> > You wouldn't love it as much as you might hope; it's still quite a mess.
> > But since you asked, I'll post another example so you can see what I
> mean :)
> >
>
>Wow, that rocks!
It's the beginning of something that rocks. It's that endlessly long period
before the band actually appears on stage :)
>And now everybody will understand why have have to wait
>for such a long time... and that it's worth it!
It is important to understand that Fly From Evil, as a project, is
fundamentally stupid and quixotic on my part. This isn't at all unusual for
me; all of my work is fundamentally stupid and quixotic in some important
way ... It's just that, with FFE, the stupidity expresses itself most
plainly in the SCALE of the thing.
But yeah, I'm pretty confident that when people see the material all
assembled (not just the game core and period resources, but also the San
Francisco sections, the GMing/adventure design resources and the sample
adventures - which now definitely includes a solitaire adventure that I've
been drafting) ... and chock full of street maps and floorplans and cute
little sidebars dense with gameable info, that they will sigh with happy
noises aplenty.
What doesn't make _anyone_ happy is what I've come to call the "Fly From
Evil guarantee," which is simply this;
Don't worry. I'm not rushing anything :)
I'm pretty much the only one that smiles at that one. But it's a very warm,
goofy sort of smile.
|| S. John Ross
|| Husband · Cook · Writer
|| In That Order
||
http://www.io.com/~sjohn