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#29518 From: Madeleine Eid <eid@...>
Date: Sun Jan 1, 2006 9:33 am
Subject: Re: The Missionaries
maddyeuk
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>>  Then again we use magic to determine whether stuff
>>  is fresh or not
>>  - the supermarket label giving the "best before" or
>>  "sell by" date.
>
>Good grief, you don't believe/trust those things do
>you???

Having just eaten some rice that according to the packet was sell by
2000, certainly not!  It had been kept in a closed jar fortunately,
otherwise I wouldn't have used it, but there was no visible signs of
spoilage and smelt quite fine!  Very tasty it was too, cooked with a
beef and bean stew.

TTFN

Maddy

#29519 From: "Joerg Baumgartner" <joe@...>
Date: Sun Jan 1, 2006 12:28 pm
Subject: Re: Dawn Age people
jorganos
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Roderick and Ellen Robertson

> But a soft or sweet-smelling fruit could also be rotten. We are the
> recipients of thousands of years of experiment and education. The Dawn age
> was filled with people that had lost *everything* except their lives. They
> lost their gods,  their cultur, and their accumulated knowledge.

Agreed to some extent. Lost most of what was not relevant to immediate
survival.

> And what
> knowledge they *did* retain was probably not useful in the new world of
> the dawn - They were used to a climate where the sun never set, and
> storms never come. Now they have to deal with weather and night and
> all those other scary things.

Strong disagree. This sounds as if we had someone toss a switch from
Golden Age to Greater Darkness. Entire civilizations started and perished
in the Storm Age. Memories of the Golden Age had become irrelevant long
before the Greater Darkness came.


>> Still, that's the RW, and maybe Glorantha is less
>> cooperative. The alternative explanation is "primitive
>> people were stupid", and that's not one I'm ever going
>> to accept.

> Not stupid, but they had lost their knowledge in the GodsWar.
> (Ignorant=/Stupid). Culturally, they were truely children, and
> young ones at that.

Only a cultured being could lose the ability to find ripe fruit. Taboos
will override common sense and instincts. Experiences of things gone
poisonous in the Greater Darkness may hamper the ability to scrounge food
even after things reverted to a friendlier world.

However, if a group managed to survive the Darkness, they had done so by
adaptability.

#29520 From: HeroQuest-RPG@yahoogroups.com
Date: Sun Jan 1, 2006 5:01 pm
Subject: File - Heroquest-rpg-rules.txt
HeroQuest-RPG@yahoogroups.com
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HeroQuest-RPG@yahoogroups.com General info and Rules

       For the discussion of HeroQuest RPG rules, mechanics, details. HeroQuest
is the
       Trademark of Issaries, Inc., and is used with their permission. Issaries,
Inc.
       is the Trademark of Issaries, Inc. which can be found at
       http://www.glorantha.com. Overall Glorantha/HW/RuneQuest/etc list(s)
details/info at
       http://www.etyries.com/lists.htm

Remember, this is a non-rules-based list intended to support people who know
about Glorantha primarily through the HeroQuest product line. This list exists
primarily to assist these people.

The Glorantha setting, as presented in the HeroQuest role-playing game and its
official supplements, is the focus for this group.

Posts to HeroQuest-RPG should :

1. Be of interest to those who have recently started playing in Glorantha or
    are interested in running campaigns. Campaign play questions are also alright
as
    long as they do not delve into obscure Gloranthan philosophy or minutiae.

2. Assume the reader has never seen material from before the publication of Hero
Wars and
    doesn't buy the fan produced material.(You can discuss old RuneQuest
    products, including fan-written books and zines, on the Glorantha Digest).

3. Not be focused on the rules.(You can discuss the rules on the HeroQuest-Rules
    group).

4. Be of interest to 'beer and pretzels' or casual gamers, not amateur
    philosophers. You can post your political analyses and theories about the
    evolution of early Yelmic social structures or the socio-magical significance
    of Tin to the Glorantha Digest (glorantha@...).

Abusive posters will be warned privately, warned publicly, then moderated for
content. Repeat offenders will be banned.

Note: Due to ongoing probems with spammers, new members are temporarity
moderated. Once you've proved you're a real live person by posting something
about HeroQuest or Glorantha, we'll happily unmoderate you. Sorry for the
inconvenience.

Thanks!

Oh yeah, the...

LEGAL STUFF: Glorantha, Glorantha Trading Association, Sartar Rising, Imperial
Lunar Handbook, Lords of the West, and Odyssey of Terror are the trademarks of
Issaries, Inc., and are used under license. HeroQuest, Hero Wars, RuneQuest, and
Issaries are the registered trademarks of Issaries, Inc., and are used under
license.

