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Conflagration IX; West Allis WI; March 13th to the 15th   Message List  
Reply | Forward Message #3984 of 3984 | Next >
Conflagration is coming to the Tommy Thompson Youth Center in West
Allis Wisconsin this St. Patrick's Day for March 13th to the 15th;
brought to you by Cold Iron Conventions (CIC). Come to the land of
beer and cheese for a March weekend packed full of Living Forgotten
Realms and other quality organized play campaigns. We will have the
following events... (although space is filling already up, pre-
register today!)

Enjoy the RPGA premier 4e D&D campaign, Living Forgotten Realms:
– AGLA1-2 At the Foot of the Lighthouse: The Sea of Fallen Stars is
the lifeblood for many who live along the coast of Aglarond. For the
men and women who ply their trades over its dangerous depths, the
sight of a lighthouse means a welcome return to the relative safety
of shore. That is, of course, unless the lighthouse in question is no
longer dedicated to guiding travelers along the safe path. A Living
Forgotten Realms adventure set in Aglarond for characters levels 4-7.
–AKAN1-2 The Depths of Airspur: Kidnappers have taken the daughter of
a wealthy noble lord. You are entrusted with the task of saving her
before it's too late. A Living Forgotten Realms adventure set in
Akanûl for characters levels 4-7.
–AKAN1-3 Property For Sale: Trinkets and gold pieces are not the only
revenue involved in clearing out a dungeon. Sometimes the dungeon
itself is worth a hefty sum. A Living Forgotten Realms adventure set
in Akanûl for character levels 7-10.
–BALD1-2 The Night I called the Undead Out: You are asked to recover
a stolen statue from an abandoned mansion in the Bloombridge district
of Baldur's Gate. What seems to be a simple task quickly turns into a
night of terror. The timing of these events seems more than a bit
coincidental. Can you protect the locals and still survive long
enough to unravel the mystery? A Living Forgotten Realms adventure
set in Baldur's Gate for characters levels 4-7.
–CORE1-4 Crystal Clear: The Low Market of Athkatla is no place for
the more delicate flowers of civilization. For those of a less savory
character, or whose reputations need not be protected quite so
zealously, however, the Low Market is a bazaar like no other. Goods
and services of all kinds can be had as long as the price is right,
and the price is always right. But today, the coin of the realm seems
to be something other than gold. A Living Forgotten Realms adventure
set in Amn for characters levels 4-7.
–CORE1-6 Incident at the Gorge of Gauros: Powerful forces work, for
both weal and woe, in the lands surrounding the decimated nation of
Thay. Where the forces of good and evil clash great power can be
unleashed, drawing those who seek destruction, and those who strive
to prevent destruction: A Living Forgotten Realms adventure set on
the border between Rashemen and Thay for characters levels 7-10.
–CORE1-7 Sovereign of the Mines: Someone is interfering with valuable
shipments from the mining community of Ioma Town. Production is way
down, and the rulers of Amn aren't pleased. The evidence indicates
that it's an inside job, deep inside. Adventurers are needed to go
into the mines and find out who (or what) is trying to sabotage the
Iomic Crystals. A Living Forgotten Realms adventure for characters
levels 7-10 set in the Nelanther Isles.
–CORM1-3 Head Above Water: The Valwater family has fallen on hard
times but believes that a secret near their family's decaying estates
may redeem their good name. Can the PCs uncover the truth that will
restore the family's honor? A Living Forgotten Realms adventure set
in Cormyr for characters levels 7-10.
–DALE1-3 Master and Servant: A man of importance has disappeared in
hostile territory, and may have been captured. Returning him to
safety might not be easy. Sometimes... things are exactly as they
seem. A Living Forgotten Realms adventure set in the Dalelands for
characters levels 7-10.
–DRAG1-2 A Thin Gray Line: Shady people making even shadier deals are
commonplace in the docks district of Westgate. Locals have learnt
that siding with the lesser of many evils is the only way to scratch
out a living, but when a new chief sergeant upsets the delicate
balance of power, the fallout threatens to affect the entire docks
district. A Living Forgotten Realms adventure set in the Dragon Coast
for character levels 4-7.
–EAST1-2 Marauder's Spear: Gnolls swarm across the river, over the
palisades, and into the dusty streets of a halfling settlement on the
edge of the Eastern Shaar. Hapless hin and their hurbryn neighbors
cry out for protection from these marauding dogs. Why are the gnolls
attacking this backwater in such numbers tonight? Who is the real
leader of the pack? Living Forgotten Realms adventure set in the East
Rift for characters levels 4-7.
–IMPL1-3 Lost Souls: Even in a place like Impiltur not all are
corrupt. Some bright souls still strife to help the defenseless and
weak, but there is always something dark ready to extinguish what
little light remains. Or is there more going on when you hear the
screams of terror coming from the shrine of Ilmater and the poorhouse
behind? A Living Forgotten Realms adventure set in the Impiltur for
character levels 7-10.
–MOON1-2 The Sea Drake: Valiant seafarers travel among the Moonshae
Isles every day, bringing food, supplies and information to isolated,
insular communities. You have been hired as guard aboard the Sea
Drake, a sturdy Nordman vessel. The weather is rainy and the fog is
thick: a perfect time to sail the waters of the Moonshaes. A Living
Forgotten Realms adventure set in the Moonshae Isles for characters
levels 4-7.
–MOON1-3 Black Gold: Dirty Barnison got his treasure: a mysterious,
almost invisible, metallic stone of some unknown substance. A visitor
from a far away land now asks you to help him find some more of it
and is willing to pay top price for your efforts. A Living Forgotten
Realms adventure set in The Moonshae Isles for characters levels 7-
10.
–SPEC1-1 Shades of Zhentarim: Zhentil Keep is a city with a storied
history, even if most of the tale is not fit for innocent ears. The
mission to find the wayward son of a wealthy merchant leads deep into
the secrets, deceptions, and brutal power on which the dreaded
Zhentarim built their ominous keep. A Living Forgotten Realms two-
round special adventure set in the north section of Zhentil Keep for
characters levels 1-4.
–SPEC1-2 Zhent's Ancient Shadows: Shady people making even shadier
deals are commonplace in the docks district of Westgate. Locals have
learnt that siding with the lesser of many evils is the only way to
scratch out a living, but when a new chief sergeant upsets the
delicate balance of power, the fallout threatens to affect the entire
docks district. A Living Forgotten Realms adventure set in the Dragon
Coast for character levels 4-7.
–TYMA1-2 Taking Stock of the Situation: In the outlying village of
Ruinspoke , something or someone is taking the livestock. Others have
attempted to investigate, but they have not returned. A Living
Forgotten Realms adventure set in Tymanther for characters levels 4-7.
–WATE1-3 The Woolmen's Restless Tomb: A rich Waterdhavian guild wants
to lay its former guildmaster to rest in lavish ceremony, but the
guild tomb is occupied by undead. Adventurers are sought to clear out
the undead and discover clues as to how they came to be there. A
Living Forgotten Realms adventure set in Waterdeep for characters
levels 7-10.

