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#3984 From: "skerritthegreen" <skerritthegreen@...>
Date: Sun Feb 15, 2009 3:28 pm
Subject: Conflagration IX; West Allis WI; March 13th to the 15th
skerritthegreen
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Conflagration is coming to the Tommy Thompson Youth Center in West
Allis Wisconsin this St. Patrick's Day for March 13th to the 15th;
brought to you by Cold Iron Conventions (CIC). Come to the land of
beer and cheese for a March weekend packed full of Living Forgotten
Realms and other quality organized play campaigns. We will have the
following events... (although space is filling already up, pre-
register today!)

Enjoy the RPGA premier 4e D&D campaign, Living Forgotten Realms:
– AGLA1-2 At the Foot of the Lighthouse: The Sea of Fallen Stars is
the lifeblood for many who live along the coast of Aglarond. For the
men and women who ply their trades over its dangerous depths, the
sight of a lighthouse means a welcome return to the relative safety
of shore. That is, of course, unless the lighthouse in question is no
longer dedicated to guiding travelers along the safe path. A Living
Forgotten Realms adventure set in Aglarond for characters levels 4-7.
–AKAN1-2 The Depths of Airspur: Kidnappers have taken the daughter of
a wealthy noble lord. You are entrusted with the task of saving her
before it's too late. A Living Forgotten Realms adventure set in
Akanûl for characters levels 4-7.
–AKAN1-3 Property For Sale: Trinkets and gold pieces are not the only
revenue involved in clearing out a dungeon. Sometimes the dungeon
itself is worth a hefty sum. A Living Forgotten Realms adventure set
in Akanûl for character levels 7-10.
–BALD1-2 The Night I called the Undead Out: You are asked to recover
a stolen statue from an abandoned mansion in the Bloombridge district
of Baldur's Gate. What seems to be a simple task quickly turns into a
night of terror. The timing of these events seems more than a bit
coincidental. Can you protect the locals and still survive long
enough to unravel the mystery? A Living Forgotten Realms adventure
set in Baldur's Gate for characters levels 4-7.
–CORE1-4 Crystal Clear: The Low Market of Athkatla is no place for
the more delicate flowers of civilization. For those of a less savory
character, or whose reputations need not be protected quite so
zealously, however, the Low Market is a bazaar like no other. Goods
and services of all kinds can be had as long as the price is right,
and the price is always right. But today, the coin of the realm seems
to be something other than gold. A Living Forgotten Realms adventure
set in Amn for characters levels 4-7.
–CORE1-6 Incident at the Gorge of Gauros: Powerful forces work, for
both weal and woe, in the lands surrounding the decimated nation of
Thay. Where the forces of good and evil clash great power can be
unleashed, drawing those who seek destruction, and those who strive
to prevent destruction: A Living Forgotten Realms adventure set on
the border between Rashemen and Thay for characters levels 7-10.
–CORE1-7 Sovereign of the Mines: Someone is interfering with valuable
shipments from the mining community of Ioma Town. Production is way
down, and the rulers of Amn aren't pleased. The evidence indicates
that it's an inside job, deep inside. Adventurers are needed to go
into the mines and find out who (or what) is trying to sabotage the
Iomic Crystals. A Living Forgotten Realms adventure for characters
levels 7-10 set in the Nelanther Isles.
–CORM1-3 Head Above Water: The Valwater family has fallen on hard
times but believes that a secret near their family's decaying estates
may redeem their good name. Can the PCs uncover the truth that will
restore the family's honor? A Living Forgotten Realms adventure set
in Cormyr for characters levels 7-10.
–DALE1-3 Master and Servant: A man of importance has disappeared in
hostile territory, and may have been captured. Returning him to
safety might not be easy. Sometimes... things are exactly as they
seem. A Living Forgotten Realms adventure set in the Dalelands for
characters levels 7-10.
–DRAG1-2 A Thin Gray Line: Shady people making even shadier deals are
commonplace in the docks district of Westgate. Locals have learnt
that siding with the lesser of many evils is the only way to scratch
out a living, but when a new chief sergeant upsets the delicate
balance of power, the fallout threatens to affect the entire docks
district. A Living Forgotten Realms adventure set in the Dragon Coast
for character levels 4-7.
–EAST1-2 Marauder's Spear: Gnolls swarm across the river, over the
palisades, and into the dusty streets of a halfling settlement on the
edge of the Eastern Shaar. Hapless hin and their hurbryn neighbors
cry out for protection from these marauding dogs. Why are the gnolls
attacking this backwater in such numbers tonight? Who is the real
leader of the pack? Living Forgotten Realms adventure set in the East
Rift for characters levels 4-7.
–IMPL1-3 Lost Souls: Even in a place like Impiltur not all are
corrupt. Some bright souls still strife to help the defenseless and
weak, but there is always something dark ready to extinguish what
little light remains. Or is there more going on when you hear the
screams of terror coming from the shrine of Ilmater and the poorhouse
behind? A Living Forgotten Realms adventure set in the Impiltur for
character levels 7-10.
–MOON1-2 The Sea Drake: Valiant seafarers travel among the Moonshae
Isles every day, bringing food, supplies and information to isolated,
insular communities. You have been hired as guard aboard the Sea
Drake, a sturdy Nordman vessel. The weather is rainy and the fog is
thick: a perfect time to sail the waters of the Moonshaes. A Living
Forgotten Realms adventure set in the Moonshae Isles for characters
levels 4-7.
–MOON1-3 Black Gold: Dirty Barnison got his treasure: a mysterious,
almost invisible, metallic stone of some unknown substance. A visitor
from a far away land now asks you to help him find some more of it
and is willing to pay top price for your efforts. A Living Forgotten
Realms adventure set in The Moonshae Isles for characters levels 7-
10.
–SPEC1-1 Shades of Zhentarim: Zhentil Keep is a city with a storied
history, even if most of the tale is not fit for innocent ears. The
mission to find the wayward son of a wealthy merchant leads deep into
the secrets, deceptions, and brutal power on which the dreaded
Zhentarim built their ominous keep. A Living Forgotten Realms two-
round special adventure set in the north section of Zhentil Keep for
characters levels 1-4.
–SPEC1-2 Zhent's Ancient Shadows: Shady people making even shadier
deals are commonplace in the docks district of Westgate. Locals have
learnt that siding with the lesser of many evils is the only way to
scratch out a living, but when a new chief sergeant upsets the
delicate balance of power, the fallout threatens to affect the entire
docks district. A Living Forgotten Realms adventure set in the Dragon
Coast for character levels 4-7.
–TYMA1-2 Taking Stock of the Situation: In the outlying village of
Ruinspoke , something or someone is taking the livestock. Others have
attempted to investigate, but they have not returned. A Living
Forgotten Realms adventure set in Tymanther for characters levels 4-7.
–WATE1-3 The Woolmen's Restless Tomb: A rich Waterdhavian guild wants
to lay its former guildmaster to rest in lavish ceremony, but the
guild tomb is occupied by undead. Adventurers are sought to clear out
the undead and discover clues as to how they came to be there. A
Living Forgotten Realms adventure set in Waterdeep for characters
levels 7-10.

Navigate brutal intrigues in the Shattered Empires of LIVING ARCANIS
(D&D 3.5 rules):
–LA-AP6-02 For the People: Amidst the stoic columns of the Senate,
voices rise in anger and contention. Amongst the quiet chambers of
the baths, voices are raised in insurrection. The fires of
insurrection are being fanned in Grand Coryan, the City of Emperors,
the Seat of the Patriach, Heart of the Resistance? This is an urban
adventure. The loyalties of characters involved in the Coryani Civil
War, while being tested, is not a cause for concern when playing this
adventure. Opportunities exist for both Loyalists and Rebels to
participate; while also providing opportunities for others who are
not involved in the Civil War to also be involved. This adventure may
be of particular interest to those who fought at the Battle of
Solanos Mor and/or the Battle of Savona. This STANDARD adventure is
designed for APL 11-21. Characters below 7th level may not play this
adventure.
–LA-IK-HAI-02-01 Year of the Dragon: As a new year dawns in the
Empire of Haina, an ancient evil is roused to wakefulness once again.
A river of cold blood may soon drown a discovery that was birthed in
an innocent thirst for knowledge. After one thousand years alone
behind the Godswall, will the Eternal Empire survive this coming new
year—the Year of the Dragon? This LIVING ARCANIS CRAWL adventure is
designed for 2nd to 16th level characters (APL 3 through 15).
Characters ranging from 1st through 18th level are able to play this
adventure.
–LA-IK-HAI-02-02 A Matter of Honor: Honor has not to be won; it must
only not be lost. –Arthur Schopenhauer This LIVING ARCANIS STANDARD
adventure is designed for 2nd to 16th level characters (APL 3 through
15). Characters ranging from 1st through 18th level are able to play
this adventure.
–LA-IK-HAI-02-03 Vestige of Power: Power tends to corrupt, and
absolute power corrupts absolutely – Lord Acton Washing one's hands
of the conflict between the powerful and the powerless means to side
with the powerful, not to be neutral – Paulo Freire Power is but a
word the subservient use to describe that which they lack – Ix'chal
This LIVING ARCANIS STANDARD adventure is designed for 2nd to 16th
level characters (APL 3 through 15). Characters ranging from 1st
through 18th level are able to play this adventure.
–LA-IK-HAI-02-04 To Sow Death and Madness: I have harnessed the
shadows that stride from world to world to sow death and madness… —H.
P. Lovecraft "From Beyond" This LIVING ARCANIS STANDARD adventure is
designed for 2nd to 16th level characters (APL 3 through 15).
Characters ranging from 1st through 18th level are able to play this
adventure.
–LA-IK-HAI-02-05 Rage Against the Light: The siege begins. After a
millennium of waiting, an overwhelming infernal onslaught strikes at
the Eternal Empire of Haina. The forces of good and evil clash, and
the fate of all Onara hangs in the balance. With little hope, and
even slimmer chances, will you be able to turn the tide of the
demonic hoards who rage against the light? This Two-Round LIVING
ARCANIS BATTLE INTERACTIVE adventure is designed for 2nd to 16th
level characters (APL 3 through 15). Characters ranging from 1st
through 18th level are able to play this adventure.
– Living Arcanis Replays: We will have most of the available LA and
IK modules available for play. Don't miss out on any of the Arcanis
goodness!