Glorantha is the creation of Greg Stafford. Greg Stafford and Issaries, Inc.,
reserve the right to use any Gloranthan names, places, and concepts, from any
Original Material, in any future Gloranthan development or publications, without
further credit or payment.

All material in this work is unofficial. Greg Stafford and Issaries, Inc. assume
no responsibility for the work's Original Material, nor accredit its validity or
accuracy. Greg Stafford and Issaries, Inc. make no guarantee that they will use
or acknowledge this material in any way, and may contradict it in future
development and publications.

Glorantha and HeroQuest are copyright © by Issaries, Inc. and are referenced
with permission. Users of this list agree to defend, indemnify, and hold
harmless Issaries, Inc., Greg Stafford, and their employees, contractees, and
licensees from any and all claims arising from the unauthorized usage on this
website of any copyrights, trademarks, or other intellectual property not owned
by Issaries, Inc.

See http://www.glorantha.com/inc/apply_formal.html for more details.

#29521 From: Fabian Kuechler <fabian@...>
Date: Sun Jan 1, 2006 8:43 pm
Subject: Tentacles X: The Stars are Right
f230775
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TENTACLES NEWS POST
Volume 7, Number 1, January 2006

~~ S l u r p  F o l k s ! ~~

Welcome to the January Tentacles News Post, featuring all the latest
Tentacles news and views. Feel free to forward this newsletter to
friends, allies and sworn enemies. If you do not want to receive this
newsletter or have a new email address please send notification to:
fabian@...


~ T H E  S T A R S  A R E  R I G H T  F O R  T E N T A C L E S  X ! ~


Welcome to this happy New Year! This year is triple blessed!
Germany hosts the FIFA World Championship 2006, Dreieichenhain,
the secret Headquarter of Tentacles, will celebrate its 750th
birthday AND the stars are finally right for TENTACLES X!


Yes, this year we will celebrate the unbelievable 10th TENTACLES
ANNIVERSARY! So you better be there for our BIG BIRTHDAY PARTY –
especially if you have been at Tentacles before. The GREAT OLD
ONES, Greg Stafford, Sandy Petersen and Charlie Krank, already
promised to jump out of the cake (or fall out of the void).

Be prepared to face Lord Vader of the Borg because Sandy Petersen
will gift us with ZANZIBAR 2: CONJUNCTION OF THE BAZILLION SPHERES,
the sequel of his famous Space Station Zanzibar FreeForm. Mind the
Pigs! Simon Bray and Martin Hawley will bring their brand new
GRIFFIN MOUNTAIN FREEFORM to the stage!

YOU are invited to treat yourself to the best HeroQuest, Call of
Cthulhu, Eternal Champion and Pendragon GAMING and the finest beers
on the continent.

Get the latest scoop from our beloved games fresh from the source,
hang out with the most fun people from around the globe, share a
drink, maul yourself silly in TROLLBALL while you dodge the waterbombs,
feel the AGONY of posing for the TENTACLES GROUP PICTURE on Sunday
morning and enjoy the decadent wickedness Tentacles is famous for!
Make sure you book your ticket for CHARLIE’S SPECIAL BIRTHDAY BBQ,
a shrink-wrapped copy DAUGHTERS OF DARKNESS has already been
selected for sacrifice…

BOOK EARLY this year (no price rise!) and schedule your trip
accordingly – the World Championship is starting RIGHT after
TENTACLES X and do not forget to bring a GIFT and buy a drink for
the Team!

Sign-up for TENTACLES X here:
http://www.tentacles-convention.de/regis.htm

--
~ TENTACLES X ~
The HeroQuest, Cthulhu, Eternal Champion,
Pendragon and RuneQuest Game Fest
2nd - 5th June 2006
Castle Stahleck, Bacharach, Germany

More Information and Newsletter Sign-up:
http://www.tentacles-convention.de

*Celebrating 10 Years of Tentacles*

#29522 From: donald@...
Date: Sun Jan 1, 2006 11:56 pm
Subject: Re: Re: The Missionaries
donaldroddy
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In message <p0623090bbfdc7ab73a99@[10.0.1.3]> David Dunham writes:

>Well before Canute. I can't remember for sure whether there was
>evidence for coracles at the same time period -- but isn't it
>accepted that the Britons had arrived there in boats?

Depends who you mean by "Britons", the celts arrived by boat but
they certainly had decent ships by the time the Romans arrived.
They were quite a bit more seaworthy than the galleys the Romans
were used to. At the other extreme there is evidence for human
habitation in Briton during the ice age when there was still a
land bridge with France.

While I can imagine crossing the channel in a coracle given good
weather it's horribly risky for sea fishing which as a regular
supply of food requires going out in most weathers. I wouldn't
expect to see a regular diet of deep water seafood in Britain
until you had wooden ships stable enough to survive a rough sea.

