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#32444 From: "Michael" <MrRoderick@...>
Date: Wed Aug 1, 2007 11:13 pm
Subject: Re: Gnome Friends/Who Sleeps slot-0
mrroderick
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I thought slot 0 ARs could be given if the mod has already been
released for play? Especially since GRM7-1, 7-2, 7-3 are available
for home play. Not that it matters as I have the first 2 and have to
wait until Januray when I have TUs for 7-3

--- In GranMarch@yahoogroups.com, "eloiwyn" <feathin@...> wrote:
>
> Hello all,
>
> I'm hoping to run slot-0's of GRM7-01 (Gnome Friends) and GRM7-03
(Who
> Sleeps Upon Your Bed) for Dragoncon.  I'd like to run them back-to-
back
> on this Sun, Aug 5th.  Exact timing is open to negotiation, but if
they
> both go off I'd need to have one start around 10am and the other
> around  3pm.
>
> Right now, I've got 4-5 open seats for Gnome Friends, and 1-2 open
for
> Who Sleeps (waiting to hear about a spouse, which is why one seat
is
> uncertain).  Looking at APL's 2,4, or 6.  Game will be played at my
> house, in Winder-- that's NE Atlanta a ways out in the boondocks,
about
> 45min from downtown.  If you're interested email me offlist,
feathin at
> arcadecontrols dot com.
>
> These are slot-0s, so actual AR's are given out at the con.  If
you're
> not going to the con and want to play, I'll have to ask Brooks what
to
> do about it :)
>
> Thanks!
> --Kristi
>

#32443 From: "eloiwyn" <feathin@...>
Date: Wed Aug 1, 2007 3:13 am
Subject: Gnome Friends/Who Sleeps slot-0
eloiwyn
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Hello all,

I'm hoping to run slot-0's of GRM7-01 (Gnome Friends) and GRM7-03 (Who
Sleeps Upon Your Bed) for Dragoncon.  I'd like to run them back-to-back
on this Sun, Aug 5th.  Exact timing is open to negotiation, but if they
both go off I'd need to have one start around 10am and the other
around  3pm.

Right now, I've got 4-5 open seats for Gnome Friends, and 1-2 open for
Who Sleeps (waiting to hear about a spouse, which is why one seat is
uncertain).  Looking at APL's 2,4, or 6.  Game will be played at my
house, in Winder-- that's NE Atlanta a ways out in the boondocks, about
45min from downtown.  If you're interested email me offlist, feathin at
arcadecontrols dot com.

These are slot-0s, so actual AR's are given out at the con.  If you're
not going to the con and want to play, I'll have to ask Brooks what to
do about it :)

Thanks!
--Kristi

#32442 From: "dreadempress" <dreadempress@...>
Date: Tue Jul 31, 2007 6:52 pm
Subject: Re: Where is the Harvest Church? [Was: New Triad]
dreadempress
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--- In GranMarch@yahoogroups.com, Arsonor <Arsonor@...> wrote:
> -----Original Message-----
> >From: Dave Walters <dragonsifuNC@...>
> >
> >Damn,. now I cannot get that STOOPID country song out of my head...
> >
> >cuz ahm proud ta be a Merikkan whar at least ah know ahm free....
> >
> >Make     it      stop!!!
>
> I win!  One to nothin'!
>
> Doug L.


"Lydia, Lydia, where are you Lydia?"
"Lydia, the tat-tooed La-dy"

[which was sung WAY too much at Ottercon last weekend]

   DEE
   [who will keep "Glory, Glory, Hail Keoland!" until Friday.... ;]

#32441 From: "Mirok @ RoadRunner" <mirok@...>
Date: Tue Jul 31, 2007 1:20 pm
Subject: Re: RE: Elemental Companions
mirok94
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Morgan wrote:

  > Question 9:
  > I plan on making my air elemental companion Medium and staying that
  > way. Now when I get to 10th level, I will choose to keep it at Medium
  > sizing and gain the bonuses described in the Complete Mage. When I
  > get the bonus Hit Dice, do I get skills/feats for advancing and if so
  > how many? And also if this is possible, can I cross-class and learn
  > different skills? (ex. Speak Language, Use Magic Device, Etc.)

  > My personel opinion (also influenced by other DM's) is that it does
  > get skills and one feat but I'm not sure about how I would manage
  > doing so.

Answer 9:  See the appendix in the Monster Manual about advancing monsters.

- Eric Morris




[Non-text portions of this message have been removed]

#32440 From: "Morgan" <imaginarius92@...>
Date: Tue Jul 31, 2007 4:23 am
Subject: RE: Elemental Companions
imaginarius92
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Hmm. I see my questions have brought up alot of replies so i wish to
give forth my input on some things that I had asked:

Question 1:
Going along with what Ed said, I believe that the Earth elemental
would be the only elemental physically able to be mounted. But it
wouldn't be willing. But then again it maybe willing to because it is
a loyal companion. But after careful thinking I don't think I would
want to be mounting my elemental.

Question 2:
I think only an earth elemental could wear armor. But a friend of
mine (from OtterCon) had told me it was legal because the elementals
have mass and aren't incorporal so that would technically let them
wear it. But when you become a realist, the elemental wouldn't want
to wear the armor and plus do you think a metal suit of armor would
stay in place when strapped onto a living fire, cloud, or wave? And
also, since it isn't proficient with any armor that it would take the
minuses to attacks.

Question 3:
I say yes to the toughness because the special ability automatically
applies to the class. It would show up as an bonus feat granted as a
special ability which is what the elemental companion gets. So I
think it would be allowed.

Question 4:
No, the prerequisites plainly state: either "Animal Companion class
ability" or "the ability to gain an animal companion"
both are which I do not have

Question 5:
I agree with Ed

Question 6:
I mostly agree with Ed.
Except when I can't to take it to poputated areas,
I think the NPC's would be uneasy and that my Druid would have to
prove it's loyalty to me and that it means no harm.

Question 7:
I agree with Ed

Question 8:
I think I would not get the elementals and that I would just get
regualar animal companions.


And I have one additional question to ask:

Question 9:
I plan on making my air elemental companion Medium and staying that
way. Now when I get to 10th level, I will choose to keep it at Medium
sizing and gain the bonuses described in the Complete Mage. When I
get the bonus Hit Dice, do I get skills/feats for advancing and if so
how many? And also if this is possible, can I cross-class and learn
different skills? (ex. Speak Language, Use Magic Device, Etc.)


My personel opinion (also influenced by other DM's) is that it does
get skills and one feat but I'm not sure about how I would manage
doing so.

#32439 From: "eloiwyn" <feathin@...>
Date: Mon Jul 30, 2007 11:47 pm
Subject: Re: Where is the Harvest Church? [Was: New Triad]
eloiwyn
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ROFL!  I love it.  It makes that song almost tolerable, to think of
it as an ode to a pagan harvest goddess :)

--Kristi


--- In GranMarch@yahoogroups.com, "Dave Walters" <dragonsifuNC@...>
wrote:
>
> Damn,. now I cannot get that STOOPID country song out of my head...
>
> cuz ahm proud ta be a Merikkan whar at least ah know ahm free....
>
> Make     it      stop!!!
>
> On 7/30/07, Carrie <cneuman81@...> wrote:
> >
> >   > Be proud to be a Merikkan. ;)
> >
> > I know my cleric is. I'd chat with you about her, but I have a
> > schedule to keep. I'm sure we'll see more about the Harvest Church
> > in due time.
> >
> > Carrie
> >
> >
> >
>
>
>
> --
> Namaste'
> Dave Walters, PMP
> dragonsifuNC at gmail dot com
>
>
> [Non-text portions of this message have been removed]
>

#32438 From: David McMahon <dmcmahon@...>
Date: Mon Jul 30, 2007 10:49 pm
Subject: Re: Re: Where is the Harvest Church? [Was: New Triad]
dmcmahonjr
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Damn you!  Now I am thinking it

