Search the web
Sign In
New User? Sign Up
GranMarch · Living Greyhawk - Gran March - RPGA SE1
? Already a member? Sign in to Yahoo!

Yahoo! Groups Tips

Did you know...
Show off your group to the world. Share a photo of your group with us.

Best of Y! Groups

   Check them out and nominate your group.

Messages

  Messages Help
Advanced
Messages 31331 - 31361 of 33375   Newest  |  < Newer  |  Older >  |  Oldest
Messages: Show Message Summaries   (Group by Topic) Sort by Date v  
#31361 From: "aeontrin" <aeontrin@...>
Date: Thu Mar 1, 2007 3:47 pm
Subject: Re: Question about Prisoner status and Military TUs
aeontrin
Offline Offline
Send Email Send Email
 
I concur with Dennis here. If you are captured in a game that uses
military TUs, the captured TUs are also military.

Be sure to tell Col. Hogan we sent you. ;)

Later,

Will


--- In GranMarch@yahoogroups.com, "grimnim" <grimnim@...> wrote:
>
> --- In GranMarch@yahoogroups.com, "gatuu_tetsu" <arcainite@> wrote:
> >
> > Ok, let's say that you're active military working for military
> people
> > in a regional mod and get captured for a certain # of TUs.
> ************  Since it's regional and has military
> > involvement, can these captured TU be taken from your military TU?
> >
> =====================
> Those games that have capture options that are military games would
> have those captured TUs qualify for use with Military TUs.
>
> That has been my intent in these games.
>
> P. Dennis Waltman
> Plots Coordinator - Gran March Triad
>

#31360 From: "grimnim" <grimnim@...>
Date: Thu Mar 1, 2007 4:26 am
Subject: Re: Question about Prisoner status and Military TUs
grimnim
Offline Offline
Send Email Send Email
 
--- In GranMarch@yahoogroups.com, "gatuu_tetsu" <arcainite@...> wrote:
>
> Ok, let's say that you're active military working for military
people
> in a regional mod and get captured for a certain # of TUs.
************  Since it's regional and has military
> involvement, can these captured TU be taken from your military TU?
>
=====================
Those games that have capture options that are military games would
have those captured TUs qualify for use with Military TUs.

That has been my intent in these games.

P. Dennis Waltman
Plots Coordinator - Gran March Triad

#31359 From: pwinz@...
Date: Wed Feb 28, 2007 4:54 pm
Subject: Re: Question about Prisoner status and Military TUs
petewinz
Offline Offline
Send Email Send Email
 
The scenario in question is still in play, so you may want to avoid
posting spoilers to the list.  The decision is up to the Triad and I
imagine that they may want Ed Podsiad's input as the military metaorg
contact, but as one of the authors, I would suggest that since the
scenario is a military scenario, any TUs directly associated with
scenario play should count as military TU.  Obviously, any TUs spent in
magic item creation or other side pursuits would not be military, but I
think that all TUs spent as part of playing a scenario should be subject
to the same rules unless stated otherwise in the AR.

--
Pete Winz
pwinz@...

----- Original Message -----
From: gatuu_tetsu <arcainite@...>
Date: Wednesday, February 28, 2007 8:51 am
Subject: [GranMarch] Question about Prisoner status and Military TUs
To: GranMarch@yahoogroups.com

> Ok, let's say that you're active military working for military
> people
> in a regional mod and get captured for a certain # of TUs.  I am
> referring to GRM6-08 Coming Home.  Since it's regional and has
> military
> involvement, can these captured TU be taken from your military TU?
>
>
>
> ------------------------ Yahoo! Groups Sponsor --------------------
> ~-->
> Something is new at Yahoo! Groups.  Check out the enhanced email
> design.http://us.click.yahoo.com/kOt0.A/gOaOAA/yQLSAA/7tRolB/TM
> --------------------------------------------------------------------
> ~->
>
> Main Website: http://granmarch.sheldomar-valley.org
> Mirror Site: http://members.aol.com/aeontrin02/
>
> Community email addresses:
>  Post message: GranMarch@yahoogroups.com
>  Subscribe:    GranMarch-subscribe@yahoogroups.com
>  Unsubscribe:  GranMarch-unsubscribe@yahoogroups.com
>  List owner:   GranMarch-owner@yahoogroups.com
>
> Shortcut URL to this page:
>  http://groups.yahoo.com/group/GranMarch
> Yahoo! Groups Links
>
>
>
>

#31358 From: "ma_triad" <ma_triad@...>
Date: Wed Feb 28, 2007 7:48 pm
Subject: Geoff Winter of Storm and Shadow: Interlude #3
ma_triad
Offline Offline
Send Email Send Email
 
And What Good is Love?
by Sean Hillman

Victor walks purposefully through the camp barely acknowledging anyone
he passes. Those who know him can tell there is a deep rage beneath
the surface that threatens to emerge if toyed with, and so his people
stay out of his way, allowing the rage to subside.  If there were any
color to be seen his cheeks it would be a fiery golden red.  Here on
the Plane of Shadow however, the tenseness of a cheek tells more about
mood than its color.

Llewddor stands waiting for his liege to approach. Beside him stand
three battered Tymestl,  their hands tied to a post behind their
backs.. For once, the lieutenant  is glad he has abstained from any
drinking this day.  His jug is empty in any case and he would need to
see the brewmaster before it could be filled again.  As Victor
approaches, Llewddor stands a little straighter and takes a small step
out in front of the prisoners.

Victor stops just short of the prisoners, his eyes locked on their
bruises. "Are these the ones?"

"Yes," Llewddor answers quietly. He steps to the side so Victor can
get an unobstructed view.  The three shadar-kai had been captured and
their wounds healed to the point of no longer threatening their lives.
However, each now sports bruises on their skin and small welts that
look like a rash.

"Tell me what you told my sister and on my pledge, you will be
released." Victor looks straight at the Tymestl as he speaks. In
response, two of them spit at him. Neither he nor Llewddor make a move
to retaliate. Finally, the third shadar-kai nods his head.

"I will tell you, as much good as it will do." The creature is missing
its right ear. Looped into the crude stitches that hold the wound
together are three metal circles.

"You are a member of the Il'Korath?" Victor asks.

The creature smiles and nods. "I am. I am the one who told your sister
of the ruby-eyed stranger in our camps. The one who told us about the
Brightlings and their tactics."

  "There now you have it. Give us death and be done with it." The pale
prisoner finishes, its malevolent stare meeting Victor's unafraid.

Victor shakes his head. "I promised you life." He motions for a few
nearby guards to watch the prisoners as he moves off with Llewddor.
After moving to where they cannot be heard, Victor speaks.

"Have the  certhori erase the memory of their time here. Then  take
them from here and release them as I promised."

Llewddor frowns. "The Bone Druids are demanding more sacrifices."

Victor shakes his head. "Nerull has had his fill for now. Release them
and make sure our friends are prepared for their journey home."

Llewddor stands there for a moment, seemingly on the verge of asking
another question. At the last moment he decides against it and walks
off to fulfill Victor's orders.

