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#17861 From: "Peter Tracy" <bachelornewtling@...>
Date: Tue Aug 5, 2003 1:21 pm
Subject: Re: Duck Cigar Feats
bachelornewt...
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Why do Ducks smoke cigars?

... well, it all goews back to a Duck leader by the the name of Bill...

#17862 From: bernuetz.oliver@...
Date: Tue Aug 5, 2003 2:18 pm
Subject: RE: The Legend of Scarbill
bernuetz
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Hi Stewart,

If you don't have a home for your story I'd like to add it to Mything Links.

Let me know, take care.

Oliver

#17863 From: "Jeff" <jakyer@...>
Date: Tue Aug 5, 2003 3:16 pm
Subject: Re: Duck Cigar Feats (No, Seriously)
jeffkyer
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--- In HeroQuest-RPG@yahoogroups.com, "Stewart Stansfield"
<stu_stansfield@h...> wrote:
> Well, firstly I should stress that the best cigars are made from
> finest Caladran or Porthomekan tobacco, carefully cured in its
exotic
> volcanic climate and handrolled on the soft thighs of grass-
skirted,
> virgin Caladran ducklings.

Thanks for reminding me of another thing the Trader Princes should be
shipping...

Virgin Caladran Ducklings. Much required for sorcery in Safalester.






What?

Jeff

#17864 From: "Roderick and Ellen Robertson" <rjremr@...>
Date: Tue Aug 5, 2003 4:47 pm
Subject: Re: Duck Cigar Feats (No, Seriously)
rjremr1
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> I'd be interested in hearing ideas from duck lovers, duck haters and cigar
> smokers all.

You forgot Cigar-haters. I think they stink, and a cigar lit up at one end
of a large inside mall will make my wife ill at the other. (Yes, she really
*is* that sensitive to the smoke).

But that's neither here nor there.

Cigaws are the sign of Duckish supwemecy ovew Aiw and Fiwe. Ducks were
betwayed by both gods duwing the Gods Waw, (ack, it's too hard using "w" for
"r". I'm going back to normal speech).

The glowing cinder at the end of the cigar is (obviously) fire, which can be
made to burn faster or slower by the smoker, or even be squashed out of
existance. How better to trat the Emperor who did not look out for his
servants?

The Smoke is Air (duh). The Smoker has the choice of how to expell the smoke
from his mouth - in a blast, a dribble, or even force it to perform tricks
(a smoke-ring). For his broken promise to regain wings for the Ducks, the
Lord of Air is reduced to a mountebank.

Additional Feats:
Flick Ash (makes for a great blinding attack...)
Manipulate fire
Force Air to Perform

As far as other forms of smokables, with the advent of the Maize rites, kids
smoking Corn Silk out behind the round-house is probably coming into its
own. Hazia is smokable.

RR
It is by my order and for the good of the state that the bearer of this has
done what he has done.
- Richelieu

#17865 From: kmnellist@...
Date: Tue Aug 5, 2003 1:39 pm
Subject: Duck Cigar Heroquests
kmnellist
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In all forms of Cigar chomping heroforming the following famous ducks come to
mind:

Winston Churchill: "We will never suwender"
Gwoucho Quarxs:"If I never see that necromancer again, it's too soon."
Bill Clinton "I did not have sexual relations with that Vingan"

Keith

#17866 From: "Jeff" <jakyer@...>
Date: Tue Aug 5, 2003 9:07 pm
Subject: Re: Duck Cigar Heroquests
jeffkyer
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--- In HeroQuest-RPG@yahoogroups.com, kmnellist@a... wrote:
> Bill Clinton "I did not have sexual relations with that Vingan"
>
> Keith

Damn. I've been resisting making any intern jokes since this topic
was brought up.

Jeff

#17867 From: John Hughes <john.hughes@...>
Date: Wed Aug 6, 2003 2:51 am
Subject: Re: Duck Sports (dubwey sewious!)
quackbeth_hu...
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Duck Sports. Hmmmm. Stewart sets the ball rolling with duck cricket.

