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Dans Con of the Vale IX, West Allis Wisconsin, October 23rd-26th   Message List  
Reply | Forward Message #3983 of 3984 |
Dan’s Con of the Vale IX, West Allis Wisconsin, October 23rd-26th

Dan's Con of the Vale IX is coming to the Tommy Thompson Youth Center
in West Allis Wisconsin on October 23rd to the 26th; brought to you
by Cold Iron Conventions (CIC) and Virtual Magic Gaming Store. This
October weekend is going to be packed full of exciting gaming action
with Living Forgotten Realms, Living Greyhawk, Pathfinder, Living
Arcanis, Heroes of Rokugon and Witch Hunter. We will have role-
playing, card and miniature games. Space is filling up, pre-register
today!

First Run and Replay LIVING GREYHAWK events:
– COR8-08 Lost Souls Eternal by Colleen Simpson: You find yourselves
in a race against time and the servants of an ancient foe with an
island of ill-repute as your destination. Your mission is to
discover, and return with, what your rivals wish to obtain... if you
can. Fighters, clerics and diplomats are highly recommended. Not
recommended for those with a fear of the sea or a dislike for water.
A one-round core adventure set in the Splintered Suns meta-region for
PCs of levels 4-15 (APLs 6-16). Part three of the Ascension arc.
– COR8-10 Chains of Darkness by Pieter Sleijpen: Old Wicked One is on
the verge of success and the forces of good are desperately looking
for ways to stop him. When Tenser hears of knowledge hidden on the
Abyss, he suspects a trap, but he cannot ignore any chance for a
victory however slim it might be and Iuz is not without enemies in
that place. So now he is looking for adventurers, hoping that they
have an easier time to remain undetected in that dismal place than he
would have. Are you willing to go in his stead? A two-round core
adventure set in the Abyss for character levels 9 to 15 (APLs 10-16).
Part four of the Ascension arc.
– CORS8-02 Wheels Within Wheels by Britt Frey: Iuz's magnum opus of
power and deception nears its climax. While the gods quake at the
consequences of his possible success, the nations of Oerth fight
amongst themselves, unaware of what is truly going on in the abode of
evil on Oerth. Choose your allies carefully; the fate of Oerth lies
in your hands. A two round adventure for Average Party Levels 10
through 16. This adventure includes untiered encounters. (Part of the
Ascension series — CORS8-01 Whispers of the Obsidian Citadel, COR8-06
Dedications, COR8-08 Lost Souls Eternal, COR8-10 Chains of Darkness,
and CORS8-02 Wheels Within Wheels.)
– IUZ8-01 End of the Line by Joshua B Grace and Chris Hoffman: After
years of scheming, the chromatic dragon cultists take a daring new
step as they move toward the completion of their plans, and you are
recruited to thwart them. Meanwhile, the Drinkers of the Midnight Cup
want you to help investigate a startling new connection between the
cultists and Iuz. Finally, another party wants your assistance, too,
for what could be the strangest mission you've ever undertaken. What
does all this mean? You're going deep into lands swarming with orcs,
demons and undead to find out. A two-round Iuz's Border States
metaregional adventure for APLs 10-16. This adventure includes
untiered encounters and an extended play opportunity. Conclusion of
the Dragon Scales plot arc. Available for all types of play.
– IUZ8-02 Final Words by John du Bois and Andy Pearlman: Find the
Nine, not Five Lying Free the Cold from Wicked Old And Stop One from
Calling None A two-round Iuz's Border States metaregional adventure
taking place throughout the metaregion for APLs 12-16. This adventure
is connected to the Core Ascension plot arc and, for story
continuity, it is recommend that this adventure be played after COR8-
06 Entrapment and before CORS8-02 Wheels within Wheels. Worshippers
of Kelanen, Telchur, and Vatun will particularly enjoy this
adventure. Connected to the Ascension plot arc.
– Highfolk Introductory Modules: We will have eight intro modules
other available for play in every slot based on demand. Start a new
PC and play some intro modules!
– LG Replays: All Year Seven and Eight Highfolk Regional and Iuz Meta-
regional and Year Six, Seven and Eight Cores will be available for
play. Find a table and we'll make it happen.

