... It would be much better as an aspect, yes, I just thought it was the quickest way to highlight what the skill does ;) It would work a treat that way,...
... As a rough guideline, I'd say that the core Fate v3 rules are about 80% or so represented in SotC's SRD. Which is to say, all the *processes* are pretty...
... Thx! ;) I know that is shall look like Fate 2.0, but I was basically asking if I already have a working framework in the Fate 3.0 style (although slightly...
... Definitely NOT! :) Fate 3.0 will be a toolkit style system, just like Fate 2.0 It will have 2 or 3 options for pretty much everything: - character creation...
HI guys, got a question (maybe was partly already covered, if yes, please forward me ;): Is SOTC SRD rules-wise a full FATE 3.0? Meaning if I strip it of pulp-...
HI all, do you know of any ready One-shot adventure for Fate 2.0 / 3.0 that could be just picked up, distributed to players (maybe with pre- generated...
Crichton's a unique case, unless there are a lot of fish out of water in your game. His being out of touch might be better handled as an aspect. Maybe he...
Hey Chuck, I figured this was better handled off of the Fate list. I am also going to be running a Fate-based Firefly/Serenity game (at Origins in July), and...
... So, my game has come to an end, and with a cliffhanger too. http://forum.rpg.net/showthread.php?p=7384632#post7384632 It was great fun, even if one of the...
... There *is* a cycle in SotC, but not one that makes the currency redundant. In SotC, you spend fate points for your benefit, and take complications to get...
In my Musketeer game, it's an aspect, with honour as a second 'wound39; track. fg, Thijs ... -- with friendly greetings Thijs Krijger "The sky is the limit, the...
... I'm still pondering racial Aspects/Stunts, so here's something else in the meantime: skills. Alertness Art Athletics Contacting *Cosmopolite Deceit Empathy...
I think Standing might actually be a skill. Dresden will have Presence, described as <<charisma, leadership, reputation, social "teflon factor">> which sounds...
Can you expand on the kind of difference it would make? All the differences I can think of could be represented pretty well within the current mechanics, but...
... (nobility ... Why not just make it an aspect that you can compel to make them do stuff like following the orders of the king and invoke for a bonus in ...
One more thing: The primary reason I don't want to lose fate points altogether or limit them too much is that I want them to also be used for other purposes....
Perhaps fate point gains would work better if they used the 2.0 system? That compelling an aspect gains the player fate points equal to the aspect's level? Or...
... much discussion already. I also know that there is room for improvement, which is also the cause of discussion. My main question is: doesn't this cyclical...
A question for my not-yet-finished 7th Sea adaptation: how would you handle social status in a Musketeer-like game where position (nobility namely) can make a...
I see the potential for a cyclic expenditure of Fate Points as mentioned, but in some respects it could become a bidding war between the Player and the Game...
... Yeah, I screwed that up in my haste to get it all down. Anybody can call for the compels, not just the GM. See my reply to Saint John from yesterday. ... ...
... Interesting idea. I've been tossing it around in my head all day, as well as the other suggestions put forth by everyone. I'm still not sure if this is...
... Ah, I just meant the 4 aspect levels, the number of boxes, not the amount of bonus. However, now that you mention it, it is a pretty cool idea. ^^ Having...
... Pretty cool! Players need to take some "hits" in the form of compels in order to have enough FP resources to go on. Also, reminds me of Pace. -- Kurt...
... Well, the 10 points used on an aspect you're not specialized in (as in, you only have one applicable aspect) means that you can't be REALLY awesome on a...
Thank you everyone. This list has really given me a lot to think about. I'm gathering this discussion together for our group. After this well thought out...