Its a bit of a truism that national sports are reflections and microcosms
of society (which makes me really suspicious of Canadians - ice
hockey,  whoooaaa! :)). Sports are a public arena where ritual, power,
politics and fun are all on display. So, first up, what are some of the
relevant characteristics of Durultz society?

* Sociable in small numbers.

* Hierarchical - tendency to form lines and queues.

* Competition for leadership.

* Non-fatal bullying and non-debilitating violence seen as part of natural
order.

* Overbearing mothers, indifferent fathers, strong sibling bonds.

* Strong compensatory tendencies due to encounter with moXXXX  human society.

* Paranoia - ditto.

* Aquatic focus on stream banks, lakes and ponds.

* Life skills of fishing, hunting, gathering.

* Careers centring on boats, cargo, river shipping, sailing, poles.

* We're not short. Weally.


So were looking for team sports with strong (though temporary) leaders, no
great aversion to a bit of boover, in a water environment, and perhaps
involving swimming, boats and poles.

- canoe jousting with barge polls?

- team gladiatorial combats against other ducks or giant snapping turtles
(the Other enemy) - sort of a combination of water polo, WWF, and the
Battle of the Coral Sea.

The durultz cults I'm developing feature some useful feats like Duck
Torpedo, Wun on Water, Order Family, Intimidate Opponent, Wak! Wak! Whack!,
and of course, the perennial  'Ho! Ha Ha! Guard! Turn! Perry! Dodge! Spin!
...splash.' (see http://www.barbneal.com/daffy.asp , wav 31).

There is also sword surfing, but that's a Hueymakt hero cult of Peg-leg Palug.

Of course, any sporting event will be replete with ritual, especially the
swimmer with the sacred cigar/torch, in commemoration of the central duck
myth, the Lightbwinger Qwest. That's when Poveri stole fire and sweet herb
from hostile gods during the Great Ice, returning them to his people in the
shape of a sacred cigar.

Cheers

John


__________________________________________

John Hughes
Centre for Aboriginal Economic Policy Research
Australian National University
Canberra ACT 2600

Phone (02) 6125 0649

#17868 From: "Philipp Grawe" <philipp@...>
Date: Wed Aug 6, 2003 3:53 am
Subject: Re: Duck Sports (dubwey sewious!)
pgrawe
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--- In HeroQuest-RPG@yahoogroups.com, John Hughes <john.hughes@a...>
wrote:
> - team gladiatorial combats against other ducks or giant snapping
turtles
> (the Other enemy) - sort of a combination of water polo, WWF, and
the
> Battle of the Coral Sea.

I think this needs to be fleshed out because you're onto something.
Ball sports.  So many cultures have some form of ballsports that
clearly ducks should have too.

Imagine duck waterpolo.  Leaves humans swimming with a ball for dead.

Imagine a combination of rugby, waterpolo and AFL.  The elegance of a
rugby player breaking through the line and charging the end zone,
combined with spectular dolphin-style leaps through the air to mark
the ball AFL style, all played in a swamp.  A game of high speed
played above and below the water.

Think of sleek ducks shooting along under water, coming up long enogh
to tackle the opponent, grab the ball, then duck-dive under again.

Under-water tackles and brawls.

I'm not talking about placid ducks on the pond paddling towards the
bread, I'm talking about four foot tall, upright walking, muscular,
ducks charging the goal with a last second flick pass TO THE FORWARD
WHO SCORES!!!!! <and the crowd goes wild>

It's not a well known game simply because most other species can't see
the underwater action.  To a human it is simply 10 minutes of insane
splashing, followed by a head and an arm popping to throw a ball at
the goal.  Half the time the crowd sticks their heads underwater, then
suddenly all come up cheering for some reason.  It simply doesn't make
sense if you can't follow what's going on below the water.

There was that time the Newtlings fielded a team, but that just got
ugly.  Five Durulz sent off before half time for pecking and biting
and 6 Newtlings send off for tail slapping.  They still talk about a
grudge re-match.