Navigate brutal intrigues in the Shattered Empires of LIVING ARCANIS
(D&D 3.5 rules):
–LA-AP6-02 For the People: Amidst the stoic columns of the Senate,
voices rise in anger and contention. Amongst the quiet chambers of
the baths, voices are raised in insurrection. The fires of
insurrection are being fanned in Grand Coryan, the City of Emperors,
the Seat of the Patriach, Heart of the Resistance? This is an urban
adventure. The loyalties of characters involved in the Coryani Civil
War, while being tested, is not a cause for concern when playing this
adventure. Opportunities exist for both Loyalists and Rebels to
participate; while also providing opportunities for others who are
not involved in the Civil War to also be involved. This adventure may
be of particular interest to those who fought at the Battle of
Solanos Mor and/or the Battle of Savona. This STANDARD adventure is
designed for APL 11-21. Characters below 7th level may not play this
adventure.
–LA-IK-HAI-02-01 Year of the Dragon: As a new year dawns in the
Empire of Haina, an ancient evil is roused to wakefulness once again.
A river of cold blood may soon drown a discovery that was birthed in
an innocent thirst for knowledge. After one thousand years alone
behind the Godswall, will the Eternal Empire survive this coming new
year—the Year of the Dragon? This LIVING ARCANIS CRAWL adventure is
designed for 2nd to 16th level characters (APL 3 through 15).
Characters ranging from 1st through 18th level are able to play this
adventure.
–LA-IK-HAI-02-02 A Matter of Honor: Honor has not to be won; it must
only not be lost. –Arthur Schopenhauer This LIVING ARCANIS STANDARD
adventure is designed for 2nd to 16th level characters (APL 3 through
15). Characters ranging from 1st through 18th level are able to play
this adventure.
–LA-IK-HAI-02-03 Vestige of Power: Power tends to corrupt, and
absolute power corrupts absolutely – Lord Acton Washing one's hands
of the conflict between the powerful and the powerless means to side
with the powerful, not to be neutral – Paulo Freire Power is but a
word the subservient use to describe that which they lack – Ix'chal
This LIVING ARCANIS STANDARD adventure is designed for 2nd to 16th
level characters (APL 3 through 15). Characters ranging from 1st
through 18th level are able to play this adventure.
–LA-IK-HAI-02-04 To Sow Death and Madness: I have harnessed the
shadows that stride from world to world to sow death and madness… —H.
P. Lovecraft "From Beyond" This LIVING ARCANIS STANDARD adventure is
designed for 2nd to 16th level characters (APL 3 through 15).
Characters ranging from 1st through 18th level are able to play this
adventure.
–LA-IK-HAI-02-05 Rage Against the Light: The siege begins. After a
millennium of waiting, an overwhelming infernal onslaught strikes at
the Eternal Empire of Haina. The forces of good and evil clash, and
the fate of all Onara hangs in the balance. With little hope, and
even slimmer chances, will you be able to turn the tide of the
demonic hoards who rage against the light? This Two-Round LIVING
ARCANIS BATTLE INTERACTIVE adventure is designed for 2nd to 16th
level characters (APL 3 through 15). Characters ranging from 1st
through 18th level are able to play this adventure.
– Living Arcanis Replays: We will have most of the available LA and
IK modules available for play. Don't miss out on any of the Arcanis
goodness!