Dave Walters wrote:
>
> Damn,. now I cannot get that STOOPID country song out of my head...
>
> cuz ahm proud ta be a Merikkan whar at least ah know ahm free....
>
> Make it stop!!!
>
> On 7/30/07, Carrie <cneuman81@...
> <mailto:cneuman81%40yahoo.com>> wrote:
> >
> > > Be proud to be a Merikkan. ;)
> >
> > I know my cleric is. I'd chat with you about her, but I have a
> > schedule to keep. I'm sure we'll see more about the Harvest Church
> > in due time.
> >
> > Carrie
> >
> >
> >
>
> --
> Namaste'
> Dave Walters, PMP
> dragonsifuNC at gmail dot com
>
> [Non-text portions of this message have been removed]
>
>

#32437 From: Scorpienne <scorpienne@...>
Date: Mon Jul 30, 2007 7:58 pm
Subject: Witch Hunter at TrinocCon this weekend
scorpienne_mw
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Perhaps you've heard about the new living campaign called Witch
Hunter.  It's sort of like the love child of Pirates of the Caribbean
and Call of Chthulhu, set in the genre of Sleepy Hollow or Brotherhood
of the Wolf.  It takes place in the colonies of the New World in 1689,
and is a non-d20 system from Paradigm.  The system is pretty slick,
and is relatively easy to pick up.

It made a big splash at Origins (and was very well liked), and
TrinocCon is running a couple of slots of Witch Hunter Intros.  Why
don't you come by, make up a new character, and check it out?  If you
like it, there will be more to play at DragonCon, as well as Wicked
Harvest - a Witch-Hunter con in Atlanta the first weekend in November.

Witch Hunter at TrinocCon:
http://www.warhorn.net/trinoccon2007/scenario/list.php#18
http://www.warhorn.net/trinoccon2007/schedule/day.php?date=2007-08-04
http://www.warhorn.net/trinoccon2007/schedule/day.php?date=2007-08-05

More Witch Hunter Info:
http://darkprovidence.net/
http://www.paradigmconcepts.com/
http://games.groups.yahoo.com/group/whdp_campaign/?yguid=201917179
http://www.warhorn.net/wickedharvestatlanta/

See you there!

Paige

--
Scorpienne
scorpienne at gmail dot com
www dot scorpienne dot freeservers dot com

#32436 From: Arsonor <Arsonor@...>
Date: Mon Jul 30, 2007 8:05 pm
Subject: Re: Re: Where is the Harvest Church? [Was: New Triad]
arsonor
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-----Original Message-----
>From: Dave Walters <dragonsifuNC@...>
>
>Damn,. now I cannot get that STOOPID country song out of my head...
>
>cuz ahm proud ta be a Merikkan whar at least ah know ahm free....
>
>Make     it      stop!!!

I win!  One to nothin'!

Doug L.

#32435 From: "Dave Walters" <dragonsifuNC@...>
Date: Mon Jul 30, 2007 5:42 pm
Subject: Re: Re: Where is the Harvest Church? [Was: New Triad]
dragonsifu
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Damn,. now I cannot get that STOOPID country song out of my head...

cuz ahm proud ta be a Merikkan whar at least ah know ahm free....

Make     it      stop!!!

On 7/30/07, Carrie <cneuman81@...> wrote:
>
>   > Be proud to be a Merikkan. ;)
>
> I know my cleric is. I'd chat with you about her, but I have a
> schedule to keep. I'm sure we'll see more about the Harvest Church
> in due time.
>
> Carrie
>
>
>



--
Namaste'
Dave Walters, PMP
dragonsifuNC at gmail dot com


[Non-text portions of this message have been removed]

#32434 From: "Carrie" <cneuman81@...>
Date: Mon Jul 30, 2007 5:31 pm
Subject: Re: Where is the Harvest Church? [Was: New Triad]
cneuman81
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> Be proud to be a Merikkan.  ;)

I know my cleric is. I'd chat with you about her, but I have a
schedule to keep. I'm sure we'll see more about the Harvest Church
in due time.

Carrie

#32433 From: "sewicked" <sewicked@...>
Date: Mon Jul 30, 2007 3:43 pm
Subject: P Dennis Waltman, please email me
sewicked
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I have a question about Currents (I'll be running it at Trinic-con).
Arlene M

#32432 From: Arsonor <Arsonor@...>
Date: Mon Jul 30, 2007 1:50 pm
Subject: Where is the Harvest Church? [Was: New Triad]
arsonor
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-----Original Message-----
>From: gatuu_tetsu <arcainite@...>
>
>   ...the people playing in the Gran March
>scoff at me whenever I tell them I worship Merikka.

Be proud to be a Merikkan.  ;)  There was at least one player who had a follower
of St. Gwen.  See if you can find her in the LG dieties document.

>Did much happen in Year 1-5 that I don't know
>about with them?

Nothing specific comes to mind, but there were NPC followers out and about.  If
you really want to make sure that there is some Harvest Church flavor to the
region, and get folks excited to play a HC PC, volunteer to write something
yourself.  It may take a while, and you couldn't benefit from it, but you could
improve the HC presence in the region.  Since mods are already pretty firm until
2009, you could also try assisting someone who is writing an interactive.

You could try writing some IC stuff on the Gran March Online yahoo group that
displays the Harvest Church in a cool light.  Tell about your PCs motivations
and how the church impacts that.  And remember if you have NPC interactions in
your post, many will be HC members.  It could have the effect of inspiring other
readers to follow suit if they like what they see, and while it won't effect the
plots directly, it could influence the region somewhat.

>   Speaking of players and their characters' religions, the religion
>meta-orgs need updating.

Those should be updated soon, and I am not sure why it hasn't been posted
already.  There are new rules and guidelines for how they can be structured as
far as costs and benefits and those are getting the treatment.  Probably the
volume of sub-orgs in the religions category is making it take longer.

Doug L.
Not posting in any official capacity.

#32431 From: "grimnim" <grimnim@...>
Date: Mon Jul 30, 2007 1:32 pm
Subject: Re: Elemental Companions
grimnim
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--- In GranMarch@yahoogroups.com, "mythidoria" <doug.wood@...> wrote:
>
> I would rule differently at my table on question 3.  The Elemental
> Companion clearly is alternate manifestation of the animal
companion
> class feature.  It is neither practical nor desirable to errata all
> previously published references to animal companion to also say
> elemental companion.  It is implied that since it is a substitution
> for that feature, that all rules and references to animal companion
> also apply to elemental companion, except those that the text of
> elemental companion explicitly exclude.
>
===================
I've ask the Circle for a Dispel Confusion article on the question,
but the general multi-triad feeling is that since the Elemental
Companion is not an Animal Companion and so things stating Animal
Companion would not apply.

The alternate feature could have stated that where ever Animal
Companion was used the Elemental Companion would count in its place.
Indeed it makes it clear that the elemental companion doesn't get a
lot of the same advancement as animal companions.

Still there is wiggle room in the Spirit of the Rules interpretation
that a Dispel Confusion article would be nicely resolve the issue.


P. Dennis Waltman
Gran March Plots Coordinator

#32430 From: "grimnim" <grimnim@...>
Date: Mon Jul 30, 2007 1:24 pm
Subject: Re: New Triad
grimnim
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--- In GranMarch@yahoogroups.com, "gatuu_tetsu" <arcainite@...> wrote:
>    While we're on the subject, more stuff for Harvest Church would be
> nice.  It supposedly has the most followers of any organized religion
> in the Gran March,
=============================
The Harvest Church is the largest following in Gran March.  Most
farmers and ranchers probably follow one or more gods of the church.  A
problem with that is that most players don't want to play farmers.