Harry.

#17869 From: John Hughes <john.hughes@...>
Date: Wed Aug 6, 2003 4:30 am
Subject: Re: Duck Cigar Feats (No, Seriously)
quackbeth_hu...
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Thanks for the creativity folks.

This is what I came up with as a result of the exchange.

Duck Cults


Poveri PondFather and Canarda StweamMother are the leaders of the duck
pantheon. When the Great Ice froze the Stream World, Poveri Pondfather
stole fire and sweet herbs from the hostile gods, bearing it to his people
in the form of a sacred cigar. Canarda taught bullying and good
nestkeeping, and so made the ducks what they are today.

Their three eldest sons are the ancestral lords of death - dwead Hueymakt,
Dueymakt and Loueymakt, the Death Dwakes. Hueymakt, who first stole Death;
Dueymakt, who kept fighting even when he lost his arms and his legs; and
Dueymakt, who can see a long way even though he has only one eye.

Other gods born of the Cosmic Egg include the Berserker Storm Bill,
Finoswam the Waider, Mallard Gor the MudSlinger, Vinga Nestguard the Weed
Pwotector ("Not 'weed', 'weed!"'), Mudhome the Nest Maker, Sogarsi the
Stweam Voice, and Ducka Fowl, Judge of the Quick, the Dead and the Dwead.
Ducks also recognise Orlanth the Twickster, the cold wind who makes circles
cwoss the pond, who once stole their wings but promised to one day return
them.

The ancient enemy of ducks is the chaotic Quackodemon, who laid the Wed Egg
in the Sky, the Wed Moon of the Lunar Empire. Dwead prophecies reveal that
if the Red Egg ever hatches, it will release into the world Kwakboth, the
Devil Weborn. And that could turn a bit nasty.

Poveri Pondfather
Lightbwinger, Cigar Stealer, Snapping Turtlebane, Stormhater, HerbLord,
Founder of the Pond Tribe.

Poveri is chief god of the Pond Tribe. All ducks are communal worshippers
of Poveri, and strive to develop at least a few cigar-related talents or feats.

Sacred cigar smoking is endemic in duck culture. (And the average life span
for a duck is around thirty years).

Cigar Magic Talents

Balance Ash
Counter Delecti's Fog
Everlight
Flick Ash
Fumigate Bugs
Good Shag
Hide In Smoke
Manipulate Fire
Noxious Cloud
See In Smoke
Shape Smoke
Smoke Any Old Weed
Smoke Underwater



Poveri Affinities

Pondfather (...)

Cigarbwinger (Conspikquous Consumption, Haze of Leadership, Smoke of
Repulsion, Smoke of Spirit Seeing, Smoke of Concealment, Cloak Stench of
Undead, Sweet Smell of Success, Healing Smoke, Noxious Cloud, Cigar Against
the Darkness, Flick Ash, Herb Life, Herbal Insight, Bwak Lung)

Cheers

John



___________________________________________________
John Hughes

Centre for Aboriginal Economic Policy Research
Australian National University
Canberra ACT 2600

Phone (02) 6125 0649

#17870 From: "Stewart Stansfield" <stu_stansfield@...>
Date: Wed Aug 6, 2003 6:32 am
Subject: Re: Duck Sports (dubwey sewious!)
stu_stansfield
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Harry, John - cheers - being a rugby man, I like the pseudorugby idea
a lot. Now as rugby and cricket are the only two worthy team sports
known to man, one may be tempted to stop... bah.

Fitting in with what John said, I think a lot of Duck sports will be
developed from simple 'playpond' activities. Time-honoured games
developed by Ducklings long ago will continue to be played to this
day.

I don't know what everyone else played in the playground, but our
games generally involved half the playground trying to beat up the
other half, in that childish way which strikes you as quite natural
at the time, but would get you arrested for Affray and Attempted
Bodily Harm now...

