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#30 From: Pete Winz <pwinz@xxx.xxxx
Date: Mon Oct 18, 1999 8:18 pm
Subject: Re: Questions
pwinz@xxx.xxxx
Send Email Send Email
 
Sorry to take so long to get back to you on this one.

> "Gearman, Eric" wrote:
>
> This is to the Triad, and I don't really expect a complete answer.
>
> I noticed (somewhere) that the Living Greyhawk campaign will be
> a lower magic level than Living City.  Could you explain it a
> little more detail what you mean by this.

Well, this is just the general consensus on the Living World eGroups
list - that LC PCs have too many magical items and that the items they
have are in general too powerful for their current level.  I think the
consensus is also that Greyhawk is a world with relatively lower magic
compared to Abeir-Toril.  My understanding from posts made by members of
the Circle of Six is that they will be approving magical items in
tournaments for all regions and therefore, they will be in control of
the numbers and quality of magical items in the campaign.  They have not
come right out and said how many items they plan to approve per
tournament, but numbers under discussion on the list tend to run to one
or fewer permanent magical items per adventure with some additional
potions, scrolls, and nonmagical rewards to allow everyone to receive
something.

In the end, it will be up to the CoS to determine exactly what we'll be
allowed to put in the tournaments.  It has also been discussed as to
allowing the creation of magical items through metagaming activities,
such as is possible in LC.  The CoS members who've commented on this
seem to be in favor.  If you are privy to 3rd Ed. rules (which cannot be
discussed on this list due to NDAs), you'll know what this could mean
for the numbers of magical items in the campaign.  I am sure that the
topic of magical item rewards and creation are going to be hot ones for
the CoS/Triad discussions of exact rules for the campaign.  At this
point, very little of the campaign is concrete and mostly things are at
a brainstorming level.  If you have an opinion, I suggest you post it on
the livingworld discussion list on eGroups - the CoS members are reading
posts there and it's a good way to make your opinion known to those who
are likely to make the final decision.  If anyone needs instructions on
how to subscribe, please email me privately.

--
Pete Winz
pwinz@...

#29 From: ericgearman@xxxx.xxx
Date: Mon Oct 18, 1999 3:45 pm
Subject: RE: Other Gran March Plot ideas
ericgearman@xxxx.xxx
Send Email Send Email
 
From: "Sholom West" <alhutt@...>

>Pete,

>In Against the Giants 'The Liberation of Geoff'  it makes reference to the
>Elves of the Dim forest being chased from their home by the Shadow Dragon.
>I agree, we will have to wait on the Co6 before what I am proposing becomes
>canon.  We just expanded on the idea and an understanding of how Shadow
>Dragons like to inspire fear in sentient creatures.  I will tell you more
>about this and other plot lines, that could be woven into a Duchy of
>Geoff/Gran March plots at MACE.

I can only see one problem with having a dragon/multiple dragons in the area.
Someone (PCs) will eventually kill them.  And we know what will happen then.
They will be walking around with dragon hide armor.  Let's start by assuming
that the dragon has some treasure.  By strict rules, this makes it age category
four (young) which means that the AC of the dragon hide armor with be zero (0)
[2nd edition] or twenty (20) [3rd edition].  It gets worse from there.  Just
thought I'd point this out.  It's what I plan on doing if I kill the dragon.

>Sholom

Eric Gearman

P.S.  I also do remember the cost involved in making the armor...  That
shouldn't
be a problem either.

#28 From: "Sholom West" <alhutt@xxxxxxxxxx.xxxx
Date: Sun Oct 17, 1999 1:26 am
Subject: Re: Other Gran March Plot ideas
alhutt@xxxxxxxxxx.xxxx
Send Email Send Email
 
Pete,

In Against the Giants 'The Liberation of Geoff'  it makes reference to the
Elves of the Dim forest being chased from their home by the Shadow Dragon.
I agree, we will have to wait on the Co6 before what I am proposing becomes
canon.  We just expanded on the idea and an understanding of how Shadow
Dragons like to inspire fear in sentient creatures.  I will tell you more
about this and other plot lines, that could be woven into a Duchy of
Geoff/Gran March plots at MACE.

Sholom

----- Original Message -----
From: Pete Winz <pwinz@...>
To: <GranMarch@onelist.com>
Sent: Friday, October 15, 1999 9:54 AM
Subject: Re: [GranMarch] Other Gran March Plot ideas


> From: Pete Winz <pwinz@...>
>
> Sholom West wrote:
>
> > Sholom West from the Mid-Atlantic Regional Triad chiming in.  There is
now a
> > Shadow Dragon lurking through the Dim Forest.  Our idea is that he has
driven
> > all of the Elves and most of the other humanoid races as they prefer to
hunt
> > sentient creatures.  You could very easily write modules about hoards of
> > displaced Orc, Hobgoblins and Goblins moving through the Gran March
trying to
> > find a place to resettle.  Perhaps the PCs need to figure out why the
Goblinoids
> > are even out and about.
>
> Is this something you've seen in official Greyhawk material or is it
> something you're developing for Geoff?  If it's canon, we'll definitely
> need to incorporate it, but if it's something you're developing, I'd
> prefer to wait until it gets Circle of Six approval before working on it
> too much.  I think that the Dim Forest might be considered "neutral
> territory" and therefore under CoS jurisdiction.  I'm not clear on
> exactly how much control the CoS is going to exert, but it has been made
> clear that they will pass judgement on all materials we develop.
>
> --
> Pete Winz
> pwinz@...
>
> > Community email addresses:
>   Post message: GranMarch@onelist.com
>   Subscribe:    GranMarch-subscribe@onelist.com
>   Unsubscribe:  GranMarch-unsubscribe@onelist.com
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>
> Shortcut URL to this page:
>   http://www.onelist.com/community/GranMarch
>

#27 From: NickPerch@xxx.xxx
Date: Fri Oct 15, 1999 7:45 pm
Subject: Re: Other Gran March Plot ideas
NickPerch@xxx.xxx
Send Email Send Email
 
In a message dated 10/15/99 9:55:25 AM Eastern Daylight Time, pwinz@...
writes:

> > Sholom West from the Mid-Atlantic Regional Triad chiming in.  There is
now
> a
>  > Shadow Dragon lurking through the Dim Forest.  Our idea is that he has
> driven
>  > all of the Elves and most of the other humanoid races as they prefer to
> hunt
>  > sentient creatures.  You could very easily write modules about hoards of
>  > displaced Orc, Hobgoblins and Goblins moving through the Gran March
trying
> to
>  > find a place to resettle.  Perhaps the PCs need to figure out why the
> Goblinoids
>  > are even out and about.
>
>  Is this something you've seen in official Greyhawk material or is it
>  something you're developing for Geoff?  If it's canon, we'll definitely
>  need to incorporate it, but if it's something you're developing, I'd
>  prefer to wait until it gets Circle of Six approval before working on it
>  too much.

The Shadow Dragon is canon material.  The rest is speculative fallout from
the presence of such a creature.

Nick

#26 From: "Gearman, Eric" <ERICGEARMAN@xxxx.xxxx
Date: Fri Oct 15, 1999 3:19 pm
Subject: Questions
ERICGEARMAN@xxxx.xxxx
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This is to the Triad, and I don't really expect a complete answer.

I noticed (somewhere) that the Living Greyhawk campaign will be
a lower magic level than Living City.  Could you explain it a
little more detail what you mean by this.

I do know that Living City is very magic item intensive, as
personally, my 4th level Fighter (Barbarian Kit) has a +3 weapon.
I am just curious as to what is meant by lower magic, more
potions and scrolls and less permanent items, or just less magic
items overall.

Secondly,  I don't suppose that the Darts of the Hornet's Nest
are going to be returning to the magic item list? (Quickest
way to kill a dragon).

Eric Gearman

#25 From: "Gearman, Eric" <ERICGEARMAN@xxxx.xxxx
Date: Fri Oct 15, 1999 2:57 pm
Subject: Ideas for characters
ERICGEARMAN@xxxx.xxxx
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I know that this is a little early, considering that
we won't be playing for the better part of a year, but
does anyone have any idea of what they will be playing
for their primary character?

Myself, I am waffling between either a Speciality
Priest of Pelor, or a Paladin of Pelor.

Eric Gearman

#24 From: Pete Winz <pwinz@...>
Date: Fri Oct 15, 1999 1:54 pm
Subject: Re: Other Gran March Plot ideas
pwinz@...
Send Email Send Email
 
Sholom West wrote:

> Sholom West from the Mid-Atlantic Regional Triad chiming in.  There is now a
> Shadow Dragon lurking through the Dim Forest.  Our idea is that he has driven
> all of the Elves and most of the other humanoid races as they prefer to hunt
> sentient creatures.  You could very easily write modules about hoards of
> displaced Orc, Hobgoblins and Goblins moving through the Gran March trying to
> find a place to resettle.  Perhaps the PCs need to figure out why the
Goblinoids
> are even out and about.

Is this something you've seen in official Greyhawk material or is it
something you're developing for Geoff?  If it's canon, we'll definitely
need to incorporate it, but if it's something you're developing, I'd
prefer to wait until it gets Circle of Six approval before working on it
too much.  I think that the Dim Forest might be considered "neutral
territory" and therefore under CoS jurisdiction.  I'm not clear on
exactly how much control the CoS is going to exert, but it has been made
clear that they will pass judgement on all materials we develop.

--
Pete Winz
pwinz@...

#23 From: "Sholom West" <alhutt@xxxxxxxxxx.xxxx
Date: Fri Oct 15, 1999 10:17 am
Subject: Re: Other Gran March Plot ideas
alhutt@xxxxxxxxxx.xxxx
Send Email Send Email
 
Other Gran March Plot ideasHi all,

Sholom West from the Mid-Atlantic Regional Triad chiming in.  There is now a
Shadow Dragon lurking through the Dim Forest.  Our idea is that he has driven
all of the Elves and most of the other humanoid races as they prefer to hunt
sentient creatures.  You could very easily write modules about hoards of
displaced Orc, Hobgoblins and Goblins moving through the Gran March trying to
find a place to resettle.  Perhaps the PCs need to figure out why the Goblinoids
are even out and about.