Actually you'll find most players don't pick any of the regional
standard faiths (currently: Harvest Church, Pholtus, Phyton, Saint
Cuthbert, Obad-Hai, Fharlanghn, Zilchus and Heironeous) for their
character.  There is no requirement to do so.  Gran March is not the
Theocracy of the Pale where wearing a holy symbol outside of the
standard faith(s) is illegal [yet] (there are a few exceptions of
course, Vecna, Iuz, Hextor, and a few others are not allowed).

Harvest Church NPCs have been a part of regional games, but think back
about how many adventures were in/under/around cities/towns
or "outside" of civilization or in non-human areas or on the move a lot
where you can't look around......

Before I stopped being able to play in regional and metaregional
modules I apparently came across more Harvest Church worshipers than
you have, so perhaps they moved from the region, died or retired.  I
can recall several Wenta worshipers (I have one such character;
Willard), and one or two Telchur.  So they are out there

P. Dennis Waltman
Gran March Plots Coordinator

#32429 From: "Mirok @ RoadRunner" <mirok@...>
Date: Mon Jul 30, 2007 1:58 am
Subject: Re: Re: Elemental Companions
mirok94
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I would disagree.  There are instances where substitutions have clauses
to that effect.  For example, in looking into the Kobold-related rules
being opened by the new rewards card, the Dragonblood Cleric
substitution class levels, 1st Level replaces the Turn Undead class
ability with the Turn Energy class ability.  The final paragraph of the
description for the Turn Energy class ability reads as follows (Race of
the Dragon, pg. 106):
      "This substitution level class feature replaces the standard
cleric's turn or rebuke undead class feature.
      For a dragonblood cleric, turn energy counts as turn or rebuke
undead for the purpose of meeting
      prerequisites for feats, prestige classes, and so on."
The Elemental Companion alternate class features does NOT have similar
text equating it to the Animal Companion feature for purposes of other
rules options.  Granted, I have not viewed any errata (if it exists).
But based on what I've seen, I'll keep my existing opinion that they are
distinct and different.

- Eric Morris


mythidoria wrote:

> I would rule differently at my table on question 3. The Elemental
> Companion clearly is alternate manifestation of the animal companion
> class feature. It is neither practical nor desirable to errata all
> previously published references to animal companion to also say
> elemental companion. It is implied that since it is a substitution
> for that feature, that all rules and references to animal companion
> also apply to elemental companion, except those that the text of
> elemental companion explicitly exclude.
>
> --- In GranMarch@yahoogroups.com <mailto:GranMarch%40yahoogroups.com>,
> "Ed Podsiad" <ed.podsiad@...> wrote:
> >
> > In building off of what Dennis said (it's up to the DM at the table
> for
> > any final decision, so be prepared for that), I have attempted to
> answer
> > the questions below with some sort of rules reference (mostly
> because
> > I'm bored).
> >
> >
> > ________________________________
> >
> > From: GranMarch@yahoogroups.com <mailto:GranMarch%40yahoogroups.com>
> > [mailto:GranMarch@yahoogroups.com
> <mailto:GranMarch%40yahoogroups.com>] On Behalf Of Morgan
> > Sent: Thursday, July 26, 2007 10:42 PM
> > To: GranMarch@yahoogroups.com <mailto:GranMarch%40yahoogroups.com>
> > Subject: [GranMarch] Elemental Companions
> >
> >
> >
> > I have a few question dealing with both Animal Companions and
> > Elementals and most of them are a little combined.
> >
> > First off, I am making a Half-Orc Druid as my next character.
> He
> > will
> > be a "Cattail Hunter" in the Clan Cattail Meta-Organization.
> Now
> >
> > according to the benefitsof the hunter I get access to the
> > "Elemental
> > Companion" alternative class feature (Complete Mage). Which
> is a
> >
> > feature I want to have. Also the hunter allows Half-Orcs to
> take
> > on
> > the "Half-Orc Druid/Barbarian" racial substitution levels
> (Races
> > of
> > Destiny) . I also plan to take on this opportunity.
> >
> > Question 1: Can an elemental be used as a mount? Can I use
> feats
> >
> > like "Mounted Combat" with my elemental companion?
> >
> > Answer 1: The DMG p.204 indicates that "You [the DM] have the
> > final decision on what is or is not a suitable mount. At its most
> basic
> > level, a mount should have the following characteristics:"
> >
> > "- Able and willing to carry its rider in a typical fashion."
> >
> > One must assume that a "typical fashion" is a fashion similar
> to
> > a horse. This passage goes on to say "A giant might be willing but
> not
> > truly able." This indicates that the authors of the DMG, at least,
> > believe that bipedal creatures cannot be used as mounts.
> >
> > Further, PHB expands on this under the Ride skill
> description,
> > p. 80:
> >
> > "If you attempt to ride a creature that is ill suited as a
> mount
> > (such as most bipedal creatures), you take a -5 penalty on your Ride
> > checks."
> >
> > So, if I were your DM, I would only allow you to 'ride' your
> > companion in times of distress, and I would not allow you to use any
> > combat oriented feats with it.
> >
> > Of course, since any mount must be at least one size larger
> > than you, this is all moot until your character has 10 levels in
> Druid,
> > which is the point at which the elemental companion grows to size
> Large.
> >
> > The prospective mount must still be strong enough to carry its
> > rider and gear even then. An average half-orc male weighs approx.
> 250lbs
> > (based on PHB tables p109) and we'll say as a Druid only carries
> about
> > 30lbs of gear (since armor is typically heaviest, and Druids wear
> > relatively light armor). So a total of 280lbs.
> >
> > As you will never be high enough level in this campaign to
> get
> > a Huge sized elemental we will look only at Large sized
> elementals. The
> > Air & Fire elementals have a Str of 14, which means they would be
> at a
> > heavy load while carrying you (280lbs being between 117-175
> multiplied
> > by 2 for being Large). A further complication is that since an Air
> > elemental has only a fly speed listed, it must maintain a light
> load, so
> > would be unable to carry you at all. The Water elemental (Str 20)
> would
> > be at a medium load as well. Only the earth elemental could carry
> you
> > without penalties, assuming your DM allowed it at all.
> >
> >
> >
> > Question 2: Can an elemental wear armor? Such as an Earth
> > Elemental
> > with Full Plate Armor.
> >
> > Answer 2: As a DM the only elemental I would even consider
> > allowing to wear armor would be an earth elemental. Even then, I
> would
> > say you must pay the "non-humnanoid" armor costs from PHB p.123.
> Also,
> > you would have to buy new armor every time your earth elemental
> changed
> > in size. I would also be of the opinion that the earth elemental
> could
> > not use its earth glide special ability while armored. Note also
> that
> > the Monster Manual says that "Elementals not indicated as wearing
> armor
> > are not proficient with armor" (p 308), so your elemental would
> suffer
> > non-proficiency penalties while wearing the full plate (apply armor
> > check penalty to attack rolls and skill checks that involve moving).
> >
> > But this smacks greatly of cheese, so in general, I wouldn't
> > allow it (my reasoning is that, in general, nothing at APL 2 should
> have
> > AC 25, PCs or NPCs).
> >
> > Question 3: According to the Complete Mage, the elemental
> > companion
> > do not get any stat modifiers (Str/Dex adj., HD, Tricks, etc.)
> > as a
> > regular animal companion does. But it does say that it get
> > everything
> > else that a animal companion recieves (the special abilities).
> > When I
> > take the Half-Orc Racial Substitution Level, I am allowed to
> get
> > an
> > animal companion that recieves "Toughness" as a bonus feat.
> Does
> > this
> > toughness feat also apply to the elemental?
> >
> >
> > Answer 3: No. This one is grounded in actual rules. The rules
> > for Elemental Companion on p33 of Complete Mage indicate:
> >
> > "Replaces: You do not gain an animal companion, nor do you
> gain
> > wild empathy."
> >
> > It continues to use the phrase "elemental companion"
> throughout.
> >
> > Under Half-Orc Druid, Races of Destiny p.160, it indicates:
> >
> > "Tough Animal Companion (Ex): The half-orc druid tends to
> > attract physically powerful specimens. Her animal companion gains
> > Toughness as a bonus feat."
> >
> > Since you no longer have an animal companion by virtue of the
> > Elemental Companion feat, the Tough Animal Companion ability no
> longer
> > applies to you.
> >
> >
> > Question 4: Adding on to what I said last question, can feats
> > like "Natural Bond" and "Shared Fury" be used with the
> elemental
> >
> > companion?
> >
> >
> > Answer 4: No. The prerequisite for Natural Bond is "Animal
> > Companion" which you do not have any longer. The same goes for
> Shared
> > Fury.
> >
> >
> > Question 5: Can elementals change their shape (growing or
> > shrinking)
> > by will?
> >
> > Answer 5: Nothing about the description of elementals
> indicates
> > that they can alter their forms in any way (like, for example, an
> ochre
> > jelly specifically can).
> >
> > Question 6: Do I need a special license for my Druid to have
> > such a
> > creature as a companion? And does the mere presence of the
> > elemental
> > affect any rolls I make? (ex. Diplomacy)
> >
> > Answer 6: As Dennis said, the elemental would at least be
> > considered an Undesireable, which by Gran March law means that they
> can
> > be arrested without warrants and have no right to a jury. They
> cannot
> > be killed outright without provocation, which can be defined as
> refusing
> > to surrender (as elementals have higher than animal intelligence).
> >
> > As a DM, I would not allow you to bring such a thing into any
> > population center (especially a fire elemental) without serious
> > repercussions.
> >
> > Question 7: Does an elemental require tricks like a regular
> > animal
> > does?
> >
> > Answer 7: No, elementals have an intelligence of 4, which
> > prevents them from learning tricks (PHB p.74-75 under Handle Animal
> and
> > the current D&D FAQ) though they can follow your commands via normal
> > communication. This would require you to know the language of the
> > elemental you possess, as the elemental entry does not indicate any
> > other languages known.
> >
> > Question 8: If I were take the "Beastmaster" prestige class do
> > the
> > extra animal companions also become elementals?
> >
> > Answer 8: No, as the feat Elemental Companion replaces the
> > Animal Companion ability of the Druid only, not similiar abilities
> > gained from other classes.
> >
> > Ed P.
> >
> > not even remotely official, except when I'm your DM.
> >
> > .
> >
> > <http://geo.yahoo.com/serv? <http://geo.yahoo.com/serv?>
> s=97359714/grpId=324925/grpspId=1705057147/ms
> > gId=32408/stime=1185535829/nc1=3848607/nc2=3848597/nc3=3848443>
> >
> >
> >
> >
> > [Non-text portions of this message have been removed]
> >
>
>