Examples include:

British Bulldog => ... something to do with Stormbill, surely... [one
half of the group tries to make it (full-pelt) to the other side of
the playground, while the other half of the group charges them (full-
pelt) in a line to try and stop them]

Romans and Saxons* => Woonars un' Gwazers... Woonars un' Twolls etc.
[was never always to sure on the rules for this. It was a little like
British Bulldog, and typically started thus: 'Let's play Romans and
Saxons!'... 'Yay!'... 'Who's on my side... no, WAIT... SMACK!'. It
was basically a free-for-all. 'I wanna be Argwath...' ... 'No I'M
ARGWATH!' SMACK!].

*this may originally have been Normans and Saxons, and there's been
an error in the teaching! :o)

There were variations on these, and of course 'Tig' [which some poor
fellows call 'Tag'!]. Which tend to develop ever more violent
applications. Hide and Seek would be great along the marshy stream
banks too, and provide a hunting element in their formative years.
Ducklings sitting puffing cigars behind the jetty sheds before the
Ducks catch them.

Finally there is that great old playschool game, where someone brings
in a toy of some sort (and a costume mummy duck made) and just goes
around whacking people with it. This has great potential amongst the
Ducklings, especially for forging character for the more combative
games John suggests. 'Wow... cool sword an' costwume!'... 'I AM
DUEYMAKT DA DWEAD DWAKE'... 'Ow, stop it... STOP IT!'

These 'games', played in the pond by Ducklings, will have influenced
to a certain degree the sports they play when they get older. Rugy is
just a pansyish game of British Bulldog, with the added complication
of a ball, after all...

#17871 From: "Stewart Stansfield" <stu_stansfield@...>
Date: Wed Aug 6, 2003 6:39 am
Subject: Duck Sports: Kwabaddi
stu_stansfield
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One more idea, which I've separated from the rest.

KWABADDI

For those who aren't familiar with the rules or concept:

http://www.goindiago.com/sports/kabaddi/kabaddi1.htm


I think elements of this could work well, splashing about in a pond,
particularly the one breath, tied to the underwater aspect, as peeps
have mentioned.

'Kwabaddikwabaddikwabaddikwabaddi... OW! Get orff!'... 'Gwab 'is
tail! GWAB 'IS TAIL!'...'THASH NOT MY TAIL!'

#17872 From: Julian Lord <jlord@...>
Date: Wed Aug 6, 2003 7:27 am
Subject: Re: Duck Sports (dubwey sewious!)
julianlord
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John :

> So were looking for team sports with strong (though temporary) leaders, no
> great aversion to a bit of boover, in a water environment, and perhaps
> involving swimming, boats and poles.

Hmmm ... re: swimming, one has of course to remember that unlike us
humans,
ducks keep their upper torsos and arms and head completely outside the
water
when they swim (mummy teaches them how to do this), which they do quite
fast,
so I personally think that some kind of water polo sounds ideal, except
of course
it'd be much faster than the RW game, more like rugger.

I'd also suggest a heavier-than-water ball, to keep the game
interesting.

Ducks are of course superlative underwater swimmers too ...

Each team probably has a couple of swimmers who specialise in long
underwater
sprints ...

Attempts to move upfield involve one player carrying the ball
followed by a line of other players. The defenders tackle the guy in
front who
attempts to either get past, or passes the ball back to the second in
line, and so
on.

And cigars for the winning team ; probably goes without saying, but
Wauugh !! ,
there can NEVER be too many cigars in a thread about ducks !

Julian Lord

PS Also what Philip and Stu said ...

#17873 From: Julian Lord <jlord@...>
Date: Sat Aug 2, 2003 10:10 am
Subject: Re: Digest Number 1363
julianlord
Send Email Send Email
 
S. Ben :

> Remember, this list is, to a significant degree, supposed to be
> "newbie-friendly".  Assuming people have UW or TT is a great way to get
> newbies off the list, and quite possibly the game.

Ditto.

Or should that be "seconded" ?

I forget ...