Victor takes a deep breath and heads back into the camp himself.
Before he is ready he stands outside his sister's tent.  Hesitating
for only an instant, Victor pushes past the flap and into the tent.
Kneeling on the ground is Sierra, packing away a gauntlet of black
metal. She looks up as he enters. Unconsciously her left hand begins
massaging her right.  On her hand Victor notices a rash similar to
what he saw on the shadar-kai.

"What insanity would cause you to inflict pain on yourself just to
inflict pain on them? And since when did torture become a part of your
strategy?" Victor's voice is under control but Sierra can sense the
rage he is holding back.

As she stands, Sierra raises an eyebrow. "I gave everything in the
war: my honor; my dignity; my pride.    And I learned that you cannot
afford to hesitate and question the morality of every single act. It's
what you have to do when you rule., I learned as well that punching
someone in the face repeatedly has a cathartic affect on both the
giver  and the receiver. ."

Suddenly Victor's anger is gone, replaced by a deep sadness. "Is there
no love left in you? It's as powerful a healer as any potion. Let it
flow through you once again sister."

Sierra smiles, but it is bitter and there is no happiness behind it.
"And what good is love? Love did not save us. Love is not going to win
this war. Love only makes the bitter moments more bitter for the brief
taste of paradise it provides." She stands solidly for a moment, face
somber and hard when, suddenly,  tears begin to flood down her face.
She reaches out to her brother, pulling his forehead down to hers
weeping softly.

"Oh Victor, I needed your words sixteen years ago when the world was
crumbling. I could have rebuilt my life on those ideas. Instead the
bricks have been laid with the sour  mortar of hatred and I fear it is
too late, for  it has already set."

One hand reaches up and gently dries her tears. "It is not too late.
You will see." Gently the hand lifts her chin to meet Victor's firm
gaze. "No more tortures."

Sierra blinks once, trying to staunch her tears, and then nods her
agreement. "This is your war," she says,. " "We will fight it as you
wish." ."

#31357 From: EFGearman@...
Date: Wed Feb 28, 2007 3:35 pm
Subject: Re: Question about Prisoner status and Military TUs
efgearman
Offline Offline
Send Email Send Email
 
Not being familiar with the module, I would say it comes down to a
simple (ok, not really) question of, is the Gran March Army more like
the British or American army of WW2?

Basically, if you were captured by the Germans (Japanese, Italians), the
American Army continued to pay you while you were captured (obviously
not delivering the actual pay) while the British Army did not.  Which is
one of the main reasons there were a lot more British soldiers 'going
over the wire'.


Eric G.

----- Original Message -----
From: gatuu_tetsu <arcainite@...>
Date: Wednesday, February 28, 2007 8:52 am
Subject: [GranMarch] Question about Prisoner status and Military TUs
To: GranMarch@yahoogroups.com

> Ok, let's say that you're active military working for military
> people
> in a regional mod and get captured for a certain # of TUs.  I am
> referring to GRM6-08 Coming Home.  Since it's regional and has
> military
> involvement, can these captured TU be taken from your military TU?
>
>
>
> ------------------------ Yahoo! Groups Sponsor --------------------
> ~-->
> Something is new at Yahoo! Groups.  Check out the enhanced email
> design.http://us.click.yahoo.com/kOt0.A/gOaOAA/yQLSAA/7tRolB/TM
> --------------------------------------------------------------------
> ~->
>
> Main Website: http://granmarch.sheldomar-valley.org
> Mirror Site: http://members.aol.com/aeontrin02/
>
> Community email addresses:
>  Post message: GranMarch@yahoogroups.com
>  Subscribe:    GranMarch-subscribe@yahoogroups.com
>  Unsubscribe:  GranMarch-unsubscribe@yahoogroups.com
>  List owner:   GranMarch-owner@yahoogroups.com
>
> Shortcut URL to this page:
>  http://groups.yahoo.com/group/GranMarch
> Yahoo! Groups Links
>
>
>
>

#31355 From: "Mike Lee" <michaeljameslee@...>
Date: Tue Feb 27, 2007 8:59 pm
Subject: Want to share room at EconoCon
mjl54
Offline Offline
Send Email Send Email
 
A few of us are coming down from Nashville for EconoCon and splitting
a king room three ways. The other two guys have air matresses, and I
sleep on the floor.

We're looking for one-or-two more people who are more interested in
economy than comfort. The whole weekend (three nights) would be a
little less than $75 if we have one more person, and $60 if we had two
more people.

We would also be interested in dropping our reservation, and going in
on a double if anyone has one already.

e-Mail me directly if you are interested: michaeljameslee at gmail dot
com

#31354 From: Scorpienne <scorpienne@...>
Date: Mon Feb 26, 2007 4:20 pm
Subject: EconoCon 2007 - March 23 - 25, 2007 - Atlanta, GA
scorpienne_mw
Offline Offline
Send Email Send Email
 
EconoCon 2007 - March 23 - 25, 2007 - Atlanta, GA

Folks,

Here's the latest about EconoCon.

1.  If you haven't registered, you should do so today or tomorrow.
Otherwise, a table that you want to play could disband due to lack of
players.  Registration will stay open for another week or so, however.

http://www.warhorn.net/econocon2007/

2.  Hotel rooms - if you haven't booked yours, you should do so today.
  The hotel is going to release the rooms on February 26th.  That's
today.  After that, the room price goes up.

Ask for the ECONOCON block.

3450 Venture Parkway
Duluth, GA 30096
770.622.7277
http://www.wingateinnduluth.com/hotelhome/

3.  I'm going to disband tables that aren't going to make on February
28th.  I will send an email at that point in time letting you know
I've done so.  You will need to check your schedule and see if your
table did not make, and sign up for new tables.  That goes for judges,
also.

4.  I still have over thirty five tables without judges.  Probably a
third of those are for tables that don't look like they're going to
make. However, if you can judge even one slot for me, I would be very
grateful.  Please look over your schedule again and see if you can
judge just a little bit.  Let me know if you need refunds because
you've decided to judge.  Judges will get cool books, minis, and dice
- as well as con registration.  Remember that it's imperative that you
step up to either run tables or run concessions.  Without volunteers
these cons don't happen.

5. Announcements about slot zeros this weekend will be sent to people
that have registered for the con.


Paige


--
Scorpienne
scorpienne at gmail dot com
www dot scorpienne dot freeservers dot com

#31353 From: GranMarch@yahoogroups.com
Date: Sun Feb 25, 2007 9:06 pm
Subject: New file uploaded to GranMarch
GranMarch@yahoogroups.com
Send Email Send Email
 
Hello,

This email message is a notification to let you know that
a file has been uploaded to the Files area of the GranMarch
group.

   File        : /LivingGreyhawkScenarios_v1_2.pdf
   Uploaded by : mirok94 <mirok@...>
   Description : Version 1.2. This is a detailed listing of Core, GRM, and SHE
modules from Year 1 to current. Storyline groupings and descriptions for Year 5,
6, and 7 modules are included. This version includes several layout changes, a
few corrections, and additional CY 597 modules.