Battle the minions of the Adversary during colonial times in
WITCHHUNTER: DARK PROVIDENCE:
–WHDP1-05 Age of Innocence: In the city of Philadelphia, you can cut
the tension with a sword. The colonists and the local Indian tribes
are on the brink of war. With one wrong word from either side, the
powder keg will explode. Is this the inevitable result of a clash of
cultures, or is the Adversary pulling the strings and manipulating
events to a more sinister end?
–WHDP 2-02 Search For Innocence: A polite celebration goes terribly
wrong, and suddenly party goers find themselves in a fight for their
very lives. But what is the purpose of the attack, and who is behind
this? And what grand plot has the Adversary planned?
–WHDP 2-03 Death of Innocence: Discovery of a villainess leads to yet
a deeper, more dangerous plot. The children are missing, and
something sinister is afoot on the coast of the Bay of Mexico. The
guilty and the innocent intermingle, and you must determine who
should be saved from the impending doom.
–WHDP2-06 Ambidextrous: "Idle hands are the Devil's workshop" has
never been truer than it is in the sleepy little village of Boswyck.
A return visit is necessary to handle things left undone. This event
is a sequel to Swans and it is strongly recommended that Swans be
played before this game.
–Witch Hunter replays: Missing an old adventure? Have friends who
want to come along? We have the module and the judges.

Prove your honor in L5R's HEROES OF ROKUGON:
–ST19 Compassion: A wise monk believes he has found a way to restore
the purity of the Golden Sun Plain. Will you be able to help him
succeed, or will his quest end in disaster and chaos? A One-Round
Low/Mid-Rank Adventure for Heroes of Rokugan (Champions of the
Sapphire Throne) Part One of The Code of Bushido.
–ST32 Honesty: A newly-appointed Emerald Magistrate summons you to
investigate strange occurrences in Scorpion lands. A One-Round
Low/Mid-Rank Adventure for Heroes of Rokugan (Champions of the
Sapphire Throne) Part Two of The Code of Bushido.

Play the heights of the D&D 3.5 rules system in Paizo's PATHFINDER
campaign:
–PSS01 Silent Tide: When strange reports of misty undead spread
through Absalom, you and your fellow Pathfinders are dispatched to
the half-drowned district of Puddles. Notoriously rough, the drooling
addicts, flesh panderers, and quick-handed knifers of Puddles are the
least of your worries. The night's tide brings with it an ancient
armada of some long-forgotten war and you are the only thing between
their mist-shrouded ghost fleet and Absalom's utter oblivion.  Silent
Tide is a Pathfinder Society Scenario designed for Tiers 1-2 (1st and
2nd level characters) and 4-5 (4th and 5th level characters.)
–PSS02 The Hydra's Fang Incident: After an Andoren village is razed
by the Hydra's Fang, a renegade Chelish slaver-ship, outrage
threatens the stability of both nations. You and your fellow
Pathfinders are sent to capture the Fang before the Inner Sea is
pitched into political frenzy.  The Hydra's Fang Incident is a
Pathfinder Society Scenario designed for Tiers 1-2 (1st and 2nd level
characters) and 4-5 (4th and 5th level characters.)
–PSS03 Murder on the Silken Caravan: Volunteers are needed to escort
the body of a deceased venture-captain across the parched Qadiran
desert to Katheer. The Silken Caravan offers passage, hauling exotic
treasures across the perilous sea of sands. You'll brave bandits,
spies, and unwelcome mourners hell-bent on paying respects to your
dead companion. Worse still, the caravan's mistress, a satin-swathed
Qadiran princess, has designs of her own on you and your cargo. This
product is a Pathfinder Society Scenario designed for 1st to 5th
level characters (Tiers: 1–2, 4–5).)
–PSS04 The Frozen Fingers of Midnight: Skelg the Ripper, envoy from
the Land of the Linnorm Kings, lies wasting in his villa on the
outskirts of Absalom. A frigid curse followed Skelg from his northern
homeland and grips his bearish heart in its frosty embrace. As the
bizarre freezing ailment pushes Skelg to the brink of death, the
Society dispatches you and your fellow Pathfinders to uncover the
secrets of the freezing curse before Absalom falls to its icy grip.
This product is a Pathfinder Society Scenario designed for 1st to 5th
level characters (Tiers: 1–2, 4–5).
–PSS05 Mists of Mwangi: Pathfinder Lugizar Trantos recently returned
from the Mwangi Expanse with haunted eyes and a pack full of strange
idols. Absalom's famed Blakros Museum purchased his pieces and
Lugizar vanished. The strange monkey idols he pulled from the misty
jungles of Mwangi carry with them a fell curse, and now their power
has laid claim to the museum. Can the Pathfinder Society uncover the
source of the curse in time, or will the Blackros Museum be forever
lost to the mists of Mwangi? This product is a Pathfinder Society
Scenario designed for 1st to 5th level characters (Tiers: 1–2, 4–5).
–PSS06 Black Waters: The Pathfinder Society seeks the ancient ruby
ring of the salamander and it falls to a team of Pathfinders to find
it. Last seen in the Tri-Towers Yard, a once elite academy for the
youth of Absalom, the ruby ring is now lost in the Drownyard, all
that remains of Tri-Towers after it was destroyed a decade ago in the
great quake. The Pathfinders must risk the strange black ichors and
salty brine to find their prize—will they risk their very souls as
well? This product is a Pathfinder Society Scenario designed for 1st
to 5th level characters (Tiers: 1–2, 4–5).
– PSS07 Among the Living: Famed Pathfinder Bodriggan Wuthers
disappeared from his dig site beneath the House of the Immortal Son
in Taldor's gilded capital of Oppara. Once a grand temple to Aroden,
the Immortal Son is now Oppara's most opulent theater. Sent to locate
Wuthers, the Pathfinders must attend an opera with members of the
Oppara elite in order to gain access to the secretive theater's dig
site. When a cult crashes the performance and the nobility change
into hideous walking dead, the Pathfinders are forced to choose
between finding Wuthers or saving themselves. This product is a
Pathfinder Society Scenario designed for 1st to 7th level characters
(Tiers: 1–2, 3–4, 6–7).
– PSS08 Slave Pits of Absalom: Someone kidnapped Lady Anilah Salhar—
the Chelish wife of Dremdhet Salhar, one of Osirion's many Grand
Ambassadors to Absalom—and sold her into slavery. With Salhar holding
delve permits over the heads of the Decemvirute, the Pathfinders are
sent to assist the Osirian Ambassador. Venturing into Absalom's
darkest corners to save Lady Anilah, the Pathfinders must face the
secrets of the Slave Pits to avoid becoming slaves themselves. This
product is a Pathfinder Society Scenario designed for 1st to 5th
level characters (Tiers: 1–2, 4–5).
– PSS09 Eye of the Crocodile King: Arcanamirium transmuter Maren Fuln
found a magically sealed amulet in the school's library and kept it
as a shiny bauble. Little did he know the amulet contained an entity
far worse than he imagined, and by unsealing it, he loosed a revenge-
obsessed horror into the sewers beneath the school. Can the
Pathfinder Society halt the beast's plan in time, or will he build
his army of revenge and sow chaos in Absalom? This product is a
Pathfinder Society Scenario designed for 1st to 5th level characters
(Tiers: 1–2, 4–5).
– PSS10 Blood at Dralkar Manor: Venture-Captain Juberto Savarre plans
to retire soon, and he's set his sights on spooky Dralkard Manor in
southern Andoran. With the locals swapping tales of hauntings and
missing persons, Savarre sends Pathfinders in to uncover the truth.
Are the stories just tall tales or will the Pathfinders find
themselves drenched in blood at Dralkard Manor? This product is a
Pathfinder Society Scenario designed for 1st to 7th level characters
(Tiers: 1–2, 3–4, 6–7).
–PSS11 The Third Riddle: When Pathfinder Colm Safan entered the
Nethys-linked heart of the fabled dungeon known as the Ravenous
Sphinx, the Pathfinder Society expected to solve one of Osirion's
greatest riddles. Months passed with no word from Safan, and you and
your fellow Pathfinders find yourselves dispatched into the desolate
wastes of Osirion's notorious Parched Dunes to find the sphinx, find
Safan, and uncover the mystery he sought. With a band of cloaked
riders on your trail and a trap-filled dungeon ahead, will you solve
the third riddle before time runs out? This product is a Pathfinder
Society Scenario designed for 1st to 5th level characters (Tiers: 1–
2, 4–5).
–PSS12 Stay of Execution: When a petty thief named Hadge gets a lucky
break and makes off with a powerful divination focus of the
Pathfinder Society's masked leadership, you and your fellow
Pathfinders set out to the sparsely populated Taldor frontier to find
him and recover the focus. When the local governor tosses Hadge into
the brutal Porthmos Prison for a minor crime, your mission suddenly
becomes a jail break. Will you free Hadge and uncover the location of
the focus before the gangs of Porthmos tear him apart? This product
is a Pathfinder Society Scenario designed for 1st to 7th level
characters (Tiers: 1–2, 4–5, 6–7).
–PSS13 The Prince of Augustana: When an old beggar shows up filthy
and injured on the doorstep of the Augustana Pathfinder Lodge in
Andoran and demands to be recognized as Andoran's one true Emperor,
Venture-Captain Wallace is inclined to chase him off. But when the
old beggar reveals a wayfinder and tells a tale of demons and portals
to another world beneath the streets of Augustana, Wallace summons
you from Absalom to investigate. Will you make it through sewers,
swarms, and sanctuaries to uncover the truth or will the dangers of
the Augustana underworld consume you forever? This product is a
Pathfinder Society Scenario designed for 1st to 5th level characters
(Tiers: 1–2 and 4–5).
–PSS14 The Many Fortunes of Grandmaster Torch: When four statues of
unspeakable power were found in a tomb in Osirion and then stolen,
the Pathfinder Society assumed they were gone forever. When they
appeared again in the illicit inventory of a Qadiran smuggler in the
massive trade city of Sedeq, the Society wasted little time
dispatching you there to recover them. Finding the smuggler dead and
a familiar face from Absalom responsible, your task quickly becomes a
race to retrieve the statues before their brutal power can be
unleashed on the citizens of the Satrap. Can you find the statues in
time or will Sedeq be swallowed in a plague like none Golarion has
ever seen? This product is a Pathfinder Society Scenario designed for
1st to 7th level characters (Tiers: 1–2, 3–4, and 6–7).
–PSS15 TBD: Blurb TBD
–PSS16 TBD: Blurb TBD


And Much, Much More, including:

– Pickup Games: Have a slot off? Want to play a board game? Got
enough people to play and bringing a DDM constructed warband? Well
square off against each other!