Try the new LIVING FORGOTTEN REALMS campaign in 4E with Weekend in
the Realms:
– WEEK1-1 Beneath Haunted Halls: An attack on a diplomatic mission
results in the kidnapping of an eladrin Princess Eldara, and it
happens on the PCs' watch! Now they need to find both her and a
stolen magic relic before war breaks out in Cormyr. The trail of the
villain has more twists than a snake's shadow, and its leads farther
than anyone would expect. A Living Forgotten Realms three-round
special adventure set in Cormyr for characters levels 1-4. This
adventure is available only as a part of the Weekend in the Realms
special event, October 24-26, 2008.
– AGLA1-1 Lost Temple of the Fey Gods: Faeries, sprites, nymphs, and
dryads – the fey creatures of Faerûn's wild places are often
dismissed as nuisances and pranksters. Those who truly understand the
fey know that as with all things natural, there is a darker side to
these creatures of fancy. A Living Forgotten Realms adventure set in
Aglarond for characters levels 1-4.
– AKAN1-1 The Rotting Ruin of Galain: Amidst goblin raids originating
from the ruined town of Galain, you are asked by a young genasi woman
to locate her brother. Lost or deceased, it's up to you to find him!
A Living Forgotten Realms adventure set in Akanûl for characters
levels 1-4.
– CORE1-4 Crystal Clear: The Low Market of Athkatla is no place for
the more delicate flowers of civilization. For those of a less savory
character, or whose reputations need not be protected quite so
zealously, however, the Low Market is a bazaar like no other. Goods
and services of all kinds can be had as long as the price is right…
and the price is always right. But today, the coin of the realm seems
to be something other than gold. A Living Forgotten Realms adventure
set in Amn for characters levels 4-7.
– CORM1-1 The Black Knight of Arabel: Your party is sent to
investigate allegations of Netherese activity near Arabel: a dark
rider commanding legions of shadow. Can you turn back the tide before
it's too late? A Living Forgotten Realms adventure set in Cormyr for
characters levels 1-4.
– CORM1-2 Gangs of Wheloon: A prison city, a spy, and 3,000 of the
most dangerous criminals in Cormyr: Can you get in and out of Wheloon
to rescue one of the Crown's most valuable agents? A Living Forgotten
Realms adventure set in Cormyr for characters levels 4-7.
– DALE1-1 The Prospect: The Fall of Stars is the most famous
adventurers' club in Faerûn. Who can say no when offered membership
in the Stellar Fellowship, for a mere errand? But of course, things
are never that simple. A Living Forgotten Realms adventure set in the
Dalelands for characters levels 1-4.
– DRAG1-1 Many Hands Make Light Work: Westgate is a dangerous city at
any time, but today it's about to live up to its name. Today, a band
of pious Silverstars have arrived in your precinct and they need a
little help with renovations and… removals. A Living Forgotten Realms
adventure set in the Dragon Coast for characters levels 1-4.
– IMPI1-1 Alone: Impiltur is not a safe country for those who are
alone. When a young woman's father dies, can you resist her cry for
help? A Living Forgotten Realms adventure set in Impiltur for
characters levels 1-4.
– IMPI1-2 Breaking Point: The cities of Impiltur are rife with crime
and corruption. Many a citizen suffers silently with nowhere to go,
but when an extortionist goes too far, one weaponsmith is brave
enough to hire adventurers even though there are signs of the
supernatural. A Living Forgotten Realms adventure set in Impiltur for
characters levels 4-7.
– MOON1-1 Nature's Wrath: Faith in Chauntea runs strong amongst the
Ffolk, and the village of Warlsbry is no exception. The village
appears to have fallen from favor, and now the beasts of field and
sea bring their wrath against the village. You must return the
village to the gods' good graces or it may not survive the coming
winter. A Living Forgotten Realms adventure set in the Moonshae Isles
for characters levels 1-4.
– MOON1-2 The Sea Drake: Valiant seafarers travel among the Moonshae
Isles every day, bringing food, supplies and information to isolated,
insular communities. You have been hired as guard aboard the Sea
Drake, a sturdy Nordman vessel. The weather is rainy and the fog is
thick: a perfect time to sail the waters of the Moonshaes. A Living
Forgotten Realms adventure set in the Moonshae Isles for characters
levels 4-7.
– TYMA1-1 Elder Wisdom: A frontier village on the outskirts of
Tymanther needs help with a reconnaissance mission. The dragonborn do
not often look to outsiders, so this is a good chance to learn about
the fate of Unther… and meet the new neighbors. A Living Forgotten
Realms adventure set in Tymanther for characters levels 1-4.
– WATE1-2 Dark Secrets of Downshadow: Adventurers are the only hope
of a servant who seeks her missing brother. Will the heroes be in
time to save the boy and best the villains? A Living Forgotten Realms
adventure set in Waterdeep for characters levels 4-7.
– LFR Replays: Did you miss any of the events that premiered during
the summer? Get a table together and play them at DCV!