;-)

Julian Lord

#17874 From: Jane Williams <janewilliams20@...>
Date: Wed Aug 6, 2003 11:25 am
Subject: Assumptions to be avoided
janewilliams20
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--- Julian Lord <jlord@...> wrote: > S. Ben :
>
> > Remember, this list is, to a significant degree,
> supposed to be
> > "newbie-friendly".  Assuming people have UW or TT
> is a great way to get
> > newbies off the list, and quite possibly the game.
>
> Ditto.
> Or should that be "seconded" ?
> I forget ...

"AOL", isn't it? :)

Assuming people have *any* product is a bad idea,
surely? They might be here to find out about the game,
so as to make a decision on whether or not to buy it.
And since the last I heard the HW books were OOP, and
HQ is not (yet, quite) released, the main rule book is
one product we *can't* assume people have!

Is there any reason to single out relevant and easily
available sources, though, just because they aren't
published by Issaries? Most UW and TT products seem to
be far more "beer and pretzels" than, say, GRoY or FS.



________________________________________________________________________
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#17875 From: Jane Williams <janewilliams20@...>
Date: Wed Aug 6, 2003 11:44 am
Subject: Re: Re: Duck Cigar Feats (No, Seriously)
janewilliams20
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--- Stewart Stansfield <stu_stansfield@...>
wrote:

> > It occurs to me that we are assuming here that
> Duck
> > Cigars are made of tobacco. This may well be
> false.
> > I'm sure there are plenty of other plants that can
> be
> > rolled up and set light to, with much more
> interesting
> > effects. And, of course, the effects needn't be
> the
> > same for ducks as for humans.
>
> Whilst Jane's comment has won few friends in "Ogden
> & 'ling of
> Nochet: Finest Latakia Import Co. (since 1368
> S.T.)", it is a fair
> point, though one I'd probably side with 'baccy' on.
>
> Why keep tobacco?

Hang on: I wasn't suggesting getting rid of it! Only
that there are other things one can smoke *as well*.
Of course, if humans assume that what's being smoked
is tobacco, and they're wrong, that can make for fun
in itself.

I was thinking more in terms of some plant or other
with the same plot effects as Asterix's Magic Potion.
Quite rare, of course. Most cigars probably *are* just
tobacco, just as most Orlanthis' blue body paint is
just blue body paint, and go-faster stripes do not
imply a faster chariot.



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#17876 From: "Stewart Stansfield" <stu_stansfield@...>
Date: Wed Aug 6, 2003 12:26 pm
Subject: Re: Duck Cigar Feats (No, Seriously)
stu_stansfield
Send Email Send Email
 
> Hang on: I wasn't suggesting getting rid of it!

Sorry - was trying to cover the general issue from several bases, I
may have missed the focus! Different racial responses to different
leafs (not leaves!) is a fun idea, I agree.

> I was thinking more in terms of some plant or other
> with the same plot effects as Asterix's Magic Potion.
> Quite rare, of course.

I have followed much the same course with regard to 'shrooms. IMG
Ducks have a far greater tolerance to psychoactive mushrooms (and
Voralans) than humans do. There are several types of strange fungi
which grow in the humid forests of Caladraland, fed on various
volcanic gases, and tended by the Voralan Shroomherders. For some
humans, they are tool for ritual ceremonies; for the ducks they're
just nice sauteed with grubs!

Which can lead to problems when they nonchalantly try a kind the've
never encountered before...

#17877 From: "Matthew Cole" <matthew.cole@...>
Date: Wed Aug 6, 2003 12:51 pm
Subject: RE: Assumptions to be avoided
morkhelek2000
Send Email Send Email
 
A compromise would be to put posts in context. Instead of referring to a
book or using a TLA or FLAFS! (that's Five Letter Abbreviation FS!) we
could actually post what we're talking about.

>waits for the moans to subside<

If I was new and came to this list, read something interesting from one
of the books and found it accessible, I'd be more likely to come back.
The read would be more entertaining, the advertising of the products
would be subtle enough not to get into trouble (?) and people wouldn't
have to have an encylopaedic memory to feel included.