--
Donald Oddy
http://www.grove.demon.co.uk/

#29523 From: "nichughes2001" <nicolas.h@...>
Date: Mon Jan 2, 2006 12:15 pm
Subject: Re: The Missionaries
nichughes2001
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--- In HeroQuest-RPG@yahoogroups.com, "Jamie" <anti.spam@b...> wrote:

> This process is one of seeking and emphasising similarities in culture
> and ignoring parts that are different. In the end you are left with a
> widely distributed Theyalan culture that has effectively wiped out
> many of the more divergent cultural values and practices.
>

It clearly seems to supercede the previous values and practices but it
is not so clear that they are lost. The people would retain folk
tales, local habits and the ways of their ancestors. The place to look
for these remnants in the 3rd age would probably be in the common
magic religions of the region and in the folk tales told to children
and largely disregarded by the powerful and pious. Some of these
lessons will suddenly prove valuable again when Whitewall falls.

The article prompted me to start work on writeup of a widespread
network of ordinary people who keep these old traditions going through
collecting and telling folktales, operating as a dispersed heroband.

--
Nic

#29524 From: "Rick Meints" <rjmeints@...>
Date: Mon Jan 2, 2006 11:13 pm
Subject: Heroquest License Press Release
issaries
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Issaries Inc. and Moon Design Publications announce new
licensing agreement for Greg Stafford's HeroQuest RPG

Issaries Inc. and Moon Design Publications are delighted to announce
a new licensing agreement for HeroQuest, the Roleplaying game set in
Greg Stafford's mythic world of Glorantha.

As of December 24, 2005 Moon Design Publications, publishers of the
successful Gloranthan Classics series, have taken over all of the
creation, publication and sales of HeroQuest Roleplaying products.

"This is great for me," said Greg Stafford, co-designer of HeroQuest
and President of Issaries Inc. "This liberates me from the business
end of things and frees up my time to be a full time writer. I can't
think of a more appropriate publisher than Rick Meints, of Moon
Design Publications. He's a successful businessman who brings
energy, professionalism and ambitious enthusiasm to the project."

Moon Design Publications President Rick Meints said, "HeroQuest is
one of my favorite RPGs, and we're looking forward to working with
Greg to provide him with an outlet for his incredible creative
talents."

Moon Design Publications plans for the immediate release of the
HeroQuest supplement Under the Red Moon, and a reissue of HeroQuest,
the core rules book by award-winning game designer Robin Laws. Other
projects are lined up to present a full publication schedule,
including the new poly-genera RPG Questworlds.

Early in 2006 the Glorantha.com web site will be expanded to feature
more reference information, forums, a full line store and up-to-date
news on projects. For the moment HeroQuest and related Glorantha
products will be available at retail through Steve Jackson's E23,
and the entire line will shortly be available in PDF format from
DrivethruRPG.com.

"We will be releasing both paper and PDF versions of these games and
supplements, and are preparing LARPs as well", said Mr. Meints.
"Glorantha's 40th anniversary is just around the corner, and
we want to make it one of the game's best years yet."

For more information contact:
Rick Meints
Moon Design Publications
info@...




[Non-text portions of this message have been removed]

#29525 From: "Jane Williams" <janewilliams20@...>
Date: Mon Jan 2, 2006 11:16 pm
Subject: RE: Heroquest License Press Release
janewilliams20
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> As of December 24, 2005 Moon Design Publications, publishers of the
> successful Gloranthan Classics series, have taken over all of the
> creation, publication and sales of HeroQuest Roleplaying products.

Yay!! Go, go, Rick!


> and the entire line will shortly be available in PDF format from
> DrivethruRPG.com.

Perfect!

> "We will be releasing both paper and PDF versions of these games and
> supplements, and are preparing LARPs as well", said Mr. Meints.
> "Glorantha's 40th anniversary is just around the corner, and
> we want to make it one of the game's best years yet."

Sounds like it will be. Unless I'm dreaming all this - it sounds almost too
good to be true.

#29526 From: Fabian Kuechler <fabian@...>
Date: Mon Jan 2, 2006 11:39 pm
Subject: 'Friends of Glorantha' founded!
f230775
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Hi all,

since Greg made some official hints on Glorantha.com I like to announce
the founding of the 'Friends of Glorantha' and give you some additional
information.

We are a dedicated and anonymous group of people who help Greg getting
his Glorantha novels finished. We get pre-readings of his materials,
give comments, rate them and provide encouragement. We are in the 2nd
month of this project and we believe we have a finished book in 10
months. All members look forward to their personal copy of this book.

If you are interested in joining us please write an email with the
subject: FoG

to

fabian@...