You can access this file at the URL:
http://groups.yahoo.com/group/GranMarch/files/LivingGreyhawkScenarios_v1_2.pdf

To learn more about file sharing for your group, please visit:
http://help.yahoo.com/help/us/groups/files

Regards,

mirok94 <mirok@...>

#31352 From: "David Christ" <wavester@...>
Date: Sun Feb 25, 2007 3:54 am
Subject: Mahoning Valley Con 2007 (MVC 2007)
wavester
Offline Offline
Send Email Send Email
 
Mahoning Valley Convention 2007



Date:               April 13th-15th, 2007

Where:            Holiday Inn Hotel & Convention Center

                         Boardman, OH


http://www.ichotelsgroup.com/h/d/hi/1/en/hotel/YNGSO/welcome

Convention Website: http://www.consupport.com <http://www.consupport.com/>



           So yes I am insane, or people dug up nasty things about me and
coerced me into doing it again (all the excuses I am making as to why I am
doing this again). MVC is back gang. Big and bad as ever. You want your
Veluna and Kalamar fix we are your one stop Midwest stop. Eight slot over 3
days to fulfill your LG and LK gaming needs.



           This year we have 8 Premiere Events (2 new Veluna regional
premieres, 3 VTF meta-regional events, 2 Living Kalamar events, and a one
time only Veluna Battle Interactive written by yours truly). So right there
alone is the entire show taken up with brand spanking new events. Add to
that the battle interactive (and when has MVC let you down when it comes to
special events) and you just cannot miss the show (and if you do I know
where you live). Sprinkled throughout the show will also be some 2nd run LK
events (from DDXP) as well as year 6 Veluna regionals, midnight madness
slots, and our charity auction. Living Greyhawk Campaign staff and Living
Kalamar staff will be onsite running events and answering questions (correct
answers costs extra of course).



$40 covers the pre-reg for the entire show. We only accept full show
pre-regs at this time and we will SELL OUT (we have every year we run it).
Judge 4 slots and get into the show for free. Drawings every slot for extra
judge swag as well.



So mark it on your calendar and plan to attend. Pre-reg for judges and
players should be open shortly after DDXP. Consupport will be our convention
website so the same process you used to play at this show will work for MVC
as well. Don't delay unless you want to end up playing Happy Happy Fun Kitty
card games at home with your neighbor while your friends have fun at the
show.









[Non-text portions of this message have been removed]

#31351 From: "Michael Jones" <michaeltlh@...>
Date: Fri Feb 23, 2007 4:50 pm
Subject: [CON] Marching 2 the POU June 22—24, 2007 Thomasville, GA
michaeltlh
Offline Offline
Send Email Send Email
 
MARK YOUR CALENDARS!

The Principality of Ulek has been so generous for hosting the Gran
March - Principality of Ulek border con for several years. This year,
the good citizens of Gran March would like to return the favor.
Marching 2 the POU is going to be held on the Georgia side of the
border, just north of Tallahassee in Thomasville, GA. We're going to
have dozens of tables of great POU and GRM mods (including the entire
year six rotation for both regions).

Convention Coordinators: Paige Leitman and Michael Jones (Senior GM)
Convention Administrator: Scott Vandenberg

Maximum registration for this convention is 90 people.
You are encouraged to sign up ASAP after registration opens.

Preliminary slots are posted, but they are subject to change depending
on the availability of the year seven mods for the Principality of
Ulek and Gran March.

Here are the preliminary slots and scenarios:
http://www.warhorn.net/marching2thepou/schedule/grid.php

Special Interactive
There is going to be a special Sheldomar Valley Metaregional access
interactive premiere dealing with the Reclamation of the Disputed
Territories in the PoU.  This is a great way for the citizens of the
Principality to strike back at the forces occupying the Disputed
Territories, and a great way for Gran March Military personel to
become personally involved in the fight to free this war-torn land.

Location
The gaming location is going to be the Red Hills Room at the Quality
Inn and Suites Conference Center in Thomasville, GA. Thomasville is
just north of Tallahassee, but inside the Georgia border. If you've
driven to Tallahassee from Gran March, you've probably driven through
Thomasville. If you've driven to Tallahassee from the POU, then
Thomasville is just another 40 miles north.

The block of hotel rooms reserved for the con is just down the street
in the Comfort Inn. We have 20 double non-smoking rooms reserved.
Ask for the "Greyhawk" rate of $72 per night. There is plenty of
convienient food in the area - from Chick-Fil-A to Ruby Tuesday's and
everything in between.

GMs and Volunteers
GMs and up to two volunteers per slot are needed for this con. If you
GM, you get neat con swag that includes WotC books, dice, minis, and
other neat stuff. GMs and volunteers get to play one slot free for
every slot they run. GMs who run six (6) slots will be housed (for
free) with a maximum of three other judges for Thursday night, Friday
night, and Saturday night.

Cancellation Policy
You will have to pay for your slots before you sign up for games. No
refunds will be given for people who cancel, withdraw, or fail to show
up at the con after registration closes. Registration will close
approximately two weeks before the convention begins.

Walk-up Policy
The convention coordinators do not guarantee walk-ups or people who
register after registration is closed the opportunity to play.
Registration will close approximately two weeks before the con. If
there are open seats, they will preferentially go to preregistered
players first.  Preregistration is strongly encouraged for this
convention.

Mustering Policy
This con will have premustered tables. If you or your group have a
particular request of who you want to play with contact Scott at
dintaur at yahoo dot com. Mustered tables will be posted approximately
one week before convention begins.

Midnight Madness
There will be no midnight madness formally offered at this con.
However, if you want to judge or play midnight madness, you may do so
in your hotel rooms or whatever other space you can get. Your con
coordinators ask that you only run Sheldomar Valley Metaregional and
Core mods for midnight madness, as we are not offering any of these
mods on our schedule. Signup sheets will be provided. You are
responsible for ordering and reporting your own MM mods. If you're
coming in from out of town, you may want to try to arrange MM on the
Marching 2 the PoU Yahoo! Group —

http://games.groups.yahoo.com/group/marching2/

REGISTRATION IS NOT OPEN YET BUT MARK YOUR CALENDARS!

REGISTRATION WILL START IN LATE APRIL!

#31350 From: "pdwaltman" <paul.waltman@...>
Date: Thu Feb 22, 2007 7:49 pm
Subject: Meta-Org Circumstance Bonuses
pdwaltman
Offline Offline
Send Email Send Email
 
You may have missed this in the Dispel Confusions, but skill bonuses
for the same skill but from different meta-orgs don't stack.

==================================

Q: I have bonuses from multiple metaorgs to the same skills. Do these
bonuses stack?

