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#30 From: "lachlarlan_ii" <WhiteDwarf82@...>
Date: Mon Mar 31, 2003 1:05 am
Subject: Re: Speculations on Green Regent
lachlarlan_ii
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--- In GreenRegent@yahoogroups.com, "Evan Miller" <evanmiller@c...>
wrote:
Snip<
> I agree.  While I also think a regional set-up for FR would be fun,
I don't
> think another campaign should copy LG.  A regional feel is already
in place
> with the FR set-up with regional feats, etc.  What I think they
could do, is
> set up the ystem for an ongoing Living Realms campaign where they
divide
> Faerun into it's main regions.  Your charactre can come from
anywhere, but
> the regions have their own series of modules and story-arcs.  So
you could
> make a charactre from the Dalelands no matter where youlive in the
world.
> But you could play the modules from the Sword Coast, or the
Dalelands, or
> the Unapproachable East, etc.  Basically it's like they were
all "cores".
Snip<

Yes, thats what I meant.

Say you start with 265 DU's and your character is from Cormyr.
Whenever you play a module from Cormyr, it would only cost you 5
DU's. However, if you were to play a Dalelands or Waterdeep module it
would cost you 10. Perhaps more for the Waterdeep module since its
halfway across Faerun from Cormyr, but 10 would be the base for non-
regional mods.

Perhaps it could even be simplified to regional/meta-regional DU
costs.

5 DU's for mods of your region.
10 DU's for mods of your meta-region.
15 DU's for mods of regions outside your meta-region. (maybe more)

#29 From: "Evan Miller" <evanmiller@...>
Date: Mon Mar 31, 2003 12:51 am
Subject: Re: Re: Speculations on Green Regent
netminder69
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----- Original Message -----
From: <gtseng3@...>
To: <GreenRegent@yahoogroups.com>
Sent: Sunday, March 30, 2003 3:22 PM
Subject: Re: [GreenRegent] Re: Speculations on Green Regent


> In a message dated 3/30/2003 3:07:45 PM Eastern Standard Time,
> WhiteDwarf82@... writes:
>
> > Honestly, the FR would work perfectly with how LG is set up.
> > Regions/Meta-regions. The FRCS already has each meta-region set up
> > and has plenty info on individual ones.
>
> I agree . . . in basics.  While I do like the whole region/meta-region
> concept, I don't think LG should be used as a template for any other
> campaign.  With as many modules and players as LG has, setting up a FR
> campaign with the same basis and type of modules would be redundant, and
> probably not get off the ground (people would want to play their LG
> characters.)

[snip]

I agree.  While I also think a regional set-up for FR would be fun, I don't
think another campaign should copy LG.  A regional feel is already in place
with the FR set-up with regional feats, etc.  What I think they could do, is
set up the ystem for an ongoing Living Realms campaign where they divide
Faerun into it's main regions.  Your charactre can come from anywhere, but
the regions have their own series of modules and story-arcs.  So you could
make a charactre from the Dalelands no matter where youlive in the world.
But you could play the modules from the Sword Coast, or the Dalelands, or
the Unapproachable East, etc.  Basically it's like they were all "cores".

It provides the possibilities of several story arcs at once that could also
cross regions, and players could play mods of various regions.  Thus
eliminating one of the flaws of the regional (and even the meta-regional)
system.

Evan

#28 From: gtseng3@...
Date: Sun Mar 30, 2003 3:22 pm
Subject: Re: Re: Speculations on Green Regent
gtseng3
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In a message dated 3/30/2003 3:07:45 PM Eastern Standard Time, WhiteDwarf82@... writes:

Honestly, the FR would work perfectly with how LG is set up.
Regions/Meta-regions. The FRCS already has each meta-region set up
and has plenty info on individual ones.


I agree . . . in basics.  While I do like the whole region/meta-region concept, I don't think LG should be used as a template for any other campaign.  With as many modules and players as LG has, setting up a FR campaign with the same basis and type of modules would be redundant, and probably not get off the ground (people would want to play their LG characters.)

A FR campaign would need to have its own emphasis, its own twist that would set it apart from LG.  My suggestion, based on the incredible depth of source material and history presented in the FR books, would be an emphasis on story, with a low amount of items and treasure per module.  While I realize Living campaigns appeal to all sorts of people, those who want more combat-oriented campaigns have a marvelous home in Living Greyhawk.  I'd like to see a FR campaign with more emphasis on creating characters and personalities, and it would be excellent if results (at premier mods at least) were to actually shape the world, letting PCs feel they have an impact.  GH is run by countries, forces, etc.  FR is highly individualized.  In FR it is individual heroes, personalities, etc. that achieve such great fame and power as to shape the entire world.  No one in FR talks about "the forces of the Dalelands" or "The people of Silverymoon."  They talk about Elminster, Blackstaff, etc.  The tendancy in FR for wizards and clerics to run things would also be better reflected in a low-combat, high-story campaign.

I do like this idea, though.  I do play LC, but pretty much only because I love the FR.  I probably will continue to play LC even after GR comes out . . . though I'll play GR too.

Jeffrey Witthauer
Najha Productions
http://elfwood.lysator.liu.se/loth/g/t/gtseng3/gtseng3.html
       Jeffrey's Elfwood Gallery
http://www.livejournal.com/~gtseng3
       Warning!  Contains undiluted JeffreyThoughts!  Read at your own risk!