Fabian

#29527 From: "Greg Stafford" <Greg@...>
Date: Tue Jan 3, 2006 3:26 am
Subject: Re: Digest Number 2338
glorantha1
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>    From: "nichughes2001" <nicolas.h@...>

> --- In HeroQuest-RPG@yahoogroups.com, "Jamie" <anti.spam@b...> wrote:
>
>> This process is one of seeking and emphasising similarities in culture
>> and ignoring parts that are different. In the end you are left with a
>> widely distributed Theyalan culture that has effectively wiped out
>> many of the more divergent cultural values and practices.
>>
>
> It clearly seems to supercede the previous values and practices but it
> is not so clear that they are lost.

They were not really lost int he story, either.
The Hagolings are Lokamayadon's clan. Four hundred years later we ill see
him heading up a large bodey of Orlanthi who are not Heortlings and are in
opposition to them.
One of the big differences is in their respective "How We Survivied the
Darkness" stories, which are key to their self identification. Because, of
course, the Heortlings all share the story of Heort and Second Son, while
none of the other people they later discover do.

> The article prompted me to start work on writeup of a widespread
> network of ordinary people who keep these old traditions going through
> collecting and telling folktales, operating as a dispersed heroband.

I don't think that such a formal organization would be required. People
will simply tell those stories.

YGWV.
=====
Sincerely,
Greg Stafford

Issaries, Inc.
2140 Shattuck Ave., pmb #2030,
Berkeley, CA 94704

#29528 From: "Roderick and Ellen Robertson" <rjremr@...>
Date: Tue Jan 3, 2006 7:41 am
Subject: Re: Re: The Missionaries
rjremr1
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> With damaged brains, hence the inability to learn stuff, yes. Whether the
> bit of brain that was damaged was intellect or soul or spiritual or
> perceptual or what, I never specified. Then we checked back, and found it
> was "spiritual or magical".

Err, who says that souls (or spirits, or essences) are part of the brain?

There were times and places in the Ral World where the heart, or the liver,
or other body parts, were thought to be the center of intellect and
consciousness. Think of the nine parts of an Ancient Egyptian (a quick web
search yields:
http://www.thekeep.org/~kunoichi/kunoichi/themestream/egypt_soul.html). The
"Consciousness" and the "Soul/Spirit/Essence" need not be housed in the same
organ of the human (or other species) body.

The Dara Happans recognize six "parts" of a person, the Lunars, seven. The
popular Orlanthi pastime of collecting heads might not have any *magical*
effect on some peoples... (purely practical effetcs, yes, such as not being
able to resurrect the body, but there is no reason that a person's "Soul"
might not be trapped in his heart instead of his head, or in the right hand,
or left pinkie-toe, or...  Praxian animals can have their spirits trapped in
their tails (at least according to Plunder, with the balls of tails on page
29...) - this might be the "normal repository" of their spirits, or a
perversion of the animal - I'll leave it to individual Narrators to
decide...

RR
C'est par mon ordre et pour le bien de l'Etat que le porteur du présent a
fait ce qu'il a fait.
- Richelieu

#29529 From: "Jane Williams" <janewilliams20@...>
Date: Tue Jan 3, 2006 7:46 am
Subject: RE: Re: The Missionaries
janewilliams20
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> > With damaged brains, hence the inability to learn stuff,
> yes. Whether the
> > bit of brain that was damaged was intellect or soul or spiritual or
> > perceptual or what, I never specified. Then we checked
> back, and found it
> > was "spiritual or magical".
>
> Err, who says that souls (or spirits, or essences) are part
> of the brain?
>
> There were times and places in the Ral World where the heart, or the
liver,
> or other body parts, were thought to be the center of intellect and
> consciousness.

Then I suppose you'd have to define those bits as being functionally part of
the brain, just like various glands and stuff are now, if they're "the bit
wot does the thinking". A bit like dinosaurs having a spare cerebellum (or
is it some other bit that gets duplicated?) at the far end of the spinal
cord. That's only the physical side, anyway. Whatever got damaged here was
definitely part of the thinking/learning system as a whole.

#29530 From: Nick Eden <nick@...>
Date: Tue Jan 3, 2006 9:54 am
Subject: Re: Heroquest License Press Release
pheasnt1
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On Mon, 02 Jan 2006 23:13:50 -0000, you wrote:

>Issaries Inc. and Moon Design Publications announce new
>licensing agreement for Greg Stafford's HeroQuest RPG
>
>Issaries Inc. and Moon Design Publications are delighted to announce
>a new licensing agreement for HeroQuest, the Roleplaying game set in
>Greg Stafford's mythic world of Glorantha.

So are SJG still involved from the distribution end?

Either way, sounds great, good luck and now lets see some product!

