Hello I like the HQ 2.0 rules, because they are only guidelines, not rules. I don´t know if i will simplify my HeroQuest game so much to only use HQ2. It is...
I'm very interested in this game! I think the biggest thing I am anxious to learn about is advancement rules. My players really like to see their characters...
I'm very curious about advancement as well. I always found it to be a mess in HQ1 so I am curious what they will have done here. Even when not doing the D&D...
... The HeroQuest Core Rules support a characters at any level. If you want your characters to have world-spanning powers, they can. If you want them to be...
Adam ... Yes. Don't get confused by the fact that the stories don't slowly become pushovers as the characters get more powerful. Which is how D&D works too --...
... Darned right it does! The campaign pack for "Sartar: Kingdom of Heroes" takes your characters from character creation and makes them movers and shakers by...
That's a great point about the challenge level. So they're will be ways to increase skills( or whatever they are called in Heroquest)? Will there be a cap on...
... No cap on abilities as far as I am aware. One thing to consider, though, is that the value of an ability rating is *entirely* determined by the narrator...
... Which is one thing I am glad has been made clearer. ... The thing about this, of course, is that one of the selling points of the system was that it scaled...
Adam ... Nobody involved in the development process was aware that anything was broken with the previous system of ability increase and lack of caps. So it...
... Masteries still work exactly the same way they did in previous editions. Augments are slightly changed. Now the augment you get depends on the level of...
Simon ... In HQ1 (not HW), and it wasn't gaming the system IMO but playing as designed. Our rule of thumb was that if you couldn't muster at least a +20, it...
... Probably just as well we never played together, then... I don't think I ever as a player mustered more than +8, no matter invested I was in the outcome!...
... In essence, you were, by unstated gentleman's agreement, following the augment caps that are explicitly designed into HQ2. (Though the execution is...
... Are 'augment caps' something that changed or was added since the Tentacles pre-release of HQ2 last year? I ask, as I can't find anything of that name in...
... I was wondering how this was going to work. I'll say it worked very well in the two games I played at Tentacles. Instead of the hunt for augments that did...
... In the two games of it I played (at Tentacles and Continuum, both last year), I found that the "freshness" requirement was sufficiently distracting from...
Just back from Germany. Really great time, at Tentacles and on hols. I just have to ask Trotsky: you mention "freshness" - are you grouping all four of the HQ2...
... Again, I can only comment on the pre-release version, not the final published rules, although the mention of four criteria suggests this may not have...
It can model gradual support. Laws raises the point that the characters in stories do not really "improve" over time. Does Kirk become better and scoring...
... No, I'm referring to the new augment rules you've seen, which serve to keep the augment bonuses within a predictable range. ... Combining messages here... ...
... "improve" over time. Far too broad a statement. Lots do, depending on the story. ... Not in Star Trek. Does Harry Potter get better at magic? And...
... "improve" over time. ... because of some super-huge bonus provided by the Ring, but because at this point in the story his "Hide" ability of 17 was more...
Hi, It is worth mentioning that while RPGs are "storytelling games", they are not purely storytelling tools. They have to offer a believable abstraction of...
... It never came up in the games I played. Perhaps everyone was very fresh. I think, more likely, it should only be invoked when everyone is bored with your...
I believe that John provides one of the most useful perspectives here. The other half of this explanation might come through asking "why only one augment?" and...
Trotsky ... The single augment rule has been present in all editions of HQ2 that I recall. Before we saw HQ2, our group was contemplating imposing a cap of 3...