Sholom
   ----- Original Message -----
   From: Gearman, Eric
   To: Gran March Mailing List
   Sent: Thursday, October 14, 1999 10:45 AM
   Subject: [GranMarch] Other Gran March Plot ideas


   After re-reading my copy of 'Greyhawk: >From the Ashes' last night, and
referencing the maps vs. the
   descriptions for the areas, I feel that there are three areas for modules
within the Gran March for which
   a nearly unlimited number of modules of varying degrees of difficulity can be
written.

   1)  Dim Forest - The Gran March has a portion of this forest within its'
borders.  There exist in this forest
   an 'unknown number of wood elves' whose population is in decline due to the
number of orcs, goblins and
   other light-hating creatures.  There are also rumors of tenebrous worms, slow
shadows, and other creatures
   in these woods as well.  A module series could be written for this where the
characters try to rid the forest
   of as many of the tribes of humanoids as possible, thus gaining the friendship
of the wood elves.

   2)  Rushmoors - The swamp is home to reptiles, lizard men, and other swamp
dwelling creatures (but
   apparently not trolls, as none were mentioned in the source material). 
Resources in the swamp include a
   bamboo-like rush that is used for animal pens.  Possible modules include
punitive raids against the lizard
   men, recovering kidnap victems, going into the moors after certain components
for a mage, etc.

   3)  Lortmil mountains - The home to several dwarf clans as well as a small
population of gnomes, these
   mountains are rich in ore, gems, and minerals.  This is also what the majority
of the humanoids of the Pomarj
   claim as their birthright.  Possible adventures include helping defend against
a humanoid raid, helping clear out
   a monster infested portion of a mine, old tombs or dungeons being discovered,
etc.  Rewards would most likely
   include gems and coin from the dwarves (where applicable).

   Let me know what you think,

   Eric Gearman

#22 From: Pete Winz <pwinz@xxx.xxxx
Date: Thu Oct 14, 1999 6:01 pm
Subject: Re: Plots
pwinz@xxx.xxxx
Send Email Send Email
 
Mark Fricault wrote:

> I would like to suggest that the first module (or series) be an introduction
> to Gran March.  Not everybody has had exposure to all the printed material of
> WoG, so would know nothing about the pantheon, the geography, or the history.
> If you want authors (other then the triad) to write modules then you need to
> introduce all the city officials, local organizations, and show what is
> generally accepted as appropriate social behavior, the laws, and the beliefs
> of the populace.

I plan to put most, if not all, of that information up on the web site.
However, your point is a good one with respect to those who don't have
internet access or who are unaware of the site prior to playing in the
campaign.

--
Pete Winz
pwinz@...

#21 From: Mark Fricault <Mark_Fricault@xxxxxxxx.xxxx
Date: Thu Oct 14, 1999 5:45 pm
Subject: Re: Plots
Mark_Fricault@xxxxxxxx.xxxx
Send Email Send Email
 
I would like to suggest that the first module (or series) be an introduction to
Gran March.  Not everybody has had exposure to all the printed material of WoG,
so would know
nothing about the pantheon, the geography, or the history.  If you want authors
(other then the triad) to write modules then you need to introduce all the city
officials, local
organizations, and show what is generally accepted as appropriate social
behavior, the laws, and the beliefs of the populace.

Mark




Jeffrey Kahrs wrote:

> From: "Jeffrey Kahrs" <oghmyte@...>
>
> Okay,
>
> So to get a question on the table, what type of plots are people intrested in
seeing? Comment not only on content but also things like mood, settings, NPCs
and rewards. Thanks,
>
> Jeff Kahrs
> SE1 triad
>
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#20 From: Pete Winz <pwinz@xxx.xxxx
Date: Thu Oct 14, 1999 3:44 pm
Subject: Re: Other Gran March Plot ideas
pwinz@xxx.xxxx
Send Email Send Email
 
"Gearman, Eric" wrote:

<snip>

> 1)  Dim Forest <snip>

> 2)  Rushmoors <snip>

The Triad has already discussed some possible plot ideas for these areas
- you're right, they would make good locations for us to use.

> 3)  Lortmil mountains <snip>

I don't recall that this location has come up in our previous plot
discussions, thanks for suggesting it.  If you're interested in writing
some tournaments to develop a plot in this area, we'd certainly like to
hear your proposals.  You can email Nick, Jeff, and I privately
(NickPerch@..., oghmyte@..., and pwinz@...).  Even if
you have ideas for a one-shot tournament, we'd be interested in getting
you (or anyone, for that matter) to write something for us.

We're limited to six regional tournaments for the first year and the
three of us plan on writing one each to get some of our plot ideas
rolling, but that still leaves three for this year and plenty for next
year.  If your idea doesn't develop plotlines specific to this region,
you can submit it as a "core" tournament.  I think that the Lortmil
Mountains should be a good location for a tournament available to all
regions unless it deals with Gran March plot elements specifically.

Thanks, also, for your effort in general.  We appreciate any input that
we can get.

--
Pete Winz
pwinz@...

#19 From: "Gearman, Eric" <ERICGEARMAN@xxxx.xxxx
Date: Thu Oct 14, 1999 2:45 pm
Subject: Other Gran March Plot ideas
ERICGEARMAN@xxxx.xxxx
Send Email Send Email
 
After re-reading my copy of 'Greyhawk: From the Ashes' last night, and
referencing the maps vs. the
descriptions for the areas, I feel that there are three areas for modules
within the Gran March for which
a nearly unlimited number of modules of varying degrees of difficulity can
be written.

1)  Dim Forest - The Gran March has a portion of this forest within its'
borders.  There exist in this forest
an 'unknown number of wood elves' whose population is in decline due to the
number of orcs, goblins and
other light-hating creatures.  There are also rumors of tenebrous worms,
slow shadows, and other creatures
in these woods as well.  A module series could be written for this where the
characters try to rid the forest
of as many of the tribes of humanoids as possible, thus gaining the
friendship of the wood elves.

2)  Rushmoors - The swamp is home to reptiles, lizard men, and other swamp
dwelling creatures (but
apparently not trolls, as none were mentioned in the source material).
Resources in the swamp include a
bamboo-like rush that is used for animal pens.  Possible modules include
punitive raids against the lizard
men, recovering kidnap victems, going into the moors after certain
components for a mage, etc.

3)  Lortmil mountains - The home to several dwarf clans as well as a small
population of gnomes, these
mountains are rich in ore, gems, and minerals.  This is also what the
majority of the humanoids of the Pomarj
claim as their birthright.  Possible adventures include helping defend
against a humanoid raid, helping clear out
a monster infested portion of a mine, old tombs or dungeons being
discovered, etc.  Rewards would most likely
include gems and coin from the dwarves (where applicable).

Let me know what you think,

Eric Gearman

#18 From: DelorianWebbster@xxx.xxx
Date: Wed Oct 13, 1999 6:00 pm
Subject: Re: Plots
DelorianWebbster@xxx.xxx
Send Email Send Email
 
In a message dated 10/13/1999 5:04:38 PM Eastern Daylight Time, pwinz@...
writes:

<< Yes, however, according to "The Adventure Begins," the former capital of
  Bissel, Thornward, is under joint occupation by Bissel, Ket, Veluna, and
  Gran March.  There does appear to be some ongoing friction between us
  and Ket and Thornward would make a good location for region-specific
  adventures, even if it is not located within our borders. >>

If you research the troubles in Berlin after WW II, it might give some
inspiration for troubles in this city, then. Who knows, we might end up
teaching world politics to gamers and helping their scholastic studies. <grin>

Glenn Smith

#17 From: Pete Winz <pwinz@xxx.xxxx
Date: Wed Oct 13, 1999 9:04 pm
Subject: Re: Plots
pwinz@xxx.xxxx
Send Email Send Email
 
ericgearman@... wrote:

> Apparently, the leaders of the Gran March, along with Veluna and Keoland, made
> Ket
> back out of Bissel.  This unfortunately removes one area of possible
adventures.
> This is doubly true as Bissel is its own region within Living Greyhawk.

Yes, however, according to "The Adventure Begins," the former capital of
Bissel, Thornward, is under joint occupation by Bissel, Ket, Veluna, and
Gran March.  There does appear to be some ongoing friction between us
and Ket and Thornward would make a good location for region-specific
adventures, even if it is not located within our borders.

--
Pete Winz, SE1 PoC
pwinz@...

#16 From: ericgearman@xxxx.xxx
Date: Wed Oct 13, 1999 7:15 pm
Subject: RE: Plots
ericgearman@xxxx.xxx
Send Email Send Email
 
Having now read the information on the OneList Archives, I have to change a
little bit of my original assessment.

>Well, considering that we'll be starting as first level characters, political
>stuff is probably a little to deep to start with.  Besides, what political
>figure
>would trust 1st level characters with anything, other than being a distraction
>or red herring.

This I stand by.  Once the characters reach 3-5th level, maybe the NPCs that
run things will come to them, but not really before.

>Now, considering that the Gran March has a population of approx.
>100,000 (demi-human: 2500 Elves, 2000 Dwarves), and has an area of approx.
>36000+
>square miles (rather sparsely populated) and is buffered by mountains to the
>east, Ulek to the South, Bissel to the North, and Keoland to the South and
West,
>exploration modules with Gran March would be a possibility.  After all, you
>never
>know when you'll find a lost tomb or hidden dungeon.

This information I have obtained from my copy of 'Greyhawk: From the Ashes',
so if things are different, then it will need to be communicated to the players.
The big things would be that while an elven or dwarven player could possibly
have
family in the area, it would be less likely for gnomes or halflings.  Also I
forgot Geoff, as I do not have my maps in front of me.  So a possible adventure
is some of the giants (or their minions) flee from the forces of Geoff into the
Gran March.

>The Gran March is a little far away for the Scarlet Brotherhood to devote
>considerable
>resources at present, but that could change.  Iuz is also a little far away,
and
>the
>only real 'enemy' that 'we' would have to worry about is expansionism from Ket.
>Another possibility is the smuggling of people, resources, or information out
of
>Bissel to use against Ket (or their ally, Iuz).  Or there is the possibility of
>humanoid attacks from the mountains (orcs, goblins, etc.).

Apparently, the leaders of the Gran March, along with Veluna and Keoland, made
Ket
back out of Bissel.  This unfortunately removes one area of possible adventures.
This is doubly true as Bissel is its own region within Living Greyhawk.