#29531 From: Nick Eden <nick@...>
Date: Tue Jan 3, 2006 1:01 pm
Subject: Re: Re: The Missionaries
pheasnt1
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On Sat, 31 Dec 2005 01:09:32 -0600, Guy wrote:

>The Tasmanians were descended from Australian aborigines, and yet their
>technology level went down after they were isolated by rising seas.
>Their stone tools were far more primitive than those of their Australian
>ancestors. They ate shellfish, but didn't eat fish (they forgot how to
>do it). And yet they weren't brain damaged; they lost the knowledge of
>how to make better stone tools, and how to catch fish.

There are interesting things in Jared Diamond's latest book, Collapse,
on this kind of thing, in particular the Greenland Norse, who retained
boats, but didn't use them for fishing!

#29532 From: David Weihe <blerg2@...>
Date: Tue Jan 3, 2006 5:29 pm
Subject: Re: The Missionaries
blerg2
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nichughes2001" <nicolas.h@...>
> The people would retain folk tales, local habits and
> the ways of their ancestors. The place to look for
> these remnants in the 3rd age would probably be in the
> common magic religions of the region and in the folk
> tales told to children and largely disregarded by the
> powerful and pious. Some of these lessons will suddenly
> prove valuable again when Whitewall falls.

No, they will be useless.  The Missionaries describes a visit to the
Talastari, who are all within the modern Glowline, and beyond the
magic-killing effects of the Windstop (except for some wandering
individuals, of course).

The affected Heortlings will have kept some minor survival secrets, but
they never had to learn to eat grass, or cockroaches fed in the
cemeteries on their own dead, or furtive cannibalism, or any of the
other nasty tricks used by the Talastari (all examples were from RW,
BTW) to survive, as they were TOO successful in the Darkness to need
them.  Thus, they could be screwed by their own original success -
probably what any Solars who knew that their WOULD be a FimbulWinter
wanted, to bring them so low that they would convert to the Goddess
wholesale (the more fools, them!).

I assume that the werewolfing tricks of the Hidden Kings of the
Vingkotlings were lost.  I also assume that if they actually DID eat
cockroaches fed on their own dead, they bought them from legitimate AA
merchants, and they were fed on some other stead's dead, so that there
is plausible deniability.

> The article prompted me to start work on writeup of a
> widespread network of ordinary people who keep these old
> traditions going through collecting and telling folktales,
> operating as a dispersed heroband.

Sounds like either the Talastari LM equivalents, or maybe even
Buserians, tracking their own reports of contacting barbarians and
teaching them Star Lore during the Grey Age.  Also, possibly the Lunar
College of Magic, mapping the Hero and God Planes in fine detail.





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http://brand.yahoo.com/cybergivingweek2005/

#29533 From: "Jeff" <jakyer@...>
Date: Tue Jan 3, 2006 5:30 pm
Subject: [Moderator] Re: The Missionaries
jeffkyer
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--- In HeroQuest-RPG@yahoogroups.com, "Jane Williams"
<janewilliams20@y...> wrote:
>
> Then I suppose you'd have to define those bits as being
functionally part of
> the brain, just like various glands and stuff are now, if
they're "the bit
> wot does the thinking". A bit like dinosaurs having a spare
cerebellum (or
> is it some other bit that gets duplicated?) at the far end of the
spinal
> cord. That's only the physical side, anyway. Whatever got damaged
here was
> definitely part of the thinking/learning system as a whole.
>


As I have said before, please take this topic to the Gloranthan
Digest.

This discussion has absolutely nothing to do with running a campaign
of Heroquest in Gloranta and seems to be an excuse for engaging in
semantics and obscure Gloranthan triva. Neither of these have a place
here as this list is concerned with campaigns, specifically those who
are not as steeped in Gloranthan lore as some of the grognards found
on the digest.

However, since private warnings have been ingnored, please consider
this a formal and public warning. I will be considering putting
people under moderation if this behavior persists.

If you have a problem or concern with this, please contact me off
list.

Sincerely,

Jeff Kyer
List Owner

#29534 From: "nichughes2001" <nicolas.h@...>
Date: Tue Jan 3, 2006 8:43 am
Subject: Re: Digest Number 2338
nichughes2001
Send Email Send Email
 
--- In HeroQuest-RPG@yahoogroups.com, "Greg Stafford" <Greg@g...> wrote:
>
>
> > The article prompted me to start work on writeup of a widespread
> > network of ordinary people who keep these old traditions going through
> > collecting and telling folktales, operating as a dispersed heroband.
>
> I don't think that such a formal organization would be required. People
> will simply tell those stories.

I don't think for a moment it would be required - or even really count
as an organisation as I currently concieve it. More of a network of
common interest. As with most herobands its not really required but it
would exist if sufficient people had something in common they wished
to share - and of course if I can think of some game fun to wring out
of it.

--
Nic

#29535 From: Jane Williams <janewilliams20@...>
Date: Tue Jan 3, 2006 5:57 pm
Subject: Re: [Moderator] Re: The Missionaries
janewilliams20
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> As I have said before, please take this topic to the
> Gloranthan  Digest.