#27 From: "lachlarlan_ii" <WhiteDwarf82@...>
Date: Sun Mar 30, 2003 7:30 pm
Subject: Re: Speculations on Green Regent
lachlarlan_ii
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--- In GreenRegent@yahoogroups.com, "wihighfolk" <ctulach@s...> wrote:
Snip<
> - Most likely, my belief is that this campaign will kill LC.  There
> won't be much of a need for both LC campaigns (Ruins of Ravens
Bluff
> and the High Level) if LotGR runs relatively smooth.  Plus, who
wants
> to start an LC campaign (Ruins) with such limited usage of FR
source
> material when Green Regent offers more options?
Snip<

The Forgotten Realms is my preferred CS. Since OP took control of LC,
the campaign went downhill real fast(think a barrel rolling down a 60
degree slope).

I hope LotGR does kill off Ruins of Raven's Bluff(and OP) so other,
more deserving, FR campaigns can take its place.

Honestly, the FR would work perfectly with how LG is set up.
Regions/Meta-regions. The FRCS already has each meta-region set up
and has plenty info on individual ones.

My .02 GP anyway.

~William

#26 From: "wihighfolk" <ctulach@...>
Date: Sun Mar 30, 2003 7:28 am
Subject: Speculations on Green Regent
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I had a chance to talk with SRM for a while about the campaign at
Winter Fantasy.  I was also informed that it would be a 2 - 2 1/2
year campaign (starting at Gen Con 2003 and ending at either Gen Con
2004 or Winter Fantasy 2005), set in Loudwater (which is bordering on
three regions - the North, Western Heartlands, and the High Forest).
In addition, he mentioned something or other about another type of
reward for playing scenarios at the premiere shows (a separate
benefit aside from the Player Rewards program).  He told me that he
couldn't go in depth, but it would be interesting.  Also, I was
informed that much of the FR material from various sourcebooks will
be used (I can assume this means the FR Campaign Setting, Faiths and
Pantheons, Races of Faerun, and Magic of Faerun; and he did
specifically mention the Silver Marches) for character creation and
during scenario play.  Lastly, characters will have some sort of gp
maximum for items to balance out treasure distribution in the
campaign.

My assumptions about the campaign are as follows:

- As suggested previously, it will be fitting with the WotC/Hasbro
ideal marketing model of campaign advancement (characters attain
level 20 in about 2 years).

- Again, as suggested, characters will be able to choose a small
selection of starting regions without using Player Rewards cards.  I
would guess that the starting regions would be: the North, the
Western Heartlands, the High Forest, the Silver Marches, Waterdeep,
and Silverymoon (possibly Anauroch).

- I am pretty close to 100% certain that the campaign will be
certless, especially after working closely with Stephen for over two
years, and understanding WotC/Hasbro's "barrier to entry" issue with
them.  More than likely, it will involve a system similar to LG for
recording adventure info, or a simple logsheet entry.

- The campaign is set in Loudwater (this much is fact), and I believe
there will be a substantial political/intrigue element involved.
Both of the promo cards allude to it.

- Most likely, my belief is that this campaign will kill LC.  There
won't be much of a need for both LC campaigns (Ruins of Ravens Bluff
and the High Level) if LotGR runs relatively smooth.  Plus, who wants
to start an LC campaign (Ruins) with such limited usage of FR source
material when Green Regent offers more options?

Well, these are just my 2 coppers, but if being a Triad member for LG
for closing in on 4 years has given me anything, it's the ability to
anticipate campaign changes/decisions.

Chris Tulach
Highfolk Triad

#25 From: "smerwin29" <merwin@...>
Date: Sun Mar 30, 2003 1:44 am
Subject: Re: How long and how fast?
smerwin29
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--- In GreenRegent@yahoogroups.com, "Wayne K" <kauchakwa@y...> wrote:
> Interesting information...  I like the idea of a short-lived
> campaign that restarts every year or set time-frame.  Presumably,
> this means that successive campaigns will allow starting characters
> at higher levels.  For example, level 3 in 1st campaign, level 7 in
> 2nd campaign, level 9 in 3rd, and so on.  Even though it says new
> characters, I'm sure you'll be able to change your PC at the end of
> the first year to meet the requirements of the 2nd year, if you so
> choose.

Although this is pure speculation, I believe that whether the
campaign is one or two years in length, it will take characters from
first level straight through to twentieth, or some other reasonable
high level.  Then they will probably start a new campaign set in
another world (maybe the one under development by the winner of that
contest?) in an effort to get the "Living campaign" enthusiasts to
buy the books for a different world.  (Not saying this is right or
wrong, just putting on the businessman hat for a minute.)

Many people can't imagine a campaign moving so quickly, but if you
look at the adventure path modules, they took characters from first
to twentieth level in just eight mods.  And they were not incredible
long mods either.

Even if they only release two 4-hour mods per month, that's 24 mods
for the year.  The core XP rules certainly support that ability to be
able to advance PCs that quickly, especially in encounters are
generally included at APL+2 or higher, as seems to be the standard in
some other Living campaigns.