[Non-text portions of this message have been removed]

#32428 From: "grimnim" <grimnim@...>
Date: Mon Jul 30, 2007 1:03 pm
Subject: Re: New Triad
grimnim
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--- In GranMarch@yahoogroups.com, "Bill Dimmick" <dimmick@...> wrote:
>> And Joe, just because I want you to be able to hold it against me
> later, I'm going to publicly volunteer for author duty - if I remember
> correctly, there's no restriction on having an author live in the same
> region - and I'd love to give Joe Masdon's yugoloths a run for their
> money.
>
> For Commandant and Country,
> From Seattle,
> Bill Dimmick
================================================
It is not clear from this message if your intent is to author for the
meta-organizations, or you want to author for regional adventures
(there not being a yugoloth meta-org, I am assuming the latter).

If you have a regional scenario idea you would like to develop you
would send such an idea to me at grimnim (at) yahoo (dot) com.  There
is no requirement to be from the region to write games for a region but
of course preference would be for persons familiar with the present
situation(s) in the region.   Presently all the year 8 regional
scenarios have authors (as well as two interactives), but sometimes
authors drop out and a replacement is needed (with very little notice
at times), so it is good to have additional adventures available.  I am
also always on the lookout for good introductory adventure stories.

There are plenty of excellent ideas; some may not fit with the current
story arcs and series and may have be declined or delayed until they
might fit.

P. Dennis Waltman
Gran March Plots Coordinator
grimnim (at) yahoo  (dot)  com

#32427 From: "Brian" <vanillashakespeare@...>
Date: Mon Jul 30, 2007 12:31 pm
Subject: Re: Elemental Companions
graymouser127
Offline Offline
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Those elementals were advanced incorrectly, having been given character levels.
Elementals
do not advance that way and the justification for doing so was shaky at best.
But regardless,
having earth elementals who are wearing armor use their earth-glide ability is
not cheese. It's
the realm of complete B.S.

In short, using that encounter to justify ANYTHING is not a good idea.
Especially since anyone
who played that mod would be predisposed to rule against this argument, just by
virtue of
having seen the B.S. in action.

Nuff said,
--Brian T. from Verbobonc


--- In GranMarch@yahoogroups.com, "dychotomy2000" <dychotomy2000@...> wrote:
>
> I almost forgot, there is precedent for elementals wearing armor in a
> CORE mod.
>

#32426 From: "gatuu_tetsu" <arcainite@...>
Date: Mon Jul 30, 2007 8:23 am
Subject: Re: New Triad
gatuu_tetsu
Offline Offline
Send Email Send Email
 
> Having that come to be sounds like a plots issue
>
> Have you a game/series in mind to make it happen?  Send me an SO
>
> ;)
>
> Dennis Waltman
----
    While we're on the subject, more stuff for Harvest Church would be
nice.  It supposedly has the most followers of any organized religion
in the Gran March, but trust me: the people playing in the Gran March
scoff at me whenever I tell them I worship Merikka.
    I enjoy being different, but my being different by worshipping the
Harvest Church is not SUPPOSED to be so rare.  The sad fact of the
matter is that I am not seeing anything (in any of the mods I've
done) addressing the civilian's favorite church.  It's supposed to
have a large following in the military too, but these npcs must be
few and far between.
    The one time I found someone who followed Merikka, I found out
that they had abandoned their faith and converted to a new god.  It's
hard to blame the guy (I know his name I'm just not posting it).
    I am not asking for cool military perks or anything, but it would
be nice if the Triad recognized the Harvest Church a little bit more
than they have so far.  Did much happen in Year 1-5 that I don't know
about with them?
    Speaking of players and their characters' religions, the religion
meta-orgs need updating.  They may have been cool for Year 6 but for
Year 7 they are not worth it.
    I'm not intending this to be critical, I'm just putting in my two
herons' worth (that's two copper pieces Gran March currency).  I'm
not asking for preferential treatment, just any treatment at all
besides being forgotten.
                                     -Michael Hanrahan

#32425 From: "dychotomy2000" <dychotomy2000@...>
Date: Mon Jul 30, 2007 2:16 am
Subject: Re: Elemental Companions
dychotomy2000
Online Now Online Now
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I almost forgot, there is precedent for elementals wearing armor in a
CORE mod.

#32424 From: "dychotomy2000" <dychotomy2000@...>
Date: Mon Jul 30, 2007 2:10 am
Subject: Re: Elemental Companions
dychotomy2000
Online Now Online Now
Send Email Send Email
 
I would agree.  Mainly because of similar parallels sneak attack and
sudden attack.  As for wearing armor.... as cheesy as it may be, none
of the elementals have incorporeal subtype.  They all have strength
scores and by virtue have a carrying capacity.  So any of the
elementals "can" wear armor.  The only exception I can think of are
fire elementals because of there active burning ability.  I'm not sure
if fire bypasses hardness but if it doesn't, even a fire elemental can
wear metal armor.

--- In GranMarch@yahoogroups.com, "mythidoria" <doug.wood@...> wrote:
>
> I would rule differently at my table on question 3.  The Elemental
> Companion clearly is alternate manifestation of the animal companion
> class feature.  It is neither practical nor desirable to errata all
> previously published references to animal companion to also say
> elemental companion.  It is implied that since it is a substitution
> for that feature, that all rules and references to animal companion
> also apply to elemental companion, except those that the text of
> elemental companion explicitly exclude.