Huh? You mean this isn't...? Oh drat - sorry, Jeff.
I'd moved every thread for quite a bit, as had others,
then just assumed that everything on this topic *was*
on the Glorantha list. It all comes in the same
in-box, after all. Half the subject titles over there
still have that misleading [HQ-RPG] in the subject
line, so I missed that this one was still over here.

Will write out 100 times "read the to: box before
hitting Send."

But I'm still not moving to any form of "digest" :)





___________________________________________________________
To help you stay safe and secure online, we've developed the all new Yahoo!
Security Centre. http://uk.security.yahoo.com

#29536 From: "Roderick and Ellen Robertson" <rjremr@...>
Date: Tue Jan 3, 2006 6:45 pm
Subject: Re: [Moderator] Re: The Missionaries
rjremr1
Send Email Send Email
 
Huh? You mean this isn't...? Oh drat - sorry, Jeff.
> I'd moved every thread for quite a bit, as had others,
> then just assumed that everything on this topic *was*
> on the Glorantha list. It all comes in the same
> in-box, after all. Half the subject titles over there
> still have that misleading [HQ-RPG] in the subject
> line, so I missed that this one was still over here.

Does your email software have the capability to create new mailboxes and
sort by Subject or From lines? I have dozens of boxes in my email and rules
to sort all the digest emails to the Digest box, HQ-Rules to the Rules box,
etc. It gives me *less* of an excuse when I screw up...

RR
C'est par mon ordre et pour le bien de l'Etat que le porteur du présent a
fait ce qu'il a fait.
- Richelieu

#29537 From: Jane Williams <janewilliams20@...>
Date: Tue Jan 3, 2006 6:49 pm
Subject: Re: [Moderator] Re: The Missionaries
janewilliams20
Send Email Send Email
 
> Does your email software have the capability to
> create new mailboxes and
> sort by Subject or From lines?

Yes - and I use the [groupname] in the subject as a
trigger, generally. Each game has its own folder. But
the three main HQ/Glorantha lists all go to the
generic in-box. I may have to change this.









___________________________________________________________
Yahoo! Messenger - NEW crystal clear PC to PC calling worldwide with voicemail
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#29538 From: "nichughes2001" <nicolas.h@...>
Date: Tue Jan 3, 2006 7:18 pm
Subject: Re: The Missionaries
nichughes2001
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--- In HeroQuest-RPG@yahoogroups.com, David Weihe <blerg2@y...> wrote:
>
> nichughes2001" <nicolas.h@v...>
> > The people would retain folk tales, local habits and
> > the ways of their ancestors. The place to look for
> > these remnants in the 3rd age would probably be in the
> > common magic religions of the region and in the folk
> > tales told to children and largely disregarded by the
> > powerful and pious. Some of these lessons will suddenly
> > prove valuable again when Whitewall falls.
>
> No, they will be useless.  The Missionaries describes a visit to the
> Talastari, who are all within the modern Glowline, and beyond the
> magic-killing effects of the Windstop (except for some wandering
> individuals, of course).
>

I think you misunderstood my point, the lessons of this particular
clan would have become part of the knowledge of the common religion.
After all it seems very likely that the lightbringers would have had a
Flesh Man representative with them even though I don't recall a
specific mention in the story.

Other clans would benefit, perhaps even Heortling clans. The transfer
of knowledge need not have been entirely one-way and when it says the
Hagolings told their own survival story it implies that it was not.

I am less clear whether Flesh Man ever was the common magic religion
this far north or whether there were two common magic religions with
an amount of cross-fertilisation of ideas. The lists of talents for
the Heortlings and Tarshites are remarkably similar.

--
Nic

#29539 From: "ahoggya" <ahoggya@...>
Date: Tue Jan 3, 2006 7:53 pm
Subject: What's "really" happening in rituals?
ahoggya
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This may have been asked before, but I was wondering...
during a theist ritual (say the Orlanthi Holy Day trip to visit
Orlanth's house) what is "really" happening?  Do the worshippers
physically travel to the God World?  Or do their "souls" travel there
and their bodies stay behind?  If I were an observer at the ritual who
was not an initiate, what would I see?  Would it be the bodies of the
worshippers sitting there?  Would they disappear to me?  If their
bodies are just sitting there then I could disrupt the ritual very
easily by attacking the bodies of the participants while
their "attention" is in the Otherworld.  Yes?
However, I'm guessing the answer is that they DO travel into the God
World and that I couldn't really attack them, since they would be
gone.  But what would I (the uninitiated observer of the ritual)
actually SEE if I did try to disrupt things?
I'm sure the answer to this is in some of my books but I can't cull
through them all today (at work!) and this is really bugging me!
Thanks,
Dave

#29540 From: "Ian Cooper" <ian_hammond_cooper@...>
Date: Tue Jan 3, 2006 10:31 pm
Subject: Re: What's "really" happening in rituals?
ian_hammond_...
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> This may have been asked before, but I was wondering...
Thunder Rebels p.62 has the answer to most of your questions here
(well for Orlanthi certainly I assume for others).

