the process of changing all the auditions up so far - and adding a
few more. I will, however, slip worldwide at cost!
More going up today as well - including Tarsh War and Rough Guide to Glamour.
http://shop.ebay.co.uk/indrodar/m.html?_dmd=1&_ipg=50&_sop=12&_rdc=1
We now return you to your regular programming!!!
--- In HeroQuest-RPG@yahoogroups.com, "Mike" <migibb@...> wrote:
>
> Not rarities as such, but for those of you interested in Mongoose's take on
Second Age Glorantha I have also listed all my MRQ books at half retail price.
Again at:
>
> http://shop.ebay.co.uk/indrodar/m.html?_dmd=1&_ipg=50&_sop=12&_rdc=1
>
> Will be putting up in the next couple of days - Middle Sea Empire (Unfinished
Work), Limited edition hardback of Heroquest 1st edition and lots of other
goodies!!!
>
> --- In HeroQuest-RPG@yahoogroups.com, "Mike" <migibb@> wrote:
> >
> > As much as I hate to spam the lists, with the imminent release of the full
"bells-and-whistles" Sartar book I am selling off some Gloranthan rarities on
ebay to help pay for it including:
> >
> > The first copy of SARTAR ever sold!! This is the Tentacles pre-release
edition with a different cover and no maps or illustrations, but all the
content.
> >
> > It was the first pre-order placed before Tentacles and has been signed and
verified by Jeff Richard.
> >
> > So your chance to grab a very special limited edition before the general
release at Dragonmeet later this month.
> >
> > Other listings include - the first copy of the rules sold (I bought these at
the same time, they've not been signed you'll just have to believe me! lol);
Shreds of Light and Reason and Esrolia: Land of Ten Thousand Goddesses from
Continuum 2008; Revealed Mythologies; and The Four Scrolls Of Revelation (from
Convulsion 2002). More to follow over the next few days.
> >
> > All my listings can be found at:
> >
> > http://shop.ebay.co.uk/indrodar/m.html?_dmd=1&_ipg=50&_sop=12&_rdc=1
> >
> > or search for the seller name "indrodar"
> >
>
simon_hibbs2 wrote:
>What Ian said.
>
>It's all about the character's rivalry with the new hotshot opponent,
who has undoubtedly got stooges among the other racers who will try and
nobble the PC, will have rigged some of the obstacles in the race,
>possibly even have tried to sabotage the PC's vehicle.
Actually that's totally not the case here. Almost 100 percent wrong for
the story. ^_^
>If you realy want to have the possibility of neither winning, that's
easy. Just look at your level of victory at the end. You don't need to
invent new mechanics.
Say more. If in the end he wins by a marginal victory, that means
someone else really won?
What Ian said.
It's all about the character's rivalry with the new hotshot opponent, who has
undoubtedly got stooges among the other racers who will try and nobble the PC,
will have rigged some of the obstacles in the race, possibly even have tried to
sabotage the PC's vehicle.
If you realy want to have the possibility of neither winning, that's easy. Just
look at your level of victory at the end. You don't need to invent new
mechanics.
Simon Hibbs
Not rarities as such, but for those of you interested in Mongoose's take on
Second Age Glorantha I have also listed all my MRQ books at half retail price.
Again at:
http://shop.ebay.co.uk/indrodar/m.html?_dmd=1&_ipg=50&_sop=12&_rdc=1
Will be putting up in the next couple of days - Middle Sea Empire (Unfinished
Work), Limited edition hardback of Heroquest 1st edition and lots of other
goodies!!!
--- In HeroQuest-RPG@yahoogroups.com, "Mike" <migibb@...> wrote:
>
> As much as I hate to spam the lists, with the imminent release of the full
"bells-and-whistles" Sartar book I am selling off some Gloranthan rarities on
ebay to help pay for it including:
>
> The first copy of SARTAR ever sold!! This is the Tentacles pre-release edition
with a different cover and no maps or illustrations, but all the content.
>
> It was the first pre-order placed before Tentacles and has been signed and
verified by Jeff Richard.
>
> So your chance to grab a very special limited edition before the general
release at Dragonmeet later this month.
>
> Other listings include - the first copy of the rules sold (I bought these at
the same time, they've not been signed you'll just have to believe me! lol);
Shreds of Light and Reason and Esrolia: Land of Ten Thousand Goddesses from
Continuum 2008; Revealed Mythologies; and The Four Scrolls Of Revelation (from
Convulsion 2002). More to follow over the next few days.
>
> All my listings can be found at:
>
> http://shop.ebay.co.uk/indrodar/m.html?_dmd=1&_ipg=50&_sop=12&_rdc=1
>
> or search for the seller name "indrodar"
>
As much as I hate to spam the lists, with the imminent release of the full
"bells-and-whistles" Sartar book I am selling off some Gloranthan rarities on
ebay to help pay for it including:
The first copy of SARTAR ever sold!! This is the Tentacles pre-release edition
with a different cover and no maps or illustrations, but all the content.
It was the first pre-order placed before Tentacles and has been signed and
verified by Jeff Richard.
So your chance to grab a very special limited edition before the general release
at Dragonmeet later this month.
Other listings include - the first copy of the rules sold (I bought these at the
same time, they've not been signed you'll just have to believe me! lol); Shreds
of Light and Reason and Esrolia: Land of Ten Thousand Goddesses from Continuum
2008; Revealed Mythologies; and The Four Scrolls Of Revelation (from Convulsion
2002). More to follow over the next few days.
All my listings can be found at:
http://shop.ebay.co.uk/indrodar/m.html?_dmd=1&_ipg=50&_sop=12&_rdc=1
or search for the seller name "indrodar"
The worldwide premiere of Sartar Kingdom of Heroes will be at London Dragonmeet
on November 28. We will be bringing a limited number of the new books for sale -
AND THEY WILL SELL FAST! Your only guarantee that you will be able to get a copy
of the book is to preorder your copy now.
Go immediately to our website and reserve your copy:
http://www.glorantha.com/wp/?page_id=922
Save on the shipping costs of a book weighing a full kilo! Get your copy before
anyone else.
Sartar Kingdom of Heroes is the first book of the new Glorantha Renaissance -
the Third Age begins NOW!
Jeff
Moon Design LLC