It will be interesting to see if they try to run this as a "speed
campaign" over one or two years, how they handle it if they do, and
what the players' reactions will be.

Shawn

#24 From: "lctheharlequin" <LCHarlequin@...>
Date: Sat Mar 29, 2003 10:09 pm
Subject: Guesses About the Green Regent
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I spoke to Ian at Winter Fantasy.  He seemed quite enthusiastic about
the possabilties for the new campain.  Here are some of the things
that he said.  Keep in mind that until the actual release minds and
plans can change.

   He said that the first story arc would be a two year
    event starting at GenCon 2003 and ending at Origens
    or GenCon 2005.

   The designers hope that at the end of the arc the
    average character should be in the 15-17 level
    range (!!!).  Pretty fast advancement.

   The critical events sheets for the early events
    will be analyzed and changes based upon choices
    made and success or failure in early releases
    will be seen about WF of 2004.

   The current plan, according to Ian, is to allow
    home play with a short delay in release date to keep
    attending Cons attractive.


   If they keep to these plans I think Legacy of the
   Green Regent has a lot of promise.

     Charle Sagui


    P.S.  I got the Meliki card at WF but was wanting
           the Red Knight as well.  Anyone got one for
           trade for one of the other cards?

#23 From: "Wayne K" <kauchakwa@...>
Date: Sat Mar 29, 2003 9:29 pm
Subject: Re: Green Regant Cards and character creation
kauchakwa
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Interesting information...  I like the idea of a short-lived
campaign that restarts every year or set time-frame.  Presumably,
this means that successive campaigns will allow starting characters
at higher levels.  For example, level 3 in 1st campaign, level 7 in
2nd campaign, level 9 in 3rd, and so on.  Even though it says new
characters, I'm sure you'll be able to change your PC at the end of
the first year to meet the requirements of the 2nd year, if you so
choose.  Definitely fixes the issue of handling adventures for APLs
from 2-whatever and character progression as some players play more
(have more levels).  Also, makes it easier for new players to join
the ongoing campaign.  I'm looking forward to this campaign.

Wayne K


--- In GreenRegent@yahoogroups.com, "Bryan Blumklotz"
<perithoth@a...> wrote:
> Hello All,
>
> I have some info on how the card will work... I talked with SRM
(he is
> the one running this one) at Winter Fantasy about how the cards are
> supposed to work.
>
> 1) You can use one card per Character Level of your PC. If you have
> more than one PC you can use the cards for any of them. Example: I
> have a 3rd level Wood Elf Ranger and I must have the Wood Elf
> [creation] card in my stack, the other two must be non-[creation]
> cards.
>
> 2) If my second PC was a Wood Elf I would just reuse the card.
>
> 3) The Green Regent campaign is set in the Forgotten Realms but I
have
> no info as to exactly where it set in the Realms.
>
> 4) The campaign will last a year and then the PCs retire and a
> completely new campaign is done with different PCs.
>
> That's all I have right now...
>
> Bryan Blumklotz
> AKA Perithoth
> Lord of Grumpiness

#22 From: "Matthias Nagy" <nagy@...>
Date: Sat Mar 29, 2003 9:25 pm
Subject: Need Cards
darkpact_lg
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Hi,

I'm interested in this new campaign, but have the problem of
not really getting any cards. As I sit here in Germany, and
only had one level. I only have one card (Of Cormyr).

Anybody interested in parting with their cards.
Let me know. Thanks.

Be seeing you,

.Matthias "Sly" Nagy  aka  darkpact  @}--,--`--
.Team AMIGA  &  Team "Free Weight for Kate Winslet"
.Certified Magic Level 3 Judge
.TRC Secretary for World Rankings

#21 From: "shaun_patrick_oneil" <cernunnos666@...>
Date: Sat Mar 29, 2003 5:13 am
Subject: Trading cards
shaun_patric...
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I've only got 3, but anybody got any spares they are looking to get
rid of?  Name your price (since I don't have any other cards to
trade, but I do have some random D&D stuff).  I also wanna snag those
promo cards too, since I can't make it out to the big cons with my
job and whatnot.

#20 From: gtseng3@...
Date: Fri Mar 28, 2003 7:48 pm
Subject: Re: Re: Green Regant Cards and character creation
gtseng3
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In a message dated 3/28/2003 2:59:35 PM Eastern Standard Time, eric_ang@... writes:

Agreed.  I had originally heard two years, which would be a better
pace, IMHO


I wouldn't be too sure about this.  The Living Arcanis campaign managed to have an awesome storyarc their first year, and that was with only a few mods.  LGR will probably have more mods per year.  PROVIDED they get good writers, I think it's very possible for them to have a gripping storyline over a one year period.

Jeffrey Witthauer
Najha Productions
http://elfwood.lysator.liu.se/loth/g/t/gtseng3/gtseng3.html
       Jeffrey's Elfwood Gallery
http://www.livejournal.com/~gtseng3
       Warning!  Contains undiluted JeffreyThoughts!  Read at your own risk!

#19 From: "Stephen Gryphon" <gryps@...>
Date: Fri Mar 28, 2003 10:20 pm
Subject: Re: Re: Green Regant Cards and character creation
stephen_gryphon
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Hopefully LotGR will be available for home play, however the word from one
of the RPGA co-ordinators down here was "will likely not be seen here
[Australia] until September", even though it premiers in July. This seems to
imply that come July you can't simply download and start playing.