This is not to say that there aren't people doing this already.

p.s. I'd agree with Jane: assumption is the mother of all FUs

#17878 From: "Jeff" <jakyer@...>
Date: Wed Aug 6, 2003 2:06 pm
Subject: Duckly odessy - sort of On Topic
jeffkyer
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http://news.bbc.co.uk/1/hi/world/americas/3060579.stm

Something might be made of this - vast popluations of ducks
(admittedly rubber ones) scattered throughout the world to drift onto
alien shores, never to reach their destination.

Twagic.

Jeff

#17879 From: Andrew Barton <AndrewBarton@...>
Date: Wed Aug 6, 2003 3:21 pm
Subject: Re: Duck Cigar Feats (No, Seriously)
andrewcfbarton
Send Email Send Email
 
Doubtless Duck politics goes on in smoke-filled rooms.

Andrew

#17880 From: Julian Lord <jlord@...>
Date: Wed Aug 6, 2003 12:28 pm
Subject: Re: Duck Sports (dubwey sewious!)
julianlord
Send Email Send Email
 
Me :

> Each team probably has a couple of swimmers who specialise in long
> underwater sprints ...

... dipping underwater is known as "ducking", natch ...

... and there are probably long, complicated, and much-discussed
rules about "fouls" ...  <groan!>

... and the "ball" simply has to be close to egg-shape, so a ruggers
ball (or American football) shape seems *quite* appropriate ...

... perhaps the ball contains the winners' prize ? hatch out some stogies ? ...

... "duck's egg" might mean something different in *this* game, fellas ...  ;-)


I think the game should be called Ducky.


;-)

Julian

#17881 From: bernuetz.oliver@...
Date: Wed Aug 6, 2003 4:56 pm
Subject: RE: Duck Sports (dubwey sewious!)
bernuetz
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Despite it's long time association with dwarves I suspect bowling is
actually a duck sport.  Originally played by rich ducks who used servants as
the pins (note the resemblance as shown in numerous Warners Bros. and Disney
cartoons featuring ducks) it served to reinforce the social structure.  It's
also one of the few sports that's always been associated with smoking so
that's another connection.  A low centre of balance and short stature are
also no detriment.  Of course three strikes in a row isn't called a turkey
by them but a mallard:-)

Badminton's another strong contender using nets and birdies made of
feathers.  All the best duck players use birdies made from their own
feathers so they have a strong attachment (har har) to them.

Oliver

#17882 From: bernuetz.oliver@...
Date: Wed Aug 6, 2003 6:35 pm
Subject: Mything Links update
bernuetz
Send Email Send Email
 
Hi there,

Added The Legend of Scarbill by Stewart Stansfield.  Stewart is the 150th
author to be added to Mything Links!

Oliver
http://www.geocities.com/bernuetz/mything/mything.html

#17883 From: Jane Williams <janewilliams20@...>
Date: Wed Aug 6, 2003 8:31 pm
Subject: TLAs (etc) to be avoided
janewilliams20
Send Email Send Email
 
Since I have been, correctly, told off, let me try
that again. TLA expansions in brackets...

> And since the last I heard the HW (Hero Wars)
> books were OOP (Out Of Print),
> and HQ (Hero Quest) is not ... released,
> the main rule book is
> one product we *can't* assume people have!

> Is there any reason to single out relevant and
> easily
> available sources, though, just because they aren't
> published by Issaries? Most UW (Unspoken Word)
> and TT (TradeTalk) products seem
> to be far more "beer and pretzels" than, say,
> GRoY (Glorious Re-Ascent of Yelm) or
> FS (the Fortunate Succession).

Should newbies not have heard of these last two: I
suggest you keep it that way. Lovely books if you want
to know about early Darra Happan history, but very
unlikely to be game-relevant for you.


________________________________________________________________________
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#17884 From: "Andrew Solovay" <asolovay@...>
Date: Wed Aug 6, 2003 8:36 pm
Subject: Re: TLAs (etc) to be avoided
asolovay
Send Email Send Email
 
Jane Williams <janewilliams20@...> wrote:
> Since I have been, correctly, told off, let me try
> that again. TLA expansions in brackets...