Battle the minions of the Adversary during colonial times in
WITCHHUNTER: DARK PROVIDENCE:
–WHDP1-05 Age of Innocence: In the city of Philadelphia, you can cut
the tension with a sword. The colonists and the local Indian tribes
are on the brink of war. With one wrong word from either side, the
powder keg will explode. Is this the inevitable result of a clash of
cultures, or is the Adversary pulling the strings and manipulating
events to a more sinister end?
–WHDP 2-02 Search For Innocence: A polite celebration goes terribly
wrong, and suddenly party goers find themselves in a fight for their
very lives. But what is the purpose of the attack, and who is behind
this? And what grand plot has the Adversary planned?
–WHDP 2-03 Death of Innocence: Discovery of a villainess leads to yet
a deeper, more dangerous plot. The children are missing, and
something sinister is afoot on the coast of the Bay of Mexico. The
guilty and the innocent intermingle, and you must determine who
should be saved from the impending doom.
–WHDP2-06 Ambidextrous: "Idle hands are the Devil's workshop" has
never been truer than it is in the sleepy little village of Boswyck.
A return visit is necessary to handle things left undone. This event
is a sequel to Swans and it is strongly recommended that Swans be
played before this game.
–Witch Hunter replays: Missing an old adventure? Have friends who
want to come along? We have the module and the judges.