>The largest problem I see is that Gran March doesn't have an enemy to strike at
>without either going through some other country, or having the enemy come to
us.
>The greatest possibility for module ideas in the beginning would be
>dungeon-crawls.
>These could range from a lost tomb, to clearing out a mine for one of the local
>dwarf clans, to clearing out a humanoid lair.  As far as rewards go, that would
>be
>directly dependant on the danger.  I personally like more expendable treasure
>rather
>than permanent items (potions, scrolls, wands, etc. over weapons and armor), as
>these
>items are easier to make, and therefore should be much more plentiful.

Of course, there is always the adventures of strikes against the forces of Iuz
trying to stir up trouble all over the place, raids by bandits and/or humanoids,
or a forgotten temple to Tharizdun (sp?) being discovered.  Unfortunately, all
of
these suggestions fall into the second category of adventure written for Living
Greyhawk, being the ones that can be played in any region with slight
modifications.

The largest problem is that while sparsely populated, the Gran March has a well
equipped and trained military.  It probably has something to do with that
mandatory
seven year military service for all able bodied males.

As far as major NPCs go, well there is the Ruler of the Gran March, who would
have
to be written up (and unless he has been replaced, I belive that he is a dual-
classed mage-priest [again, operating from memory]), there would be the
general(s)
of the army, a high priest or two (Pelor, St. Cuthbert, or Rao being good
choices),
a dwarf clan leader, a speaker for the elven population, etc.

The best way for a good series of adventures to happen (IMHO) is for something
bad
to happen to the land.  A plague, or invasion, or something, and have several
run-
once modules where different groups of players scramble to find clues and
solutions
to the problems.  [Writer's Note:  I am a big fan of run-once modules, where the
module is run only once, and gives the players big bragging rights for
completing
it.]  And of course, these modules could lead to other modules (characters
captured,
send others to rescue them.) depending on the outcome.

>>Jeff Kahrs
>>SE1 triad

Eric Gearman
-------------
I hit it until it stops moving...
Then I jump up and down on it.
<said by a rather dumb, yet bloodthirsty character>

#15 From: ericgearman@xxxx.xxx
Date: Wed Oct 13, 1999 3:55 pm
Subject: RE: Plots
ericgearman@xxxx.xxx
Send Email Send Email
 
>Okay,

>So to get a question on the table, what type of plots are people intrested in
>seeing? Comment not only on content but also things like mood, settings, NPCs
>and rewards. Thanks,

Hmmm...  good question...

Well, considering that we'll be starting as first level characters, political
stuff is probably a little to deep to start with.  Besides, what political
figure
would trust 1st level characters with anything, other than being a distraction
or red herring.

Now, considering that the Gran March has a population of approx.
100,000 (demi-human: 2500 Elves, 2000 Dwarves), and has an area of approx.
36000+
square miles (rather sparsely populated) and is buffered by mountains to the
east, Ulek to the South, Bissel to the North, and Keoland to the South and West,
exploration modules with Gran March would be a possibility.  After all, you
never
know when you'll find a lost tomb or hidden dungeon.

The Gran March is a little far away for the Scarlet Brotherhood to devote
considerable
resources at present, but that could change.  Iuz is also a little far away, and
the
only real 'enemy' that 'we' would have to worry about is expansionism from Ket.

Another possibility is the smuggling of people, resources, or information out of
Bissel to use against Ket (or their ally, Iuz).  Or there is the possibility of
humanoid attacks from the mountains (orcs, goblins, etc.).

The largest problem I see is that Gran March doesn't have an enemy to strike at
without either going through some other country, or having the enemy come to us.
The greatest possibility for module ideas in the beginning would be
dungeon-crawls.
These could range from a lost tomb, to clearing out a mine for one of the local
dwarf clans, to clearing out a humanoid lair.  As far as rewards go, that would
be
directly dependant on the danger.  I personally like more expendable treasure
rather
than permanent items (potions, scrolls, wands, etc. over weapons and armor), as
these
items are easier to make, and therefore should be much more plentiful.

>Jeff Kahrs
>SE1 triad

Eric Gearman
-------------
I hit it until it stops moving...
Then I jump up and down on it.
<said by a rather dumb, yet bloodthirsty character>

#14 From: "Jeffrey Kahrs" <oghmyte@xxxxxxxxx.xxxx
Date: Wed Oct 13, 1999 2:26 pm
Subject: Plots
oghmyte@xxxxxxxxx.xxxx
Send Email Send Email
 
Okay,

So to get a question on the table, what type of plots are people intrested in
seeing? Comment not only on content but also things like mood, settings, NPCs
and rewards. Thanks,

Jeff Kahrs
SE1 triad


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#13 From: Pete Winz <pwinz@xxx.xxxx
Date: Fri Oct 8, 1999 2:22 pm
Subject: Re: are you ready to Rumble
pwinz@xxx.xxxx
Send Email Send Email
 
Greg Gershowitz wrote:

>    I have a question:  Where the hec ramsey is my greyhawk box?  And will
> I need it for this discussion?

Yes and no - the World of Greyhawk has changed a fair amount since the
old box (if this is the 1983 one).  We'll be receiving the latest info
from Erik Mona and posting to our website when it's available.  The
other Triads will do so as well.  The old box will have history up to
the point before the Greyhawk Wars, which is useful background info, but
the latest developments will be showing up on the web site.  Nick
recently posted a good synopsis of those developments, so if you missed
it, check out the web archive.

>    Also, what ruleset is this being built around?  I guess the politics
> won't be affected, but I know that *I* wouldn't want to rewrite all of the
> NPCs when 3rd Edition comes out.

The campaign will be 3rd Ed. from the get-go.  This will present some
problems with preparing material in advance, but there does seem to be a
plan afoot to get pre-release info into the hands of the Triads early
enough for them to develop the needed materials before GenCon.  If you'd
like to help us develop material, we can adapt 2nd Ed. NPCs to 3rd Ed.
for you if you don't have the 3rd Ed. stuff yourself.

--
Pete Winz
pwinz@...

#12 From: Greg Gershowitz <gregg@xxxx.xxxx
Date: Fri Oct 8, 1999 1:23 pm
Subject: Re: are you ready to Rumble
gregg@xxxx.xxxx
Send Email Send Email
 
On Thu, 7 Oct 1999, Jeffrey Kahrs wrote:

> From: "Jeffrey Kahrs" <oghmyte@...>
>
> Hi,
>
> I am very pleased with the response we have gotten so far. We have i think 13
people on the list after just one day. I guess to get things started, i'll just
ask if anybody has any questions they would like to ask about the campaign or
the Triad in genneral.
>


    I have a question:  Where the hec ramsey is my greyhawk box?  And will
I need it for this discussion?

    Also, what ruleset is this being built around?  I guess the politics
won't be affected, but I know that *I* wouldn't want to rewrite all of the
NPCs when 3rd Edition comes out.

-Greg G


--
OH MY GOD! - Joey Styles
He must have found out that I FINALLY have a web page.
See it at http://www.geocities.com/Area51/5207

#11 From: Pete Winz <pwinz@xxx.xxxx
Date: Fri Oct 8, 1999 1:18 pm
Subject: Re: are you ready to Rumble
pwinz@xxx.xxxx
Send Email Send Email
 
NickPerch@... wrote:

> In our part of the world, Sterich was retaken from the giants, in 588 CY, and
> a brutal but low-grade war is still going on for control of Geoff.  We have
> taken the town of Hochoch, near the former Gran March/Geoff border.  In
> addition, we've convinced Ket to withdraw from Bissel, since they've got a
> new leader (who killed the old one), and the in the resulting chaos they felt
> that we'd jump all over them to help our occupied ally (they were probably
> right).

One important fact to mention about Bissel is that their former capital,
Thornward, is under joint occupation by Gran March, Ket, Veluna, and
Bissel.  As Nick so aptly puts it, it sucks to be them.

--
Pete Winz
pwinz@...

#10 From: NickPerch@xxx.xxx
Date: Thu Oct 7, 1999 11:58 pm
Subject: Re: are you ready to Rumble
NickPerch@xxx.xxx
Send Email Send Email
 
In a message dated 10/7/99 9:12:15 PM Eastern Daylight Time,
RFisher221@... writes:

> Hi
>
>
>  Is where is  story line of Greyhawk in general going to start at ?
>
>  Rick

Hmm... well, the short version perhaps.

*runs to get his timeline*

Ok, I'm going to do very brief, sketchy history from the start of the
Greyhawk Wars to date.

in 582 CY (Common Year), the Greyhawk Wars (wars) began.  The cambion
demon/demigod Iuz tricked the barbarians of the far northeast into attacking
the Hold of Stonefist.  He then took control of the Hold, and had the Fists
attack further south into Tehn.  Iuz then launched his own humanoid, demon,
and mercenary armies into the lands of the Horned Society, the Shield Lands,
the Bandit Kingdoms, and Furyondy.

To the west, he allied with Ket, who in turn poured into Bissel, the ally of
Gran March just to our north.  Ket was feeling territorially ambitious
anyway, so this was no great hardship for them.  Furyondy's greatest ally,
Veluna, was forced to respond to the threat presented to its western border
by Ket, and was unable to lend as much support to Furyondy as they otherwise
might.

Meanwhile, the other evil empires launched into action.  The Great Kingdom
attacked north into Almor and Nyrond, the orcs of the Pomarj took half of the
Wild Coast and half of the Principality of Ulek.  Giants overran Sterich and
Geoff, our neighbors to the southwest and west, respectively.  Surrounded by
enemies on all sides, we sat tight and took care of the refugees.  The
Scarlet Brotherhood, an organization barely heard from until now, took a half
dozen kingdoms, most of them by stealth instead of force of arms.

In 584 CY the Pact of Greyhawk was signed, bringing peace, as the lands of
evil had expanded so fast that they were having trouble keeping up the pace.
At the day of the signing, Rary of Ket, one of the greatest mages in the
land, betrayed his fellows in the Circle of Eight, and slew Tenser and
Otiluke.  He fled to the Bright Dessert, and established a personal fiefdom
there.

In 585 CY, Tenser returned to life, as his last clone, hidden where even Rary
could not find it, was restored.

In 586 CY, the balance of power shifted across the Flanaess, as a mighty
artifact, the Crook of Rao (one of the greatest gods of good) was used to
banish almost all of the demons and their kin that fortified the armies of
evil.  Almost overnight, the army of Almor disappeared, and Iuz suffered a
tremendous loss as well.  You can thank Canon Hazen of Veluna, and Bigby the
mage for that.