#32423 From: "mythidoria" <doug.wood@...>
Date: Mon Jul 30, 2007 1:21 am
Subject: Re: Elemental Companions
stout_fleetfoot
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I would rule differently at my table on question 3.  The Elemental
Companion clearly is alternate manifestation of the animal companion
class feature.  It is neither practical nor desirable to errata all
previously published references to animal companion to also say
elemental companion.  It is implied that since it is a substitution
for that feature, that all rules and references to animal companion
also apply to elemental companion, except those that the text of
elemental companion explicitly exclude.



--- In GranMarch@yahoogroups.com, "Ed Podsiad" <ed.podsiad@...> wrote:
>
> In building off of what Dennis said (it's up to the DM at the table
for
> any final decision, so be prepared for that), I have attempted to
answer
> the questions below with some sort of rules reference (mostly
because
> I'm bored).
>
>
> ________________________________
>
>  From: GranMarch@yahoogroups.com
> [mailto:GranMarch@yahoogroups.com] On Behalf Of Morgan
>  Sent: Thursday, July 26, 2007 10:42 PM
>  To: GranMarch@yahoogroups.com
>  Subject: [GranMarch] Elemental Companions
>
>
>
>  I have a few question dealing with both Animal Companions and
>  Elementals and most of them are a little combined.
>
>  First off, I am making a Half-Orc Druid as my next character.
He
> will
>  be a "Cattail Hunter" in the Clan Cattail Meta-Organization.
Now
>
>  according to the benefitsof the hunter I get access to the
> "Elemental
>  Companion" alternative class feature (Complete Mage). Which
is a
>
>  feature I want to have. Also the hunter allows Half-Orcs to
take
> on
>  the "Half-Orc Druid/Barbarian" racial substitution levels
(Races
> of
>  Destiny) . I also plan to take on this opportunity.
>
>  Question 1: Can an elemental be used as a mount? Can I use
feats
>
>  like "Mounted Combat" with my elemental companion?
>
>  Answer 1: The DMG p.204 indicates that "You [the DM] have the
> final decision on what is or is not a suitable mount. At its most
basic
> level, a mount should have the following characteristics:"
>
>  "- Able and willing to carry its rider in a typical fashion."
>
>  One must assume that a "typical fashion" is a fashion similar
to
> a horse. This passage goes on to say "A giant might be willing but
not
> truly able."  This indicates that the authors of the DMG, at least,
> believe that bipedal creatures cannot be used as mounts.
>
> 	 Further, PHB expands on this under the Ride skill
description,
> p. 80:
>
>  "If you attempt to ride a creature that is ill suited as a
mount
> (such as most bipedal creatures), you take a -5 penalty on your Ride
> checks."
>
>  So, if I were your DM, I would only allow you to 'ride' your
> companion in times of distress, and I would not allow you to use any
> combat oriented feats with it.
>
> 	 Of course, since any mount must be at least one size larger
> than you, this is all moot until your character has 10 levels in
Druid,
> which is the point at which the elemental companion grows to size
Large.
>
>  The prospective mount must still be strong enough to carry its
> rider and gear even then. An average half-orc male weighs approx.
250lbs
> (based on PHB tables p109) and we'll say as a Druid only carries
about
> 30lbs of gear (since armor is typically heaviest, and Druids wear
> relatively light armor). So a total of 280lbs.
>
> 	 As you will never be high enough level in this campaign to
get
> a Huge sized elemental we will look only at Large sized
elementals.  The
> Air & Fire elementals have a Str of 14, which means they would be
at a
> heavy load while carrying you (280lbs being between 117-175
multiplied
> by 2 for being Large). A further complication is that since an Air
> elemental has only a fly speed listed, it must maintain a light
load, so
> would be unable to carry you at all. The Water elemental (Str 20)
would
> be at a medium load as well.  Only the earth elemental could carry
you
> without penalties, assuming your DM allowed it at all.
>
>
>
>  Question 2: Can an elemental wear armor? Such as an Earth
> Elemental
>  with Full Plate Armor.
>
>  Answer 2: As a DM the only elemental I would even consider
> allowing to wear armor would be an earth elemental.  Even then, I
would
> say you must pay the "non-humnanoid" armor costs from PHB p.123.
Also,
> you would have to buy new armor every time your earth elemental
changed
> in size.  I would also be of the opinion that the earth elemental
could
> not use its earth glide special ability while armored. Note also
that
> the Monster Manual says that "Elementals not indicated as wearing
armor
> are not proficient with armor" (p 308), so your elemental would
suffer
> non-proficiency penalties while wearing the full plate (apply armor
> check penalty to attack rolls and skill checks that involve moving).
>
>  But this smacks greatly of cheese, so in general, I wouldn't
> allow it (my reasoning is that, in general, nothing at APL 2 should
have
> AC 25, PCs or NPCs).
>
>  Question 3: According to the Complete Mage, the elemental
> companion
>  do not get any stat modifiers (Str/Dex adj., HD, Tricks, etc.)
> as a
>  regular animal companion does. But it does say that it get
> everything
>  else that a animal companion recieves (the special abilities).
> When I
>  take the Half-Orc Racial Substitution Level, I am allowed to
get
> an
>  animal companion that recieves "Toughness" as a bonus feat.
Does
> this
>  toughness feat also apply to the elemental?
>
>
>  Answer 3: No. This one is grounded in actual rules. The rules
> for Elemental Companion on p33 of Complete Mage indicate:
>
>  "Replaces: You do not gain an animal companion, nor do you
gain
> wild empathy."
>
>  It continues to use the phrase "elemental companion"
throughout.
>
>  Under Half-Orc Druid, Races of Destiny p.160, it indicates:
>
>  "Tough Animal Companion (Ex): The half-orc druid tends to
> attract physically powerful specimens. Her animal companion gains
> Toughness as a bonus feat."
>
>  Since you no longer have an animal companion by virtue of the
> Elemental Companion feat, the Tough Animal Companion ability no
longer
> applies to you.
>
>
>  Question 4: Adding on to what I said last question, can feats
>  like "Natural Bond" and "Shared Fury" be used with the
elemental
>
>  companion?
>
>
>  Answer 4: No. The prerequisite for Natural Bond is "Animal
> Companion" which you do not have any longer.  The same goes for
Shared
> Fury.
>
>
>  Question 5: Can elementals change their shape (growing or
> shrinking)
>  by will?
>
>  Answer 5: Nothing about the description of elementals
indicates
> that they can alter their forms in any way (like, for example, an
ochre
> jelly specifically can).
>
>  Question 6: Do I need a special license for my Druid to have
> such a
>  creature as a companion? And does the mere presence of the
> elemental
>  affect any rolls I make? (ex. Diplomacy)
>
>  Answer 6: As Dennis said, the elemental would at least be
> considered an Undesireable, which by Gran March law means that they
can
> be arrested without warrants and have no right to a jury.  They
cannot
> be killed outright without provocation, which can be defined as
refusing
> to surrender (as elementals have higher than animal intelligence).
>
>  As a DM, I would not allow you to bring such a thing into any
> population center (especially a fire elemental) without serious
> repercussions.
>
>  Question 7: Does an elemental require tricks like a regular
> animal
>  does?
>
>  Answer 7: No, elementals have an intelligence of 4, which
> prevents them from learning tricks (PHB p.74-75 under Handle Animal
and
> the current D&D FAQ) though they can follow your commands via normal
> communication.  This would require you to know the language of the
> elemental you possess, as the elemental entry does not indicate any
> other languages known.
>
>  Question 8: If I were take the "Beastmaster" prestige class do
> the
>  extra animal companions also become elementals?
>
>  Answer 8: No, as the feat Elemental Companion replaces the
> Animal Companion ability of the Druid only, not similiar abilities
> gained from other classes.
>
> 	 Ed P.
>
>  not even remotely official, except when I'm your DM.
>
>  .
>
> <http://geo.yahoo.com/serv?
s=97359714/grpId=324925/grpspId=1705057147/ms
> gId=32408/stime=1185535829/nc1=3848607/nc2=3848597/nc3=3848443>
>
>
>
>
> [Non-text portions of this message have been removed]
>

#32422 From: "Bill Dimmick" <dimmick@...>
Date: Fri Jul 27, 2007 9:35 pm
Subject: Re: New Triad
brother_dietrik
Offline Offline
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Dear god - I leave for one year to move to the Northwest, and look
what happens?!  Will "Trapmeister" Dover has stepped down, only to be
replaced by Joe "Go For The Jugular" Jungers - it's a grim, grim day
for the March, indeed.