– Replays: Missing some old adventures and want to play? Hoping to
get in a Midnight Madness slot? We have most adventures for the
campaigns we're running available onsite and will be happy to provide
materials and a place to play. Judges available based upon demand.

–Vendors: We will have game stores hawking their wares onsite. Get
the latest products or just pick up a handful of new dice.

– Expect for us to have snacks and soda available onsite!


To register, go to http://wiscons.roseocon.net/. All pre-registration
will be done online, and you will pay onsite! PRE REGISTRATION closes
on MONDAY March 9th. Hurry, space for some events may be limited. You
can find continual updated hotel registration information by going to
the convention website, and the Youth Center itself rents rooms.

We NEED more judges, get in free or at a reduced rate, and get space
in our judge rooms if you judge at the con! Judges receive a $10
discount for the first slot they judge at the con, and $5 for each
slot thereafter, or will gain free admission if they judge four or
more slots. Judges will have a chance to win prizes drawn randomly
every slot throughout the convention. Those who judge more than four
slots will have more chances to win and will be given a bed in one of
the judge rooms. Preference for judge rooms will be given to those
judges who judge more slots or travel from greater distances.
Prospective judges please email Gary Affeldt at
gaffeldt@... to be added to our judge's list. Approved role-
playing clubs receive a $5 discount. Organized Play Campaign
Administrators members get in FREE!

To stay onsite for less than a regular hotel, contact Cheri at the
Youth Center:

Tommy G. Thompson Youth Center
640 S. 84th Street
West Allis, WI 53214
Contact: Cheri Gravitter
414-266-7042
cheri.gravitter@...


See you at the show!

Greg Marks
LFR Global Administrator
Wisconsin Highfolk Triad Emeritus
Cabal of Shadows Factionmaster Emeritus
D&D Championship Coordinator Emeritus
Cold Iron Conventions
skerritthegreen@...

#3983 From: "skerritthegreen" <skerritthegreen@...>
Date: Tue Oct 14, 2008 3:01 pm
Subject: Dan’s Con of the Vale IX, West Allis Wisconsin, October 23rd-26th
skerritthegreen
Offline Offline
Send Email Send Email
 
Dan's Con of the Vale IX is coming to the Tommy Thompson Youth Center
in West Allis Wisconsin on October 23rd to the 26th; brought to you
by Cold Iron Conventions (CIC) and Virtual Magic Gaming Store. This
October weekend is going to be packed full of exciting gaming action
with Living Forgotten Realms, Living Greyhawk, Pathfinder, Living
Arcanis, Heroes of Rokugon and Witch Hunter. We will have role-
playing, card and miniature games. Space is filling up, pre-register
today!

First Run and Replay LIVING GREYHAWK events:
– COR8-08 Lost Souls Eternal by Colleen Simpson: You find yourselves
in a race against time and the servants of an ancient foe with an
island of ill-repute as your destination. Your mission is to
discover, and return with, what your rivals wish to obtain... if you
can. Fighters, clerics and diplomats are highly recommended. Not
recommended for those with a fear of the sea or a dislike for water.
A one-round core adventure set in the Splintered Suns meta-region for
PCs of levels 4-15 (APLs 6-16). Part three of the Ascension arc.
– COR8-10 Chains of Darkness by Pieter Sleijpen: Old Wicked One is on
the verge of success and the forces of good are desperately looking
for ways to stop him. When Tenser hears of knowledge hidden on the
Abyss, he suspects a trap, but he cannot ignore any chance for a
victory however slim it might be and Iuz is not without enemies in
that place. So now he is looking for adventurers, hoping that they
have an easier time to remain undetected in that dismal place than he
would have. Are you willing to go in his stead? A two-round core
adventure set in the Abyss for character levels 9 to 15 (APLs 10-16).
Part four of the Ascension arc.
– CORS8-02 Wheels Within Wheels by Britt Frey: Iuz's magnum opus of
power and deception nears its climax. While the gods quake at the
consequences of his possible success, the nations of Oerth fight
amongst themselves, unaware of what is truly going on in the abode of
evil on Oerth. Choose your allies carefully; the fate of Oerth lies
in your hands. A two round adventure for Average Party Levels 10
through 16. This adventure includes untiered encounters. (Part of the
Ascension series — CORS8-01 Whispers of the Obsidian Citadel, COR8-06
Dedications, COR8-08 Lost Souls Eternal, COR8-10 Chains of Darkness,
and CORS8-02 Wheels Within Wheels.)
– IUZ8-01 End of the Line by Joshua B Grace and Chris Hoffman: After
years of scheming, the chromatic dragon cultists take a daring new
step as they move toward the completion of their plans, and you are
recruited to thwart them. Meanwhile, the Drinkers of the Midnight Cup
want you to help investigate a startling new connection between the
cultists and Iuz. Finally, another party wants your assistance, too,
for what could be the strangest mission you've ever undertaken. What
does all this mean? You're going deep into lands swarming with orcs,
demons and undead to find out. A two-round Iuz's Border States
metaregional adventure for APLs 10-16. This adventure includes
untiered encounters and an extended play opportunity. Conclusion of
the Dragon Scales plot arc. Available for all types of play.
– IUZ8-02 Final Words by John du Bois and Andy Pearlman: Find the
Nine, not Five Lying Free the Cold from Wicked Old And Stop One from
Calling None A two-round Iuz's Border States metaregional adventure
taking place throughout the metaregion for APLs 12-16. This adventure
is connected to the Core Ascension plot arc and, for story
continuity, it is recommend that this adventure be played after COR8-
06 Entrapment and before CORS8-02 Wheels within Wheels. Worshippers
of Kelanen, Telchur, and Vatun will particularly enjoy this
adventure. Connected to the Ascension plot arc.
– Highfolk Introductory Modules: We will have eight intro modules
other available for play in every slot based on demand. Start a new
PC and play some intro modules!
– LG Replays: All Year Seven and Eight Highfolk Regional and Iuz Meta-
regional and Year Six, Seven and Eight Cores will be available for
play. Find a table and we'll make it happen.

Try the new LIVING FORGOTTEN REALMS campaign in 4E with Weekend in
the Realms:
– WEEK1-1 Beneath Haunted Halls: An attack on a diplomatic mission
results in the kidnapping of an eladrin Princess Eldara, and it
happens on the PCs' watch! Now they need to find both her and a
stolen magic relic before war breaks out in Cormyr. The trail of the
villain has more twists than a snake's shadow, and its leads farther
than anyone would expect. A Living Forgotten Realms three-round
special adventure set in Cormyr for characters levels 1-4. This
adventure is available only as a part of the Weekend in the Realms
special event, October 24-26, 2008.
– AGLA1-1 Lost Temple of the Fey Gods: Faeries, sprites, nymphs, and
dryads – the fey creatures of Faerűn's wild places are often
dismissed as nuisances and pranksters. Those who truly understand the
fey know that as with all things natural, there is a darker side to
these creatures of fancy. A Living Forgotten Realms adventure set in
Aglarond for characters levels 1-4.
– AKAN1-1 The Rotting Ruin of Galain: Amidst goblin raids originating
from the ruined town of Galain, you are asked by a young genasi woman
to locate her brother. Lost or deceased, it's up to you to find him!
A Living Forgotten Realms adventure set in Akanűl for characters
levels 1-4.
– CORE1-4 Crystal Clear: The Low Market of Athkatla is no place for
the more delicate flowers of civilization. For those of a less savory
character, or whose reputations need not be protected quite so
zealously, however, the Low Market is a bazaar like no other. Goods
and services of all kinds can be had as long as the price is right…
and the price is always right. But today, the coin of the realm seems
to be something other than gold. A Living Forgotten Realms adventure
set in Amn for characters levels 4-7.
– CORM1-1 The Black Knight of Arabel: Your party is sent to
investigate allegations of Netherese activity near Arabel: a dark
rider commanding legions of shadow. Can you turn back the tide before
it's too late? A Living Forgotten Realms adventure set in Cormyr for
characters levels 1-4.
– CORM1-2 Gangs of Wheloon: A prison city, a spy, and 3,000 of the
most dangerous criminals in Cormyr: Can you get in and out of Wheloon
to rescue one of the Crown's most valuable agents? A Living Forgotten
Realms adventure set in Cormyr for characters levels 4-7.
– DALE1-1 The Prospect: The Fall of Stars is the most famous
adventurers' club in Faerűn. Who can say no when offered membership
in the Stellar Fellowship, for a mere errand? But of course, things
are never that simple. A Living Forgotten Realms adventure set in the
Dalelands for characters levels 1-4.
– DRAG1-1 Many Hands Make Light Work: Westgate is a dangerous city at
any time, but today it's about to live up to its name. Today, a band
of pious Silverstars have arrived in your precinct and they need a
little help with renovations and… removals. A Living Forgotten Realms
adventure set in the Dragon Coast for characters levels 1-4.
– IMPI1-1 Alone: Impiltur is not a safe country for those who are
alone. When a young woman's father dies, can you resist her cry for
help? A Living Forgotten Realms adventure set in Impiltur for
characters levels 1-4.
– IMPI1-2 Breaking Point: The cities of Impiltur are rife with crime
and corruption. Many a citizen suffers silently with nowhere to go,
but when an extortionist goes too far, one weaponsmith is brave
enough to hire adventurers even though there are signs of the
supernatural. A Living Forgotten Realms adventure set in Impiltur for
characters levels 4-7.
– MOON1-1 Nature's Wrath: Faith in Chauntea runs strong amongst the
Ffolk, and the village of Warlsbry is no exception. The village
appears to have fallen from favor, and now the beasts of field and
sea bring their wrath against the village. You must return the
village to the gods' good graces or it may not survive the coming
winter. A Living Forgotten Realms adventure set in the Moonshae Isles
for characters levels 1-4.
– MOON1-2 The Sea Drake: Valiant seafarers travel among the Moonshae
Isles every day, bringing food, supplies and information to isolated,
insular communities. You have been hired as guard aboard the Sea
Drake, a sturdy Nordman vessel. The weather is rainy and the fog is
thick: a perfect time to sail the waters of the Moonshaes. A Living
Forgotten Realms adventure set in the Moonshae Isles for characters
levels 4-7.
– TYMA1-1 Elder Wisdom: A frontier village on the outskirts of
Tymanther needs help with a reconnaissance mission. The dragonborn do
not often look to outsiders, so this is a good chance to learn about
the fate of Unther… and meet the new neighbors. A Living Forgotten
Realms adventure set in Tymanther for characters levels 1-4.
– WATE1-2 Dark Secrets of Downshadow: Adventurers are the only hope
of a servant who seeks her missing brother. Will the heroes be in
time to save the boy and best the villains? A Living Forgotten Realms
adventure set in Waterdeep for characters levels 4-7.
– LFR Replays: Did you miss any of the events that premiered during
the summer? Get a table together and play them at DCV!