Furyondy's King Belvor immediately launched a crusade against Iuz, breaking
the Pact of Greyhawk (he claimed that 6 orc scouts of Iuz crossed the border
first, but it was clear who the aggressor was), but retaking all the
Furyondian lands that were lost.and a significant fraction of the Shield
Lands, before it was over.  About the same time, Iuz was having trouble to
his northwest as the nomads there decided to punish him for upsetting some of
their ancient burial grounds, and he also lost control over the Hold of
Stonefist.  Sucks to be him.

To the east, Nyrond had a new king, Llynwerd after his younger brother
poisoned his father in a coup attempt, and he took advantage of the collapse
of Almor almost immediately.  He took most of Almor in a quick war, while his
enemies to the south in the Great Kingdom started to butcher each other.

In our part of the world, Sterich was retaken from the giants, in 588 CY, and
a brutal but low-grade war is still going on for control of Geoff.  We have
taken the town of Hochoch, near the former Gran March/Geoff border.  In
addition, we've convinced Ket to withdraw from Bissel, since they've got a
new leader (who killed the old one), and the in the resulting chaos they felt
that we'd jump all over them to help our occupied ally (they were probably
right).

Current Year is 591 CY (when the campaign starts).  Those are the major
events that have shaped the world in recent years.  This campaign will
provide the new major events to shape the world in the years to come.

Nick

#9 From: oghmyte@xxxxxxxxx.xxx
Date: Fri Oct 8, 1999 1:30 am
Subject: Re: are you ready to Rumble
oghmyte@xxxxxxxxx.xxx
Send Email Send Email
 
a few years after the war i think...nick can you give us a more exact time
frame?

RFisher221@... wrote:

> From: RFisher221@...
>
> Hi
>
> Is where is  story line of Greyhawk in general going to start at ?
>
> Rick
>
> > Community email addresses:
>   Post message: GranMarch@onelist.com
>   Subscribe:    GranMarch-subscribe@onelist.com
>   Unsubscribe:  GranMarch-unsubscribe@onelist.com
>   List owner:   GranMarch-owner@onelist.com
>
> Shortcut URL to this page:
>   http://www.onelist.com/community/GranMarch



RFisher221@... wrote:

> From: RFisher221@...
>
> Hi
>
> Is where is  story line of Greyhawk in general going to start at ?
>
> Rick
>
> > Community email addresses:
>   Post message: GranMarch@onelist.com
>   Subscribe:    GranMarch-subscribe@onelist.com
>   Unsubscribe:  GranMarch-unsubscribe@onelist.com
>   List owner:   GranMarch-owner@onelist.com
>
> Shortcut URL to this page:
>   http://www.onelist.com/community/GranMarch

#8 From: RFisher221@xxx.xxx
Date: Thu Oct 7, 1999 9:11 pm
Subject: Re: are you ready to Rumble
RFisher221@xxx.xxx
Send Email Send Email
 
Hi


Is where is  story line of Greyhawk in general going to start at ?

Rick

#7 From: oghmyte@xxxxxxxxx.xxx
Date: Thu Oct 7, 1999 9:30 pm
Subject: Living world fAQ
oghmyte@xxxxxxxxx.xxx
Send Email Send Email
 
This is the FAQ for the Living world list. As this group grows I will
develop one for it. by the way ...no picking on my spelling :)

Jeff

Subject:
              [livingworld] FAQ v1.5
         Date:
              Thu, 07 Oct 1999 10:01:36 -0600
        From:
              "Tim White" <tlwhit2@...>
     Reply-To:
              livingworld@egroups.com
  Organization:
              U S WEST INFO TECHNOLOGIES INC
          To:
              livingworld@egroups.com




********************************************************************************

** RPGA LIVING WORLD OF GREYHAWK FAQ
********************************************************************************

* Revision 1.5 1999-10-07
* FAQ compiled by Tim White tim@...
********************************************************************************

********************************************************************************

** RECENT CHANGES
********************************************************************************

Corrected Cheryl Llewellyn's email address. Corrected Question 5's name.

Corrected conflict between 6.4 and 5.4. Moved websites to Triad Listing,

added websites, corrected email addresses.

********************************************************************************

** PREAMBLE
********************************************************************************

i. Most things in this FAQ are not set in stone, and simply represent
the general thinking that has gone on up to this point.

ii. LWoG = Living World of Greyhawk, aka Living World (LW), aka Living
Greyhawk (LG).

iii. If you are unfamiliar with the RPGA, or "Living" Campaigns, please
read sections 17 and 18 first.

********************************************************************************

** TABLE OF CONTENTS
********************************************************************************

1.0 What is Living World of Greyhawk?
2.0 When will Living World of Greyhawk Premiere?
3.0 What is the Circle of Five?
4.0 What are Regional Triads?
5.0 How were the regions assigned, and what is my region?
6.0 What types of modules will there be?
7.0 How does Living World of Greyhawk relate to Living City?
8.0 What types of characters will there be?
9.0 What about 3rd Edition?
10.0 What is the LWoG staff doing to fix the current "Problems" in LC
for LWoG?
11.0 What about official TSR World of Greyhawk Products?
12.0 Where can I find out more about the World of Greyhawk?
13.0 Can I run Living World of Greyhawk as my home campaign?
14.0 Where can I find out more about Living World of Greyhawk?
15.0 What about "Special Missions"?
16.0 All this Greyhawk stuff is out of print, can we scan it in?
17.0 What is the RPGA?
18.0 How do "Living" events work?
19.0 Is this a campaign for Greyhawk Fanatics or RPGA fanatics?

********************************************************************************

** BODY
********************************************************************************

********************************************************************************

1.0 What is Living World of Greyhawk?
         1.1 Living World of Greyhawk (abbreviated LWoG) is a really big
international D&D campaign.  Administered by the RPGA (see section 17 if

you don't know who they are), you can create a character in this
campaign and advance it just like a home campaign.  You can play the
modules (adventures) of the LWoG Campaign at local gaming conventions,
game days, or eventually perhaps, with your own gaming group at home.
Your characters' actions in the campaign will affect the events in the
campaign.  Authors from all over the world write modules that are shared

among the players and DM's of LWoG.  LWoG is regionally administered
(see sections 3 and 4), so you can contact your local representative
(listed in section 5) to find out what's going on.  Your character,
created at a local event, will be able to go to another part of the
world and play and LWoG adventure with players and characters in that
area.  This is a primarily a tabletop Campaign - that is players are
usually physically present with each other when playing, but rules for
playing LWoG over the internet or mail are not out of the question.

         LWoG is an RPGA "Living" Campaign, (akin to the Living City
Campaign).
The RPGA has sponsors a number of these campaigns, see section 18 for
details.

         1.2 Living World of Greyhawk will be set in nearly the entire
World of
Greyhawk (or at least the entire Flanaess region to start with).
Individual regions of the RPGA are mapped to regions of the World of
Greyhawk, with each region having it's own volunteers coordinating the
activities within the region - this group is called a Regional Triad
(See Section 4). Another group of volunteers will coordinate the
Regional Triads.  This group will be called the Circle of Five (See
Section 3).

         1.3 Living World of Greyhawk will use D&D 3rd Edition rules.
One of
the reasons that this new RPGA Living Campaign is set in Greyhawk is
that Greyhawk will become the "Default" campaign setting for D&D with
the publication of 3rd Edition (See Section 9).

********************************************************************************

2.0 When will Living World of Greyhawk Premiere?

         1.1 At Gen Con 2000 (August).

         2.2 There might be teasers or previews available before then.

         2.3 There will be previews at Winter Fantasy every game slot
Thursday
thru Sunday at Winter Fantasy 2000, Fort Wayne Indiana, January 13-16.
         There will also be a 3rd Edition Discussion there with some TSR
game
designers.
         (go to RPGA web site for basic info, the schedule is out in
paper but
not on the web site)

********************************************************************************

3.0 What is the Circle of Five?
         3.1 The Circle of Five will be the overall authority for the
Living
World of Greyhawk campaign, with only RPGA HQ having higher authority.
These Five people will be responsible for coordinating the campaign as
whole.  They will have final approval on all modules, and will
coordinate campaign-wide story lines.  They are essentially the
campaign-wide DM's.  They will not accept modules directly sent to them
for inclusion in the campaign.  These modules must first go through the
regional triad of the person submitting the module.

         3.2 RPGA HQ is currently accepting applications for the Circle
of
Five.  Four members, Erik Mona, Cisco Lopez-Fresquet, Cheryl Llewellyn,
and John Richardson have already been chosen.  You can apply for a
position on the Circle of Five by sending your formal application (which

should consist of your normal work resume, a game-specific resume, and a

letter detailing why you would be interested in the position) to:
         RPGA HQ - Circle of Five Application
         P.O. Box 707
         Renton, WA 98057-0707
         or email it to:
         RPGA HQ  - rpgahq@...
         Cheryl Llewellyn - cheryl@...
         Erik Mona - iquander@...
         Cisco Lopez-Fresquet - Cfresquet@...
         John Richardson -  niblik2000@...

         3.2 There has been discussion that, in order to prevent
conflicts of
interest, members of the Circle of Five would not be able to play
regular PC's in the campaign.

         3.3 See Section 5.0 for contact information for the Circle of
Five.

********************************************************************************

4.0 What are Regional Triads?
         4.1 Regional Triads are groups of three folks in a physical RPGA
region
that are responsible for local coordination of the Living World of
Greyhawk Campaign in their area.  They essentially report to the Circle
of Five.  They are the first approval for modules in their region.  They

coordinate regional story lines and module authors.  They are also
responsible for coordinating and arbitrating the play of Living World of

Greyhawk modules in their region, and soliciting new modules to be run
in their region.  They create develop, and maintain "metacampaign"
organazations, such as guilds and knighthoods. They work hand-in-hand
with the RPGA Regional Director(s) in their area.

         Triads are also responsible for communication.  Communicating to
people
in their regions about LWoG, and what they can do in the campaign;
also
communicating what is going on in their region to the Co5 and other
RPGA
officials.  They are the campaign staff that players will have the most
interaction with.

         4.2 RPGA HQ is currently accepting applications for Regional
Triads
(where positions remain unfilled, see section 5.0 for empty positions).
You can apply for a position in your Regional Triad by sending your
formal application (which should consist of your normal work resume, a
game-specific resume, and a letter detailing why you would be interested

in the position)  to:
                 RPGA HQ - Circle of Five Application
                 P.O. Box 707
                 Renton, WA 98057-0707
                 or email it to:
                 RPGA HQ  - rpgahq@...
                 Cheryl Llewellyn - cllewell@...
                 Erik Mona - iquander@...
                 Cisco Lopez-Fresquet - Cfresquet@...
                 John Richardson -  niblik2000@...