Kidding aside, I've had the pleasure of being an on-and-off
adventuring companion of Joe's for many years, predating the advent of
LG.  Joe's Corum McKallister was a welcome companion to Jack Aleslayer
and occasionally Dweezil or Moss as a steadfast lineman side-by-side
with Oskar Holderherk's.  And Joe's acumen as a DM when I was his
player and when he was my player as I DM'ed him was always creative
and entertaining - never a dull moment.

And Joe, just because I want you to be able to hold it against me
later, I'm going to publicly volunteer for author duty - if I remember
correctly, there's no restriction on having an author live in the same
region - and I'd love to give Joe Masdon's yugoloths a run for their
money.

For Commandant and Country,
From Seattle,
Bill Dimmick


--- In GranMarch@yahoogroups.com, "Joe Jungers" <jungers@...> wrote:
>
> Well, before I get to the meat of this, I feel that I've just got to
> get this out of the way...
>
>
> "Hmm ... Hmm...
>
> MWA HAHAHAHAHAHAHAHAHA, MWA HA HA HA HAHAHAHAHA!"
>
> *Cough, Cough*
>
> OK - now that that's out of the way...
>
> Let me tell you, it was a tough decision throwing my name into the hat
> for this position.  I really enjoyed playing in the plots that the
> Gran March Triad has offered up over the years & I expect that the
> adventures coming in the near future are going to be ...  interesting.
>  Play them, once they become available, & don't be shy about offering
> your opinions once you've played.
>
> I suspect I'm going to be swamped digging through the heaps of
> information that Will's promised to send me so don't flood my mailbox
> with your requests for the
> "most-powerful-[item/class/feat/etc]-of-all-time" just yet.  Gimme a
> little time to assimilate & process things.
>
> Until then, have fun gaming!
>
>   Joe
>
>
> Woo Hoo!
>
> And I'm a group moderator now to boot!
> My powers are growing by leaps & bounds!!!
>

#32421 From: "ma_triad" <ma_triad@...>
Date: Fri Jul 27, 2007 6:33 pm
Subject: Summer of Storm and Shadow: CY 597: Geoff Interlude #4
ma_triad
Offline Offline
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"It is Summer"
by Teos Abadia with Jose Ortiz

Arglwyth Krelor Deepforge has just emerged from a tree. Though he is
an experienced ranger, traveling through trees is always a bit
disconcerting for him. He looks about the courtyard, and his eyes
keenly notice the recent changes in his keep; the evergrowing rubble,
the significant growth of the tree, and the new armor his guards
wear. From all directions he can hear the sounds of hammers,
chisels, and the strains and creaks of wood, rope, and pulley as men,
dwarves, and even a few elves pound away at stone, whittling away the
enormous keep that was once home to a fire giant king.

"It is Summer."

The words are from Dagdra Stormhammer, his Old Faith advisor, whose
counsel is often disconcerting and cryptic. The female dwur's robes,
hair, and carapace armor are festooned with animal bones, feathers,
and even a few growing plants. The druidess of Beory changes her
facial features slightly each day She looks older today and
completely at peace. Krelor can never figure out whether the demeanor
is real or feigned. Of greater importance is her intent. Though they
are dear friends, an arglwyth is wise to keep some measure of
distance, for while the druids are traditional advisors to the
nobility of Gyruff, the priorities of an arglwyth and the priorities
of the druids are not always one in the same.

He adopts a scowl and retorts "All me life a ranger, and ye tell me
the season!" to buy some time as he ponders the meaning of her words.
Summer is the time of the Shalm, for sure. And both he and she know
well the rituals of the Summer tree – he firsthand. And there is much
to be done…

He is fortunate, for she buys him more time by changing the
subject. "What do you hear?"

"The sound of work. They be on schedule. Rock being shed, and new
projects to form. It is a good sound."

"It may be the only thing going well in your cantrev," she responds,
expressionless.

He considers walking towards his office, but he knows his work will
follow him. Indeed, as he walks towards the front gate, the first of
his followers meets with him, then several more, offering brief
reports and passing him missives of import. He makes decisions
quickly, walking all the while.

He references a report. "The first crops are in. They do fairly well.
The ffolk could not forget their ways for the giants made them grow
their food. Now however, they have increased will, for they do it for
their own, for the Land."

She nods, giving him brief hope for a turn in the conversation. It
does not last. "But the livestock do poorly. And the grain will not
be what we had hoped."

"With time…" he begins, but she is waiting for him.

"You spend your time building opulent taverns and fortifying your
town, when you should be caring for the Land and those who live upon
it."

"We thread a needle…"

"Do not speak to me of balance."

They exit the gates in silence. When they are safely out of earshot
they stand alone on the hill, the massive keep behind them and the
town of Pwyst's Rhyd before them.

Krelor looks upon the new marketplace, rebuilt where the old one once
stood before the giants attacked. Ystrad Cloer was the first cantrev
struck, and though this town was spared from complete destruction,
the injury to the cantrev will be felt for many generations. A few
Flan can be seen below engaging in trade, but not as many as
expected. Goods are in demand, but supplies low… like the coin in
pockets.

Not far from the marketplace is his new tavern, which he uses for
diplomatic meetings. The Hornwood elves have come, and the Dwur
clans. The promise of wealth in his cantrev sounds attractive to
many, but it would take time.

"We need trade, that is what we need." He turns briefly, studying her
face, before turning back to the town.

She points to a row of dilapidate houses that so recently housed
ogres and now serve as homes for Trevdyn. His sharp eyes can see
workers coming from home for the midday meal, greeting their
children. "Your borders offer little", she says. "Padrig has to
rebuild from scratch. Arth is barely getting started, and will likely
face tribes of orcs before he can worry about Clear Sky's future. The
others fight over scraps at court. Our kin in the Crystalmists work
day and night to rebuild their city, and strengthen their defenses.
They have little time for mining ores."

"War." Krelor is surprised at the tone of lust in his voice. He
misses war. "Our Clans engage in War. The Thane's Shield, my friend
Torm, sends news. The ancestral home of the Underfoot has been
liberated, but it will take much time before they can resettle…if
that is the Thane's wish. We can lend aid."

Her response is stern. "You cannot have both! You cannot have war and
have trade. Not now. It is Summer! It be the time of sacrifice. The
cantrev and the Land call. The dwur – we – are like stone. Slow, but
unyielding. You must choose your focus, for you cannot save both."
she pauses, and her face shifts to its actual form, young and kind,
belying her wisdom.

"No." He says it with finality. "It is early Summer. The dwur are
strong, yes, but they be in need of our aid. And trade, is something
these people be in need of. Besides, I have already made
arrangements."

He surveys the town once more, before turning to face the mountains
to the West.

"War is good for trade," he says, smiling.

He looks to her, but she is not smiling.