Prove your honor in L5R's HEROES OF ROKUGON:
–ST19 Compassion: A wise monk believes he has found a way to restore
the purity of the Golden Sun Plain. Will you be able to help him
succeed, or will his quest end in disaster and chaos? A One-Round
Low/Mid-Rank Adventure for Heroes of Rokugan (Champions of the
Sapphire Throne) Part One of The Code of Bushido.
–ST32 Honesty: A newly-appointed Emerald Magistrate summons you to
investigate strange occurrences in Scorpion lands. A One-Round
Low/Mid-Rank Adventure for Heroes of Rokugan (Champions of the
Sapphire Throne) Part Two of The Code of Bushido.

Play the heights of the D&D 3.5 rules system in Paizo's PATHFINDER
campaign:
–PSS01 Silent Tide: When strange reports of misty undead spread
through Absalom, you and your fellow Pathfinders are dispatched to
the half-drowned district of Puddles. Notoriously rough, the drooling
addicts, flesh panderers, and quick-handed knifers of Puddles are the
least of your worries. The night's tide brings with it an ancient
armada of some long-forgotten war and you are the only thing between
their mist-shrouded ghost fleet and Absalom's utter oblivion. Silent
Tide is a Pathfinder Society Scenario designed for Tiers 1-2 (1st and
2nd level characters) and 4-5 (4th and 5th level characters.)
–PSS02 The Hydra's Fang Incident: After an Andoren village is razed
by the Hydra's Fang, a renegade Chelish slaver-ship, outrage
threatens the stability of both nations. You and your fellow
Pathfinders are sent to capture the Fang before the Inner Sea is
pitched into political frenzy. The Hydra's Fang Incident is a
Pathfinder Society Scenario designed for Tiers 1-2 (1st and 2nd level
characters) and 4-5 (4th and 5th level characters.)
–PSS03 Murder on the Silken Caravan: Volunteers are needed to escort
the body of a deceased venture-captain across the parched Qadiran
desert to Katheer. The Silken Caravan offers passage, hauling exotic
treasures across the perilous sea of sands. You'll brave bandits,
spies, and unwelcome mourners hell-bent on paying respects to your
dead companion. Worse still, the caravan's mistress, a satin-swathed
Qadiran princess, has designs of her own on you and your cargo. This
product is a Pathfinder Society Scenario designed for 1st to 5th
level characters (Tiers: 1–2, 4–5).)
–PSS04 The Frozen Fingers of Midnight: Skelg the Ripper, envoy from
the Land of the Linnorm Kings, lies wasting in his villa on the
outskirts of Absalom. A frigid curse followed Skelg from his northern
homeland and grips his bearish heart in its frosty embrace. As the
bizarre freezing ailment pushes Skelg to the brink of death, the
Society dispatches you and your fellow Pathfinders to uncover the
secrets of the freezing curse before Absalom falls to its icy grip.
This product is a Pathfinder Society Scenario designed for 1st to 5th
level characters (Tiers: 1–2, 4–5).
–PSS05 Mists of Mwangi: Pathfinder Lugizar Trantos recently returned
from the Mwangi Expanse with haunted eyes and a pack full of strange
idols. Absalom's famed Blakros Museum purchased his pieces and
Lugizar vanished. The strange monkey idols he pulled from the misty
jungles of Mwangi carry with them a fell curse, and now their power
has laid claim to the museum. Can the Pathfinder Society uncover the
source of the curse in time, or will the Blackros Museum be forever
lost to the mists of Mwangi? This product is a Pathfinder Society
Scenario designed for 1st to 5th level characters (Tiers: 1–2, 4–5).
–PSS06 Black Waters: The Pathfinder Society seeks the ancient ruby
ring of the salamander and it falls to a team of Pathfinders to find
it. Last seen in the Tri-Towers Yard, a once elite academy for the
youth of Absalom, the ruby ring is now lost in the Drownyard, all
that remains of Tri-Towers after it was destroyed a decade ago in the
great quake. The Pathfinders must risk the strange black ichors and
salty brine to find their prize—will they risk their very souls as
well? This product is a Pathfinder Society Scenario designed for 1st
to 5th level characters (Tiers: 1–2, 4–5).
– PSS07 Among the Living: Famed Pathfinder Bodriggan Wuthers
disappeared from his dig site beneath the House of the Immortal Son
in Taldor's gilded capital of Oppara. Once a grand temple to Aroden,
the Immortal Son is now Oppara's most opulent theater. Sent to locate
Wuthers, the Pathfinders must attend an opera with members of the
Oppara elite in order to gain access to the secretive theater's dig
site. When a cult crashes the performance and the nobility change
into hideous walking dead, the Pathfinders are forced to choose