PLENTY of great LIVING ARCANIS, including:
– LA-IK-PAL-01-03 Secrets, by Carrie & Lucas Amodio. "Religion is
regarded by the common people as true, by the wise as false, and by
the rulers as useful." - Seneca The Clergy of Larissa, the goddess of
pleasure and prophecy, are having problems everywhere else - why not
Paldaris? Lured by the heavy moneybags of the Inquisition, or perhaps
just the idea of being on the inside for once, it is your job to find
out if those problems are real. This Living Arcanis Story adventure
is designed for characters all levels (APLs 1-21).
– LA-IK-PAL-01-04 Election, by Lucas and Carrie Amodio. "The welfare
of the people is the ultimate law." - Cicero It's Election Time in
the city of Paldaris. A time when the people get the day off and
there is an all day party. What could possibly happen at a time like
this? This Living Arcanis Story adventure is open to characters of
all levels (APLs 1-21). Note that it is the fourth part of a story
arc that includes the adventures Breeding, Fortunes and Secrets.
– LA-IK-PLX-01-03 A Gathering of Friends: It is the event of the
decade. Maestro Octavius, a man whose talent is said to make even the
Valinor weep, has returned home to Plexus to give a concert in the
Gate of The West. As fate would have it, you are present backstage
when the master's lyre is discovered to be missing. Will you be able
recover the lost instrument? This STANDARD scenario is designed for
characters of 1st to 16th level (APLs 2 through 15).
– LA-IK-OCR-01-05 Things in Heaven and Earth: "Wanted. Investigators
for hire for a matter of some sensitivity. Just compensation offered.
Contact Pomona Hastetia, at the Grain Factors Guild Office, in the
Grand Coryan Docks District." What could a member of a Grain Factor's
family need investigators for? And when the trail leads to Old
Coryan, how dark will it become? This STANDARD adventure is designed
for characters of 1st to 12th level (APLs 2 through 11).
– LA-IK-OCR-01-06 The Color Red: Mannulus val'Sheem, master of the
famed Red Sword Fencing School, is now free from his oath to
Marsarius Provasi. He has begun training all who meet his
qualifications, whether they be Cafelan, Illonian, even Myrantian.
But now one of his new Myrantian students has been murdered. It seems
that peace in Old Coryan is a very tenuous thing. This STANDARD
adventure is designed for characters of 1st to 12th level (APLs 2
through 11).

Take 3.5E to new heights with Paizo's PATHFINDER SOCIETY:
–Pathfinder Society Scenario #1: Silent Tide by Michael Kortes: When
strange reports of misty undead spread through Absalom, you and your
fellow Pathfinders are dispatched to the half-drowned district of
Puddles. Notoriously rough, the drooling addicts, flesh panderers,
and quick-handed knifers of Puddles are the least of your worries.
The night's tide brings with it an ancient armada of some long-
forgotten war and you are the only thing between their mist-shrouded
ghost fleet and Absalom's utter oblivion. This product is a
Pathfinder Society Scenario designed for 1st to 5th level characters
(Tiers: 1–2, 4–5). This scenario is designed for play in Pathfinder
Society Organized Play, but can easily be adapted for use with any
world.
– Pathfinder Society Scenario #2: The Hydra's Fang Incident by Tim
Hitchcock: After an Andoren village is razed by the Hydra's Fang, a
renegade Chelish slaver-ship; outrage threatens the stability of both
nations. You and your fellow Pathfinders are sent to capture the Fang
before the Inner Sea is pitched into political frenzy. This product
is a Pathfinder Society Scenario designed for 1st to 5th level
characters (Tiers: 1–2, 4–5). This scenario is designed for play in
Pathfinder Society Organized Play, but can easily be adapted for use
with any world.
– Pathfinder Society Scenario #3: Murder on the Silken Caravan by
Greg A. Vaughan: Volunteers are needed to escort the body of a
deceased venture-captain across the parched Qadiran desert to
Katheer. The Silken Caravan offers passage, hauling exotic treasures
across the perilous sea of sands. You'll brave bandits, spies, and
unwelcome mourners hell-bent on paying respects to your dead
companion. Worse still, the caravan's mistress, a satin-swathed
Qadiran princess, has designs of her own on you and your cargo. This
product is a Pathfinder Society Scenario designed for 1st to 5th
level characters (Tiers: 1–2, 4–5). This scenario is designed for
play in Pathfinder Society Organized Play, but can easily be adapted
for use with any world.
– Pathfinder Society Scenario #4: The Frozen Fingers of Midnight by
Craig Shackleton: Skelg the Ripper, envoy from the Land of the
Linnorm Kings, lies wasting in his villa on the outskirts of Absalom.
A frigid curse followed Skelg from his northern homeland and grips
his bearish heart in its frosty embrace. As the bizarre freezing
ailment pushes Skelg to the brink of death, the Society dispatches
you and your fellow Pathfinders to uncover the secrets of the
freezing curse before Absalom falls to its icy grip. This product is
a Pathfinder Society Scenario designed for 1st to 5th level
characters (Tiers: 1–2, 4–5). This scenario is designed for play in
Pathfinder Society Organized Play, but can easily be adapted for use
with any world.
– Pathfinder Society Scenario #5: Mists of Mwangi by Nicolas Logue:
Pathfinder Lugizar Trantos recently returned from the Mwangi Expanse
with haunted eyes and a pack full of strange idols. Absalom's famed
Blakros Museum purchased his pieces and Lugizar vanished. The strange
monkey idols he pulled from the misty jungles of Mwangi carry with
them a fell curse, and now their power has laid claim to the museum.
Can the Pathfinder Society uncover the source of the curse in time,
or will the Blackros Museum be forever lost to the mists of Mwangi?
This product is a Pathfinder Society Scenario designed for 1st to 5th
level characters (Tiers: 1–2, 4–5). This scenario is designed for
play in Pathfinder Society Organized Play, but can easily be adapted
for use with any world.
– Pathfinder Society Scenario #6: Black Waters by Tim and Eileen
Connors: The Pathfinder Society seeks the ancient ruby ring of the
salamander and it falls to a team of Pathfinders to find it. Last
seen in the Tri-Towers Yard, a once elite academy for the youth of
Absalom, the ruby ring is now lost in the Drownyard, all that remains
of Tri-Towers after it was destroyed a decade ago in the great quake.
The Pathfinders must risk the strange black ichors and salty brine to
find their prize—will they risk their very souls as well? This
product is a Pathfinder Society Scenario designed for 1st to 5th
level characters (Tiers: 1–2, 4–5). This scenario is designed for
play in Pathfinder Society Organized Play, but can easily be adapted
for use with any world.

Celebrate Halloween with the Colonial horror of WITCH HUNTER: DARK
PROVIDENCE:
– Dark Providence 1-13 - The Smell of Fear, by Sean Williamson and
Paige Leitman: A plague of madness is spreading through the streets
of New Amsterdam. The Witch Hunters arrive to learn that they are
expected, and must find a way to stop the insanity before it consumes
the entire town.
– Dark Providence 1-14 - Graven Images, by Laura Bush and Wayne S.
Melnick, Esq.: In the fall of 1689, your sleep is providing no rest
and once again your dreams are fitful. Why does a woman with a
crushed skull reach out to you, and why does she remind you of
somewhere you have been before?
– Dark Providence 1-15 - Fair Trade, by Chris Russell: San Agustín, a
coastal town in the middle of pirate waters, has gone unscathed for
years. It was the target of a massive pirate attack 20 years ago, but
has been untouched since then, and has become the center of pirate-
hunting for the Spanish in the New World. It is up to the Witch
Hunters to write the next chapter in the history of this bustling
port.
– Dark Providence 1-16 - Boarding Party, by Alex Suarez, Brett Lucey,
and Joe Streeky: Portuguese merchant ships are disappearing. England
has sent word to the Lieutenant Governor of Jamaica that he needs to
put a stop to the pirates targeting the Portuguese or a Man-o-war
will be on his door step within a month. This has lead Henry Morgan
to wonder where those that helped him in the spring are today. The
Invisible World has heard his plea. A group of Witch Hunters has been
brought to the island of Jamaica this December of 1689.

Prove your honor to the Sapphire Throne in Legend of the Five Rings'
HEROES OF ROKUGON:
– ST38 Unexpected Betrayal: A Scorpion maiden is attacked while
coming home for an omiai. Who can be behind these assassins? An
adventure of combat, travel and investigation for Low and Mid-Rank
heroes.
– ST41 Touch of Obsidian: Miya Shikan has heard rumors of a prophet
whose words spell doom for the Empire and sends samurai in search of
answers, but they may learn more than they can endure. An adventure
of travel, role-playing and possible combat for all Ranks of heroes.

Looking for something more than role-playing games, try some of our
other offerings:
– Yu-Gi-Oh Trading Card Game Tournament: YGO Nationals Qualifier
sponsored by Misty Mountain Games; Modified Swiss format with full
prize support. See http://www.legionevents.com/YGORegionals.htm for
more details.
– D&D Minis Tournament: Details on format TBA by CAVgames; there will
be prize support.
– Halloween Costume contest: Wear your scariest or funniest costume
to the convention on Saturday and those voted the best will win a
prize!
– There will be snacks and drinks available onsite, as well as
multiple vendors offering the latest in gaming.