PLENTY of great LIVING ARCANIS, including:
– LA-IK-PAL-01-03 Secrets, by Carrie & Lucas Amodio. "Religion is
regarded by the common people as true, by the wise as false, and by
the rulers as useful." - Seneca The Clergy of Larissa, the goddess of
pleasure and prophecy, are having problems everywhere else - why not
Paldaris? Lured by the heavy moneybags of the Inquisition, or perhaps
just the idea of being on the inside for once, it is your job to find
out if those problems are real. This Living Arcanis Story adventure
is designed for characters all levels (APLs 1-21).
– LA-IK-PAL-01-04 Election, by Lucas and Carrie Amodio. "The welfare
of the people is the ultimate law." - Cicero It's Election Time in
the city of Paldaris. A time when the people get the day off and
there is an all day party. What could possibly happen at a time like
this? This Living Arcanis Story adventure is open to characters of
all levels (APLs 1-21). Note that it is the fourth part of a story
arc that includes the adventures Breeding, Fortunes and Secrets.
– LA-IK-PLX-01-03 A Gathering of Friends: It is the event of the
decade. Maestro Octavius, a man whose talent is said to make even the
Valinor weep, has returned home to Plexus to give a concert in the
Gate of The West. As fate would have it, you are present backstage
when the master's lyre is discovered to be missing. Will you be able
recover the lost instrument? This STANDARD scenario is designed for
characters of 1st to 16th level (APLs 2 through 15).
– LA-IK-OCR-01-05 Things in Heaven and Earth: "Wanted. Investigators
for hire for a matter of some sensitivity. Just compensation offered.
Contact Pomona Hastetia, at the Grain Factors Guild Office, in the
Grand Coryan Docks District." What could a member of a Grain Factor's
family need investigators for? And when the trail leads to Old
Coryan, how dark will it become? This STANDARD adventure is designed
for characters of 1st to 12th level (APLs 2 through 11).
– LA-IK-OCR-01-06 The Color Red: Mannulus val'Sheem, master of the
famed Red Sword Fencing School, is now free from his oath to
Marsarius Provasi. He has begun training all who meet his
qualifications, whether they be Cafelan, Illonian, even Myrantian.
But now one of his new Myrantian students has been murdered. It seems
that peace in Old Coryan is a very tenuous thing. This STANDARD
adventure is designed for characters of 1st to 12th level (APLs 2
through 11).