         4.3 There has been discussion that, in order to prevent
conflicts of
interest, members of the Regional Triad would not be able to play
regular PC's in Regional Modules (See Section 6 for discussion of
different module types).

         4.4 See Section 5.0 for the listing of Triad members by area,
and their
contact information.

********************************************************************************

5.0 How were the regions assigned, and what is my region?
         5.1 This section of the FAQ contains the list of accepted triad
members
for the Living Greyhawk campaign, and the LWoG regional Greyhawk nation
assignments for the US, Eastern Canada, and Australia.

         The nations were assigned taking several complex factors into
account.
First, we looked at Greyhawk and decided which nations were the
superpowers and which needed to have active participation for the
campaign to be vital. Then, we looked at Guild-level RPGA membership and

total Living City tables by state for the US, to determine where the
hotbeds of Network activity were. We reasoned that where one fantasy
Living Campaign would be popular, this one would be too. With these
numbers in mind, we assigned the superpower nations of Nyrond, Furyondy,

and Keoland.

         Then, geographic and regional needs were taken into
consideration.
Staying within Regional Director regions, states were divided or grouped

according to current Network membership and activity, but noted where
some places would grow and therefore need an expansion ability built
into their region. As the areas were placed onto Greyhawk, areas which
are geographically close in the US were placed so that they are
geographically close in Greyhawk. This is important because of
inter-area activity and the fact that travel to another region means
that your character traveled across Greyhawk.

         This resulted in kind of a backwards US situation, where the
west coast
is in the east of Greyhawk and the east coast in the west of Greyhawk.

         Lastly, countries which are evil, or were evil were not
assigned, nor
were nations devastated by war and pretty much ruined. Also unassigned
were the primarily demi-human regions, and the barbarians and nomads
regions in the far north. These were unassigned because they force a
specific kind of campaign.

         The nation assignments are semi-fixed at this point, as all
factors
have been balanced and everyone given interesting areas to play.
However, if a triad REALLY wants to try one of the unassigned areas of
Greyhawk, the Circle of Five are willing to consider written proposals.
Address them to Cheryl Llewellyn, our Communications Director.

         5.2 - The List:
         -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
         Living World of Greyhawk Campaign Staff
         As of July 19, 1999

         RPGA HQ Circle of Five
         Robert Wiese  rpgahq@...

         Circle of Five
         Plot/Continuity Director:  Erik Mona  Iquander@...
         Rules Administrator:  Cisco Lopez-Fresquet  cfresquet@...
         Communications Director:  Cheryl Llewellyn   cheryl@...
         Regional Liaison:  John Richardson  niblik2000@...

         Regional Liaison:  Vacant Position

         -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
         (POC) = Point of Contact
         Regional Triads

         Southern Realms- Alabama, Arkansas, Kentucky, Louisiana,
Mississippi,
         Tennessee
         Yeomanry
         M. Ray Boshell Jr. (haleyvil@...)
         Ernest C. Mueller IV (POC) (ernestm@...)
         Vacant Position
         ------
         Eastern Canada- New Brunswick, Nova Scotia, Ontario, PEI
         Ket
         Steve Campey (POC) (camp6430@...)
         Bill Gould (darshiva@...)
         Chuck Wharton (walchuck@...)
         ------
         Great Plains 1 -- Iowa, Kansas,  Missouri, Nebraska
         Dyvers
         Rob Flaherty (redtwo@...)
         Andrew VanHooreweghe (avan@...) (POC)
         Mick Hitch (mtknife@... )
         http://pages.cfu.net/~troll/
         ------
         Great Plains 2 - Texas, Oklahoma
         Bandit Kingdoms
         Vacant Position
         Vacant Position
         Vacant Position
         ------
         Mid-Atlantic- Delaware, District of Columbia, Maryland,
Virginia, West
         Virginia
         Geoff
         Sholom West (POC) (MA_triad@...)
         Tim Joslin (hoopfan@...)
         Mitch Harrelson (gamblr@...)
         http://www.geoff.digitalelite.com
         ------
         Midwest 1 -- Ohio
         Veluna
         David Hirst (Lrdgreystk@...)
         Victor Long (POC) (thenodrin@...)
         Vacant Position
         ------
         Midwest 2 -- Michigan
         Furyondy
         Brian P. Hudson  (POC) (MITriad@...)
         Roger Bert (furyondy@...)
         Vacant Position
         http://www.furyondy.com
         ------
         Midwest 3 -- Illinois, Indiana
         Verbobonc
         Vacant Position
         Vacant Position
         Vacant Position
         ------
         Mountain States- Colorado, Montana, New Mexico, Wyoming,
         County of Urnst
         Tim Creese (Timothy.Creese@...)
         Richard Kohl (rwkohl@...) (POC)
         Vacant Position
         http://cyface.com/lwog
         ------
         Northland 1 -- Wisconsin
         Highfolk
         Jason Bulmahn   (POC) (bulmahnjm@...)
         Daniel R Cunningham (Web) (brontomn@...)
         Christopher M Tulach (Editor) (tulachsj@...)
         http://www.execpc.com/~brontomn/TriadRegion.html
         ------
         Northland 2 -- Minnesota, North Dakota, South Dakota
         Shield Lands
         Lars Granrud   (POC) (gran0145@...)
         Brandon Kaya (gorta@...)
         Vacant Position
         ------
         Northeast 1 -- Connecticut, Maine, Massachusetts, New Hampshire,
Rhode
         Island, Vermont
         Bissel
         Vacant Position
         Vacant Position
         Vacant Position
         ------
         Northeast 2 -- New Jersey, New York, Pennsylvania
         Keoland
         Vacant Position
         Vacant Position
         Vacant Position
         ------
         Pacific Northwest- Alaska, Alberta, British Columbia, Idaho,
Oregon,
         Washington
         Duchy of Urnst
         Robert Ehmann (rehmann@...)
         Bill Stier (wstier@...)
         Ryan Hicks (rhicks@...)
         http://students.washington.edu/wstier/urnst/
         ------
         Southeast 1 -- North Carolina, South Carolina
         Gran March
         Jeff Kahrs (oghmyte@...)
         Nick Perch (nickperch@...)
         Pete Winz  (POC) (pwinz@...)
         ------
         Southeast 2 -- Florida
         Principality of Ulek
         Zivan Denney (zdenney@...)
         Larry Heydorn (hdragonsna@...)
         Christopher Reed (POC) (fltriad@...)
         ------
         Southeast 3 (Duchy of Ulek)
         Shy Aberman             shy@...
         Russ Timm               rstimm@...
         Richard Dold            drakirdwarf@...
         http://www.aberman.com/duchy_of_ulek/
         ------
         Southwest 1 -- Arizona, Southern California
         Nyrond
         Hohn Cho (POC) (hohncho@...)
         Steve Hardinger (partdragon@...)
         Dennis Holmdahl (drachos@...)
         ------
         Southwest 2 -- Northern California, Nevada, Utah
         Theocracy of the Pale
         Jason Singleton (POC) (twoklbs@...)
         Pete Willis  (aslan@...)
         Vacant Position
         ------
         Southwest 4 -- Hawaii
         Ratik
         Vacant Position
         Vacant Position
         Vacant Position
         ------
         Australia/New Zealand
         Perrenland
         Paul Schmidt (POC) (pope.ug@...)
         Vacant Position
         Vacant Position

         -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
         Status of Positions
         1 Circle of Five position remains unfilled
         24 Regional Triad positions remain unfilled

         5.3 Europe and Asia will be filled in Phase Two of Campaign
Development

         5.4 The City of Greyhawk is reserved for special use at Gen
Con/Winter
Fantasy.

         5.5 Erik Mona is working on creating and publishing a guide to
the
nations of the Flanaess for use by players, Triads and GMs.  It will
also include information about Gods in Greyhawk.

********************************************************************************

6.0 What types of modules will there be?
         6.1 Since Living World of Greyhawk is a regional campaign there
are a
variety of module types that will be necessary in order to provide a
regional feel and still keep enough modules in the stream.  People have
compare the types of modules to the X-Files episodes, in that some
advance the overall plot, or a sub-plot, and some are just entertaining.


         6.2  Regional Modules set in assigned regions, available pretty
much
only to that region (keep in mind there may be several conventions or
gamedays in the same region -- the goal is to let everyone in that
region play these modules, since they will drive the regional plots).

         6.3  Adaptable Modules are more or less generic. They take place
in an
abandoned keep, a noble's house, or what have you. It will be the role
of the Regional Triads to adapt these modules to their own home region.
Everyone will get to play these modules.

         6.4  Core Modules are set in evil lands or unassigned kingdoms.
They
are the bread and butter of the campaign, a lot like the typical Living
City modules. Everyone orders these, and the "shared experience" of
adventurers in the campaign is largely shaped by these modules. This
category would include modules set in the City of Greyhawk.

         6.5 Of course, other types of modules will hopefully exist, such
as
online modules, interactives, and perhaps even home play.  See Section
13 for more information on home play.

********************************************************************************

7.0 How does Living World of Greyhawk relate to Living City?
         7.1 Living World of Greyhawk is a parallel campaign to Living
City.  It
does not replace Living City.  Living City will continue to exist for as

long as people write modules for it and play them.  It is probable that
if TSR releases an D&D 3rd edition, LC would be modified to those new
rules.

         7.2 You cannot play your existing LC character in LW, nor will
items/certs or experience be transferable.

         7.3 Living World of Greyhawk is set in the World of Greyhawk, a
totally
separate campaign setting from the Forgotten Realms, where Living City
is set.  Greyhawk has different geography, different gods, and a more
dangerous, less superheroic and less magic-intensive feel than the
Forgotten Realms, and this feel will likely differentiate LWoG from LC.

         7.4 See Section 10.0 for more LC/LWoG information.

********************************************************************************

8.0 What types of characters will there be?
         8.1 This is really open right now, but chances are good that the

following types of Greyhawk races will be restricted:

         Rhennee, Grugach and Valley Elves. The latter seldom leave the
Vale of
the Mage. Grugach are very wild and feral, and seldom leave their
forests. As for Rhennee. . . . in first edition, these folks rolled up
stats in a totally different manner than other humans. In a sense,
they're an alien "branch" of humanity. (Think Vistani for Ravenloft, if
that helps imagine how foreign these folk should be.)