Registration
To register, go to http://wiscons.roseocon.net/. All pre-registration
will be done online, and you will pay onsite! PRE REGISTRATION closes
on SUNDAY October 19th. Hurry, space for some events is limited. You
can find continual updated hotel registration information by going to
the convention website, and the Youth Center itself rents rooms. For
information about this convention and future Cold Iron Conventions,
please join the "Cold Iron Conventions" Yahoo group!

Judging
Please consider volunteering to judge. We can't do these conventions
without you. We NEED more judges, get in free or at a reduced rate,
and get space in our judge rooms if you judge at the con! Judges
receive a $10 discount for the first slot they judge at the con, and
$5 for each slot thereafter, or will gain free admission if they
judge four or more slots. Judges will have a chance to win prizes
drawn randomly every slot throughout the convention. Those who judge
more than four slots will have more chances to win and will be give a
bed in one of the judge rooms. Preference for judge rooms will be
given to those judges who judge more slots or travel from greater
distances. Prospective judges please email Todd Ammerman
calentir@... to be added to our judge's list.

To stay onsite, contact Cheri at the Youth Center:

Tommy G. Thompson Youth Center
640 S. 84th Street
West Allis, WI 53214
Contact: Cheri Gravitter
414-266-7042
cheri.gravitter@...


See you at the show!

Greg Marks
Cold Iron Conventions
skerritthegreen@...

#3982 From: "Carlyle Sguassabia" <carlyle.s.sguassabia@...>
Date: Sat Oct 4, 2008 1:11 pm
Subject: Re: Re: Group to be discontinued
frharpista
Offline Offline
Send Email Send Email
 
Hail,

IMHO we are alredy closed, so gather all the relevant info in the posts and send it to the candlekeep sages to put it on once again on theirs HP.

my two cents

Carlyle

2008/9/26 misterbrix <artandtalk@...>

It would be nice if the group somehow remains, because it's a great
source of information, even if there are currently no active
discussion. I have not yet played LotGR, but I already browsed through
the nice archive.




--
Carlyle Santin Sguassabia

Comercial:
Cesar Lopes Assessoria Imóbiliaria
r. Alberto Folloni, 1512 - Ahú CEP: 80540-000 - Curitiba - Paraná
tel/fax (41) 3016-9151
lopesassessoria@...
www.cesarlopes.com.br

For Fun:
Blog http://cacobiologiaerpg.blogspot.com
MSN: harpista@...  
Gtalk: carlyle.s.sguassabia@...
Curitiba - Brazil - +55 41 99423939


#3981 From: "skerritthegreen" <skerritthegreen@...>
Date: Sun Sep 28, 2008 8:02 pm
Subject: Dan’s Con of the Vale IX, West Allis Wisconsin, October 23rd-26th
skerritthegreen
Offline Offline
Send Email Send Email
 
Dan's Con of the Vale IX is coming to the Tommy Thompson Youth Center
in West Allis Wisconsin on October 23rd to the 26th; brought to you
by Cold Iron Conventions (CIC) and Virtual Magic Gaming Store. This
October weekend is going to be packed full of exciting gaming action
with Living Forgotten Realms, Living Greyhawk, Pathfinder, Living
Arcanis, Heroes of Rokugon and Witch Hunter. We will have the
following role-playing, card and miniature games. Space is filling
up, pre-register today!

First Run and Replay LIVING GREYHAWK events:
– COR8-08 Lost Souls Eternal by Colleen Simpson: You find yourselves
in a race against time and the servants of an ancient foe with an
island of ill-repute as your destination. Your mission is to
discover, and return with, what your rivals wish to obtain... if you
can. Fighters, clerics and diplomats are highly recommended. Not
recommended for those with a fear of the sea or a dislike for water.
A one-round core adventure set in the Splintered Suns meta-region for
PCs of levels 4-15 (APLs 6-16). Part three of the Ascension arc.
– COR8-10 Chains of Darkness by Pieter Sleijpen: Old Wicked One is on
the verge of success and the forces of good are desperately looking
for ways to stop him. When Tenser hears of knowledge hidden on the
Abyss, he suspects a trap, but he cannot ignore any chance for a
victory however slim it might be and Iuz is not without enemies in
that place. So now he is looking for adventurers, hoping that they
have an easier time to remain undetected in that dismal place than he
would have. Are you willing to go in his stead? A two-round core
adventure set in the Abyss for character levels 9 to 15 (APLs 10-16).
Part four of the Ascension arc.
– CORS8-02 Wheels Within Wheels by Britt Frey: Iuz's magnum opus of
power and deception nears its climax. While the gods quake at the
consequences of his possible success, the nations of Oerth fight
amongst themselves, unaware of what is truly going on in the abode of
evil on Oerth. Choose your allies carefully; the fate of Oerth lies
in your hands. A two round adventure for Average Party Levels 10
through 16. This adventure includes untiered encounters. (Part of the
Ascension series — CORS8-01 Whispers of the Obsidian Citadel, COR8-06
Dedications, COR8-08 Lost Souls Eternal, COR8-10 Chains of Darkness,
and CORS8-02 Wheels Within Wheels.)
– IUZ8-01 End of the Line by Joshua B Grace and Chris Hoffman: After
years of scheming, the chromatic dragon cultists take a daring new
step as they move toward the completion of their plans, and you are
recruited to thwart them. Meanwhile, the Drinkers of the Midnight Cup
want you to help investigate a startling new connection between the
cultists and Iuz. Finally, another party wants your assistance, too,
for what could be the strangest mission you've ever undertaken. What
does all this mean? You're going deep into lands swarming with orcs,
demons and undead to find out. A two-round Iuz's Border States
metaregional adventure for APLs 10-16. This adventure includes
untiered encounters and an extended play opportunity. Conclusion of
the Dragon Scales plot arc. Available for all types of play.
– IUZ8-02 Final Words by John du Bois and Andy Pearlman: Find the
Nine, not Five Lying Free the Cold from Wicked Old And Stop One from
Calling None A two-round Iuz's Border States metaregional adventure
taking place throughout the metaregion for APLs 12-16. This adventure
is connected to the Core Ascension plot arc and, for story
continuity, it is recommend that this adventure be played after COR8-
06 Entrapment and before CORS8-02 Wheels within Wheels. Worshippers
of Kelanen, Telchur, and Vatun will particularly enjoy this
adventure. Connected to the Ascension plot arc.
– Highfolk Introductory Modules: We will have eight intro modules
other available for play in every slot based on demand. Start a new
PC and play some intro modules!
– LG Reolays: All Year Seven and Eight Highfolk Regional and Iuz Meta-
regional and Year Six, Seven and Eight Cores will be available for
play. Find a table and we'll make it happen.

Try the new LIVING FORGOTTEN REALMS campaign in 4E with Weekend in
the Realms:
– WEEK1-1 Beneath Haunted Halls: An attack on a diplomatic mission
results in the kidnapping of an eladrin Princess Eldara, and it
happens on the PCs' watch! Now they need to find both her and a
stolen magic relic before war breaks out in Cormyr. The trail of the
villain has more twists than a snake's shadow, and its leads farther
than anyone would expect. A Living Forgotten Realms three-round
special adventure set in Cormyr for characters levels 1-4. This
adventure is available only as a part of the Weekend in the Realms
special event, October 24-26, 2008.
– AGLA1-1 Lost Temple of the Fey Gods: Faeries, sprites, nymphs, and
dryads – the fey creatures of Faerűn's wild places are often
dismissed as nuisances and pranksters. Those who truly understand the
fey know that as with all things natural, there is a darker side to
these creatures of fancy. A Living Forgotten Realms adventure set in
Aglarond for characters levels 1-4.
– AKAN1-1 The Rotting Ruin of Galain: Amidst goblin raids originating
from the ruined town of Galain, you are asked by a young genasi woman
to locate her brother. Lost or deceased, it's up to you to find him!
A Living Forgotten Realms adventure set in Akanűl for characters
levels 1-4.
– CORM1-1 The Black Knight of Arabel: Your party is sent to
investigate allegations of Netherese activity near Arabel: a dark
rider commanding legions of shadow. Can you turn back the tide before
it's too late? A Living Forgotten Realms adventure set in Cormyr for
characters levels 1-4.
– DALE1-1 The Prospect: The Fall of Stars is the most famous
adventurers' club in Faerűn. Who can say no when offered membership
in the Stellar Fellowship, for a mere errand? But of course, things
are never that simple. A Living Forgotten Realms adventure set in the
Dalelands for characters levels 1-4.
– DRAG1-1 Many Hands Make Light Work: Westgate is a dangerous city at
any time, but today it's about to live up to its name. Today, a band
of pious Silverstars have arrived in your precinct and they need a
little help with renovations and… removals. A Living Forgotten Realms
adventure set in the Dragon Coast for characters levels 1-4.
– IMPI1-1 Alone: Impiltur is not a safe country for those who are
alone. When a young woman's father dies, can you resist her cry for
help? A Living Forgotten Realms adventure set in Impiltur for
characters levels 1-4.
– MOON1-1 Nature's Wrath: Faith in Chauntea runs strong amongst the
Ffolk, and the village of Warlsbry is no exception. The village
appears to have fallen from favor, and now the beasts of field and
sea bring their wrath against the village. You must return the
village to the gods' good graces or it may not survive the coming
winter. A Living Forgotten Realms adventure set in the Moonshae Isles
for characters levels 1-4.
– TYMA1-1 Elder Wisdom: A frontier village on the outskirts of
Tymanther needs help with a reconnaissance mission. The dragonborn do
not often look to outsiders, so this is a good chance to learn about
the fate of Unther… and meet the new neighbors. A Living Forgotten
Realms adventure set in Tymanther for characters levels 1-4.
– LFR Replays: Did you miss any of the events that premiered during
the summer? Get a table together and play them at DCV!