A: As Circumstance bonuses (all metaorg skill bonuses are Circumstance
bonuses), they will only stack if they result from different
circumstances. While there could be endless debate about the exact
circumstance that elicits a particular metaorg benefit, they are
essentially all bonuses derived from the circumstance of being a member
of a metaorganization and, hence, do not stack. Allowing otherwise
would create immeasurable headaches for both GMs and metaorganization
coordinators and lead to abuse of the system.
==================================

Dennis Waltman

#31349 From: "Ed Podsiad" <ed.podsiad@...>
Date: Thu Feb 22, 2007 5:01 pm
Subject: RE: Re: Question on Harm
chaos_star2000
Offline Offline
Send Email Send Email
 
Yes I agree with you that the spell, taken from the PHB, can be
interpreted in that fashion.

But don't you think what is said in the FAQ takes precedence over what
can also be interpreted as "poor writing skills"?

If you actually read the FAQ, you can see what the intent is (no less
than 1 hp, regardless of saving throw), which should then help you
decide which interpretation of the PHB to use.

After all, if there weren't multiple interpretations, then we wouldn't
be having this coversation to begin with.

Ed P.


________________________________

	 From: GranMarch@yahoogroups.com
[mailto:GranMarch@yahoogroups.com] On Behalf Of tdglenny
	 Sent: Thursday, February 22, 2007 11:52 AM
	 To: GranMarch@yahoogroups.com
	 Subject: [GranMarch] Re: Question on Harm



	 If we are to interprit spells literally, this is how it reads:

	 Harm:
	 Harm charges a subject with negative energy that deals 10 point
	 of damage per caster level (to a maximum of 150 points at 15th
	 level).

	 This is how much damage the spell can deal if a save is failed.

	 If a creature successfully saves, harm deals half this amount,
but it
	 cannot reduce the target's hit point's to less than 1.

	 The second statement listed above outlines what will happen if a

	 save is failed. Meaning if I have 40 HPs and have the will
(rolled
	 my save) to resist the full effects of the spell it can't kill
me,
	 but it still stings.

	 I fear that people are trying to carry over the 3.0 Harm which
	 reduced you to 1d4 hit points, thus reading what they want to
see in
	 the spell and not what is written. Also, I believe that people
do
	 not like the idea that harm kills simply because PCs do not use
it
	 regularly and NPCs do. IMHO the statement "cannot reduce it
below
	 one even if the save is failed," makes fighters feel better if
	 standing toe to toe with a negative energy cleric. This simply
	 increases the survivability of PCs. After all, this statement
	 reduces the 6th lvl necromantic spell to one that can't kill a
fly,
	 even with a 1 on the D20 save!

	 --- In GranMarch@yahoogroups.com
<mailto:GranMarch%40yahoogroups.com> , "Ed Podsiad" <ed.podsiad@...>
	 wrote:
	 >
	 > Actually, the FAQ for Harm and the Death from Massive Damage
rule
	 does
	 > everything but come right out and say that Harm cannot kill,
and
	 that
	 > the "not less than 1" statement applies to both successful or
	 failed
	 > saving throws.
	 >
	 > "The harm spell deals 10 points of damage per caster level (to
a
	 maximum
	 > of 150 points at 15th level) and cannot take a target's hit
points
	 to
	 > less than 1. If the target
	 >
	 > creature makes a successful saving throw, the damage is
reduced by
	 half,
	 > but the spell still cannot reduce the target's hit points to
less
	 than
	 > 1..."
	 >
	 > This is the first part of the question on Death from Massive
	 Damage and
	 > Harm, and the answer does nothing to refute this statement.
	 >
	 > Ed P.
	 >
	 >
	 > ________________________________
	 >
	 > From: GranMarch@yahoogroups.com
<mailto:GranMarch%40yahoogroups.com>
	 > [mailto:GranMarch@yahoogroups.com
<mailto:GranMarch%40yahoogroups.com> ] On Behalf Of Sean
	 > Sent: Thursday, February 22, 2007 1:27 AM
	 > To: GranMarch@yahoogroups.com
<mailto:GranMarch%40yahoogroups.com>
	 > Subject: Re: [GranMarch] Question on Harm
	 >
	 >
	 >
	 > Well to be honest the way you phrased your email it made it
	 > kinda hard to understand it. But harm is very clear..... Spell

	 goes off
	 > and subject makes a saving throw. If they fail you deal 10
point
	 per cl
	 > (max 150) period, dropping below 0 or -10 (if healer present)
then
	 > creature is dead. IF they make their save it has two clauses;
one
	 it
	 > deals 1/2 damage and two it cannot drop them below 1 if it
would
	 still
	 > do enough damage to drop them below that. I.e a goblin saving
(nat
	 20?)
	 > and only having 4 hp..... he is now at 1.
	 >
	 > ----- Original Message ----
	 > From: Jeff Glenny <jlglenny@...
	 > <mailto:jlglenny%40earthlink.net> >
	 > To: GranMarch@yahoogroups.com
<mailto:GranMarch%40yahoogroups.com>
	 > <mailto:GranMarch%40yahoogroups.com>
	 > Sent: Wednesday, February 21, 2007 6:38:00 PM
	 > Subject: [GranMarch] Question on Harm
	 >
	 > If you read the spell (which I will copy here verbatum)it
	 looks
	 > like harm can kill, however, IF the subj succeeds the save it
	 cannot
	 > reduce it below 1. They way this reads harm can kill. Meaning
the
	 less
	 > than 1 statement is in the SAME sentence as the statement
about
	 what
	 > happens when the subject saves. Can I get a weigh in on this,
	 > specifically from the triad?
	 >
	 > Harm:
	 > Harm charges a subject with negative energy that deals 10
	 point
	 > of damage per caster level (to a maximum of 150 points at 15th

	 level).
	 > If a creature successfully saves, harm deals half this amount,
but
	 it
	 > cannot reduce the target's hit point's to less than 1.
	 >
	 > Thanks,
	 > A necromantic Cleric of Jeramy
	 >
	 > [Non-text portions of this message have been removed]
	 >
	 > __________________________________________________________
	 > No need to miss a message. Get email on-the-go
	 > with Yahoo! Mail for Mobile. Get started.
	 > http://mobile.yahoo.com/mail <http://mobile.yahoo.com/mail>
<http://mobile.yahoo.com/mail <http://mobile.yahoo.com/mail> >
	 >
	 > [Non-text portions of this message have been removed]
	 >
	 >
	 >
	 >
	 >
	 >
	 >
	 > [Non-text portions of this message have been removed]
	 >







[Non-text portions of this message have been removed]

#31348 From: "tdglenny" <jlglenny@...>
Date: Thu Feb 22, 2007 4:51 pm
Subject: Re: Question on Harm
tdglenny
Offline Offline
Send Email Send Email
 
If we are to interprit spells literally, this is how it reads:

Harm:
Harm charges a subject with negative energy that deals 10 point
of damage per caster level (to a maximum of 150 points at 15th
level).

This is how much damage the spell can deal if a save is failed.


If a creature successfully saves, harm deals half this amount, but it
cannot reduce the target's hit point's to less than 1.

The second statement listed above outlines what will happen if a
save is failed.  Meaning if I have 40 HPs and have the will (rolled
my save) to resist the full effects of the spell it can't kill me,
but it still stings.