between finding Wuthers or saving themselves. This product is a
Pathfinder Society Scenario designed for 1st to 7th level characters
(Tiers: 1–2, 3–4, 6–7).
– PSS08 Slave Pits of Absalom: Someone kidnapped Lady Anilah Salhar—
the Chelish wife of Dremdhet Salhar, one of Osirion's many Grand
Ambassadors to Absalom—and sold her into slavery. With Salhar holding
delve permits over the heads of the Decemvirute, the Pathfinders are
sent to assist the Osirian Ambassador. Venturing into Absalom's
darkest corners to save Lady Anilah, the Pathfinders must face the
secrets of the Slave Pits to avoid becoming slaves themselves. This
product is a Pathfinder Society Scenario designed for 1st to 5th
level characters (Tiers: 1–2, 4–5).
– PSS09 Eye of the Crocodile King: Arcanamirium transmuter Maren Fuln
found a magically sealed amulet in the school's library and kept it
as a shiny bauble. Little did he know the amulet contained an entity
far worse than he imagined, and by unsealing it, he loosed a revenge-
obsessed horror into the sewers beneath the school. Can the
Pathfinder Society halt the beast's plan in time, or will he build
his army of revenge and sow chaos in Absalom? This product is a
Pathfinder Society Scenario designed for 1st to 5th level characters
(Tiers: 1–2, 4–5).
– PSS10 Blood at Dralkar Manor: Venture-Captain Juberto Savarre plans
to retire soon, and he's set his sights on spooky Dralkard Manor in
southern Andoran. With the locals swapping tales of hauntings and
missing persons, Savarre sends Pathfinders in to uncover the truth.
Are the stories just tall tales or will the Pathfinders find
themselves drenched in blood at Dralkard Manor? This product is a
Pathfinder Society Scenario designed for 1st to 7th level characters
(Tiers: 1–2, 3–4, 6–7).
–PSS11 The Third Riddle: When Pathfinder Colm Safan entered the
Nethys-linked heart of the fabled dungeon known as the Ravenous
Sphinx, the Pathfinder Society expected to solve one of Osirion's
greatest riddles. Months passed with no word from Safan, and you and
your fellow Pathfinders find yourselves dispatched into the desolate
wastes of Osirion's notorious Parched Dunes to find the sphinx, find
Safan, and uncover the mystery he sought. With a band of cloaked
riders on your trail and a trap-filled dungeon ahead, will you solve
the third riddle before time runs out? This product is a Pathfinder
Society Scenario designed for 1st to 5th level characters (Tiers: 1–
2, 4–5).
–PSS12 Stay of Execution: When a petty thief named Hadge gets a lucky
break and makes off with a powerful divination focus of the
Pathfinder Society's masked leadership, you and your fellow
Pathfinders set out to the sparsely populated Taldor frontier to find
him and recover the focus. When the local governor tosses Hadge into
the brutal Porthmos Prison for a minor crime, your mission suddenly
becomes a jail break. Will you free Hadge and uncover the location of
the focus before the gangs of Porthmos tear him apart? This product
is a Pathfinder Society Scenario designed for 1st to 7th level
characters (Tiers: 1–2, 4–5, 6–7).
–PSS13 The Prince of Augustana: When an old beggar shows up filthy
and injured on the doorstep of the Augustana Pathfinder Lodge in
Andoran and demands to be recognized as Andoran's one true Emperor,
Venture-Captain Wallace is inclined to chase him off. But when the
old beggar reveals a wayfinder and tells a tale of demons and portals
to another world beneath the streets of Augustana, Wallace summons
you from Absalom to investigate. Will you make it through sewers,
swarms, and sanctuaries to uncover the truth or will the dangers of
the Augustana underworld consume you forever? This product is a
Pathfinder Society Scenario designed for 1st to 5th level characters
(Tiers: 1–2 and 4–5).
–PSS14 The Many Fortunes of Grandmaster Torch: When four statues of
unspeakable power were found in a tomb in Osirion and then stolen,
the Pathfinder Society assumed they were gone forever. When they
appeared again in the illicit inventory of a Qadiran smuggler in the
massive trade city of Sedeq, the Society wasted little time
dispatching you there to recover them. Finding the smuggler dead and
a familiar face from Absalom responsible, your task quickly becomes a
race to retrieve the statues before their brutal power can be
unleashed on the citizens of the Satrap. Can you find the statues in
time or will Sedeq be swallowed in a plague like none Golarion has
ever seen? This product is a Pathfinder Society Scenario designed for
1st to 7th level characters (Tiers: 1–2, 3–4, and 6–7).
–PSS15 TBD: Blurb TBD
–PSS16 TBD: Blurb TBD