PLENTY of great LIVING ARCANIS, including:
– LA-IK-PAL-01-03 Secrets, by Carrie & Lucas Amodio. "Religion is
regarded by the common people as true, by the wise as false, and by
the rulers as useful." - Seneca The Clergy of Larissa, the goddess of
pleasure and prophecy, are having problems everywhere else - why not
Paldaris? Lured by the heavy moneybags of the Inquisition, or perhaps
just the idea of being on the inside for once, it is your job to find
out if those problems are real. This Living Arcanis Story adventure
is designed for characters all levels (APLs 1-21).
– LA-IK-PAL-01-04 Election, by Lucas and Carrie Amodio. "The welfare
of the people is the ultimate law." - Cicero It's Election Time in
the city of Paldaris. A time when the people get the day off and
there is an all day party. What could possibly happen at a time like
this? This Living Arcanis Story adventure is open to characters of
all levels (APLs 1-21). Note that it is the fourth part of a story
arc that includes the adventures Breeding, Fortunes and Secrets.
– LA-IK-PLX-01-03 A Gathering of Friends: It is the event of the
decade. Maestro Octavius, a man whose talent is said to make even the
Valinor weep, has returned home to Plexus to give a concert in the
Gate of The West. As fate would have it, you are present backstage
when the master's lyre is discovered to be missing. Will you be able
recover the lost instrument? This STANDARD scenario is designed for
characters of 1st to 16th level (APLs 2 through 15).
– LA-IK-OCR-01-05 Things in Heaven and Earth: "Wanted. Investigators
for hire for a matter of some sensitivity. Just compensation offered.
Contact Pomona Hastetia, at the Grain Factors Guild Office, in the
Grand Coryan Docks District." What could a member of a Grain Factor's
family need investigators for? And when the trail leads to Old
Coryan, how dark will it become? This STANDARD adventure is designed
for characters of 1st to 12th level (APLs 2 through 11).
– LA-IK-OCR-01-06 The Color Red: Mannulus val'Sheem, master of the
famed Red Sword Fencing School, is now free from his oath to
Marsarius Provasi. He has begun training all who meet his
qualifications, whether they be Cafelan, Illonian, even Myrantian.
But now one of his new Myrantian students has been murdered. It seems
that peace in Old Coryan is a very tenuous thing. This STANDARD
adventure is designed for characters of 1st to 12th level (APLs 2
through 11).

Take 3.5E to new heights with the PATHFINDER SOCIETY:
–Pathfinder Society Scenario #1: Silent Tide by Michael Kortes: When
strange reports of misty undead spread through Absalom, you and your
fellow Pathfinders are dispatched to the half-drowned district of
Puddles. Notoriously rough, the drooling addicts, flesh panderers,
and quick-handed knifers of Puddles are the least of your worries.
The night's tide brings with it an ancient armada of some long-
forgotten war and you are the only thing between their mist-shrouded
ghost fleet and Absalom's utter oblivion. This product is a
Pathfinder Society Scenario designed for 1st to 5th level characters
(Tiers: 1–2, 4–5). This scenario is designed for play in Pathfinder
Society Organized Play, but can easily be adapted for use with any
world.
– Pathfinder Society Scenario #2: The Hydra's Fang Incident by Tim
Hitchcock: After an Andoren village is razed by the Hydra's Fang, a
renegade Chelish slaver-ship, outrage threatens the stability of both
nations. You and your fellow Pathfinders are sent to capture the Fang
before the Inner Sea is pitched into political frenzy. This product
is a Pathfinder Society Scenario designed for 1st to 5th level
characters (Tiers: 1–2, 4–5). This scenario is designed for play in
Pathfinder Society Organized Play, but can easily be adapted for use
with any world.
– Pathfinder Society Scenario #3: Murder on the Silken Caravan by
Greg A. Vaughan: Volunteers are needed to escort the body of a
deceased venture-captain across the parched Qadiran desert to
Katheer. The Silken Caravan offers passage, hauling exotic treasures
across the perilous sea of sands. You'll brave bandits, spies, and
unwelcome mourners hell-bent on paying respects to your dead
companion. Worse still, the caravan's mistress, a satin-swathed
Qadiran princess, has designs of her own on you and your cargo. This
product is a Pathfinder Society Scenario designed for 1st to 5th
level characters (Tiers: 1–2, 4–5). This scenario is designed for
play in Pathfinder Society Organized Play, but can easily be adapted
for use with any world.
– Pathfinder Society Scenario #4: The Frozen Fingers of Midnight by
Craig Shackleton: Skelg the Ripper, envoy from the Land of the
Linnorm Kings, lies wasting in his villa on the outskirts of Absalom.
A frigid curse followed Skelg from his northern homeland and grips
his bearish heart in its frosty embrace. As the bizarre freezing
ailment pushes Skelg to the brink of death, the Society dispatches
you and your fellow Pathfinders to uncover the secrets of the
freezing curse before Absalom falls to its icy grip. This product is
a Pathfinder Society Scenario designed for 1st to 5th level
characters (Tiers: 1–2, 4–5). This scenario is designed for play in
Pathfinder Society Organized Play, but can easily be adapted for use
with any world.
– Pathfinder Society Scenario #5: Mists of Mwangi by Nicolas Logue:
Pathfinder Lugizar Trantos recently returned from the Mwangi Expanse
with haunted eyes and a pack full of strange idols. Absalom's famed
Blakros Museum purchased his pieces and Lugizar vanished. The strange
monkey idols he pulled from the misty jungles of Mwangi carry with
them a fell curse, and now their power has laid claim to the museum.
Can the Pathfinder Society uncover the source of the curse in time,
or will the Blackros Museum be forever lost to the mists of Mwangi?
This product is a Pathfinder Society Scenario designed for 1st to 5th
level characters (Tiers: 1–2, 4–5). This scenario is designed for
play in Pathfinder Society Organized Play, but can easily be adapted
for use with any world.
– Pathfinder Society Scenario #6: Black Waters by Tim and Eileen
Connors: The Pathfinder Society seeks the ancient ruby ring of the
salamander and it falls to a team of Pathfinders to find it. Last
seen in the Tri-Towers Yard, a once elite academy for the youth of
Absalom, the ruby ring is now lost in the Drownyard, all that remains
of Tri-Towers after it was destroyed a decade ago in the great quake.
The Pathfinders must risk the strange black ichors and salty brine to
find their prize—will they risk their very souls as well? This
product is a Pathfinder Society Scenario designed for 1st to 5th
level characters (Tiers: 1–2, 4–5). This scenario is designed for
play in Pathfinder Society Organized Play, but can easily be adapted
for use with any world.

Celebrate Halloween with the Colonial horror of WITCH HUNTER: DARK
PROVIDENCE:
– Dark Providence 1-13 - The Smell of Fear, by Sean Williamson and
Paige Leitman: A plague of madness is spreading through the streets
of New Amsterdam. The Witch Hunters arrive to learn that they are
expected, and must find a way to stop the insanity before it consumes
the entire town.
– Dark Providence 1-14 - Graven Images, by Laura Bush and Wayne S.
Melnick, Esq.:
In the fall of 1689, your sleep is providing no rest and once again
your dreams are fitful. Why does a woman with a crushed skull reach
out to you, and why does she remind you of somewhere you have been
before?
– Dark Providence 1-15 - Fair Trade, by Chris Russell: San Agustín, a
coastal town in the middle of pirate waters, has gone unscathed for
years. It was the target of a massive pirate attack 20 years ago, but
has been untouched since then, and has become the center of pirate-
hunting for the Spanish in the New World. It is up to the Witch
Hunters to write the next chapter in the history of this bustling
port.
– Dark Providence 1-16 - Boarding Party, by Alex Suarez, Brett Lucey,
and Joe Streeky: Portuguese merchant ships are disappearing. England
has sent word to the Lieutenant Governor of Jamaica that he needs to
put a stop to the pirates targeting the Portuguese or a Man-o-war
will be on his door step within a month. This has lead Henry Morgan
to wonder where those that helped him in the spring are today. The
Invisible World has heard his plea. A group of Witch Hunters has been
brought to the island of Jamaica this December of 1689.

Prove your honor to the Sapphire Throne in Legend of the Five Rings'
HEROES OF ROKUGON:
– ST38 Unexpected Betrayal: An adventure of combat, travel and
investigation for Low and Mid-Rank heroes.
– ST41 Touch of Obsidian: An adventure of travel, role-playing and
possible combat for all Ranks of heroes.

Looking for something more than role-playing games, try some of our
other offerings:
– Yu-Gi-Oh Trading Card Game Tournament: sponsored by Misty Mountain
Games
– D&D Minis Tournament: Detail on format TBA
– Halloween Costume contest: Wear your scariest or funniest costume
to the convention on Saturday and those voted the best will win a
prize!

Registration
To register, go to http://wiscons.roseocon.net/. All pre-registration
will be done online, and you will pay onsite! PRE REGISTRATION closes
on SUNDAY October 19th. Hurry, space for some events is limited. You
can find continual updated hotel registration information by going to
the convention website, and the Youth Center itself rents rooms. For
information about this convention and future Cold Iron Conventions,
please join the "Cold Iron Conventions" Yahoo group!

Judging
Please consider volunteering to judge. We can't do these conventions
without you. We NEED more judges, get in free or at a reduced rate,
and get space in our judge rooms if you judge at the con! Judges
receive a $10 discount for the first slot they judge at the con, and
$5 for each slot thereafter, or will gain free admission if they
judge four or more slots. Judges will have a chance to win prizes
drawn randomly every slot throughout the convention. Those who judge
more than four slots will have more chances to win and will be give a
bed in one of the judge rooms. Preference for judge rooms will be
given to those judges who judge more slots or travel from greater
distances. Prospective judges please email Todd Ammerman
calentir@...  to be added to our judge's list.

To stay onsite, contact Cheri at the Youth Center:

Tommy G. Thompson Youth Center
640 S. 84th Street
West Allis, WI 53214
Contact: Cheri Gravitter
414-266-7042
cheri.gravitter@...


See you at the show!

Greg Marks
Cold Iron Conventions
skerritthegreen@...

#3980 From: "misterbrix" <artandtalk@...>
Date: Fri Sep 26, 2008 4:06 pm
Subject: Re: Group to be discontinued
misterbrix
Offline Offline
Send Email Send Email
 
It would be nice if the group somehow remains, because it's a great
source of information, even if there are currently no active
discussion. I have not yet played LotGR, but I already browsed through
the nice archive.