Take 3.5E to new heights with Paizo's PATHFINDER SOCIETY:
–Pathfinder Society Scenario #1: Silent Tide by Michael Kortes: When
strange reports of misty undead spread through Absalom, you and your
fellow Pathfinders are dispatched to the half-drowned district of
Puddles. Notoriously rough, the drooling addicts, flesh panderers,
and quick-handed knifers of Puddles are the least of your worries.
The night's tide brings with it an ancient armada of some long-
forgotten war and you are the only thing between their mist-shrouded
ghost fleet and Absalom's utter oblivion. This product is a
Pathfinder Society Scenario designed for 1st to 5th level characters
(Tiers: 1–2, 4–5). This scenario is designed for play in Pathfinder
Society Organized Play, but can easily be adapted for use with any
world.
– Pathfinder Society Scenario #2: The Hydra's Fang Incident by Tim
Hitchcock: After an Andoren village is razed by the Hydra's Fang, a
renegade Chelish slaver-ship; outrage threatens the stability of both
nations. You and your fellow Pathfinders are sent to capture the Fang
before the Inner Sea is pitched into political frenzy. This product
is a Pathfinder Society Scenario designed for 1st to 5th level
characters (Tiers: 1–2, 4–5). This scenario is designed for play in
Pathfinder Society Organized Play, but can easily be adapted for use
with any world.
– Pathfinder Society Scenario #3: Murder on the Silken Caravan by
Greg A. Vaughan: Volunteers are needed to escort the body of a
deceased venture-captain across the parched Qadiran desert to
Katheer. The Silken Caravan offers passage, hauling exotic treasures
across the perilous sea of sands. You'll brave bandits, spies, and
unwelcome mourners hell-bent on paying respects to your dead
companion. Worse still, the caravan's mistress, a satin-swathed
Qadiran princess, has designs of her own on you and your cargo. This
product is a Pathfinder Society Scenario designed for 1st to 5th
level characters (Tiers: 1–2, 4–5). This scenario is designed for
play in Pathfinder Society Organized Play, but can easily be adapted
for use with any world.
– Pathfinder Society Scenario #4: The Frozen Fingers of Midnight by
Craig Shackleton: Skelg the Ripper, envoy from the Land of the
Linnorm Kings, lies wasting in his villa on the outskirts of Absalom.
A frigid curse followed Skelg from his northern homeland and grips
his bearish heart in its frosty embrace. As the bizarre freezing
ailment pushes Skelg to the brink of death, the Society dispatches
you and your fellow Pathfinders to uncover the secrets of the
freezing curse before Absalom falls to its icy grip. This product is
a Pathfinder Society Scenario designed for 1st to 5th level
characters (Tiers: 1–2, 4–5). This scenario is designed for play in
Pathfinder Society Organized Play, but can easily be adapted for use
with any world.
– Pathfinder Society Scenario #5: Mists of Mwangi by Nicolas Logue:
Pathfinder Lugizar Trantos recently returned from the Mwangi Expanse
with haunted eyes and a pack full of strange idols. Absalom's famed
Blakros Museum purchased his pieces and Lugizar vanished. The strange
monkey idols he pulled from the misty jungles of Mwangi carry with
them a fell curse, and now their power has laid claim to the museum.
Can the Pathfinder Society uncover the source of the curse in time,
or will the Blackros Museum be forever lost to the mists of Mwangi?
This product is a Pathfinder Society Scenario designed for 1st to 5th
level characters (Tiers: 1–2, 4–5). This scenario is designed for
play in Pathfinder Society Organized Play, but can easily be adapted
for use with any world.
– Pathfinder Society Scenario #6: Black Waters by Tim and Eileen
Connors: The Pathfinder Society seeks the ancient ruby ring of the
salamander and it falls to a team of Pathfinders to find it. Last
seen in the Tri-Towers Yard, a once elite academy for the youth of
Absalom, the ruby ring is now lost in the Drownyard, all that remains
of Tri-Towers after it was destroyed a decade ago in the great quake.
The Pathfinders must risk the strange black ichors and salty brine to
find their prize—will they risk their very souls as well? This
product is a Pathfinder Society Scenario designed for 1st to 5th
level characters (Tiers: 1–2, 4–5). This scenario is designed for
play in Pathfinder Society Organized Play, but can easily be adapted
for use with any world.