I've got a few players who are really keen on the new setting, and so I
would like to be able to start running at home as soon as it is released.

- Sly


----- Original Message -----
From: "Steve Fesperman" <fesperse2001@...>
To: <GreenRegent@yahoogroups.com>
Sent: Saturday, March 29, 2003 6:24 AM
Subject: [GreenRegent] Re: Green Regant Cards and character creation
>
> I have the same feelings, Michael.  Diane and I don't get to very
> many cons these days.  I wonder whether it's going to be available
> for home play?  If not, I doubt it will be worth it to us.
>

#18 From: Ed Podsiad <edpodsiad@...>
Date: Fri Mar 28, 2003 8:19 pm
Subject: RE: Green Regant Cards and character creation
chaos_star2000
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> -----Original Message-----
> From: Bryan Blumklotz [mailto:perithoth@...]
>
>
> 4) The campaign will last a year and then the PCs retire and a
> completely new campaign is done with different PCs.

I read somewhere that it was a 2 year campaign...

Ed P.

#17 From: "Ron Heintz" <virtual_ron@...>
Date: Fri Mar 28, 2003 8:00 pm
Subject: Re: VS, was Green Regant Cards and character creation
regprogiscrap
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Just a quick point: Virtual Seattle will be alive and well and will be
administered by FanPro.  :)  It will get a facelift and, possibly, a new
name.

Ron


> With Living Jungle and Virtual Seattle going away I'm going
> to stop attempting to play those games.

#16 From: "Eric Williamson" <eric_ang@...>
Date: Fri Mar 28, 2003 7:49 pm
Subject: Re: Green Regant Cards and character creation
erian_7
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--- In GreenRegent@yahoogroups.com, "Steve Fesperman"
<fesperse2001@y...> wrote:
> --- In GreenRegent@yahoogroups.com, "Michael Eshleman"
> <greysector@h...> wrote:
> > >4) The campaign will last a year and then the PCs retire and a
> > >completely new campaign is done with different PCs.
> >
> > I'd heard this as well.  I'm not certain I like it.  It seems to
me
> that
> > they are going to have a very fast-paced release schedule and in
> > order to keep up with the plot you'll have to play most if not all
> > of the modules.

Agreed.  I had originally heard two years, which would be a better
pace, IMHO.

<CUT>

> > While I'm interested in Legacy of the Green Regent, I have
> > a feeling I'm not going to be able to play it, but I'll wait and
> > see if it grabs me, or one of the other campaigns takes
> > a severe downturn.
> >
> > -Michael Eshleman
>
> I have the same feelings, Michael.  Diane and I don't get to very
> many cons these days.  I wonder whether it's going to be available
> for home play?  If not, I doubt it will be worth it to us.
>
> Regards,
> Steve F.

I'm definitely hoping its home play.  If not, I'll be skipping it
entirely (I'm not a major Con attender).  My Home Game group has
actually talked about playing this as our campaign, if it's
worhtwhile.  If not, I'm looking at the Kalamar offerings for a
similar concept (althought the mods per year produced right now is a
little slow for that).


Eric

#15 From: "Steve Fesperman" <fesperse2001@...>
Date: Fri Mar 28, 2003 7:24 pm
Subject: Re: Green Regant Cards and character creation
fesperse2001
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--- In GreenRegent@yahoogroups.com, "Michael Eshleman"
<greysector@h...> wrote:
> >4) The campaign will last a year and then the PCs retire and a
> >completely new campaign is done with different PCs.
>
> I'd heard this as well.  I'm not certain I like it.  It seems to me
that
> they are going to have a very fast-paced release schedule and in
> order to keep up with the plot you'll have to play most if not all
> of the modules.
>
> I'm anticipating that this campaign is going to take more focus
> than I can give it.  Right now my priorities are Living Arcanis,
> Living Greyhawk, Living Force and Living Death.  I haven't
> had a chance to play the new HLLC campaign or Ruins
> of Ravensbluff (although I have a converted HLLC character
> and my Ruins of Ravensbluff character is his daughter).
>
> With Living Jungle and Virtual Seattle going away I'm going
> to stop attempting to play those games.
>
> I enjoy Living Kingdoms of Kalamar and try to get in games
> of that whenever possible.
>
> Living Dragonstar is nice, but often takes a backseat to the
> other campaigns.
>
> I haven't started Living Spycraft, because I'd like to have a
> regular team to play through the modules with and that's
> not possible in the RTP, NC area.
>
> While I'm interested in Legacy of the Green Regent, I have
> a feeling I'm not going to be able to play it, but I'll wait and
> see if it grabs me, or one of the other campaigns takes
> a severe downturn.
>
> -Michael Eshleman

I have the same feelings, Michael.  Diane and I don't get to very
many cons these days.  I wonder whether it's going to be available
for home play?  If not, I doubt it will be worth it to us.

Regards,
Steve F.