> during a theist ritual (say the Orlanthi Holy Day trip to visit
> Orlanth's house) what is "really" happening?  Do the worshippers
> physically travel to the God World?  Or do their "souls" travel
> there and their bodies stay behind?
To a participant he or she travels to the Otherworld. TR implies to me
that at the key moment the worshippers is in both worlds at once.

>If I were an observer at the ritual who  was not an initiate, what
>would I see?
The men are flying towards their sacred mountain (or back again), the
women are standing still

>  could disrupt the ritual very easily by attacking the bodies of the
> participants while their "attention" is in the Otherworld.  Yes?
I think so. Which is why 'other ways' are valued as they can help to
guard the sacred places. In addition the sacred site is likely to have
a guardian being which will help to protect the particpants. Dragon
Pass tells us that the Lunars try to kill people as they fly to Kero
Fin on One Day, but cannot identify individuals amidst the mass.

#29541 From: Tony Davis <gallows_brother@...>
Date: Tue Jan 3, 2006 10:57 pm
Subject: Re: Re: What's "really" happening in rituals?
gallows_brother
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I thought for sure I saw something that said 'The
Orlanthi fly around the clanhouse and then at some
point disappear...'

there's a point in the otherworld experience when you
are 'not here' anymore.

t.


--- Ian Cooper <ian_hammond_cooper@...> wrote:

> > This may have been asked before, but I was
> wondering...
> Thunder Rebels p.62 has the answer to most of your
> questions here
> (well for Orlanthi certainly I assume for others).
>
> > during a theist ritual (say the Orlanthi Holy Day
> trip to visit
> > Orlanth's house) what is "really" happening?  Do
> the worshippers
> > physically travel to the God World?  Or do their
> "souls" travel
> > there and their bodies stay behind?
> To a participant he or she travels to the
> Otherworld. TR implies to me
> that at the key moment the worshippers is in both
> worlds at once.
>
> >If I were an observer at the ritual who  was not an
> initiate, what
> >would I see?
> The men are flying towards their sacred mountain (or
> back again), the
> women are standing still
>
> >  could disrupt the ritual very easily by attacking
> the bodies of the
> > participants while their "attention" is in the
> Otherworld.  Yes?
> I think so. Which is why 'other ways' are valued as
> they can help to
> guard the sacred places. In addition the sacred site
> is likely to have
> a guardian being which will help to protect the
> particpants. Dragon
> Pass tells us that the Lunars try to kill people as
> they fly to Kero
> Fin on One Day, but cannot identify individuals
> amidst the mass.
>
>
>
>
>
>
>
>
>
> Yahoo! Groups Links
>
>
>     HeroQuest-RPG-unsubscribe@yahoogroups.com
>
>
>
>
>




__________________________________________
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#29542 From: Greg Stafford <Greg@...>
Date: Wed Jan 4, 2006 4:20 am
Subject: Re: Distribution, etc.
glorantha1
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>   From: Nick Eden <nick@...>

> So are SJG still involved from the distribution end?
>

Actually, SJG had not been our fulfillment house for quite some time.
I do not know what Rick will be doing.

========================
Sincerely,
Greg Stafford

Issaries, Inc.
2140 Shattuck Ave., PMB #2030
Berkeley, CA 94704 USA

#29543 From: Greg Stafford <Greg@...>
Date: Wed Jan 4, 2006 4:30 am
Subject: Re: What's "really" happening in rituals?
glorantha1
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Amigos,
YGWV

>   From: "ahoggya" <ahoggya@...>
asks What's "really" happening in rituals?

Others have given some great answers to this, but I will put in my two clacks.

> during a theist ritual (say the Orlanthi Holy Day trip to visit
> Orlanth's house) what is "really" happening?  Do the worshippers
> physically travel to the God World?

No.

> Or do their "souls" travel there
> and their bodies stay behind?

Yes, sort of mostly. (see below)

> If I were an observer at the ritual who
> was not an initiate, what would I see?

You would see a bunch of people in costmes performing some sort of drama, or
ritual drama, or dramatic ritual.

> Would it be the bodies of the
> worshippers sitting there?

Moving, probably. Most rituals require the participants to participate.
Thre is
a core of people doing the central activity, the others who are "watching"
would probably be dancing, singing, praying, doing magic, making wierd signs
with their hands, etc.

> Would they disappear to me?

No.