Celebrate Halloween with the Colonial horror of WITCH HUNTER: DARK
PROVIDENCE:
– Dark Providence 1-13 - The Smell of Fear, by Sean Williamson and
Paige Leitman: A plague of madness is spreading through the streets
of New Amsterdam. The Witch Hunters arrive to learn that they are
expected, and must find a way to stop the insanity before it consumes
the entire town.
– Dark Providence 1-14 - Graven Images, by Laura Bush and Wayne S.
Melnick, Esq.: In the fall of 1689, your sleep is providing no rest
and once again your dreams are fitful. Why does a woman with a
crushed skull reach out to you, and why does she remind you of
somewhere you have been before?
– Dark Providence 1-15 - Fair Trade, by Chris Russell: San Agustín, a
coastal town in the middle of pirate waters, has gone unscathed for
years. It was the target of a massive pirate attack 20 years ago, but
has been untouched since then, and has become the center of pirate-
hunting for the Spanish in the New World. It is up to the Witch
Hunters to write the next chapter in the history of this bustling
port.
– Dark Providence 1-16 - Boarding Party, by Alex Suarez, Brett Lucey,
and Joe Streeky: Portuguese merchant ships are disappearing. England
has sent word to the Lieutenant Governor of Jamaica that he needs to
put a stop to the pirates targeting the Portuguese or a Man-o-war
will be on his door step within a month. This has lead Henry Morgan
to wonder where those that helped him in the spring are today. The
Invisible World has heard his plea. A group of Witch Hunters has been
brought to the island of Jamaica this December of 1689.

Prove your honor to the Sapphire Throne in Legend of the Five Rings'
HEROES OF ROKUGON:
– ST38 Unexpected Betrayal: A Scorpion maiden is attacked while
coming home for an omiai. Who can be behind these assassins? An
adventure of combat, travel and investigation for Low and Mid-Rank
heroes.
– ST41 Touch of Obsidian: Miya Shikan has heard rumors of a prophet
whose words spell doom for the Empire and sends samurai in search of
answers, but they may learn more than they can endure. An adventure
of travel, role-playing and possible combat for all Ranks of heroes.

Looking for something more than role-playing games, try some of our
other offerings:
– Yu-Gi-Oh Trading Card Game Tournament: YGO Nationals Qualifier
sponsored by Misty Mountain Games; Modified Swiss format with full
prize support. See http://www.legionevents.com/YGORegionals.htm for
more details.
– D&D Minis Tournament: Details on format TBA by CAVgames; there will
be prize support.
– Halloween Costume contest: Wear your scariest or funniest costume
to the convention on Saturday and those voted the best will win a
prize!
– There will be snacks and drinks available onsite, as well as
multiple vendors offering the latest in gaming.

Registration
To register, go to http://wiscons.roseocon.net/. All pre-registration
will be done online, and you will pay onsite! PRE REGISTRATION closes
on SUNDAY October 19th. Hurry, space for some events is limited. You
can find continual updated hotel registration information by going to
the convention website, and the Youth Center itself rents rooms. For
information about this convention and future Cold Iron Conventions,
please join the "Cold Iron Conventions" Yahoo group!

Judging
Please consider volunteering to judge. We can't do these conventions
without you. We NEED more judges, get in free or at a reduced rate,
and get space in our judge rooms if you judge at the con! Judges
receive a $10 discount for the first slot they judge at the con, and
$5 for each slot thereafter, or will gain free admission if they
judge four or more slots. Judges will have a chance to win prizes
drawn randomly every slot throughout the convention. Those who judge
more than four slots will have more chances to win and will be give a
bed in one of the judge rooms. Preference for judge rooms will be
given to those judges who judge more slots or travel from greater
distances. Prospective judges please email Todd Ammerman
calentir@... to be added to our judge's list.

To stay onsite, contact Cheri at the Youth Center:

Tommy G. Thompson Youth Center
640 S. 84th Street
West Allis, WI 53214
Contact: Cheri Gravitter
414-266-7042
cheri.gravitter@...


See you at the show!

Greg Marks
Cold Iron Conventions
skerritthegreen@...





Tue Oct 14, 2008 3:01 pm

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Dan's Con of the Vale IX is coming to the Tommy Thompson Youth Center in West Allis Wisconsin on October 23rd to the 26th; brought to you by Cold Iron...
skerritthegreen
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Sep 28, 2008
8:02 pm

Dan's Con of the Vale IX is coming to the Tommy Thompson Youth Center in West Allis Wisconsin on October 23rd to the 26th; brought to you by Cold Iron...
skerritthegreen
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Oct 14, 2008
3:03 pm
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