********************

OtterCon
July 27 - 29, 2007
Amherst, VA
www.legiongamers.com/ottercon

#32420 From: "Mirok @ RoadRunner" <mirok@...>
Date: Fri Jul 27, 2007 4:00 pm
Subject: Re: Elemental Companions
mirok94
Offline Offline
Send Email Send Email
 
:-)

- Eric Morris

Ed Podsiad wrote:

> Note that I did say "in general". If you want to take 4 rounds of prep
> and expend 50 gp in resources every encounter to get a 25 AC for 10
> rounds, feel free. Good for you.
>
> But what he was asking about was rulings on gray areas, not corner cases
> of buff manipulation.
>
> Ed
>
> ________________________________
>
> From: GranMarch@yahoogroups.com <mailto:GranMarch%40yahoogroups.com>
> [mailto:GranMarch@yahoogroups.com
> <mailto:GranMarch%40yahoogroups.com>] On Behalf Of Mirok @ RoadRunner
> Sent: Friday, July 27, 2007 11:25 AM
> To: GranMarch@yahoogroups.com <mailto:GranMarch%40yahoogroups.com>
> Subject: Re: [GranMarch] Elemental Companions
>
>
>
>
> Ed Podsiad wrote:
>
> > Question 2: Can an elemental wear armor? Such as an Earth
> > Elemental
> > with Full Plate Armor.
> >
> > <snip>
> >
> > But this smacks greatly of cheese, so in general, I wouldn't
> > allow it (my reasoning is that, in general, nothing at APL 2
> should have
> > AC 25, PCs or NPCs).
> >
> >
> > HEY! Shouldn't doesn't mean can't. I created a gnome Cleric of
>
> > Boccob with the intention of taking levels of Mystic Theurge.
> With
> > the Magic and Force domains, I quite accidentally discovered
> how to
> > get an AC 25 at 1st level.
> > Here's how: DEX 15, size small, so BASE AC is 13. Cast Mage
> Armor
> > (domain spell, +4 armor bonus). Cast Shield from a scroll
> (Magic
> > domain ability, +4 shield bonus). Cast Shield of Faith (+2
> deflection
> > bonus). Cast Reduce Person from a scroll (+1 size bonus
> becomes +2,
> > +2 Dex bonus becomes +3). Add it all up, and you need 4 rounds
> of
> > prep time (3 if you have already pre-cast Mage Armor) and an
> AC of 25
> > (29 vs. Giants from +4 racial bonus). :-)
> >
> > And perfectly legal with NO chance of being erratted out of
> > existence. Add in a casting of Expeditious Retreat, and you
> have a
> > tiny unarmored gnome with an AC 25 (or 29 vs. Giants) with a
> speed of
> > 50. :-)
> >
> > Btw, Beldar (my gnome) is 3rd level now and cast everything
> directly
> > (Wiz 2 / Clr 1).
> >
> > - Eric Morris :-)
> >
>
> >
>
> [Non-text portions of this message have been removed]
>
>
>
>
>
> [Non-text portions of this message have been removed]
>
>



[Non-text portions of this message have been removed]

#32419 From: "Palladino SSgt T J (GCE RCT 2 S-6 Techcon)" <palladinotj@...>
Date: Fri Jul 27, 2007 4:56 pm
Subject: [U] RE: Elemental Companions
thorin001
Offline Offline
Send Email Send Email
 
Classification:  UNCLASSIFIED

Actually, let his elemental wander around in full plate. It is non
proficient, so while nobody will ever hit it, it will not hit anyone
else.

-----Original Message-----
From: GranMarch@yahoogroups.com [mailto:GranMarch@yahoogroups.com] On
Behalf Of Ed Podsiad
Sent: Friday, July 27, 2007 7:29 PM
To: GranMarch@yahoogroups.com
Subject: RE: [GranMarch] Elemental Companions

Note that I did say "in general". If you want to take 4 rounds of prep
and expend 50 gp in resources every encounter to get a 25 AC for 10
rounds, feel free. Good for you.

But what he was asking about was rulings on gray areas, not corner cases
of buff manipulation.

Ed



Classification:  UNCLASSIFIED

#32418 From: "Mirok @ RoadRunner" <mirok@...>
Date: Fri Jul 27, 2007 3:59 pm
Subject: Cheese? Oh please! (Was Re: Re: Elemental Companions )
mirok94
Offline Offline
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HEY!   You don't see me doing rediculous Druid / Beastmaster builds.  I
never used Divine Metamagic.  And btw, I'm *not* a cheese miester.  I
*am* a concept min/max player.  IE, I choose a concept *first* and then
try to get the most out of that I can.  This has led to most of my
characters being sub-optimal builds.

Beldar Murnig is my gnome magic item crafter.  He's all about the
magic.  However, he will not gain access to 3rd levels spells until he's
8th level.... Cleric 3 / Wizard 3 / Mystic Theurge 2.  A straight cleric
or wizards gets those spells at 5th level.  Further, his abilities are
balanced between wizard and cleric needs, rather than precisely focused
for one or the other.  That was his sacrifice for being able to
eventually craft nearly anything, both divine and arcane.

Sir Eldon Brighttusk, Br., is my Half-Orc  Fighter 3 / Sorcerer 4 /
Spellsword 1 / Ruathar 1.  By definition, "Half-Orc" and "Sorcerer"
together are sub-optimal.  Further, while he is a spiked chain fighter
and likes using Enlarge Person, he does *not* yet have Improved Trip,
and obvious "must" for a spiked chain fighter.  My choices for him are
as much for flavor, backstory, and character concept (evolved a bit,
since Ruathar was not in his original concept) as for min/maxing what I
can within his build.  But he is *not* cheesed out.

Devoted Hunter Rendel Handsarde is a Flan Barbarian 1 / Warmage 4.  With
a STR 12.  He took Barbarian because he was invited to join clan
Cattails.  It was not in his original concept.  It works nicely with
Warmage's Fist of Stone spell, but that was pure accident.  He was built
to be a Warmage only.  Clearly not min/maxed for Bbn / Wmg combo but
making the best of it that he can.

Mountclimber Rentiir Vargus.  He's brave, he plays with battlefield
tactics.  He's a Fighter 3 / Ranger 4.  He took Elusive Target as a
feat.  He is a two-weapon fighter.  He tries to get in as many hits as
he can, but he does not ever deal massive damage (no +28 to damage
issues), he doesn't always use his Power Attack, and while he definitely
contributes to every fight, he quite often goes to neg. hit points in
the course of doing his duty.  He has yet to die (miraculously) but I
expect he will at some point.  He is definitely not cheesed out!

Oh, and non of my characters has a CON greater than 10 or 11.  Including
the fighters.

So, I don't wanna hear cheese, please.  :-)

And I welcome all responses, including those from my beautiful wife
Terry.  :-)

- Eric


Terry wrote:

> Ed, don't listen to him.. he's a cheese miester. And to think, it
> took him about 10 minutes to think that all up... too scarey.
> --- In GranMarch@yahoogroups.com <mailto:GranMarch%40yahoogroups.com>,
> "Mirok @ RoadRunner" <mirok@...>
> wrote:
> >
> >
> > Ed Podsiad wrote:
> >
> > > Question 2: Can an elemental wear armor? Such as an Earth
> > > Elemental
> > > with Full Plate Armor.
> > >
> > > <snip>
> > >
> > > But this smacks greatly of cheese, so in general, I wouldn't
> > > allow it (my reasoning is that, in general, nothing at APL 2
> should have
> > > AC 25, PCs or NPCs).
> > >
> > >
> > > HEY! Shouldn't doesn't mean can't. I created a gnome Cleric of
> > > Boccob with the intention of taking levels of Mystic Theurge.
> With
> > > the Magic and Force domains, I quite accidentally discovered how
> to
> > > get an AC 25 at 1st level.
> > > Here's how: DEX 15, size small, so BASE AC is 13. Cast Mage
> Armor
> > > (domain spell, +4 armor bonus). Cast Shield from a scroll (Magic
> > > domain ability, +4 shield bonus). Cast Shield of Faith (+2
> deflection
> > > bonus). Cast Reduce Person from a scroll (+1 size bonus becomes
> +2,
> > > +2 Dex bonus becomes +3). Add it all up, and you need 4 rounds
> of
> > > prep time (3 if you have already pre-cast Mage Armor) and an AC
> of 25
> > > (29 vs. Giants from +4 racial bonus). :-)
> > >
> > > And perfectly legal with NO chance of being erratted out of
> > > existence. Add in a casting of Expeditious Retreat, and you have
> a
> > > tiny unarmored gnome with an AC 25 (or 29 vs. Giants) with a
> speed of
> > > 50. :-)
> > >
> > > Btw, Beldar (my gnome) is 3rd level now and cast everything
> directly
> > > (Wiz 2 / Clr 1).
> > >
> > > - Eric Morris :-)
> > >
> >
> >
> > >
> >
> >
> >
> > [Non-text portions of this message have been removed]
> >
>
>



