Search the web
Sign In
New User? Sign Up
FateRPG · FATE
? Already a member? Sign in to Yahoo!

Yahoo! Groups Tips

Did you know...
Show off your group to the world. Share a photo of your group with us.

Best of Y! Groups

   Check them out and nominate your group.
Having problems with message search? Fill out this form to ensure your group is one of the first to be migrated to the new message search system.

Messages

  Messages Help
Advanced
Messages 9766 - 9795 of 16053   Oldest  |  < Older  |  Newer >  |  Newest
Messages: Simplify | Expand   (Group by Topic) Author Sort by Date ^
9766
... Heh. I'm guessing it's less coincidental than all that, Lenny. Though we don't have to ask our mystery guest to unmask. :-) Mike ...
Mike Holmes
mike_c_holmes
Offline Send Email
Jun 1, 2007
2:27 pm
9767
Thank you everyone. This list has really given me a lot to think about. I'm gathering this discussion together for our group. After this well thought out...
Bill Segulin
a_neutrino
Offline Send Email
Jun 1, 2007
3:19 pm
9768
... Oh, an *actual* Lord of Gaming. I see. S'what happens when I start answering e-mails after downing a bottle of wine. -L...
Landon Darkwood
jhudsui
Offline Send Email
Jun 1, 2007
4:51 pm
9769
... Well, the 10 points used on an aspect you're not specialized in (as in, you only have one applicable aspect) means that you can't be REALLY awesome on a...
Kurt Rauscher
armchair_gamer
Offline Send Email
Jun 1, 2007
6:52 pm
9770
... Pretty cool! Players need to take some "hits" in the form of compels in order to have enough FP resources to go on. Also, reminds me of Pace. -- Kurt...
Kurt Rauscher
armchair_gamer
Offline Send Email
Jun 1, 2007
6:54 pm
9771
... Ah, I just meant the 4 aspect levels, the number of boxes, not the amount of bonus. However, now that you mention it, it is a pretty cool idea. ^^ Having...
Dean Baker
deanjbaker2
Offline Send Email
Jun 1, 2007
7:10 pm
9772
... Interesting idea. I've been tossing it around in my head all day, as well as the other suggestions put forth by everyone. I'm still not sure if this is...
Dean Baker
deanjbaker2
Offline Send Email
Jun 1, 2007
7:36 pm
9773
... Yeah, I screwed that up in my haste to get it all down. Anybody can call for the compels, not just the GM. See my reply to Saint John from yesterday. ... ...
Landon Darkwood
jhudsui
Offline Send Email
Jun 1, 2007
8:52 pm
9774
I see the potential for a cyclic expenditure of Fate Points as mentioned, but in some respects it could become a bidding war between the Player and the Game...
John Risus
opfor32
Offline Send Email
Jun 2, 2007
2:05 am
9775
A question for my not-yet-finished 7th Sea adaptation: how would you handle social status in a Musketeer-like game where position (nobility namely) can make a...
barna284
Offline Send Email
Jun 2, 2007
2:48 am
9776
Personally, I would introduce a new skill as well as a stress track for it. That's just me though......
Wil Hutton
binary_sins
Offline Send Email
Jun 2, 2007
3:00 am
9777
... much discussion already. I also know that there is room for improvement, which is also the cause of discussion. My main question is: doesn't this cyclical...
Dean Baker
deanjbaker2
Offline Send Email
Jun 2, 2007
4:32 am
9778
Perhaps fate point gains would work better if they used the 2.0 system? That compelling an aspect gains the player fate points equal to the aspect's level? Or...
Dean Baker
deanjbaker2
Offline Send Email
Jun 2, 2007
4:34 am
9779
One more thing: The primary reason I don't want to lose fate points altogether or limit them too much is that I want them to also be used for other purposes....
Dean Baker
deanjbaker2
Offline Send Email
Jun 2, 2007
4:40 am
9780