This is of especial concern to Troll enthusiasts. Please refer to
"TrollPack" and the forthcoming "Feed Uz!", *not* to "TP" and "FU".

#17885 From: "Jeff" <jakyer@...>
Date: Wed Aug 6, 2003 11:11 pm
Subject: Re: TLAs (etc) to be avoided
jeffkyer
Send Email Send Email
 
--- In HeroQuest-RPG@yahoogroups.com, "Andrew Solovay"
<asolovay@r...> wrote:
> Jane Williams <janewilliams20@y...> wrote:
> > Since I have been, correctly, told off, let me try
> > that again. TLA expansions in brackets...
>
> This is of especial concern to Troll enthusiasts. Please refer to
> "TrollPack" and the forthcoming "Feed Uz!", *not* to "TP" and "FU".

I suppose I should see about setting up a glossary or the like.
However, with Heroquest coming out soon (yay) we should see an influx
of relative newcomers.

And I keep running into old Glorantha players in the frequent demos I
do who are *not* familar with anything published since about 1990. I
am starting to suspect the TLA knowlege base is not perhaps as
securely wide-spread as some might think.

Jeff
Moderater, etc, etc, etc.

#17886 From: "Roderick and Ellen Robertson" <rjremr@...>
Date: Wed Aug 6, 2003 11:58 pm
Subject: HeroQuest at ConQuest
rjremr1
Send Email Send Email
 
While not of interest to the vast majority of Gloranthafans, I'll be running
"The Mines of Engiziland" (take Glorantha and mix in a liberal amount of H.
Rider Haggard to get Adventures in Darkest Kerofinela) on Saturday Aug 30 at
Conquest in the SF Bay Area (www.con-quest.com ).

RR
It is by my order and for the good of the state that the bearer of this has
done what he has done.
- Richelieu

#17887 From: "Philipp Grawe" <philipp@...>
Date: Thu Aug 7, 2003 1:53 am
Subject: Re: Duck Sports (dubwey sewious!)
pgrawe
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--- In HeroQuest-RPG@yahoogroups.com, Julian Lord <jlord@f...> wrote:
> Hmmm ... re: swimming, one has of course to remember that unlike us
> humans,
> ducks keep their upper torsos and arms and head completely outside
the
> water
> when they swim (mummy teaches them how to do this), which they do
quite
> fast,
> so I personally think that some kind of water polo sounds ideal,
except
> of course
> it'd be much faster than the RW game, more like rugger.

Sure, they swim upright when they're trundling down the pond on the
way to the shops, but when they're in the water trying to score
against the 1st Duckpoint XV they're stretched out, head down,kicking
full gusto with arms free for ball carrying or tackling - that's what
Daddy teaches them once they're old enough.

Harry.

#17888 From: "Matthew Cole" <matthew.cole@...>
Date: Thu Aug 7, 2003 3:47 am
Subject: RE: TLAs (etc etc) to be avoided
morkhelek2000
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I never imagined telling you or anyone off. I don't know how I come off
sounding like that. I'm sorry for any offense I caused you.

I see your point, about having to explain everything. There must be a
line drawn. Here I would like to merely suggest we think about being a
*little* more accessible. Jeff's suggestion, whilst it shows he's
sensitive to the needs of the moderatees (!?:), seems to be that we give
newbies a dictionary or phrase book so that they can understand our
private language.

Oops, there I go sounding hard again. It's not to criticise, only to
express a point of view.

We are, are we not, somewhat champions of the literary and (almost)
thespianic arts? I would feel happier if we were to encourage
descriptive prose and entertaining, artistic writing. I know we're not
all gifted in that area, God knows I have my days, but to encourage it
is surely admirable?