         8.2 Of course, since the campaign will be in 3rd Edition D&D,
the
character classes, races and so forth will follow those guidelines.

********************************************************************************

9.0 What about 3rd Edition?
         9.1 Living World will use the D&D 3rd Edition rules.  You can
find out
more about D&D 3rd Edition at http://www.3rdedition.com .

         9.2 One of the reasons that this campaign is set in the World of

Greyhawk is that with 3rd Edition, Greyhawk becomes the "Default"
Setting for D&D.  Here is a snippet of the 3rd Edition FAQ (Copyright
1999 TSR) on that subject:

         "Starting with the 1st Edition AD&D Player's Handbook, the
GREYHAWK
world has been inextricably connected with the DUNGEONS & DRAGONS game.

         Even in those earliest days, the proper names associated with
many
spells, such as Bigby, Tenser, and Mordenkanien were all major NPCs in
GREYHAWK.  The names of certain artifacts and magic items are similarly
connected with GREYHAWK, featuring the names of powerful NPCs like
Keoghtom, Kwalish, and Murlynd. The basic monster lists for D&D were
based on the creatures of Oerth as featured in the GREYHAWK adventures
Dungeon Mastered by the game's co-creator Gary Gygax.

         With 3rd Edition, we are embracing that historical connection.
GREYHAWK could be defined as "the world you adventure in when all you
use is the PHB and DMG, unless your DM tells you otherwise."

         We're going to keep development of GREYHAWK materials to a
minimum.
GREYHAWK is for the DM to explore, create and define, not WotC.  Those
who want to share their ideas with other players and DMs will find a
wealth of connections in the RPGA Network's planned "Living Campaign"
which will be set in GREYHAWK.

         When we publish an adventure product or sourcebook that does not
carry
a campaign setting logo, that product will use GREYHAWK references as
the standard, and it will assume a basic level of GREYHAWK information.
That information will all be included with the PHG and DMG - you won't
be required to purchase a GREYHAWK world book in order to understand the

context of that information.

         That said, it will still be easy to convert anything produced
for core
DUNGEONS & DRAGONS for use in any of    the basic fantasy worlds TSR has

previously published, or to homegrown campaign worlds created by DMs for

their own use."


********************************************************************************

10.0 What is the LWoG staff doing to fix the current "Problems" in LC
for LWoG?
         10.1 Well, it depends on what you view as 'problems'.  Here are
a few
points that differentiate LW from LC, and hopefully these address many
of your concerns.

         10.2 Regional administration.  Each region will have its own
regional
Triad that is responsible for governing and promoting LWoG. Thus, there
will be a hopefully active group in your region that will administer the

campaign.  This makes it easier for your voice to be heard, and helps
ensure fairness across the regions.  Plus your characters can have a
greater chance of influencing the campaign.

         10.3 Set in an entire world.  Living World of Greyhawk is just
that -
an entire world of adventuring potential - not just one city worth.

         10.4 Set in the World of Greyhawk.  The World of Greyhawk is a
more
heroic, less magic-intensive campaign setting as a whole than the
Forgotten Realms.

         10.5 Clean Slate.  There is not nearly as much material locking
in the
details of World of Greyhawk as there is the Forgotten Realms, and a
result, Living World of Greyhawk can develop in the hands of its players

and DM's.  Also, with the new 3rd Edition rules-base, there will be a
clean slate here as well, with fewer contradictions and exceptions
necessary to make a balanced campaign.

********************************************************************************

11.0 What about official TSR Greyhawk Products?
         11.1 The policy as heard from many TSR Staff is that they will
not
publish any Greyhawk product that takes place game-chronologically after

the Living World of Greyhawk campaign starts.  Thus events that take
place in the published WoG products can not affect Living World of
Greyhawk.

         11.2 As far as rules supplements, rumor has it that any new
rules
supplements will be developed with an eye toward Living World of
Greyhawk campaign balance, to limit the number of house rules required
to keep the campaign balanced.

         11.3 The development of the Greyhawk setting will be kept to a
minimum,
to allow LWoG players and DM's to have as much influence in their world
as possible.

********************************************************************************

12.0 Where can I find out more about the World of Greyhawk?
         12.1 In the past few months, TSR has published a number of new
World of
Greyhawk products.  These are useful.  Also, there are a number of out
of print products that are useful, including the Greyhawk adventures
hardback book.

         12.2 Clearly TSR will have to provide some sort of Gazeteer of
the
World of Greyhawk in order for the campaign to move forward.  Rumor has
it that this is in the works, but it may be a long way off.

         12.3 Here are some specific works and what they contain (thanks
to
David Baker and Erik Mona):
         GREYHAWK Adventures - Player's Guide (In Print)
           A good introduction for those unfamiliar with Greyhawk or
returning
after a long time away from Oerth.
         GREYHAWK Adventures - The Adventure Begins (In Print)
           A wealth of information on Greyhawk, updating the campaign
from the
time of the previous boxed set to the present (591 CY).
         GREYHAWK Adventures - The Scarlet Brotherhood (In Print)
           Quite a bit of information on Greyhawk, including new
character
classes.
         Ivid the Undying (FREE!)
           A very detailed description of a nefarious force within the
Flanaess.
           It conveys a great deal of flavor about the campaign. Best of
all,
it's free and can be downloaded from
http://www.wizards.com/Greyhawk/DnDGreyhawkDownloads.asp.
         World of Greyhawk Campaign Setting, boxed set (out of print,
original
ISBN 0-935696-23-7 (1980), it was reprinted in 1983, perhaps with a
different ISBN)
           If you own a copy or have a friend who has one, read through
it.
           "The Adventure Begins" covers most of the essential
information, but
if you can get your hands on a copy, it's worth reviewing.
         Greyhawk Adventures, hardbound book (out of print, although
generally
available - ISBN # 0-88038-649-5)
           Again, if you can find or borrow a copy of this book, it has
some
good information. Deities, spells, and magic items, all developing the
flavor of the campaign.
         From the Ashes Boxed Set (out of print)
           Details the world of Greyhawk circa 585 CY, nine years prior
to the
current era. The Flanaess rebounds from years of continental warfare,
the need for  heroes is great. The most recent "gazeteer" type product
available, the From the Ashes Atlas covers every nation of the Flanaess,

with information on deities and locations of interest. Difficult to
find, but well worth the read.

         13.0 The official TSR World of Greyhawk web site at
http://www.tsr.com/Greyhawk/ has quite a bit of information that is free

to download.

********************************************************************************

13.0 Can I run Living World of Greyhawk as my home campaign?
         13.1  There is hope that the RPGA will be flexible enough to
allow the
new campaign to have a different structure within the RPGA as well.
This would mean perhaps encouraging, through various means, the practice

of running Living World of Greyhawk modules for a small, non-convention
audiences.  Premieres of many core modules would probably still happen
at conventions, but after the premiere, anyone could order and play the
modules.  More input in this area is needed.

********************************************************************************

14.0 Where can I find out more about Living World of Greyhawk?
         14.1  There are a couple of important web sites you can check in
with:
                 14.1.1 The official TSR site:

http://www.tsr.com/rpga/livinggreyhawk/index.html
                 14.1.2 The rpga.net site:
                         http://www.rpga.net/lw/Default.htm
                 14.1.3 The rpga.org site:
                         http://www.rpga.org/LW/
                 14.1.4 Many triads have their own regional sites as
well, see section
5.2 for details.

********************************************************************************

15.0 What about "Special Missions"?
         15.1 There _will_ be special missions, because it's cool to have
the
campaign tailored for your specific character. These missions will _not_

dictate the events of the campaign, either regionally or nationally (but

they will, ideally, have something to do with them, since the plot lines

will form the backdrop of most, if not all, campaign activity).

         Circle and Triad folk will be able to run Special Missions. It
possible
other folks, approved by the above, might run them, too. Special
missions would be limited to one per multiple day con (no special
missions at game days) to keep them special.

         Here's a few ideas of "plots" for Special Missions:

                 *Rescuing a PC who was captured in an event.
                 *Doing something that might, eventually, lead to
restorative magic
(special
                 missions for the church).
                 *Getting a bonded mount for your paladin.
                 *Getting a special familiar.
                 *Clearing a PC's name.
                 *Atoning.

         Here's stuff that's inappropriate for special missions:

                 *Killing off major NPCs.
                 *Finishing up or even beginning major regional or
national plotlines.
                 *Getting vast sums of wealth and/or booty.

********************************************************************************

16.0 All this Greyhawk stuff is out of print, can we scan it in?
         16.1 Clearly, in ramping up for the premiere of LWoG, a lot of
information about Greyhawk will need to be discovered in a very short
amount of time.  Unfortunately, much of the more detailed Greyhawk
material is far out of print (and fetches high prices on eBay).  New
material is under development now, and will be published soon, but until

then there is a dearth of Greyhawk material.

         16.2 Thus, much sharing will need to go on.  Here is RPGA
Coordinator
Robert Wiese's policy on posting, reprinting, scanning, etc. materials
for use in the Living World of Greyhawk campaign (7/29/1999):

         "You may scan and post to the web any out-of-print Greyhawk
materials
under the following conditions:
         1. You are a triad member (or you are directly assisting a triad

member) developing a nation in Living Greyhawk, and the text you are
posting relates to your region and is necessary for running the
campaign.
         2. You credit TSR/WotC appropriately as to source.
         3. You post only product text from products published in 1996 or

earlier."

********************************************************************************

17.0 What is a the RPGA?
         17.1 This RPGA is a division of TSR, which is a subsidiary of
Wizards
of the Coast, Inc..  The RPGA is a member-based role-playing support
organization that provides adventures to members. These adventures are
usually played at conventions or less-formal game days. Additionally,
the RPGA publishes Polyhedron, a bi-monthly newszine that updates
members on new Network activities and provides content to help members
run better campaigns.  They have been around for a long time (since at
least 1980).  These days, the RPGA is basically tasked with encouraging
folks to play WotC/TSR's role-playing games.

         Historically they have done a number of things to this end, each
of
which is described in its own section below.

         17.2 Polyhedron magazine.  They publish a magazine called
Polyhedron
that has game material for the D&D game and other games, as well as news

and articles of general interest to role-playing gamers.

         17.3 Club program. They sponsor a network of RPGA clubs that
participate in club competitions, and playtest new WotC/TSR products.