#3979 From: "Stephen Gryphon" <sgryphon@...>
Date: Fri Sep 26, 2008 2:10 pm
Subject: Re: Group to be discontinued
stephen_gryphon
Offline Offline
Send Email Send Email
 
--- In GreenRegent@yahoogroups.com, "lkoller73" <lak.alt@...> wrote:
>
> Might it not be relevant to keep the group (albeit with little or no
> activity) so that people who obtain some of the older modules on eBay
> (for instance) can still have a forum to post questions and/or read old
> threads?
>
> It would be shame to delete the group and lose this informaion.

Well, the last message was over a year ago, and that was just a
general mailout regarding a different Forgotten Realms group.

The last actual post related to Green Regent was almost 2 years ago
(Dec 2006).

Sly

#3978 From: "lkoller73" <lak.alt@...>
Date: Thu Sep 25, 2008 12:33 pm
Subject: Re: Group to be discontinued
lkoller73
Offline Offline
Send Email Send Email
 
Might it not be relevant to keep the group (albeit with little or no
activity) so that people who obtain some of the older modules on eBay
(for instance) can still have a forum to post questions and/or read old
threads?

It would be shame to delete the group and lose this informaion.

#3977 From: "Stephen Gryphon" <sgryphon@...>
Date: Thu Sep 25, 2008 10:19 am
Subject: Group to be discontinued
stephen_gryphon
Offline Offline
Send Email Send Email
 
As the Legacy of the Green Regent campaign is no longer relevant to the RPGA
(and hasn't
been for some time), I am planning to discontinue (delete) this group.

If anyone has a serious objection and wants to keep it around for some reason,
contact me to
discuss arrangements.

There are plenty of other RPGA groups for current campaigns and gaming-related
stuff, so I
believe this group is no longer needed.

#3976 From: "jh" <hafner.jay@...>
Date: Sun Aug 19, 2007 9:37 pm
Subject: Living FORGOTTEN REALMS Discussion Groups Open
csrjay
Offline Offline
Send Email Send Email
 
I'm sure by now everyone's heard the announcement, but GREAT NEWS!!!!
  The FR will be getting ROYAL treatment with LIVING FORGOTTEN REALMS.

It will be getting regional treatment and there will be a LOT of
participation.

Yay!

Forums are open:  http://games.groups.yahoo.com/group/LivingFR/

jh

#3975 From: Stacey Redding <reddingstacey66@...>
Date: Tue Dec 19, 2006 10:15 am
Subject: Re: Effect on Faerun?
reddingstacey66
Offline Offline
Send Email Send Email
 
Powitania Krzysztof,
 
Thank you for the information.  It would be cool if our actions had an effect which I could read about in a future source book though.
 
Dziękuję za informację.  To byłoby chłodnego jeśli nasze czyny pogodziły skutek który ja mogłem przeczytać o w przyszłej książce źródła.
 
Stacey Redding
 
Some of whose ancestors came from
Danzig/Gdansk/etc, West PreuBen/Reitumi Pruussija/Pomorskie/etc

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#3974 From: Krzysztof Radzikowski <damador@...>
Date: Mon Dec 18, 2006 6:23 pm
Subject: Re: Effect on Faerun?
damadorgrp
Offline Offline
Send Email Send Email
 
Witaj Stacey,

Któregoś dnia, a był to poniedzialek, coś się zmieniło i napisałeś do mnie:

SR> Anybody know (or want to speculate) how the Green Regent campaign will
SR> effect Faerun?  I only got to play some of the mods so I am probably in
SR> the dark as to at least some of the consequences.  Am I assuming
SR> correctly that our collective table results will become part of the
SR> official history?

SR> BR,
SR> Stacey

its partially canoned after the events

just like the RPGA for greyhawk/eberron doesnt have much influence on
normal games

the problem is that the RPGA adventures wont be spoiled in core
products - and when they become RPGA archives (12-18 monts after first
apperance) the progres of the core timeline is far after these events
and there is no way and need to alter or update it.

in short words - the 2 words are pararel bot not incorporate to
other....

--
Z pozdrowieniami,
  Krzysztof                            mailto:damador@...
"Madry, kto bledy swoje dostrzega."
[S. Mrozek]
The Bat 3.86.10 beta @ Windows XP 5.1 2600 Service Pack 2
GG 272379 IRC EfNet #osiolek

#3973 From: "Stacey Redding" <reddingstacey66@...>
Date: Mon Dec 18, 2006 3:31 pm
Subject: Effect on Faerun?
reddingstacey66
Offline Offline
Send Email Send Email
 
Anybody know (or want to speculate) how the Green Regent campaign will
effect Faerun?  I only got to play some of the mods so I am probably in
the dark as to at least some of the consequences.  Am I assuming
correctly that our collective table results will become part of the
official history?

BR,
Stacey

#3972 From: "Bytes-Thru-Firewalls" <jksearles@...>
Date: Wed Jul 5, 2006 6:21 pm
Subject: Err.. LGR Module Archive down/up/down!?!?!
bytesthrufir...
Offline Offline
Send Email Send Email
 
So when I posted before the archive was up then it was down again, now
it's up again and updated a bit. They're requesting help completing
the project so check in and see what you can do... If you need the
address email me off list.

#3971 From: "lkoller73" <lak.alt@...>
Date: Thu Jun 8, 2006 7:52 pm
Subject: Re: LGR Module Archive
lkoller73
Offline Offline
Send Email Send Email
 
--- In GreenRegent@yahoogroups.com, "Bytes-Thru-Firewalls"
<jksearles@...> wrote:
>
> The LGR Module archive appears to be back up
> for those of you who know about it.
>

Where can someone find the LGR Module Archive? Thanks.

#3970 From: "Robert Hambly" <robert.hambly@...>
Date: Thu Jun 8, 2006 11:38 pm
Subject: RE: LGR Module Archive
roberthambly...
Offline Offline
Send Email Send Email
 

Any hints for those of us who don’t know about it?


#3969 From: "Krzysztof \"Damador\" Radzikowski" <damador@...>
Date: Thu Jun 8, 2006 9:20 pm
Subject: Re: LGR Module Archive
damadorgrp
Offline Offline
Send Email Send Email
 
Witaj Bytes-Thru-Firewalls,

Którego¶ dnia, a był to czwartek, co¶ się zmieniło i napisałe¶ do mnie:

BTF> The LGR Module archive appears to be back up for those of you who know
BTF> about it.


woho ;/ deleted the link during last bookmark purge ... ;/


--
Z pozdrowieniami,
  Krzysztof                            mailto:damador@...
"Miejcie odwage poslugiwac sie rozumem."
[Kant]
The Bat 3.80.06 @ Windows XP 5.1 2600 Service Pack 2
GG 272379 IRC EfNet #osiolek

#3968 From: "Bytes-Thru-Firewalls" <jksearles@...>
Date: Thu Jun 8, 2006 5:16 pm
Subject: LGR Module Archive
bytesthrufir...
Offline Offline
Send Email Send Email
 
The LGR Module archive appears to be back up for those of you who know
about it.

#3967 From: "Tom" <tomchristy@...>
Date: Sun May 28, 2006 6:02 pm
Subject: RE: Re: Level Bump?
sumeolus
Offline Offline
Send Email Send Email
 
I would love to see the final adventure XGR-5 get released. Is there anyone
official who reads these boards? Or the Author? Even if it is just the
Authors draft (with his permission of course) that would be great.

I have run every adventure for a home campaign and if the final one does not
come out, I will make up one. I owe it to the players. I just wish the RPGA
leadership had the same sense of responsibility.

Tom Christy

-----Original Message-----
From: GreenRegent@yahoogroups.com [mailto:GreenRegent@yahoogroups.com] On
Behalf Of Marcia S
Sent: Thursday, May 25, 2006 10:23 PM
To: GreenRegent@yahoogroups.com
Subject: [GreenRegent] Re: Level Bump?

There are Green Regent mods to run? The last one I've seen is LGR 24,
which premiered at Winter Fantasy, and there aren't any after that. Is
there going to be a campaign finale or something?

Marcia

--- In GreenRegent@yahoogroups.com, "andcowan" <andcowan@...> wrote:
>
> Hi all,
>
> Can anyone confirm the supposed 'secret' level bump that happened
> for some people?  My PC has played most mods & is above the xp/gp
> bump anyway, so I didnt receive the bump.
>
> Is it 13th with 100000gp or 14th with 120000gp?  Can anyone confirm
> this please?  I am running a con in 3 weeks, and will have to
> prepare/bump generic (fastplay) PC's if this is the case.
>
> Cheers,
>
> Andrew.










Yahoo! Groups Links

#3966 From: "Marcia S" <barbarjojo@...>
Date: Fri May 26, 2006 3:23 am
Subject: Re: Level Bump?
barbarjojo
Online Now Online Now
Send Email Send Email
 
There are Green Regent mods to run? The last one I've seen is LGR 24,
which premiered at Winter Fantasy, and there aren't any after that. Is
there going to be a campaign finale or something?

Marcia

--- In GreenRegent@yahoogroups.com, "andcowan" <andcowan@...> wrote:
>
> Hi all,
>
> Can anyone confirm the supposed 'secret' level bump that happened
> for some people?  My PC has played most mods & is above the xp/gp
> bump anyway, so I didnt receive the bump.
>
> Is it 13th with 100000gp or 14th with 120000gp?  Can anyone confirm
> this please?  I am running a con in 3 weeks, and will have to
> prepare/bump generic (fastplay) PC's if this is the case.
>
> Cheers,
>
> Andrew.

#3965 From: "Wes Nicholson" <wes@...>
Date: Tue May 23, 2006 7:46 am
Subject: Re: Allowed sources for PC creation/feats/spells/PrC
uncawes
Offline Offline
Send Email Send Email
 
--- In GreenRegent@yahoogroups.com, "Karl" <karll70@...> wrote:
>
> --- In GreenRegent@yahoogroups.com, "Andrew Beard" <bearda@> wrote:
> > Talk to the DM, but everybody I've talked to would say go for it in
> > light of the campaign's zombification.
>
> I think someone needs to find a high enough cleric to turn, or
> preferably destroy, this campaign.
>

They could start off by practising on at least one member-run campaign.