And Much, Much More, including:

– Pickup Games: Have a slot off? Want to play a board game? Got
enough people to play and bringing a DDM constructed warband? Well
square off against each other!

– Replays: Missing some old adventures and want to play? Hoping to
get in a Midnight Madness slot? We have most adventures for the
campaigns we're running available onsite and will be happy to provide
materials and a place to play. Judges available based upon demand.

–Vendors: We will have game stores hawking their wares onsite. Get
the latest products or just pick up a handful of new dice.

– Expect for us to have snacks and soda available onsite!


To register, go to http://wiscons.roseocon.net/. All pre-registration
will be done online, and you will pay onsite! PRE REGISTRATION closes
on MONDAY March 9th. Hurry, space for some events may be limited. You
can find continual updated hotel registration information by going to
the convention website, and the Youth Center itself rents rooms.

We NEED more judges, get in free or at a reduced rate, and get space
in our judge rooms if you judge at the con! Judges receive a $10
discount for the first slot they judge at the con, and $5 for each
slot thereafter, or will gain free admission if they judge four or
more slots. Judges will have a chance to win prizes drawn randomly
every slot throughout the convention. Those who judge more than four
slots will have more chances to win and will be given a bed in one of
the judge rooms. Preference for judge rooms will be given to those
judges who judge more slots or travel from greater distances.
Prospective judges please email Gary Affeldt at
gaffeldt@... to be added to our judge's list. Approved role-
playing clubs receive a $5 discount. Organized Play Campaign
Administrators members get in FREE!

To stay onsite for less than a regular hotel, contact Cheri at the
Youth Center:

Tommy G. Thompson Youth Center
640 S. 84th Street
West Allis, WI 53214
Contact: Cheri Gravitter
414-266-7042
cheri.gravitter@...


See you at the show!

Greg Marks
LFR Global Administrator
Wisconsin Highfolk Triad Emeritus
Cabal of Shadows Factionmaster Emeritus
D&D Championship Coordinator Emeritus
Cold Iron Conventions
skerritthegreen@...





Sun Feb 15, 2009 3:28 pm

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Conflagration is coming to the Tommy Thompson Youth Center in West Allis Wisconsin this St. Patrick's Day for March 13th to the 15th; brought to you by Cold...
skerritthegreen
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Feb 15, 2009
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