#14 From: "Mike Haakstad" <amysrevenge@...>
Date: Fri Mar 28, 2003 7:22 pm
Subject: Re: Green Regant Cards and character creation
mikehaakstad
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--- In GreenRegent@yahoogroups.com, "Michael Eshleman"
<greysector@h...> wrote:

> While I'm interested in Legacy of the Green Regent, I have
> a feeling I'm not going to be able to play it, but I'll wait and
> see if it grabs me, or one of the other campaigns takes
> a severe downturn.
>
> -Michael Eshleman


This is pretty much my feeling as well.

It sounds neat, but I just barely have enough wife-points available
for the LG and LDS that I already play (and I do play everything from
both campaigns).

If it is to have any kind of story line in such a short time, I'd
expect that a) it needs a lot of modules fast, and b) you'd have to
play them in the right order.

I can imagine possibly being able to do a single weekend (or maybe
two) of insane LotGR playing, cramming in 6 or 8 modules in a
weekend.  If that is enough to play the whole shebang, I might try
it.  Otherwise, I'll observe and think about playing the next year's
campaign.

Mike Haakstad
Seattle WA

#13 From: "Michael Eshleman" <greysector@...>
Date: Fri Mar 28, 2003 7:14 pm
Subject: Re: Green Regant Cards and character creation
greysector
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>4) The campaign will last a year and then the PCs retire and a
>completely new campaign is done with different PCs.

I'd heard this as well.  I'm not certain I like it.  It seems to me that
they are going to have a very fast-paced release schedule and in
order to keep up with the plot you'll have to play most if not all
of the modules.

I'm anticipating that this campaign is going to take more focus
than I can give it.  Right now my priorities are Living Arcanis,
Living Greyhawk, Living Force and Living Death.  I haven't
had a chance to play the new HLLC campaign or Ruins
of Ravensbluff (although I have a converted HLLC character
and my Ruins of Ravensbluff character is his daughter).

With Living Jungle and Virtual Seattle going away I'm going
to stop attempting to play those games.

I enjoy Living Kingdoms of Kalamar and try to get in games
of that whenever possible.

Living Dragonstar is nice, but often takes a backseat to the
other campaigns.

I haven't started Living Spycraft, because I'd like to have a
regular team to play through the modules with and that's
not possible in the RTP, NC area.

While I'm interested in Legacy of the Green Regent, I have
a feeling I'm not going to be able to play it, but I'll wait and
see if it grabs me, or one of the other campaigns takes
a severe downturn.

-Michael Eshleman

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#12 From: "Bryan Blumklotz" <perithoth@...>
Date: Fri Mar 28, 2003 6:04 pm
Subject: Green Regant Cards and character creation
perithoth
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Hello All,

I have some info on how the card will work... I talked with SRM (he is
the one running this one) at Winter Fantasy about how the cards are
supposed to work.

1) You can use one card per Character Level of your PC. If you have
more than one PC you can use the cards for any of them. Example: I
have a 3rd level Wood Elf Ranger and I must have the Wood Elf
[creation] card in my stack, the other two must be non-[creation]
cards.

2) If my second PC was a Wood Elf I would just reuse the card.

3) The Green Regent campaign is set in the Forgotten Realms but I have
no info as to exactly where it set in the Realms.

4) The campaign will last a year and then the PCs retire and a
completely new campaign is done with different PCs.

That's all I have right now...

Bryan Blumklotz
AKA Perithoth
Lord of Grumpiness

#11 From: "Jeff Woosley" <jeff.woosley@...>
Date: Fri Mar 28, 2003 5:44 pm
Subject: Database
jwoosley71
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I put my cards and wants in the database as well. Unfortunately, it
seems that Eric and I are missing the same cards. Hope some other
people have the other cards. Looking forward to learning more about
the campaign.

       Jeff

#10 From: "Eric Williamson" <eric_ang@...>
Date: Fri Mar 28, 2003 4:19 pm
Subject: Re: Creation Cards
erian_7
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I should probably be working on my next regional for the Yeomanry (or
I suppose doing my real job), but I'm being a slacker instead and
creating a database to track trading...

http://groups.yahoo.com/group/GreenRegent/database?
method=reportRows&tbl=1

Can you tell I'm bored today?

Eric


--- In GreenRegent@yahoogroups.com, "Eric Williamson" <eric_ang@b...>
wrote:
> So, let's get down to what's important with the cards...Trading!
>
> I've got doubles of the following:
>
> Card 2: Of Cormyr (Creation)
> Card 8: Wink and a Smile (General)
>
> I'm looking for (in this order):
>
> Card 5: Of the Wood Elves (Creation)
> Card 9: I have that (General)
> Card 10: Hero's Strike (General)
> Card 4: Of Amn (Creation)
>
>
> Eric Williamson
> Hoping Green Regent doesn't get as bogged down in paperwork as LG...

#9 From: "Eric Williamson" <eric_ang@...>
Date: Fri Mar 28, 2003 3:25 pm
Subject: Re: Creation Cards
erian_7
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I'd so it's unclear at best until we get campaign specifics, but this
statement on the Sun and Wood Elf cards makes me think you can't use
both cards for one character (at least with the Wood and Sun elves-
not sure about the Gold Dwarf):

"You may take one of the standard starting regions upon character
creation or the sun elf character region."

Now, the Gold Dwarf character region benefits (from the FRCS book)
actually include a Masterwork Dwarven Waraxe as an option, so you can
still pick that up.  Plus, being from the Great Rift (and thus a
stranger to all things Northern) has some really cool roleplaying
potential...