> If their
> bodies are just sitting there then I could disrupt the ritual very
> easily by attacking the bodies of the participants while
> their "attention" is in the Otherworld.  Yes?

No. You could try, but it would not be easy.

Perhaps it is easier for you to visualize as a merging of the worlds
rather than
the participants going anywhere. The God World and the Everything World become
one, but for the initiates the other parts of Everythign go away for a bit.

Thus it would be difficult to attack them during the ritual because they are
fully empowered with their god-power, and anyone interfering in the rite would
have to deal with that.

Plus, of course, there are guards set outside the ritual area, or at its edge,
who are also part of the rite and empowered...

>   From: Tony Davis <gallows_brother@...>
> Subject: Re: Re: What's "really" happening in rituals?
>
> I thought for sure I saw something that said 'The
> Orlanthi fly around the clanhouse and then at some
> point disappear...'

This is a nonphysical reality. Their bodies are back at the ritual,
doing their
ritual version of this blying around--dancing in a spiral, in fact.

All that having been said: in a full HeroQuest the bodies DO go into the
Otherworld.
========================
Sincerely,
Greg Stafford

Issaries, Inc.
2140 Shattuck Ave., PMB #2030
Berkeley, CA 94704 USA

#29544 From: "Jane Williams" <janewilliams20@...>
Date: Wed Jan 4, 2006 8:42 am
Subject: RE: What's "really" happening in rituals?
janewilliams20
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Snipped lots of nice clear explanation - thanks, Greg.

> All that having been said: in a full HeroQuest the bodies DO
> go into the Otherworld.

A point I wondered about when this question first came up - all rituals are
heroquests, but heroquests come in three types. PP191-192 - we have practice
quests, otherworld journeys, and "true heroquesting". I've never been sure
which of these is regarded as the norm in different situations.

"Otherworld journeys" are described as being "the normal way that
worshippers learn the religion's magic", and it looks as if they're what
Greg was describing for most of his answer?

I think a lot of us assume that when our PCs go HQing, they're doing "true
heroquesting"? Though looking at those descriptions, apparently a mere
practise quest can result in "an awakened animal familiar or a new magical
ability".

Does anyone have any guidelines for what type of HQ you'd do when, and what
level of benefits you get from each? P193 gives lots of examples of rewards,
but doesn't seem to link them to the type/level of HQ. The comments about
not being able to bring physical items back imply that it all refers to
"true heroquesting"?

#29545 From: Peter Metcalfe <metcalph@...>
Date: Wed Jan 4, 2006 9:03 am
Subject: RE: What's "really" happening in rituals?
metcalphnz
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At 08:42 AM 1/4/2006 +0000, you wrote:

>A point I wondered about when this question first came up - all rituals are
>heroquests, but heroquests come in three types. PP191-192 - we have practice
>quests, otherworld journeys, and "true heroquesting". I've never been sure
>which of these is regarded as the norm in different situations.

Practice quests take place entirely on the mortal world.  No crossing
over to the otherside ever takes place.

Otherworld Journeys is what takes place in worship ceremonies
and occur on the Otherworlds (ie God World, Spirit World, Sorcery
Planes).  If you try heroquesting there you get dumped in the
Gods War (Heroplanes) instead (HQ p191).

Heroquesting takes place on the Heroplanes.

>Does anyone have any guidelines for what type of HQ you'd do when, and what
>level of benefits you get from each? P193 gives lots of examples of rewards,
>but doesn't seem to link them to the type/level of HQ. The comments about
>not being able to bring physical items back imply that it all refers to
>"true heroquesting"?

Practice Quests are Ritual Magic and would use the rules for those
in HeroQuest p101-102.

Otherworld Journeys are what you use when learning spells, refreshing
spirits or obtaining feats.

Heroquesting confers the benefits listed in Heroquest page 193.

--Peter Metcalfe

#29546 From: "Ian Cooper" <ian_hammond_cooper@...>
Date: Wed Jan 4, 2006 12:35 pm
Subject: Re: What's "really" happening in rituals?
ian_hammond_...
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>Practice Quests are Ritual Magic and would use the rules for those
>in HeroQuest p101-102.

Sure if you wanted to do it as a 'one-roll'. I tend to run practice
HeroQuests just like Otherworld heroquests, but opponents are
real-world people provided for or drawn into the quest and locations
are ritually prepated or terrestial analogues.

I just use them as lower-risk/lower benefit quests. Great for starting
heroes.

#29547 From: "grepppo" <tim_blackler@...>
Date: Wed Jan 4, 2006 1:14 pm
Subject: Invisible Orlanth
grepppo
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Hi Chaps,

Just a quick question, I'm trying to track down as much information as
possible on Invisible Orlanth.

I'm trying to tie together IO with the patron diety of our heroband,
and anything background (or indeed foreground) you migh have would be
appreciated

Thnx

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