         17.4 Tournament Program.  This program allows folks to run
pre-written
and edited modules at conventions and game days.  There are two gross
categories of these tournaments:

                 17.4.1 Campaign Events: These events allow you to create
and play your
own character that was created specifically for the campaign under the
campaign's rules.  Each event is part of one of the RPGA's Campaigns.
Like in a home campaign, you create a starting character that you use in

successive adventures and the character will grow in experience, skills,

possessions, etc. as they progress (assuming survival).  You can
typically have more than one active character in a given campaign if you

wish, although you can typically only play one of them at a time in a
module.  There are RPGA Campaigns for many game systems including D&D,
Earthdawn, Star Wars, Shadowrun, Alternity, and Chill.
                 Each campaign has a different set of character
generation rules and
you will need to look a copy of those before creating a character for
that specific campaign.  Rules are available on the RPGA web site
(http://www.rpga.com).

                         17.4.1.1 Campaign Naming. RPGA Campaigns are
often called "Living"
Campaigns, because the ones that deal with WotC/TSR produced game
systems are named "Living x", where 'x' is the name of the campaign.
They are called "Living", because the campaign setting is influenced by
the actions of the player-characters, and because the campaign is
influenced and supported by the actions of the members.  For example,
the RPGA Living City campaign is a D&D campaign that takes place in the
City of Ravens Bluff in the Forgotten Realms.  Living World of Greyhawk
is and RPGA D&D campaign that is set in the Flanaess region of the World

of Greyhawk.

                 17.4.2 Classic Events: These are events where the
characters are
provided for you.  These events are often refered to as "Classic"
tournaments because they are the traditional (or classic) format of a
tournament that identifies a "winner" based upon the player or team's
ability to play an arbitary character or accomplish an objective in an
equal test. These are typically tournaments, where a winner is
determined by the players and GM voting for the top player at the
table.  There are lots of kinds of classic events, some that focus on a
whole team working together to get through a module, and some that focus

on role-playing challenges unique to the characters provided.  There are

national competitions for players of classic events, with substantial
prizes.

         17.5 Experience Points. As part of the tournament program, the
RPGA
tracks 'experience points'.  That is, for each RPGA module you play or
judge, you earn RPGA Experience points, and gain various levels of
experience.

         You get more experience points for a module where you were rated
one of
the top players, or were rated highly as a judge by the players.

         RPGA XP are tracked separately for Classic, Campaign, Judging,
and
Service.  Service XP are gained by volunteering for the network by
running cons and game days, writing modules, and so forth.  Service
points have not yet been assigned any reward other than bragging rights.


         So a person that has played quite a few events might reach the
third
experience level, known as "Masters-level". This level would allow them
to play in events for only players of that rank or higher, judged by
GM's with a Judging experience rank of Master or higher.

         17.6 Retailer Program.  This program allows RPGA tournaments to
be run
in game stores, and includes numerous other perks for stores who
participate.

         17.7 Home Play. It looks as if the RPGA will be expanding their
tournament program to allow it's events to be run in homes very soon.

         17.8 Membership.  Membership in the RPGA is free.  If you wish
to
receive the Polyhedron magazine, advance in RPGA XP past 2nd level
(Masters is 3rd level), or get a host of other perks, you can pay the
RPGA $20 per year for a 'Guild-level' membership.  The free membership
level is called "Fellowship-level".  Theoretically, membership in the
RPGA can be terminated by the WotC at any time.  However, 'kicking
people out' doesn't make people want to play their games, so it doesn't
happen often.

         17.9 Volunteers. The RPGA runs because of its volunteers.  These
folks
write tournaments, run conventions, administer campaigns, write
software, edit FAQs, and a host of other things. Volunteers are critical

to the RPGA.

                 17.9.1 Volunteer qualifications. The RPGA typically
requires 'named'
volunteers, that is volunteers with named positions such as 'Triad
member', to be Guild-level RPGA members.  This only makes sense, since
important information comes out in the Polyhedron, and if you don't get
it, it'd be hard to keep up with things in the RPGA.  Also, if a person
has paid their $20 a year, then they are probably committed enough to
the organization to take on the responsibility of a named position.
Authors of modules (classic or campaign) must also be guild-level
members. Other volunteers can be Fellowship level, depending on the
duties.

         17.10 Staff. The RPGA is staffed by four full-time paid staff,
and a
bunch of part-time Regional Directors.  All of these folks are appointed

by WotC.

                 17.10.1 Robert Wiese.  RPGA Coordinator.  He's in the
overall
coordinator for the RPGA.

                 17.10.2 Scott Magner. RPGA Coordinator.  He's the
retailer and club
program coordinator.

                 17.10.3 Erik Mona.  RPGA Publications Coordinator.  Erik
is the
producer of the Polyhedron magazine, the annual adventure sent to
Guild-level members, and all other products produced under the RPGA
imprint.

                 17.10.4 Tom Ko.  RPGA Clerk.  He inputs score packets,
does mailings,
and pretty much makes the RPGA work.

                 17.10.5 Regional Directors.  The RPGA has divided up the
US and the
world into a number of regions, each with it's own Regional Director,
which is a part-time paid position.

         17.11. Web Address. You can find out more about the RPGA at
http://www.rpga.com .

********************************************************************************

18.0 How do "Living Events" work?
         18.1 Please see section 17 (above), which describes the RPGA in
general, it will give you background for this section.

         Living events are episodes in international role-playing game
campaigns.  In these events, people from around the world can sit down
at a table together and play a role-playing game in a shared universe.
Each Living campaign has its own character creation rules to help ensure

that all characters start off on even footing, and many of them have
house rules to make up for the deficiencies of the games systems upon
which they are based (Such things become quite apparent with thousands
of people playing in the same world at the same time).  In addition to
house rules, there are a number of other things unique to an
international campaign that are detailed in the sections below.

         18.2 Administration. Living Campaigns are typically administered
by a
group of volunteers on behalf of the RPGA.  The RPGA oversees the
campaign, but the day-to-day administration is performed by volunteers.

         18.3 Modules. Modules are the bread and butter of living
campaigns.
These are the episodes of the campaign, pre-written, and ready to run by

anyone around the world.

                 18.3.1 Writers. Modules for Living Campaigns are written
by hundreds
of folks around the world, edited by the Campaign staff, and distributed

worldwide for play.  If the event is set in a WotC owned game system,
then the author is paid (about $100) for the module.  The author
receives Service Points for all modules written, regardless of game
system.

                 18.3.2 Module Retirement. Once a module becomes so old
that it is no
longer really useful for a campaign, it might be retired by the Campaign

staff.  This means that convention and game day organizers would no
longer be able to order these modules to run at their events.  Various
things determine when a module is retired, depending on the nature of
the campaign.

         18.4 Certs. In order to allow characters to be played anywhere
in a
Living campaign, many of them have adopted a "Certificate" system,
wherein magical items, powers, and rules exceptions are granted via
printed certificates that "prove" possession by that character.
         These "Certs" are the subject of much controversy.  Why?
Because some
people believe that too many certs turn a role-playing game into a
'collectible cert game'.  Certs are traded and sought after like
collectibles, and are relatively easily forged.
         Even relatively low level characters in certain campaigns can
have
dozens of certs that expand their character's power far beyond what
their level would indicate.
         Characters of equal level who don't have equivalent cert
collections
sometimes feel 'useless'.
         Since there are a limited number of certs in each module,
getting all
of them, and then deciding which characters get to keep them at the end
of the module can overshadow the play of the game itself.  (Of course
for some, that IS the game).
         In addition to playing regular modules, some certs can only be
gained
through special means, either playing the first run of a module at a
convention, attending a charity auction or raffle, and so forth.

         18.5 Rule changes.  When it becomes clear that certain rules or
policies of the Living Campaign are either being abused, or not being
effective, they are revised.  Communicating these revisions to the
players and GM's of the campaign is crucial, and is often a subject of
controversy (as of course are rule changes).  An example of a rule
changes would be allowing, in D&D, specialty priests of a certain god to

be player characters.

         18.6 Tracking.  In addition to certs (see section 18.3), some
campaigns
have a log that is signed by each GM after a module to indicate what
happened to that character in that session.  These things would include,

in D&D, gaining a level, gaining money, changing stats, XP, gaining
magic items, dying, and so forth.

         18.7 Information distribution.  Typically information is
distributed in
various, and not always predictable ways (these campaigns are run by
volunteers after all).  There are various email lists and so forth that
can be early heralds of information, but the most official source is the

Polyhedron magazine, and the RPGA handbook (both of which are sent to
all guild-level RPGA members).  The official RPGA web site
(http://www.rpga.com) also has a great deal of official information.
The web site also allows you to sign up for the RPGA news email list,
via which important information is often delivered.

********************************************************************************

19.0 Is this a campaign for Greyhawk fanatics, or RPGA fanatics?
         19.1 The Living Greyhawk campaign is for every person who plays
D&D,
and who thinks it might be fun to take part in a huge campaign with
centers of play virtually everywhere, where the events of one table
might influence the general storyline of the campaign, and where one
player can develop the same character with dozens of different game
masters at dozens of different locations.

         In order to make this campaign work, BOTH people who understand
how to
operate within the RPGA (how to write tournaments, how to run
conventions, etc.) AND people who understand and care for the World of
Greyhawk are needed. With three members to a triad and dozens of
volunteers assisting these folks, there is enough room to accommodate
both types of people.

------------------------------------------------------------------------

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#6 From: NickPerch@xxx.xxx
Date: Thu Oct 7, 1999 5:07 pm
Subject: Re: are you ready to Rumble
NickPerch@xxx.xxx
Send Email Send Email
 
In a message dated 10/7/99 1:41:02 PM Eastern Daylight Time,
Mark_Fricault@... writes:

> First,  is that the correct spelling for genneral?

jenrul

>  What is the social, political, and geographic structure of the Triad?

Well, me Pete and Jeff get along pretty well, and have managed to stay pretty
much non-political so far.  Pete and I live in Durham, Jeff lives in SC.  As
for the area to which we've been assigned for the campaign:

Gran March is a militaristic society, ruled by a military commander.
Originally appointed by the rulers of Keoland (the kindom to our south, of
which we were formerly a vassal state), the ruler is now selected by the
noble families.  We've got lots of resources:  marshes, forests, mountains,
and rich farmland.  IMO, the primary social force is the military.  All able
bodied men serve at least 7 years in the army.  The second most significant
social force is likely the influx of refugees we've received recently, from a
continent spanning war.  Fading but still significant is the great war, which
ended some 10 or 15 years ago (I forget, right off the top of my head).