Eric

--- In GreenRegent@yahoogroups.com, "George Harris"
<GeorgeFHarris@y...> wrote:
> Could I use Card 1 and Card 7 to create a Gold Dwarf of the
Moonshae
> Isles?
>
> Yes, I know, Gold Dwarves normally come from a place that is a long
> way from the Moonshae Isles.  I've also read the FR series set on
the
> Moonshae Isles, and I don't remember reading about any dwarves
(lots
> of barbarians, but no dwarves).
>
> I'm thinking about playing a Dwarven Cleric (Paladin?), and not
havng
> to take a Charisma penalty would be a big bonus.  Plus, my dwarves
> tend to worship Clangeddin, so starting with a MW Battleaxe would
be
> a big plus.  I also have card 8, and getting to use it as a dwarf
> would be a real hoot!
>
> George Harris

#8 From: "George Harris" <GeorgeFHarris@...>
Date: Fri Mar 28, 2003 2:49 pm
Subject: Re: Creation Cards
georgefharris
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Could I use Card 1 and Card 7 to create a Gold Dwarf of the Moonshae
Isles?

Yes, I know, Gold Dwarves normally come from a place that is a long
way from the Moonshae Isles.  I've also read the FR series set on the
Moonshae Isles, and I don't remember reading about any dwarves (lots
of barbarians, but no dwarves).

I'm thinking about playing a Dwarven Cleric (Paladin?), and not havng
to take a Charisma penalty would be a big bonus.  Plus, my dwarves
tend to worship Clangeddin, so starting with a MW Battleaxe would be
a big plus.  I also have card 8, and getting to use it as a dwarf
would be a real hoot!

George Harris

--- In GreenRegent@yahoogroups.com, "Stephen Gryphon" <gryps@b...>
wrote:
> Legacy of the Green Regent Set 1:
>
> Card 1: Of The Moonshae Isles (Creation)
> Benefits: You are from the Moonshae Isles. As a character from that
> region you gain the following benefits.
> Automatic Languages: You gain the languages available to your race
> and the Illuskan language.
> Bonus Languages: You can take Aquan, Chondathan, Elven, Giant, Org
> and Sylvan as bonus languages.
> Regional Feats: Your regional feats are Bullheaded, Strong Soul and
> Survivor.
> Equipment: You may take on of the following sets of bonus equipment:
> - Masterwork studded leather armor and 20 masterwork arrows.
> - Masterwork longbow.
> - A masterwork handaxe, masterwork battleaxe, or a masterwork
> greataxe.
> - An additional 188 gp.

...snip...

> Card 7: Of the Gold Dwarves (Creation)
> Benefit: You are a gold dwarf.
> Racial Abilities: You have all the dwarven traits listed in Chapter
2
> of the Player's Handbook except as follows:
> - +2 Constitution, -2 Dexterity; Gold dwarves are stout and tough,
> but not as quick or agile as other races.
> - +1 racial bonus on attack rolls against aberrations: Gold dwarves
> are trained in special combat techniques against the many bizarre
> creatures that live in the Underdark. (This replaces the attack
bonus
> against orcs and goblinoids.)
> Automatic Languages: Dwarven, Common and home region. Bonus
> Languages: Giant, Gnome, Goblin, Shaaran, Terran and Untheric.
>
> Card 8: Wink and a Smile (General)
> You can be very charming when you need to be.
> Prerequisites: Cha 10+.
> Benefit: You can spend this card once per adventure round to gain a
> +4 circumstance bonus to a single Bluff, Perform, or Diplomacy
check.

#7 From: "Eric Williamson" <eric_ang@...>
Date: Fri Mar 28, 2003 1:50 pm
Subject: Re: What is Legacy of the Green Regent?
erian_7
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I think you've posted just about everything available for the
campaign right now.

It is due to start in July, and that definitely sounds like a GenCon
Indy kick-off to me.

It is set in the Forgotten Realms.  My guess based on the two
special cards is that it will be set in the North--probably building
off the material in the Silver Marches supplement.

I'm speculating that characters will be "creatable" from the regions
immediately around the North (e.g. the High Forest, the Silver
Marches, Waterdeep, etc.) from the PHB races.  I base this on the
current Creation Cards that broaden creation to the regions two
steps away from the North.

Anybody else care to hazard a guess?


Eric


--- In GreenRegent@yahoogroups.com, "Stephen Gryphon" <gryps@b...>
wrote:
> So, does anyone have any information on what this campaign is,
when
> it will start, or what it is about?

#6 From: "Eric Williamson" <eric_ang@...>
Date: Fri Mar 28, 2003 1:45 pm
Subject: Re: Creation Cards
erian_7
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So, let's get down to what's important with the cards...Trading!

I've got doubles of the following:

Card 2: Of Cormyr (Creation)
Card 8: Wink and a Smile (General)

I'm looking for (in this order):

Card 5: Of the Wood Elves (Creation)
Card 9: I have that (General)
Card 10: Hero's Strike (General)
Card 4: Of Amn (Creation)


Eric Williamson
Hoping Green Regent doesn't get as bogged down in paperwork as LG...