#3964 From: Lutz Hofmann <afbeer@...>
Date: Tue May 16, 2006 9:18 am
Subject: Re: Digest Number 610
afbeer
Offline Offline
Send Email Send Email
 
Scott has it right 13th with 100000 EV

Yours Lutz

> -----Ursprüngliche Nachricht-----
> Von: GreenRegent@yahoogroups.com
> Gesendet: 16.05.06 11:17:10
> An: GreenRegent@yahoogroups.com
> Betreff: [GreenRegent] Digest Number 610


>
> There is 1 message in this issue.
>
> Topics in this digest:
>
>    1.  Re: Level Bump?
>          From: "andcowan" andcowan@...
>
> ________________________________________________________________________
> ________________________________________________________________________
>
> Message 1
>     From: "andcowan" andcowan@...
>     Date: Mon May 15, 2006 8:23pm(PDT)
> Subject: Re: Level Bump?
>
> Hi all,
>
> Can anyone confirm the supposed 'secret' level bump that happened
> for some people?  My PC has played most mods & is above the xp/gp
> bump anyway, so I didnt receive the bump.
>
> Is it 13th with 100000gp or 14th with 120000gp?  Can anyone confirm
> this please?  I am running a con in 3 weeks, and will have to
> prepare/bump generic (fastplay) PC's if this is the case.
>
> Cheers,
>
> Andrew.
>
>
> --- In GreenRegent@yahoogroups.com, "Scott Perdue"
> <scott.perdue@...> wrote:
> >
> > Anyone else notice that there was an unannounced level bump on the
> > 15th? My characters are now 13th level with 100000gp.
> >
>
>
>
>
>
>
> ________________________________________________________________________
> ________________________________________________________________________
>
>
>
> ------------------------------------------------------------------------
> Yahoo! Groups Links
>
>
>
>
> ------------------------------------------------------------------------
>
>
>

-- 
[O]
[O] Cats don't adopt people. They adopt refrigerators.
[O] 		                      -- SOLOMON SHORT


_______________________________________________________________
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#3963 From: "andcowan" <andcowan@...>
Date: Tue May 16, 2006 3:23 am
Subject: Re: Level Bump?
andcowan
Offline Offline
Send Email Send Email
 
Hi all,

Can anyone confirm the supposed 'secret' level bump that happened
for some people?  My PC has played most mods & is above the xp/gp
bump anyway, so I didnt receive the bump.

Is it 13th with 100000gp or 14th with 120000gp?  Can anyone confirm
this please?  I am running a con in 3 weeks, and will have to
prepare/bump generic (fastplay) PC's if this is the case.

Cheers,

Andrew.


--- In GreenRegent@yahoogroups.com, "Scott Perdue"
<scott.perdue@...> wrote:
>
> Anyone else notice that there was an unannounced level bump on the
> 15th? My characters are now 13th level with 100000gp.
>

#3962 From: Wes Nicholson <wes@...>
Date: Sun May 14, 2006 11:41 pm
Subject: [Convention Announcement] Phenomenon 2006
uncawes
Offline Offline
Send Email Send Email
 
Hey gang,
          Pheno is on again (like you didn't already know this).
          June 9 - 12, Daramalan College, Canberra

          For more info, and to sign up online

          http://pheno.ozgamer.net/


          CU there

Wes Nicholson

#3961 From: "John Brinsmead" <john.brinsmead@...>
Date: Sat May 13, 2006 9:03 am
Subject: Re: Allowed sources for PC creation/feats/spells/PrC
ezreal2001
Offline Offline
Send Email Send Email
 
--- In GreenRegent@yahoogroups.com, "andcowan" <andcowan@...> wrote:
>
> Hi all,
>
> Has there been any word on expansion of the allowed sources for
PC's
> in LotGR campaign?
>
> There has been no campaign standards for over a year, but I have
> heard in some RPGA circles that all of the complete books are
> allowed sources (not just CW & CD as in the campaign Std)
>
> Is there any truth to these rumors?  I have seen these books used
as
> sources for writers (encountering CA spells for instance), so I
> thought the gates may have been opened on these books.
>
> We are gearing up to play LGR 24, and playing a 2wp fighting ranger
> is a bit underpowered without the kewl feats in CV.
>
> Any official answer would be helpful.
>
> Cheers,
>
> Andrew Cowan, Brisbane Australia.
>

Seriously, why worry.

At this point in the campaign I think the only thing that matters is
whether or not the session going to be fun. I don't there's much
point in sweating whether or not any particular class or feat si
allowed.

Personally if i had a copy of PHBII it be using the game as
oppertunity to field test the really kewl twf feats.

John Brinsmead, Canberra Australia

#3960 From: "gerrwooken" <elpinzon@...>
Date: Mon May 8, 2006 8:21 pm
Subject: WE NEED Judges for Origins 2006
gerrwooken
Offline Offline
Send Email Send Email
 
Judging for Origins 2006
When: June Wednesday June 28th to Sunday July 2nd
Where: Columbus, Ohio

We need judges for Living Greyhawk (Core, Meta Regional and Regional
Modules) as well Eberron Mark of Hero's and Eberron Xendrik Campaign.

Judging 4 slots gets you in free, 7 slots gets a hotel room (shared)
or a special voucher (if you don't want the room deal).

Sign Up at www.consupport.com

BTW RPGA Modules are grouped under the umbrella term The Gathering.

Thanks
Mark Middleton
BTW Sean Molley "sean (at) basementsoftware (dot) com" is the POC
for Judge matters, not me.

The Gathering comprises Living Arcanis, Living Death, Living
Greyhawk (including the Wednesday regional events formerly known as
the "Veluna Day of Courage"), Living Kingdoms of Kalamar, Living
Spycraft, Legends of the Shining Jewel, Eberron - Mark of Heroes,
and Eberron - Xen'drik Expeditions, along with the special events
(battle interactives and LARPs) for those campaigns. If you want to
GM for one or more of these campaigns, then this is the website
you're looking for.

#3959 From: "geomancer42" <geomancer42@...>
Date: Tue May 9, 2006 3:32 pm
Subject: Looking back
geomancer42
Offline Offline
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I really enjoyed every game of Legacy of the Green Regent that I had
the opportunity to play.  I was a bit disappointed that the campaign
just got "dropped".  In any campaign, the most important adventures are
the LAST ones.  I know that this was the first of the new D&D
campaigns, but I hope that Wizards does a better job of ending Mark of
Heroes...

#3958 From: "tanthalyn" <dkrahn@...>
Date: Thu May 11, 2006 6:50 pm
Subject: Re: copy of lgr 23
tanthalyn
Offline Offline
Send Email Send Email
 
I live in Wisconsin it must be a different post that I said that
on.In Appleton just south of Green Bay.I would pick up anywhere in
state.If your outside Wi. and give me your address I can send
prepaid postage either USPS or UPS and mail it back after reading.

--- In GreenRegent@yahoogroups.com, "Joel N. Fischoff"
<petrukio@...> wrote:
>
> >I'm not sure you understand. It would be a violation of
> >copyright to copy the module and send it to you, or at
> >the very least a violation of RPGA rules.
>
> Borrowing, reading, and returning isn't necessarily a bad thing,
but...
> how, exactly, do you do that on an E-mail-based mailing list?
Especially
> when the one wanting to borrow has not said where he is in the
first place?
>
>
>
> Joel
>

#3957 From: "Joel N. Fischoff" <petrukio@...>
Date: Thu May 11, 2006 4:37 pm
Subject: Re: Re: copy of lgr 23
joel_fischoff
Offline Offline
Send Email Send Email
 
>I'm not sure you understand. It would be a violation of
>copyright to copy the module and send it to you, or at
>the very least a violation of RPGA rules.

Borrowing, reading, and returning isn't necessarily a bad thing, but...
how, exactly, do you do that on an E-mail-based mailing list?  Especially
when the one wanting to borrow has not said where he is in the first place?



Joel

#3956 From: "thomastheralph" <onnwal@...>
Date: Thu May 11, 2006 3:40 pm
Subject: Re: copy of lgr 23
thomastheralph
Offline Offline
Send Email Send Email
 
I'm not sure you understand. It would be a violation of copyright to
copy the module and send it to you, or at the very least a violation
of RPGA rules.
Thomas Ralph

--- In GreenRegent@yahoogroups.com, "tanthalyn" <dkrahn@...> wrote:
>
> I,m not looking for someone to give me a copy.I,m looking to
> borrow,read,return.
> --- In GreenRegent@yahoogroups.com, "Brandemuhl, Konrad"
> <konrad.brandemuhl@> wrote:
> >
> > With respect to copyright yes, however it is against the rules to
> > distribute.
> >
> > Konrad Brandemuhl
> > > -----Original Message-----
> > > From: GreenRegent@yahoogroups.com
> [mailto:GreenRegent@yahoogroups.com]
> > On
> > > Behalf Of tanthalyn
> > > Sent: Wednesday, May 10, 2006 10:50 PM
> > >
> > > --- In GreenRegent@yahoogroups.com, Rory McNEIL <ram5s@> wrote:
> > > > We are not allowed to share the modules. They were
> > > > meant to be sold as a pack at the end of the
> > > > campaign(IIRC) but I doubt that is going to happen...
> > > >
> > > >  I,m just looking for a hard copy for a day or two to read
> it.There
> > > is nothing illegal as long as I don't reproduce it.
> >
>

#3955 From: "tanthalyn" <dkrahn@...>
Date: Thu May 11, 2006 4:44 am
Subject: Re: copy of lgr 23
tanthalyn
Offline Offline
Send Email Send Email
 
I,m not looking for someone to give me a copy.I,m looking to
borrow,read,return.
--- In GreenRegent@yahoogroups.com, "Brandemuhl, Konrad"
<konrad.brandemuhl@...> wrote:
>
> With respect to copyright yes, however it is against the rules to
> distribute.
>
> Konrad Brandemuhl
> > -----Original Message-----
> > From: GreenRegent@yahoogroups.com
[mailto:GreenRegent@yahoogroups.com]
> On
> > Behalf Of tanthalyn
> > Sent: Wednesday, May 10, 2006 10:50 PM
> >
> > --- In GreenRegent@yahoogroups.com, Rory McNEIL <ram5s@> wrote:
> > > We are not allowed to share the modules. They were
> > > meant to be sold as a pack at the end of the
> > > campaign(IIRC) but I doubt that is going to happen...
> > >
> > >  I,m just looking for a hard copy for a day or two to read
it.There
> > is nothing illegal as long as I don't reproduce it.
>

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