I fear that people are trying to carry over the 3.0 Harm which
reduced you to 1d4 hit points, thus reading what they want to see in
the spell and not what is written.  Also, I believe that people do
not like the idea that harm kills simply because PCs do not use it
regularly and NPCs do.  IMHO the statement "cannot reduce it below
one even if the save is failed," makes fighters feel better if
standing toe to toe with a negative energy cleric.  This simply
increases the survivability of PCs.  After all, this statement
reduces the 6th lvl necromantic spell to one that can't kill a fly,
even with a 1 on the D20 save!








--- In GranMarch@yahoogroups.com, "Ed Podsiad" <ed.podsiad@...>
wrote:
>
> Actually, the FAQ for Harm and the Death from Massive Damage rule
does
> everything but come right out and say that Harm cannot kill, and
that
> the "not less than 1" statement applies to both successful or
failed
> saving throws.
>
> "The harm spell deals 10 points of damage per caster level (to a
maximum
> of 150 points at 15th level) and cannot take a target's hit points
to
> less than 1. If the target
>
> creature makes a successful saving throw, the damage is reduced by
half,
> but the spell still cannot reduce the target's hit points to less
than
> 1..."
>
> This is the first part of the question on Death from Massive
Damage and
> Harm, and the answer does nothing to refute this statement.
>
> Ed P.
>
>
> ________________________________
>
>  From: GranMarch@yahoogroups.com
> [mailto:GranMarch@yahoogroups.com] On Behalf Of Sean
>  Sent: Thursday, February 22, 2007 1:27 AM
>  To: GranMarch@yahoogroups.com
>  Subject: Re: [GranMarch] Question on Harm
>
>
>
>  Well to be honest the way you phrased your email it made it
> kinda hard to understand it. But harm is very clear..... Spell
goes off
> and subject makes a saving throw. If they fail you deal 10 point
per cl
> (max 150) period, dropping below 0 or -10 (if healer present) then
> creature is dead. IF they make their save it has two clauses; one
it
> deals 1/2 damage and two it cannot drop them below 1 if it would
still
> do enough damage to drop them below that. I.e a goblin saving (nat
20?)
> and only having 4 hp..... he is now at 1.
>
>  ----- Original Message ----
>  From: Jeff Glenny <jlglenny@...
> <mailto:jlglenny%40earthlink.net> >
>  To: GranMarch@yahoogroups.com
> <mailto:GranMarch%40yahoogroups.com>
>  Sent: Wednesday, February 21, 2007 6:38:00 PM
>  Subject: [GranMarch] Question on Harm
>
>  If you read the spell (which I will copy here verbatum)it
looks
> like harm can kill, however, IF the subj succeeds the save it
cannot
> reduce it below 1. They way this reads harm can kill. Meaning the
less
> than 1 statement is in the SAME sentence as the statement about
what
> happens when the subject saves. Can I get a weigh in on this,
> specifically from the triad?
>
>  Harm:
>  Harm charges a subject with negative energy that deals 10
point
> of damage per caster level (to a maximum of 150 points at 15th
level).
> If a creature successfully saves, harm deals half this amount, but
it
> cannot reduce the target's hit point's to less than 1.
>
>  Thanks,
>  A necromantic Cleric of Jeramy
>
>  [Non-text portions of this message have been removed]
>
>  __________________________________________________________
>  No need to miss a message. Get email on-the-go
>  with Yahoo! Mail for Mobile. Get started.
>  http://mobile.yahoo.com/mail <http://mobile.yahoo.com/mail>
>
>  [Non-text portions of this message have been removed]
>
>
>
>
>
>
>
> [Non-text portions of this message have been removed]
>

#31347 From: "Ed Podsiad" <ed.podsiad@...>
Date: Thu Feb 22, 2007 2:23 pm
Subject: RE: Question on Harm
chaos_star2000
Offline Offline
Send Email Send Email
 
Actually, the FAQ for Harm and the Death from Massive Damage rule does
everything but come right out and say that Harm cannot kill, and that
the "not less than 1" statement applies to both successful or failed
saving throws.

"The harm spell deals 10 points of damage per caster level (to a maximum
of 150 points at 15th level) and cannot take a target's hit points to
less than 1. If the target

creature makes a successful saving throw, the damage is reduced by half,
but the spell still cannot reduce the target's hit points to less than
1..."

This is the first part of the question on Death from Massive Damage and
Harm, and the answer does nothing to refute this statement.

Ed P.


________________________________

	 From: GranMarch@yahoogroups.com
[mailto:GranMarch@yahoogroups.com] On Behalf Of Sean
	 Sent: Thursday, February 22, 2007 1:27 AM
	 To: GranMarch@yahoogroups.com
	 Subject: Re: [GranMarch] Question on Harm



	 Well to be honest the way you phrased your email it made it
kinda hard to understand it. But harm is very clear..... Spell goes off
and subject makes a saving throw. If they fail you deal 10 point per cl
(max 150) period, dropping below 0 or -10 (if healer present) then
creature is dead. IF they make their save it has two clauses; one it
deals 1/2 damage and two it cannot drop them below 1 if it would still
do enough damage to drop them below that. I.e a goblin saving (nat 20?)
and only having 4 hp..... he is now at 1.

	 ----- Original Message ----
	 From: Jeff Glenny <jlglenny@...
<mailto:jlglenny%40earthlink.net> >
	 To: GranMarch@yahoogroups.com
<mailto:GranMarch%40yahoogroups.com>
	 Sent: Wednesday, February 21, 2007 6:38:00 PM
	 Subject: [GranMarch] Question on Harm

	 If you read the spell (which I will copy here verbatum)it looks
like harm can kill, however, IF the subj succeeds the save it cannot
reduce it below 1. They way this reads harm can kill. Meaning the less
than 1 statement is in the SAME sentence as the statement about what
happens when the subject saves. Can I get a weigh in on this,
specifically from the triad?

	 Harm:
	 Harm charges a subject with negative energy that deals 10 point
of damage per caster level (to a maximum of 150 points at 15th level).
If a creature successfully saves, harm deals half this amount, but it
cannot reduce the target's hit point's to less than 1.

	 Thanks,
	 A necromantic Cleric of Jeramy

	 [Non-text portions of this message have been removed]

	 __________________________________________________________
	 No need to miss a message. Get email on-the-go
	 with Yahoo! Mail for Mobile. Get started.
	 http://mobile.yahoo.com/mail <http://mobile.yahoo.com/mail>

	 [Non-text portions of this message have been removed]







[Non-text portions of this message have been removed]

#31346 From: "Jeff Glenny" <jlglenny@...>
Date: Thu Feb 22, 2007 12:15 pm
Subject: Re: Question on Harm
tdglenny
Offline Offline
Send Email Send Email
 
LOL, all too true, this thing looks like GREEK!  :)  My apologies!  Sleep is a
GOOD thing!!! ;)


   ----- Original Message -----
   From: Sean
   To: GranMarch@yahoogroups.com
   Sent: Thursday, February 22, 2007 1:26 AM
   Subject: Re: [GranMarch] Question on Harm


   Well to be honest the way you phrased your email it made it kinda hard to
understand it. But harm is very clear..... Spell goes off and subject makes a
saving throw. If they fail you deal 10 point per cl (max 150) period, dropping
below 0 or -10 (if healer present) then creature is dead. IF they make their
save it has two clauses; one it deals 1/2 damage and two it cannot drop them
below 1 if it would still do enough damage to drop them below that. I.e a goblin
saving (nat 20?) and only having 4 hp..... he is now at 1.