More on this later, after we've had time to work out some more of the
details, but that's the 30 second version.

>  What is the social, political, and geographic structure of all the lands
> surrounding the Triad?
>

To our west is Geoff, a land currently overrun by evil giants.  Sucks to be
them.  To our east is mountains.  To our north is Bissel, our closest ally,
recently freed from the occupation by Ket.  Ket is off to the NW, through a
mountain pass.  To our south is Keoland, as mentioned above.

More to follow, of course.

>  What are the current relationships with the surrounding lands.

We're working to liberate Geoff, while stabilizing Bissel until they can
recover.  Keoland is still strong to the south, but no longer in a position
to boss us around.  Keoland's other vassal states, the Yeomanry, Sterich, and
Bissel have likewise asserted their independence, but remain loose allies
(IIRC).

>  When will a final version of the PG Generation rules be made available to
> judges (who are not authors), and players.

GenCon 2000, or just prior, I would imagine.  Most of this is in the hands of
the Circle of Five.  Regional variations will be prepared for release at
about the same time.

>  When will a final version of ed 3 be made available to judges (who are not
> authors), and players.

GenCon 2000 will see the first of the 3rd ed books available.  The entirety
of the core rules may not be available for several months thereafter.

>  Mark

Not Mark.

Nick

#5 From: "Jeffrey Kahrs" <oghmyte@xxxxxxxxx.xxxx
Date: Thu Oct 7, 1999 8:45 pm
Subject: on Triads
oghmyte@xxxxxxxxx.xxxx
Send Email Send Email
 
Jeffrey Kahrs wrote:> Pete,
> Can you post a brief overview of the Triad and how it works? thanks.
Basically, with Living World of Greyhawk, RPGA is trying to pass more
control down to the local level.  There will still be a "Circle of Five"
(or Six) who will approve our decisions, but the day-to-day operations
will be maintained by regional Triads.  The Triads will be responsible
for editing regional tournaments, creating local plotlines, developing
and maintaining local metagaming opportunities, and coordinating with
other regional Triads for more large-scale events.  Although the three
of us are working together on the development issues, officially I am
the Point of Contact, Jeff is the Plot Coordinator, and Nick is the
Metagaming Coordinator.  We might shuffle these positions around from
time to time, but I have the feeling that Jeff and Nick wish to avoid
being PoC.  What does this mean to the average gamer in our region?  General
campaign questions can be sent to me and I will forward them to Jeff and
Nick as appropriate.  If you want to work on a tournament for play
exclusively in our region, you should contact Jeff for information on
whether your plot idea conflicts with ongoing plot developments for our
region and whether your idea can be integrated into these ongoing
plots.  If you have an interest in participating in some of the
metagaming opportunities that we will make available and are not able to
sign up during an interactive, you can contact Nick.  Again, this stuff
will be explained on the web site, when I've got it up and running.
I've mentioned regional tournaments a couple of times above.  One of the
parts of the current campaign plan is that there will be three types of
tournaments - core, adaptable, and regional.  Core tournaments will
generally take place in the City of Greyhawk or an unassigned region
(there is currently some discussion on whether to allow some to be set
in assigned regions when someone has an idea that does not have anything
to do with regional plotlines, but this is still under debate).
Adaptable tournaments will be set in an undefined location (such as a
forest, a wizard's keep, etc.) and the local Triads will be responsible
for adapting it to their region by specifying locations and NPCs.  Both
of these types of tournaments will be playable anywhere.  Regional
tournaments will develop regional plotlines and will be playable only in
the region in which they're set. Regional tournaments will be limited to
six for the first year.  The plan is that the majority of available
tournaments will be core or adapatable.  Jeff, Nick, and I each plan to
write one tournament apiece to launch the campaign and introduce some of
the major plotlines we wish to develop.  If anyone is interested in
writing a tourament, we welcome your ideas and input.  If we don't get
any volunteers, we'll write more to further develop the plotlines that
we introduced in the first set.
Jeff, eGroups is giving me trouble and so I'm reading the livingworld
list off the web site for the last couple of days - can you forward a
copy of v1.5 of the LWoG FAQ to this list?--Pete Winzpwinz@...


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#4 From: Pete Winz <pwinz@xxx.xxxx
Date: Thu Oct 7, 1999 6:48 pm
Subject: Re: are you ready to Rumble
pwinz@xxx.xxxx
Send Email Send Email
 
Mark Fricault wrote:

> First,  is that the correct spelling for genneral?

If Jeff wrote it, probably not.

> What is the social, political, and geographic structure of the Triad?

Well, the three of us a loose confederation of individuals who get along
well together.  I'm theoretically more in charge than the others, but in
practice this probably won't mean much.  Speaking for myself, I am a
left liberal with some extreme conservative views.  I will not speak for
Jeff and Nick.  Geographically, we are located in Durham, NC and
Columbia, SC.

Now as far as the region that we've been assigned, Gran March, the
information that I have access to is pretty sketchy.  Erik Mona, the
prime mover of this new campaign, is writing up descriptions of all of
the countries.  We should have this official document in a couple of
months.  Nick is researching his voluminous material to come up with as
much as he can.  Mostly, our region is one that has not been developed
to a great degree by previously published material and so we'll be able
to write quite a bit of it ourselves.  I'll let Nick handle the meat of
your question for now.

> What is the social, political, and geographic structure of all the lands
surrounding
> the Triad?
>
> What are the current relationships with the surrounding lands.

We are more or less a vassal state of Keoland, the large country to the
south of Gran March.  We have good relations with all our immediate
neighbors at this point, having helped many of them in the recent wars
that have plagued the area.  We helped free Bissel, the country to the
north, from invaders from Ket (which is farther north).  We are
currently helping Geoff, which lies to the west, in their fight against
an invasion by giants and other humanoids.  We helped free Sterich,
which lies to the southwest, from this same invasion.  I don't have any
information on our relations with the Duchy of Ulek, which lies to the
southeast.  Our eastern border is set by the Lortmil mountains.
Politically, the region is pretty much feudal in nature, but Nick is a
better choice for explaining this background.

> When will a final version of the PG Generation rules be made available to
judges (who
> are not authors), and players.

A preliminary set will be made available at Winter Fantasy, if the
desired "prerelease" events happen as currently rumored.  The official
release will be at GenCon, but it is quite likely that something will be
published in Polyhedron before then, given that Erik is also the Poly
editor.

> When will a final version of ed 3 be made available to judges (who are not
authors),
> and players.

GenCon.

All of your questions will be answered in greater depth on the web site
we'll be setting up for the region.  I have been waiting for additional
info from official sources before setting it up, but I suppose it might
be a good idea to get moving on it now given that we've begun
publicizing the campaign locally.  When it's up, I'll post the URL here.

--
Pete Winz
pwinz@...

#3 From: Mark Fricault <Mark_Fricault@xxxxxxxx.xxxx
Date: Thu Oct 7, 1999 5:38 pm
Subject: Re: are you ready to Rumble
Mark_Fricault@xxxxxxxx.xxxx
Send Email Send Email
 
First,  is that the correct spelling for genneral?

What is the social, political, and geographic structure of the Triad?

What is the social, political, and geographic structure of all the lands
surrounding the Triad?

What are the current relationships with the surrounding lands.

When will a final version of the PG Generation rules be made available to judges
(who are not authors), and players.

When will a final version of ed 3 be made available to judges (who are not
authors), and players.

Mark



Jeffrey Kahrs wrote:

> From: "Jeffrey Kahrs" <oghmyte@...>
>
> Hi,
>
> I am very pleased with the response we have gotten so far. We have i think 13
people on the list after just one day. I guess to get things started, i'll just
ask if anybody has any questions they would like to ask about the campaign or
the Triad in genneral.
>
> Jeff
> ------------------------------------------------------------------------
> Community email addresses:
>   Post message: GranMarch@onelist.com
>   Subscribe:    GranMarch-subscribe@onelist.com
>   Unsubscribe:  GranMarch-unsubscribe@onelist.com
>   List owner:   GranMarch-owner@onelist.com
>
> Shortcut URL to this page:
>   http://www.onelist.com/community/GranMarch

#2 From: "Jeffrey Kahrs" <oghmyte@xxxxxxxxx.xxxx
Date: Thu Oct 7, 1999 3:54 pm
Subject: are you ready to Rumble
oghmyte@xxxxxxxxx.xxxx
Send Email Send Email
 
Hi,

I am very pleased with the response we have gotten so far. We have i think 13
people on the list after just one day. I guess to get things started, i'll just
ask if anybody has any questions they would like to ask about the campaign or
the Triad in genneral.

Jeff


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#1 From: "Jeffrey Kahrs" <oghmyte@xxxxxxxxx.xxxx
Date: Wed Oct 6, 1999 6:46 pm
Subject: welcome message
oghmyte@xxxxxxxxx.xxxx
Send Email Send Email
 
I just set up a new welcome message. Since all new subscribers will see it, i
thought you should also.
Jeff
Hello,

Welcome to the list.  Please take a moment to review this message.

  The main purpose of this list will be to discuss how we (Pete, Nick, and
myself) are going to administer the Gran March region for Living Greyhawk. It
also provides a means for us to answer any questions you might have regarding
the camapaign. Please note that the campaign is still in its formative stages
and at some points the three of us may be just expressing opinion also. We will
try to be very clear as to what is official and what is just discussion.

I only have a few simple rules. I know the majority of the gamers in the region
and don't believe that I will have to wear my moderator hat very often.

Rules:
1. The list is set at a 13 year old recommendation. This is because I feel we
may soemtime discuss topics that may require a mature outlook. However,
profanity has no real place in the discussion
2. Everyone on this list is deserving of respect. While 'flaming' is a time
honored tradition please keep all discussion directed at the point of debate and
not at the person.
3. Try to stay on topic. As a general rule, points of interest in the RPGA will
be topical but may be delared o/t if they drag on.
4. If I declare a point dead or on hold, please respect that
5. Have fun and feel free to ask anything, no question deserves to go
unanswered.



To unsubscribe from this list, go to the ONElist website, at
www.onelist.com, and select the My ONElist link from the menu bar
on the left.  This menu will also let you change your subscription
between digest and normal mode.

Thanks,
Jeff Kahrs
The List Owner.




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