The last three updates have now been added, completing the Annex for the time being. This final batch deals with chaos, spirits, and undead, and includes...
... http://www.ttrotsky.pwp.blueyonder.co.uk/annex/index.html ... That's an excellent annex. I think the Vampires need to have something added to reflect the...
... http://www.ttrotsky.pwp.blueyonder.co.uk/annex/index.html ... You might also like to look at this http://www.glorantha.com/hw/fan/cultshort_vivamort.html ...
... Hmm... looks like chaos monsters ate that. Of my computer, no less, as I don't appear to have a backup. I'll try and get on to that this weekend. Thanks...
Hello friends can anyone point me to a direction (give me an email adress) for: - Russell Searle - Steve Harbord - Mark Holsworth - Gary James - Mark Robins -...
Hello friends yes, it´s me... again. I am searching again for volunteers to convert RQ scenarios to HeroQuest. That does not only include converting stats,...
Hi all, I'm putting together a new Gloranthan fanzine called 'Hearts in Glorantha' and I'm looking for articles and art work. Article wise I'm looking for a...
Throughout the rules I read statements like equipment augmenting target numbers etc. Where do these numbers come from and more importantly how do I determine...
... No, there's no specific rules. However, a standard sword seems to be about +3, and the same for mail armour. So you're probably taking about +2 for the...
... As noted in a previous message, page 78 gives the guidelines. In general, "small" weapons get a +1 bonus, "medium" a +3, and "large" get +5. I arbitrarily...
I often wondered why it was +1/+3/+5 for the bonuses. Thought the simulationist in me immediately demanded that i fill in the even numbers so for me...
... The stubborn runequest-trained simulationist in me has never liked this method; I've always preferred to have different weapons cause different wound...
... This is the original Hero Wars method, where equipment generally provided an edge (increase or decrease to the AP bid in an extended contest). I always...
... The "use it as a mod" method is simpler than the "edge and handicap" method(don't have to compare offensive edges vrs defensive, or retroactively add AP to...
... My inner simulationist is also a sword-geek, and says that if you're going to simulate differences between weapons at all, you should do it properly....
... simulationist in me immediately demanded that i fill in the even numbers so for me shortswords got +2 and hand-and-a-half swords got +4. That's the obvious...
... I've got rather bored with fiddling with armour and weapon bonuses. So I tend to think of the ability rating as including standard equipment. Only if there...
... One approach would be to assume that the ability score includes/takes into account the player's standard equipment, and thus doesn't need adjustment (i.e....
... Well I was deliberately using a rather extreme example. And the biggest disadvantage of fighting in the nude when you are used to armour is that you can...
... And that example just shows why fiddling around with equipment bonuses leads to arguments, because at this point us sword geeks pull out George Silver and...
Hey all. Long time. Brian brought up 'scouring'. I am playtesting a way of using augments that naturally reduces this 'scouring'. This was not invented to...
Hey Andrew. Your suggestion seems to say 'get rid of weapon modifiers' and then 'use them'? "Don't give someone a bonus for sweet weaponry, increase his skill...
lol - yes! Whose extended contests last three weeks? - actually ours are very long too but for other, worse, reasons :( ... From: donald Sent: 10 April 2008...
... I'm not sure I see the distinction here. Could you give some examples? ... In PBeM, when done by players who enjoy writing, it can be good, but does tend...
Hi All, The only thing I liked about equipment bonuses is that it gave Heroquest a little bit of the flavour of RQ, so that when two soldiers (Keywords:...
Lots of great suggestions, I can certainly use many of the ideas presented here. I like the idea of fighting styles, and weapon types making a variety of...