   ----- Original Message ----
   From: Jeff Glenny <jlglenny@...>
   To: GranMarch@yahoogroups.com
   Sent: Wednesday, February 21, 2007 6:38:00 PM
   Subject: [GranMarch] Question on Harm

   If you read the spell (which I will copy here verbatum)it looks like harm can
kill, however, IF the subj succeeds the save it cannot reduce it below 1. They
way this reads harm can kill. Meaning the less than 1 statement is in the SAME
sentence as the statement about what happens when the subject saves. Can I get a
weigh in on this, specifically from the triad?

   Harm:
   Harm charges a subject with negative energy that deals 10 point of damage per
caster level (to a maximum of 150 points at 15th level). If a creature
successfully saves, harm deals half this amount, but it cannot reduce the
target's hit point's to less than 1.

   Thanks,
   A necromantic Cleric of Jeramy

   [Non-text portions of this message have been removed]

   __________________________________________________________
   No need to miss a message. Get email on-the-go
   with Yahoo! Mail for Mobile. Get started.
   http://mobile.yahoo.com/mail

   [Non-text portions of this message have been removed]





[Non-text portions of this message have been removed]

#31345 From: Sean <chin_god@...>
Date: Thu Feb 22, 2007 6:26 am
Subject: Re: Question on Harm
chin_god
Online Now Online Now
Send Email Send Email
 
Well to be honest the way you phrased your email it made it kinda hard to
understand it. But harm is very clear..... Spell goes off and subject makes a
saving throw. If they fail you deal 10 point per cl (max 150) period, dropping
below 0 or -10 (if healer present) then creature is dead. IF they make their
save it has two clauses; one it deals 1/2 damage and two it cannot drop them
below 1 if it would still do enough damage to drop them below that. I.e a goblin
saving (nat 20?) and only having 4 hp..... he is now at 1.


----- Original Message ----
From: Jeff Glenny <jlglenny@...>
To: GranMarch@yahoogroups.com
Sent: Wednesday, February 21, 2007 6:38:00 PM
Subject: [GranMarch] Question on Harm

If you read the spell (which I will copy here verbatum)it looks like harm can
kill, however, IF the subj succeeds the save it cannot reduce it below 1. They
way this reads harm can kill. Meaning the less than 1 statement is in the SAME
sentence as the statement about what happens when the subject saves. Can I get a
weigh in on this, specifically from the triad?

Harm:
Harm charges a subject with negative energy that deals 10 point of damage per
caster level (to a maximum of 150 points at 15th level). If a creature
successfully saves, harm deals half this amount, but it cannot reduce the
target's hit point's to less than 1.

Thanks,
A necromantic Cleric of Jeramy

[Non-text portions of this message have been removed]






________________________________________________________________________________\
____
No need to miss a message. Get email on-the-go
with Yahoo! Mail for Mobile. Get started.
http://mobile.yahoo.com/mail

[Non-text portions of this message have been removed]

#31344 From: "Mirok @ RoadRunner" <mirok@...>
Date: Thu Feb 22, 2007 3:14 am
Subject: Re: Re: Red Hand of Doom
mirok94
Offline Offline
Send Email Send Email
 
You're welcome.

- Eric


Susan T. wrote:

> --- In GranMarch@yahoogroups.com <mailto:GranMarch%40yahoogroups.com>,
> "Mirok @ RoadRunner" <mirok@...>
> wrote:
> >
> > Susan,
> >
> > This is incorrect. See the following link for the official military
> > status for characters wanting to play RHoD (read all the way to the
> bottom!)
> >
> > http://games.groups.yahoo.com/group/GranMarch/message/30498
> <http://games.groups.yahoo.com/group/GranMarch/message/30498>
> >
> > - Eric V. Morris
> >
> >
> Thank you, Eric. How a search for "Red Hand of Doom" missed that
> message, I don't know.
>
> Susan T.
> Out-of-region player of a GM character
>
>



[Non-text portions of this message have been removed]

#31343 From: "eloiwyn" <feathin@...>
Date: Thu Feb 22, 2007 2:39 am
Subject: Re: Weird stuff
eloiwyn
Offline Offline
Send Email Send Email
 
I like the medical applications.  Patient safety tracking, infectious
disease surveilance, and help meeting JCAHO standards-- you know,
that's the kind of stuff you really NEED somebody like Vecna to
figure out.  I'll have to suggest it at our next office meeting...

--Kristi
(nothing in there though about limb regeneration...)


>
> That is one of the most unintentionally funny things I have read in
a
> while. Why, the whole site is full of amusing quotes you can
pull. :-)
>
> One of my favorites: "Vecna employees make sure that expenses to
the
> company are reasonable -- we work together to keep Vecna
successful."
>
> Steve M
>
>
>
>
______________________________________________________________________
__
> Check out the new AOL.  Most comprehensive set of free safety and
security tools, free access to millions of high-quality videos from
across the web, free AOL Mail and more.
>
>
> [Non-text portions of this message have been removed]
>

#31342 From: "keenspotter" <keenspotter@...>
Date: Thu Feb 22, 2007 12:17 am
Subject: Re: Weird stuff
keenspotter
Offline Offline
Send Email Send Email
 
--- In GranMarch@yahoogroups.com, "Michael" <MrRoderick@...> wrote:
>
> Are they working for our military or Yeomanry?

I have a guess.

JPB

#31341 From: "Jeff Glenny" <jlglenny@...>
Date: Wed Feb 21, 2007 11:38 pm
Subject: Question on Harm
tdglenny
Offline Offline
Send Email Send Email
 
If you read the spell (which I will copy here verbatum)it looks like harm can
kill, however, IF the subj succeeds the save it cannot reduce it below 1.  They
way this reads harm can kill.  Meaning the less than 1 statement is in the SAME
sentence as the statement about what happens when the subject saves.   Can I get
a weigh in on this, specifically from the triad?

Harm:
Harm charges a subject with negative energy that deals 10 point of damage per
caster level (to a maximum of 150 points at 15th level).  If a creature
successfully saves, harm deals half this amount, but it cannot reduce the
target's hit point's to less than 1.