#5 From: "Stephen Gryphon" <gryps@...>
Date: Fri Mar 28, 2003 12:34 pm
Subject: Important Dates
stephen_gryphon
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When will we know more about Legacy of the Green Regent???

Is it going to launch at GenCon Indy, in July??

Important dates:

January - The previous RPGA level system is replaced by a new Player
Rewards system.

January 23-26 - Two promotional cards for Green Regent available at
Winter Fantasy. They contain details about two factions of the
campaign "Scions of the Green Regent" and the "Red Fellowship". The
first 10 Player Rewards cards were also unveiled

Mid-March - First mailing of Player Rewards arrive. These contain 10
cards specifically for the Green Regent campaign.

April 18-21 - If you missed out on the promotional cards from Winter
Fantasy, they will also be available at Gen Con Europe.

April 14th - GenCon Online event registration begins. If Green Regent
is listed as an event then we will get some more concrete information
on what is going on.

Mid-May - Second mailing of Player Rewards arrive. Will they be more
Green Regent cards, or will they be for a different campaign?

July 24-27 in Indianapolis - GenCon. A third promotional card for
Green Regent is scheduled for release.

Legacy of the Green Regent is scheduled to launch in July. Will this
be it?


- Sly

#4 From: "Stephen Gryphon" <gryps@...>
Date: Fri Mar 28, 2003 12:21 pm
Subject: Campaign Launch
stephen_gryphon
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From the RPGA / Wizards web site:

"Want to find out more about Legacy of the Green Regent and the
Dungeons & Dragons Campaigns program? Check the RPGA website
regularly for more information about this exciting path to adventure.
It's set to launch in July 2003."

So, the campaign is due to launch in July 2003, but what exactly is
it??

Set in the Forgotten Realms setting??

So, do we get to go to Baldur's Gate??

#3 From: "Stephen Gryphon" <gryps@...>
Date: Fri Mar 28, 2003 11:05 am
Subject: Promo Cards
stephen_gryphon
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Folks attending Winter Fantasy 2003 had the first peek at the new D&D
Player Rewards Campaign Cards. All ten cards for the first mailing
were on display. Two promotional cards were also available at the
show. Everyone who updated their membership or enrolled in the player
rewards program was able to select one of the two promo cards to take
home. Details from the promo cards are provided below.

Promo cards one and two will be available at Gen Con UK, April 18-21,
2003, and a third promotional card will be released at Gen Con Indy,
July 24-27, 2003.

Promo Card 1: Scion of the Green Regent

Card Text: During the Shieldmeet celebration in Loudwater you were
dubbed one of the Scions of the Green Regent. As a scion, you're
sworn to defend Loudwater and her environs as a matter of honor and
duty. In return, the good people of the region treat you like
royalty. Few of those folks will refuse a reasonable request made by
you, and offer both food and shelter on your visits.
As a symbol of you dedication to the green regent, you bear a magical
glyph on your forehead -- the unicorn symbol of Mielikki -- that
glows with a light green aura. The glyph grants as much illumination
as a candle, but its glare does not hinder your sight. Local legends
say that covering the glyph or any attempt to magically suppress to
remove it is a sure way to gain both the wrath of Mielikki and the
mischief of Beshaba.


Promo Card 2: Agent of the Red Fellowship

Card Text: After the Shieldmeet celebration in Loudwater you were
chosen by a failed Green Regent candidate, Stedd Rein, to be an Agent
of the Red Fellowship. This newly formed organization is sworn to
defend Loudwater and her environs as a matter of honor and duty, but
lacks the legacy and respect the Scions of the Green Regent have.
What it lacks in respect, it gains in financial backing by the Rein
Family's Red Boar Trading Coaster. You gain an additional 50 gp to
equip your character during character creation, and retain it as a
bonus to your equipment value at higher levels.

#2 From: "Stephen Gryphon" <gryps@...>
Date: Thu Mar 27, 2003 12:32 pm
Subject: What is Legacy of the Green Regent?
stephen_gryphon
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So, does anyone have any information on what this campaign is, when
it will start, or what it is about?

#1 From: "Stephen Gryphon" <gryps@...>
Date: Thu Mar 27, 2003 12:31 pm
Subject: Creation Cards
stephen_gryphon
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Legacy of the Green Regent Set 1:

Card 1: Of The Moonshae Isles (Creation)
Benefits: You are from the Moonshae Isles. As a character from that
region you gain the following benefits.
Automatic Languages: You gain the languages available to your race
and the Illuskan language.
Bonus Languages: You can take Aquan, Chondathan, Elven, Giant, Org
and Sylvan as bonus languages.
Regional Feats: Your regional feats are Bullheaded, Strong Soul and
Survivor.
Equipment: You may take on of the following sets of bonus equipment:
- Masterwork studded leather armor and 20 masterwork arrows.
- Masterwork longbow.
- A masterwork handaxe, masterwork battleaxe, or a masterwork
greataxe.
- An additional 188 gp.

Card 2: Of Cormyr (Creation)
Benefit: You are from Cormyr. As a character from that region you
gain the following benefits:
Automatic Languages: You gain the languages available to your race
and the Chondathan language.
Bonus Languages: You can take Elven, Damaran, Giant, Gnome, Goblin,
Halfling Orc and Turmic as bonus languages.
Regional Feats: Your regional feats are Discipline, Education, Foe
Hunter, and Saddleback.
Equipment: You may take on of the following sets of bonus equipment:
- Masterwork longsword or masterwork heavy mace.
- Masterwork banded mail.
- Scrolls of flaming sphere and endurance.
- An additional 158 gp.