My suggestion addresses the list rules:
-beer & pretzel fraternity visiting might read a good story or
inspirational description
-newbie the same, also we offer access to a wealth of information and
some of us an impressive encyclopaedic knowledge of the published
materials
-non buyer assumption: we may even encourage someone to take up the
hobby and therefore benefit them and ourselves


Written at 4.30am while tired


-----Original Message-----
From: Jane Williams [mailto:janewilliams20@...]

Since I have been, correctly, told off, let me try
that again. TLA expansions in brackets...

>snip<
> FS (the Fortunate Succession).

And there was I thinking FS stood for something entirely different. :)

#17889 From: "David P. Summers" <dsummers@...>
Date: Thu Aug 7, 2003 12:16 am
Subject: Re: Parts of Gbaji
drscience3000
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At 9:14 AM +0000 8/5/03, simon_hibbs2 wrote:
>--- In HeroQuest-RPG@yahoogroups.com, "Matthew Cole"
><matthew.cole@b...> wrote:
>
>>  In the spirit of keeping this list for the non-illuminati: the major
>>  myth says that Arkat fought his whole life against Gbaji the
>Deceiver
>>  (known as Nysalor by the deceived), finally facing off in a place
>now
>>  known as Dorastor. After the fight, Gbaji was dead and Arkat was no
>>  longer a troll (he had become a troll as part of his quest to defeat
>>  said Deceiver).
>
>Note that all of this is according to the followers of Arkat,
>the serial betrayer who even deserted his own species in order
>to become a monster. Any educated being can plainly see that
>Nysalor the Good God was foully betrayed by Arkat and the forces
>of darkness, which then enslaved much of the world under an
>empire of shadow.

I play in a Lunar campaign and we come across "part of Gabji" that we
have to deal with (as evil).  Now I find I'm not sure I understand
how we, as Lunar's are likely to see them.

The posts I've seen say that these are not parts of Nysalor, so that
Gabji wasn't Nysalor who had been corrupted by Arkat(?).  So the view
is that Arkat, in his drive to destroy Nysalor, became first a Troll
and then became a monster called Gabji?  Is this the Gabji that the
Red Moon Goddess defeated in her goddess quest?
--
_______________________________________________________________
David P. Summers, SETI Institute
Mail Stop 239-4
NASA Ames Research Center
Moffett Field, CA 94035-1000

650-604-6206
dsummers@...

#17890 From: "Andrew Solovay" <asolovay@...>
Date: Thu Aug 7, 2003 9:07 am
Subject: RE: Re: Parts of Gbaji
asolovay
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David P. Summers <mailto:dsummers@...> wrote:
>
> The posts I've seen say that these are not parts of Nysalor, so that
> Gabji wasn't Nysalor who had been corrupted by Arkat(?).  So the view
> is that Arkat, in his drive to destroy Nysalor, became first a Troll
> and then became a monster called Gabji?  Is this the Gabji that the
> Red Moon Goddess defeated in her goddess quest?

Hrm. Yes, as I understand it, the Dara Happans think that Gbaji ("the
Deceiver") is another name for *Arkat*, not for Nysalor. But they
nevertheless believe that Arkat defeated Nysalor in the battle and destroyed
them. I'm pretty sure nobody believes that the Red Goddess conquered Arkat
on her godquest. (And to Lunars, Nysalor is a Good Thing, one part of the
Lunar Way or somesuch.)

So... hrm. Probably a Lunar would assume that the horrible chaos
monstrosities called "Parts of Gbaji" are actually something completely
different, some kind of evil scheme that Arkat-Gbaji hatched that really
have nothing to do with the body of poor old Nysalor.

Or... or...

No. I've got it. They're the parts of Nysalor, who was fouly murdered by
Arkat (aka "Gbaji"). The body parts seem like horrible evil chaos
monstrosities because of the evil spells that evil Arkat put on the body of
poor bright nice Nysalor. So of course, there's a grand Lunar project to
find all the parts of Nysalor and bring them together, reassembling the
Bright God! And, um, somewhere along the line we'll need to figure out a way
to break the evil spells that Arkat put on them.

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