Thanks,
A necromantic Cleric of Jeramy

[Non-text portions of this message have been removed]

#31340 From: "Terry Morris" <hugz@...>
Date: Wed Feb 21, 2007 9:46 pm
Subject: RE: Weird stuff
twmorris_2001
Offline Offline
Send Email Send Email
 
I don't know, but I asked them! :-)



Terry



   _____

From: GranMarch@yahoogroups.com [mailto:GranMarch@yahoogroups.com] On Behalf
Of Scorpienne
Sent: Wednesday, February 21, 2007 4:42 PM
To: GranMarch@yahoogroups.com
Subject: Re: [GranMarch] Weird stuff



The company was started by a buncha MIT computer geeks (I had to
look). They HAD to have played Dungeons and Dragons before. I refuse
to believe otherwise.

Which means they named their company intentionally?

p

--
Scorpienne
scorpienne at gmail dot com
www dot scorpienne dot freeservers dot com





[Non-text portions of this message have been removed]

#31339 From: "Susan T." <Sgtntx@...>
Date: Wed Feb 21, 2007 10:05 pm
Subject: Re: Red Hand of Doom
caelen2002
Offline Offline
Send Email Send Email
 
--- In GranMarch@yahoogroups.com, "Mirok @ RoadRunner" <mirok@...>
wrote:
>
> Susan,
>
> This is incorrect.  See the following link for the official military
> status for characters wanting to play RHoD (read all the way to the
bottom!)
>
> http://games.groups.yahoo.com/group/GranMarch/message/30498
>
> - Eric V. Morris
>
>
Thank you, Eric.  How a search for "Red Hand of Doom" missed that
message, I don't know.

Susan T.
Out-of-region player of a GM character

#31338 From: Scorpienne <scorpienne@...>
Date: Wed Feb 21, 2007 10:01 pm
Subject: Re: Weird stuff
scorpienne_mw
Offline Offline
Send Email Send Email
 
Wow.

Can you imagine walking around a con saying, "no, really, my email
address is paige dot leitman at vecna dot com"?!?

Or  "send your EconoCon registration fees by paypal to me at vecna dot com"?

Wow.

I may have to see if they have any job openings...

On 2/21/07, ringweld@... <ringweld@...> wrote:
> My favorites are:
>
> "Choosing Vecna is choosing a lifestyle."
> "If this is the right lifestyle for you, Vecna is the right choice. "
> "Service Mission: Vecna Cares "

#31337 From: Phantom of Krankor <torcha.geo@...>
Date: Wed Feb 21, 2007 10:03 pm
Subject: Re: Weird stuff
y2krankor
Online Now Online Now
Send Email Send Email
 
Hey, cool.  The Vecna robot went through a phase where it had a
"centaur-like" pose.  I *KNEW* it!

-Greg G

--- Andrew Phillips <andrewphillips@...> wrote:

> "The interviews will give you a chance to ask any questions about
> Vecna in
> addition to us finding out more about you, your talents and
> interests."
>
> Its a trick, Vecna just wants your secrets!
>
> -Andrew
>
> On 2/21/07, Scorpienne <scorpienne@...> wrote:
> >
> >   OMG, this is great!
> >
> > Determine if Vecna is right for you!
> >
> > http://www.vecna.com/company/careers/right_for_you.shtml
> >
> > p
> >
> > --
> > Scorpienne
> > scorpienne at gmail dot com
> > www dot scorpienne dot freeservers dot com
> >
> >
>
>
> [Non-text portions of this message have been removed]
>
>


--
MACE 2006 November 10-12, 2006        http://www.justusproductions.com
ConCarolinas 2007 June 1-3, 2007      http://www.concarolinas.org
RPN, the other Gaming Network         http://rpn.homestead.com
ConTroll                              http://www.con-troll.com



________________________________________________________________________________\
____
Want to start your own business?
Learn how on Yahoo! Small Business.
http://smallbusiness.yahoo.com/r-index

#31336 From: ringweld@...
Date: Wed Feb 21, 2007 9:55 pm
Subject: Re: Weird stuff
imshire
Offline Offline
Send Email Send Email
 
My favorites are:

"Choosing Vecna is choosing a lifestyle."
"If this is the right lifestyle for you, Vecna is the right choice. "
"Service Mission: Vecna Cares "

Dan P.


-----Original Message-----
From: stevemumford@...
To: GranMarch@yahoogroups.com
Sent: Wed, 21 Feb 2007 3:37 PM
Subject: Re: [GranMarch] Weird stuff


> OMG, this is great!
> Determine if Vecna is right for you!
> http://www.vecna.com/company/careers/right_for_you.shtml

That is one of the most unintentionally funny things I have read in a
while. Why, the whole site is full of amusing quotes you can pull. :-)

One of my favorites: "Vecna employees make sure that expenses to the
company are reasonable -- we work together to keep Vecna successful."

Steve M



________________________________________________________________________
Check out the new AOL.  Most comprehensive set of free safety and security
tools, free access to millions of high-quality videos from across the web, free
AOL Mail and more.


[Non-text portions of this message have been removed]

#31335 From: Scorpienne <scorpienne@...>
Date: Wed Feb 21, 2007 9:41 pm
Subject: Re: Weird stuff
scorpienne_mw
Offline Offline
Send Email Send Email
 
The company was started by a buncha MIT computer geeks (I had to
look).  They HAD to have played Dungeons and Dragons before.  I refuse
to believe otherwise.

Which means they named their company intentionally?

p

--
Scorpienne
scorpienne at gmail dot com
www dot scorpienne dot freeservers dot com

#31334 From: "Ed Podsiad" <ed.podsiad@...>
Date: Wed Feb 21, 2007 6:38 pm
Subject: RE: Re: Military TUs
chaos_star2000
Offline Offline
Send Email Send Email
 
The actual text is "Sheldomar Valley metaregional module", so you would
be correct Dave.

This is different than a regional module from the Sheldomar Valley
metaregion.

Ed P.


________________________________

	 From: GranMarch@yahoogroups.com
[mailto:GranMarch@yahoogroups.com] On Behalf Of Dave Walters
	 Sent: Wednesday, February 21, 2007 1:11 PM
	 To: GranMarch@yahoogroups.com
	 Subject: Re: [GranMarch] Re: Military TUs



	 The way it is written is that it is only for SHE mods. At least
that is the
	 way I and several others have interpreted it.