... (nobility ... Why not just make it an aspect that you can compel to make them do stuff like following the orders of the king and invoke for a bonus in ...
_M_A_W_
Offline Send Email
Jun 2, 2007
5:02 am
9781
Can you expand on the kind of difference it would make? All the differences I can think of could be represented pretty well within the current mechanics, but...
Dean Tribble
jetan888
Offline Send Email
Jun 2, 2007
5:23 am
9782
I think Standing might actually be a skill. Dresden will have Presence, described as <<charisma, leadership, reputation, social "teflon factor">> which sounds...
René López
elmago79
Offline Send Email
Jun 2, 2007
9:49 am
9783
... I'm still pondering racial Aspects/Stunts, so here's something else in the meantime: skills. Alertness Art Athletics Contacting *Cosmopolite Deceit Empathy...
Rel Fexive
rel_fexive
Offline Send Email
Jun 2, 2007
2:23 pm
9784
In my Musketeer game, it's an aspect, with honour as a second 'wound' track. fg, Thijs ... -- with friendly greetings Thijs Krijger "The sky is the limit, the...
Matthijs Krijger
jmkrijger
Offline Send Email
Jun 2, 2007
7:46 pm
9785
... There *is* a cycle in SotC, but not one that makes the currency redundant. In SotC, you spend fate points for your benefit, and take complications to get...
Landon Darkwood
jhudsui
Offline Send Email
Jun 2, 2007
7:48 pm
9786
... So, my game has come to an end, and with a cliffhanger too. http://forum.rpg.net/showthread.php?p=7384632#post7384632 It was great fun, even if one of the...
Rel Fexive
rel_fexive
Offline Send Email
Jun 3, 2007
10:50 pm
9787
Hey Chuck, I figured this was better handled off of the Fate list. I am also going to be running a Fate-based Firefly/Serenity game (at Origins in July), and...
Edward Wedig
doc_brown42
Offline Send Email
Jun 4, 2007
2:21 am
9788
Crichton's a unique case, unless there are a lot of fish out of water in your game. His being out of touch might be better handled as an aspect. Maybe he...
Chuck Durfee
tangentier
Offline Send Email
Jun 4, 2007
4:57 am
9789
Ed, I replied to you separately, unless anyone else thinks this is a topic of interest. -- Chuck...
Chuck Durfee
tangentier
Offline Send Email
Jun 4, 2007
5:12 am
9790
HI all, do you know of any ready One-shot adventure for Fate 2.0 / 3.0 that could be just picked up, distributed to players (maybe with pre- generated...
Joe Yeti Kundlak
joeyeti
Offline Send Email
Jun 4, 2007
10:18 am
9791
HI guys, got a question (maybe was partly already covered, if yes, please forward me ;): Is SOTC SRD rules-wise a full FATE 3.0? Meaning if I strip it of pulp-...
Joe Yeti Kundlak
joeyeti
Offline Send Email
Jun 4, 2007
10:18 am
9792
... Definitely NOT! :) Fate 3.0 will be a toolkit style system, just like Fate 2.0 It will have 2 or 3 options for pretty much everything: - character creation...
Renato
renatoram2000
Offline Send Email
Jun 4, 2007
10:24 am
9793
... Thx! ;) I know that is shall look like Fate 2.0, but I was basically asking if I already have a working framework in the Fate 3.0 style (although slightly...
Joe Yeti Kundlak
joeyeti
Offline Send Email
Jun 4, 2007
10:50 am
9794
... As a rough guideline, I'd say that the core Fate v3 rules are about 80% or so represented in SotC's SRD. Which is to say, all the *processes* are pretty...
Landon Darkwood
jhudsui
Offline Send Email
Jun 4, 2007
5:09 pm
9795
... It would be much better as an aspect, yes, I just thought it was the quickest way to highlight what the skill does ;) It would work a treat that way,...
Rel Fexive
rel_fexive
Offline Send Email
Jun 4, 2007
6:24 pm
Messages 9766 - 9795 of 16053   Oldest  |  < Older  |  Newer >  |  Newest
Advanced
Add to My Yahoo!      XML What's This?

Copyright © 2009 Yahoo! Inc. All rights reserved.
Privacy Policy - Terms of Service - Guidelines - Help