Card 3: Of the Dragon Coast (Creation)
Benefit: You are from the Dragon Coast. As a character from that
region you gain the following benefits:
Automatic Languages: You gain the languages available to your race
and the Chondathan language.
Bonus Languages: You can take Aglarondan, Chessantan, Damaran,
Goblin, Halfling, Orc, and Turmic as bonus languages.
Regional Feats: Your regional feats are Bullheaded, Silver Palm, and
Thug.
Equipment: You may take one of the following sets of bonus equipment:
- Masterwork rapier or masterwork light crossbow.
- Potion of protection from arrows or potion of blur.
- An additional 168 gp.

Card 4: Of Amn (Creation)
Benefit: You are from Amn. As a character from that region you gain
the following benefits:
Automatic Languages: You gain the languages available to your race
and the Chondathan language.
Bonus Languages: You can take Alzhedo, Elven, Giant, Goblin,
Illuskan, Nexalan, and Shaaran as bonus languages.
Regional Feats: Your regional feats are Cosmopolitan, Education,
Silver Palm, and Street Smart.
Equipment: You may take one of the following sets of bonus equipment:
- Masterwork thieves' tools, hand crossbow, and 10 masterwork bolts.
- Choice of masterwork longsword or masterwork short sword.
- Light warhorse, bit and bridle, military saddle, and studded
leather barding.
- An additional 158 gp.
Other: Monks from Amn may pick the Shining Hand as their monastic
order.

Card 5: Of the Wood Elves (Creation)
Benefit: You are a wood elf or a half wood-elf.
Wood Elf Racial Abilities: If you choose a wood elf character, you
have all eleven racial traits listed in Chapter 2 of the Player's
Handbook except as follows:
- +2 Strength, +2 Dexterity, -2 Constitution, -2 Intelligence, -2
Charisma.  Wood Elves are strong but slight, and tend to be less
cerebral and intuitive than other elves.
- Automatic Languages: Elven, Common and home region; Bonus
Languages: Chondathan, Draconic, Gnome, Goblin, Gnoll, and Sylvan.
You may take one of the standard starting regions during character
creation or the wood elf character region.
Half-Wood Elf Racial Abilities: If you choose to be a half-wood elf
you have all the racial traits listed in Chapter 2 of the Player's
Handbook and may choose one of the standard starting regions or the
wood elf region during character creation.
The wood elf region is detailed in the Characters chapter of the
Forgotten Realms Campaign Setting book.

Card 6: Of the Sun Elves (Creation)
Benefit: You are a sun elf or half-sun elf.
Sun Elf Racial Abilities: If you are a sun elf character, you have
all the elven racial traits listed in Chapter 2 of the Player's
Handbook except as follows:
- +2 Intelligence, -2 Constitution. Sun elves value study and
contemplation over the feats of agility learned by most other elves.
- Automatic Languages: Elven, Common, and home region; Bonus
Languages: Auran, Celestial, Chondathan, Gnome, Halfling, Illuskan,
and Sylvan.
You may take one of the standard starting regions upon character
creation or the sun elf character region.
Half-Sun Elf Racial Abilities: If you choose to be a half-sun elf you
have all the racial traits listed in Chapter 2 of the Player's
Handbook and may choose either one of the standard starting regions
or the sun elf region during character creation.

Card 7: Of the Gold Dwarves (Creation)
Benefit: You are a gold dwarf.
Racial Abilities: You have all the dwarven traits listed in Chapter 2
of the Player's Handbook except as follows:
- +2 Constitution, -2 Dexterity; Gold dwarves are stout and tough,
but not as quick or agile as other races.
- +1 racial bonus on attack rolls against aberrations: Gold dwarves
are trained in special combat techniques against the many bizarre
creatures that live in the Underdark. (This replaces the attack bonus
against orcs and goblinoids.)
Automatic Languages: Dwarven, Common and home region. Bonus
Languages: Giant, Gnome, Goblin, Shaaran, Terran and Untheric.

Card 8: Wink and a Smile (General)
You can be very charming when you need to be.
Prerequisites: Cha 10+.
Benefit: You can spend this card once per adventure round to gain a
+4 circumstance bonus to a single Bluff, Perform, or Diplomacy check.

Card 9: I have that (General)
You have an uncanny knack for having just the right tool for the job
at hand.
Benefit: You can spend this card once per adventure round to
immediately gain a single item listed on Player's Handbook Table 7-8:
Goods and Services worth no more than 50 gp and weighing no more than
8 pounds. Alternatively, you can spend this card to immediately gain
a single alchemical sleep gas vial, a vial of disappearing ink, or a
scent breaker bag, all of which are described in the Life in Faerun
chapter of the FORGOTTEN REALMS CAMPAIGN SETTING book. The item
gained is in a handy place, and you must spend a move equivalent
action to retrieve it.

Card 10: Hero's Strike (General)
You tend to make that one needed strike at just the right time.
Benefit: You can spend this card once per adventure round to gain a
+2 morale bonus to a single attack roll.

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