	 Dave Walters
	 Wayfinder Karthan Menekod

	 On 2/21/07, Michael <MrRoderick@...
<mailto:MrRoderick%40yahoo.com> > wrote:
	 >
	 > > IIRC Pathfinders get all Sheldomar Valley regional games use
	 > >Military TUs
	 >
	 > Does this mean SHE mods only or SHE and YEO, KEO, GEO, POU,
BIS as
	 > well?
	 >
	 >
	 > --- In GranMarch@yahoogroups.com
<mailto:GranMarch%40yahoogroups.com>  <GranMarch%40yahoogroups.com>,
"grimnim"
	 > <grimnim@...> wrote:
	 > >
	 > > All year 7 Bissel Mods use Military TUs
	 > >
	 > > All PoU mods use Military TUs
	 > >
	 > > All Yeoman Milita mods use Military TUs
	 > >
	 > > To my recollection no current Keoland or Geoff mods use
military TUs
	 > >
	 > > --
	 > >
	 > > IIRC, if you transfered to the 31st Provisional Battle in
Sterich
	 > > then all mods in Sterich use Military TUs BUT Gran March
mods do
	 > NOT
	 > > use Military TUs.
	 > >
	 > > --
	 > >
	 > > Also, some elite units like Pathfinders and Couriers get
even more
	 > > regions' regional mods as military. IIRC Pathfinders get all
	 > > Sheldomar Valley regional games use Military TUs, and now
year 7
	 > Ket
	 > > regionals as well. Diplomatic Couriers are similar with the
	 > highest
	 > > ranks getting Core Greyhawk city modules using Military TUs
as well
	 > > as many widely scattered regions.
	 > > --
	 > >
	 > > It is my intent to have regional mods be able to use
military TUs
	 > as
	 > > much as possible. Considering the limitation on military
time units
	 > > there would have been a very good reason to consider not
having a
	 > > Gran March regional not to somehow involve military TUs.
	 > >
	 > > P. Dennis Waltman
	 > > Gran March Plots Coordinator
	 > >
	 > >
	 > >
	 > > --- In GranMarch@yahoogroups.com
<mailto:GranMarch%40yahoogroups.com>  <GranMarch%40yahoogroups.com>,
	 > "Michael" <MrRoderick@> wrote:
	 > > >
	 > > > According to the Gran March board, all year 6 & 7
scenarios use
	 > > > Military TUs.
	 > > >
	 > > > Several other regions have scenarios that use military TUs
as
	 > well.
	 > > >
	 > > > In Yeomanry, Militai mods are counted as Military for us:
YEO6-01
	 > > > Night, Knight; YEO6-02 Seeking Scarlet Glory; YEO6-04
Blood
	 > > Shadows. I
	 > > > am not able to find the year 7 blurbs, but I am working on
it.
	 > > >
	 > > > For PoU, I am not certain exactly which scenarios qualify.
	 > However,
	 > > the
	 > > > blurbs for year 6 can be found here:
	 > > >
http://games.groups.yahoo.com/group/pou-discussion/message/2381
<http://games.groups.yahoo.com/group/pou-discussion/message/2381>
	 > (If
	 > > > anyone knows, I'm sure they'd be willing to let us know.)
	 > > >
	 > > > I live too far away from our other "allied" nations, so I
do not
	 > > which
	 > > > Geoff, Keoland, & Bissel mods are military. I would like
to find
	 > > out so
	 > > > I can add them to my spreadsheet.
	 > > >
	 > > >
	 > > > --- In GranMarch@yahoogroups.com
<mailto:GranMarch%40yahoogroups.com>  <GranMarch%40yahoogroups.com>,
	 > "gatuu_tetsu" <arcainite@>
	 > wrote:
	 > > > >
	 > > > > I would like to know which Gran March (or other) mods
(for
	 > Years
	 > > 6 &
	 > > > 7)
	 > > > > use Military TUs. Can anyone make a nice list for me? I
am
	 > > usually
	 > > > > one of the very few people at an event who is active
military
	 > and
	 > > I
	 > > > can
	 > > > > see why now. I am going to be running out of TUs soon. I
need
	 > > to be
	 > > > > very careful planning what I do. Also, are there
restrictions
	 > > for
	 > > > > mustering out of the military (let's say that your time
is
	 > up?),
	 > > when
	 > > > > can you do that and do you still lose the TUs for that
year?
	 > > > > Don't get me wrong, I like being military, but it's
really
	 > > > > disheartening to see everybody else is going to be able
to have
	 > > alot
	 > > > > more mods than you are. Just wondering.
	 > > > > -Mike Hanrahan
	 > > > >
	 > > >
	 > >
	 >
	 >
	 >

	 --
	 Namaste'
	 Dave Walters, PMP
	 dragonsifuNC at gmail dot com

	 [Non-text portions of this message have been removed]







[Non-text portions of this message have been removed]

#31333 From: Stephen Mumford <stevemumford@...>
Date: Wed Feb 21, 2007 9:37 pm
Subject: Re: Weird stuff
stevemnd
Offline Offline
Send Email Send Email
 
> OMG, this is great!
> Determine if Vecna is right for you!
> http://www.vecna.com/company/careers/right_for_you.shtml

That is one of the most unintentionally funny things I have read in a
while.  Why, the whole site is full of amusing quotes you can pull. :-)

One of my favorites: "Vecna employees make sure that expenses to the
company are reasonable -- we work together to keep Vecna successful."

Steve M

#31332 From: "Andrew Phillips" <andrewphillips@...>
Date: Wed Feb 21, 2007 9:26 pm
Subject: Re: Weird stuff
avphillips411
Offline Offline
Send Email Send Email
 
"The interviews will give you a chance to ask any questions about Vecna in
addition to us finding out more about you, your talents and interests."

Its a trick, Vecna just wants your secrets!

-Andrew

On 2/21/07, Scorpienne <scorpienne@...> wrote:
>
>   OMG, this is great!
>
> Determine if Vecna is right for you!
>
> http://www.vecna.com/company/careers/right_for_you.shtml
>
> p
>
> --
> Scorpienne
> scorpienne at gmail dot com
> www dot scorpienne dot freeservers dot com
>
>


[Non-text portions of this message have been removed]

#31331 From: "allen" <astancius@...>
Date: Wed Feb 21, 2007 9:22 pm
Subject: Re: Weird stuff
astancius
Offline Offline
Send Email Send Email
 
what's next, a real terminator robot?
----- Original Message -----
From: "Scorpienne" <scorpienne@...>
To: <GranMarch@yahoogroups.com>
Sent: Wednesday, February 21, 2007 1:12 PM
Subject: Re: [GranMarch] Weird stuff


> Wow, Joe, this is the scariest thing I've seen on the internet in a few
> weeks.
>
> http://www.vecnarobotics.com/robotics/
>
> They built it wrong, however, it seems to have two digital
> manipulators and two optical receptors.
>
> paige
>
> --
> Scorpienne
> scorpienne at gmail dot com
> www dot scorpienne dot freeservers dot com
>
>
> Main Website: http://granmarch.sheldomar-valley.org
> Mirror Site: http://members.aol.com/aeontrin02/
>
> Community email addresses:
>  Post message: GranMarch@yahoogroups.com
>  Subscribe:    GranMarch-subscribe@yahoogroups.com
>  Unsubscribe:  GranMarch-unsubscribe@yahoogroups.com
>  List owner:   GranMarch-owner@yahoogroups.com
>
> Shortcut URL to this page:
>  http://groups.yahoo.com/group/GranMarch
> Yahoo! Groups - Join or create groups, clubs, forums &amp; communities.
> Links
>
>
>
>

Messages 31331 - 31361 of 33375   Newest  |  < Newer  |  Older >  |  Oldest
Advanced
Add to My Yahoo!      XML What's This?

Copyright © 2010 Yahoo! Inc. All rights reserved.
Privacy Policy - Terms of Service - Guidelines - Help