[Non-text portions of this message have been removed]

#32417 From: "Ed Podsiad" <ed.podsiad@...>
Date: Fri Jul 27, 2007 3:28 pm
Subject: RE: Elemental Companions
chaos_star2000
Offline Offline
Send Email Send Email
 
Note that I did say "in general".  If you want to take 4 rounds of prep
and expend 50 gp in resources every encounter to get a 25 AC for 10
rounds, feel free.  Good for you.

But what he was asking about was rulings on gray areas, not corner cases
of buff manipulation.

Ed


________________________________

	 From: GranMarch@yahoogroups.com
[mailto:GranMarch@yahoogroups.com] On Behalf Of Mirok @ RoadRunner
	 Sent: Friday, July 27, 2007 11:25 AM
	 To: GranMarch@yahoogroups.com
	 Subject: Re: [GranMarch] Elemental Companions




	 Ed Podsiad wrote:

	 > Question 2: Can an elemental wear armor? Such as an Earth
	 > Elemental
	 > with Full Plate Armor.
	 >
	 > <snip>
	 >
	 > But this smacks greatly of cheese, so in general, I wouldn't
	 > allow it (my reasoning is that, in general, nothing at APL 2
should have
	 > AC 25, PCs or NPCs).
	 >
	 >
	 > HEY! Shouldn't doesn't mean can't. I created a gnome Cleric of

	 > Boccob with the intention of taking levels of Mystic Theurge.
With
	 > the Magic and Force domains, I quite accidentally discovered
how to
	 > get an AC 25 at 1st level.
	 > Here's how: DEX 15, size small, so BASE AC is 13. Cast Mage
Armor
	 > (domain spell, +4 armor bonus). Cast Shield from a scroll
(Magic
	 > domain ability, +4 shield bonus). Cast Shield of Faith (+2
deflection
	 > bonus). Cast Reduce Person from a scroll (+1 size bonus
becomes +2,
	 > +2 Dex bonus becomes +3). Add it all up, and you need 4 rounds
of
	 > prep time (3 if you have already pre-cast Mage Armor) and an
AC of 25
	 > (29 vs. Giants from +4 racial bonus). :-)
	 >
	 > And perfectly legal with NO chance of being erratted out of
	 > existence. Add in a casting of Expeditious Retreat, and you
have a
	 > tiny unarmored gnome with an AC 25 (or 29 vs. Giants) with a
speed of
	 > 50. :-)
	 >
	 > Btw, Beldar (my gnome) is 3rd level now and cast everything
directly
	 > (Wiz 2 / Clr 1).
	 >
	 > - Eric Morris :-)
	 >

	 >

	 [Non-text portions of this message have been removed]







[Non-text portions of this message have been removed]

#32416 From: "Terry" <hugz@...>
Date: Fri Jul 27, 2007 3:28 pm
Subject: Re: Elemental Companions
twmorris_2001
Offline Offline
Send Email Send Email
 
Ed, don't listen to him.. he's a cheese miester. And to think, it
took him about 10 minutes to think that all up... too scarey.
--- In GranMarch@yahoogroups.com, "Mirok @ RoadRunner" <mirok@...>
wrote:
>
>
> Ed Podsiad wrote:
>
> > Question 2: Can an elemental wear armor? Such as an Earth
> > Elemental
> > with Full Plate Armor.
> >
> > <snip>
> >
> > But this smacks greatly of cheese, so in general, I wouldn't
> > allow it (my reasoning is that, in general, nothing at APL 2
should have
> > AC 25, PCs or NPCs).
> >
> >
> > HEY!  Shouldn't doesn't mean can't.  I created a gnome Cleric of
> > Boccob with the intention of taking levels of Mystic Theurge.
With
> > the Magic and Force domains, I quite accidentally discovered how
to
> > get an AC 25 at 1st level.
> > Here's how:  DEX 15, size small, so BASE AC is 13.  Cast Mage
Armor
> > (domain spell, +4 armor bonus).  Cast Shield from a scroll (Magic
> > domain ability, +4 shield bonus).  Cast Shield of Faith (+2
deflection
> > bonus).  Cast Reduce Person from a scroll (+1 size bonus becomes
+2,
> > +2 Dex bonus becomes +3).  Add it all up, and you need 4 rounds
of
> > prep time (3 if you have already pre-cast Mage Armor) and an AC
of 25
> > (29 vs. Giants from +4 racial bonus).  :-)
> >
> > And perfectly legal with NO chance of being erratted out of
> > existence.  Add in a casting of Expeditious Retreat, and you have
a
> > tiny unarmored gnome with an AC 25 (or 29 vs. Giants) with a
speed of
> > 50.  :-)
> >
> > Btw, Beldar (my gnome) is 3rd level now and cast everything
directly
> > (Wiz 2 / Clr 1).
> >
> > - Eric Morris :-)
> >
>
>
> >
>
>
>
> [Non-text portions of this message have been removed]
>

#32415 From: "Mirok @ RoadRunner" <mirok@...>
Date: Fri Jul 27, 2007 3:29 pm
Subject: Re: Elemental Companions
mirok94
Offline Offline
Send Email Send Email
 
Btw, *I* wrote the part starting with "HEY!..."... the indenting and
such came out wrong....

- Eric Morris


Mirok @ RoadRunner wrote:

>
> Ed Podsiad wrote:
>
> > Question 2: Can an elemental wear armor? Such as an Earth
> > Elemental
> > with Full Plate Armor.
> >
> > <snip>
> >
> > But this smacks greatly of cheese, so in general, I wouldn't
> > allow it (my reasoning is that, in general, nothing at APL 2 should have
> > AC 25, PCs or NPCs).
> >
> >
> > HEY! Shouldn't doesn't mean can't. I created a gnome Cleric of
> > Boccob with the intention of taking levels of Mystic Theurge. With
> > the Magic and Force domains, I quite accidentally discovered how to
> > get an AC 25 at 1st level.
> > Here's how: DEX 15, size small, so BASE AC is 13. Cast Mage Armor
> > (domain spell, +4 armor bonus). Cast Shield from a scroll (Magic
> > domain ability, +4 shield bonus). Cast Shield of Faith (+2 deflection
> > bonus). Cast Reduce Person from a scroll (+1 size bonus becomes +2,
> > +2 Dex bonus becomes +3). Add it all up, and you need 4 rounds of
> > prep time (3 if you have already pre-cast Mage Armor) and an AC of 25
> > (29 vs. Giants from +4 racial bonus). :-)
> >
> > And perfectly legal with NO chance of being erratted out of
> > existence. Add in a casting of Expeditious Retreat, and you have a
> > tiny unarmored gnome with an AC 25 (or 29 vs. Giants) with a speed of
> > 50. :-)
> >
> > Btw, Beldar (my gnome) is 3rd level now and cast everything directly
> > (Wiz 2 / Clr 1).
> >
> > - Eric Morris :-)
> >
>
> >
>
> [Non-text portions of this message have been removed]
>
>



[Non-text portions of this message have been removed]

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