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  • Members: 4155
  • Category: Systems
  • Founded: Jan 15, 2003
  • Language: English
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Messages 9766 - 9795 of 26349   Newest  |  < Newer  |  Older >  |  Oldest
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9795 Rel Fexive
rel_fexive Send Email
Jun 4, 2007
6:24 pm
... It would be much better as an aspect, yes, I just thought it was the quickest way to highlight what the skill does ;) It would work a treat that way,...
9794 Landon Darkwood
jhudsui Send Email
Jun 4, 2007
5:09 pm
... As a rough guideline, I'd say that the core Fate v3 rules are about 80% or so represented in SotC's SRD. Which is to say, all the *processes* are pretty...
9793 Joe Yeti Kundlak
joeyeti Send Email
Jun 4, 2007
10:50 am
... Thx! ;) I know that is shall look like Fate 2.0, but I was basically asking if I already have a working framework in the Fate 3.0 style (although slightly...
9792 Renato
renatoram2000 Send Email
Jun 4, 2007
10:24 am
... Definitely NOT! :) Fate 3.0 will be a toolkit style system, just like Fate 2.0 It will have 2 or 3 options for pretty much everything: - character creation...
9791 Joe Yeti Kundlak
joeyeti Send Email
Jun 4, 2007
10:18 am
HI guys, got a question (maybe was partly already covered, if yes, please forward me ;): Is SOTC SRD rules-wise a full FATE 3.0? Meaning if I strip it of pulp-...
9790 Joe Yeti Kundlak
joeyeti Send Email
Jun 4, 2007
10:18 am
HI all, do you know of any ready One-shot adventure for Fate 2.0 / 3.0 that could be just picked up, distributed to players (maybe with pre- generated...
9789 Chuck Durfee
tangentier Send Email
Jun 4, 2007
5:12 am
Ed, I replied to you separately, unless anyone else thinks this is a topic of interest. -- Chuck...
9788 Chuck Durfee
tangentier Send Email
Jun 4, 2007
4:57 am
Crichton's a unique case, unless there are a lot of fish out of water in your game. His being out of touch might be better handled as an aspect. Maybe he...
9787 Edward Wedig
doc_brown42 Send Email
Jun 4, 2007
2:21 am
Hey Chuck, I figured this was better handled off of the Fate list. I am also going to be running a Fate-based Firefly/Serenity game (at Origins in July), and...
9786 Rel Fexive
rel_fexive Send Email
Jun 3, 2007
10:50 pm
... So, my game has come to an end, and with a cliffhanger too. http://forum.rpg.net/showthread.php?p=7384632#post7384632 It was great fun, even if one of the...
9785 Landon Darkwood
jhudsui Send Email
Jun 2, 2007
7:48 pm
... There *is* a cycle in SotC, but not one that makes the currency redundant. In SotC, you spend fate points for your benefit, and take complications to get...
9784 Matthijs Krijger
jmkrijger Send Email
Jun 2, 2007
7:46 pm
In my Musketeer game, it's an aspect, with honour as a second 'wound&#39; track. fg, Thijs ... -- with friendly greetings Thijs Krijger "The sky is the limit, the...
9783 Rel Fexive
rel_fexive Send Email
Jun 2, 2007
2:23 pm
... I'm still pondering racial Aspects/Stunts, so here's something else in the meantime: skills. Alertness Art Athletics Contacting *Cosmopolite Deceit Empathy...
9782 René López
elmago79 Send Email
Jun 2, 2007
9:49 am
I think Standing might actually be a skill. Dresden will have Presence, described as <<charisma, leadership, reputation, social "teflon factor">> which sounds...
9781 Dean Tribble
jetan888 Send Email
Jun 2, 2007
5:23 am
Can you expand on the kind of difference it would make? All the differences I can think of could be represented pretty well within the current mechanics, but...
9780 _M_A_W_ Send Email Jun 2, 2007
5:02 am
... (nobility ... Why not just make it an aspect that you can compel to make them do stuff like following the orders of the king and invoke for a bonus in ...
9779 Dean Baker
deanjbaker2 Send Email
Jun 2, 2007
4:40 am
One more thing: The primary reason I don't want to lose fate points altogether or limit them too much is that I want them to also be used for other purposes....
9778 Dean Baker
deanjbaker2 Send Email
Jun 2, 2007
4:34 am
Perhaps fate point gains would work better if they used the 2.0 system? That compelling an aspect gains the player fate points equal to the aspect's level? Or...
9777 Dean Baker
deanjbaker2 Send Email
Jun 2, 2007
4:32 am
... much discussion already. I also know that there is room for improvement, which is also the cause of discussion. My main question is: doesn't this cyclical...
9776 Wil Hutton
binary_sins Send Email
Jun 2, 2007
3:00 am
Personally, I would introduce a new skill as well as a stress track for it. That's just me though......
9775 barna284 Send Email Jun 2, 2007
2:48 am
A question for my not-yet-finished 7th Sea adaptation: how would you handle social status in a Musketeer-like game where position (nobility namely) can make a...
9774 John Risus
opfor32 Send Email
Jun 2, 2007
2:05 am
I see the potential for a cyclic expenditure of Fate Points as mentioned, but in some respects it could become a bidding war between the Player and the Game...
9773 Landon Darkwood
jhudsui Send Email
Jun 1, 2007
8:52 pm
... Yeah, I screwed that up in my haste to get it all down. Anybody can call for the compels, not just the GM. See my reply to Saint John from yesterday. ... ...
9772 Dean Baker
deanjbaker2 Send Email
Jun 1, 2007
7:36 pm
... Interesting idea. I've been tossing it around in my head all day, as well as the other suggestions put forth by everyone. I'm still not sure if this is...
9771 Dean Baker
deanjbaker2 Send Email
Jun 1, 2007
7:10 pm
... Ah, I just meant the 4 aspect levels, the number of boxes, not the amount of bonus. However, now that you mention it, it is a pretty cool idea. ^^ Having...
9770 Kurt Rauscher
armchair_gamer Send Email
Jun 1, 2007
6:54 pm
... Pretty cool! Players need to take some "hits" in the form of compels in order to have enough FP resources to go on. Also, reminds me of Pace. -- Kurt...
9769 Kurt Rauscher
armchair_gamer Send Email
Jun 1, 2007
6:52 pm
... Well, the 10 points used on an aspect you're not specialized in (as in, you only have one applicable aspect) means that you can't be REALLY awesome on a...
9768 Landon Darkwood
jhudsui Send Email
Jun 1, 2007
4:51 pm
... Oh, an *actual* Lord of Gaming. I see. S'what happens when I start answering e-mails after downing a bottle of wine. -L...
9767 Bill Segulin
a_neutrino Send Email
Jun 1, 2007
3:19 pm
Thank you everyone. This list has really given me a lot to think about. I'm gathering this discussion together for our group. After this well thought out...
9766 Mike Holmes
mike_c_holmes Send Email
Jun 1, 2007
2:27 pm
... Heh. I'm guessing it's less coincidental than all that, Lenny. Though we don't have to ask our mystery guest to unmask. :-) Mike ...
Messages 9766 - 9795 of 26349   Newest  |  < Newer  |  Older >  |  Oldest
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