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Messages 9413 - 9442 of 16053   Oldest  |  < Older  |  Newer >  |  Newest
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9413
... Great story! :D...
Rel Fexive
rel_fexive
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May 1, 2007
6:46 pm
9414
I'm an introductory essay to GNS and "system does matter", in Spanish. To close the essay, I'm going to provide an analysis of ten game systems, including...
René López
elmago79
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May 2, 2007
3:46 am
9415
My understanding is that GNS describes play styles, and not games themselves. Games can be written so as to encourage certain play styles, intentionally or...
Wil Hutton
binary_sins
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May 2, 2007
3:53 am
9416
... I wouldn't call FATE simulationist at all. Any lightweight abstract system (which FATE is) is not simulationist. Coherent fiction is a Narritivist feature....
Palmer
palmerofthet...
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May 2, 2007
4:02 am
9417
... system (which FATE ... Simulationist is ... Once again...my understanding is different. Games that are played as or encourage Simulationist play do so to...
Wil
binary_sins
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May 2, 2007
4:27 am
9418
... Um, basic Fudge is often considered (and by that, I mean played) Simulationist. It's both lightweight and abstract. ... Almost. It's concerned with...
Landon Darkwood
jhudsui
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May 2, 2007
4:28 am
9419
... and ... Well, I was going for what mode(s) the system favored, since one of the objectives of the essay is to provide a tool for critical analysis of RPG...
René López
elmago79
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May 2, 2007
5:10 am
9420
... Wrong? Dude, that sounds awesome. Please send this to me when it's done - I speak Spanish, but don't get to read full works in the language as often as I...
Landon Darkwood
jhudsui
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May 2, 2007
5:51 am
9421
... Type away, pal .. type away .. All eyes here! ;^) Cheers! _________________________________________________________________ Need personalized email and...
Manveru
j0vin
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May 2, 2007
6:06 am
9422
Lenny has the right of it. Back when I first encountered GNS, I had a bitch of a time categorizing Fate in a single silo. Ultimately I realized that GNS's...
Fred Hicks
iago23
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May 2, 2007
1:39 pm
9423
... resource ... any ... I guess this is why GNS causes so much discussion. I see Fate (or at least SotC) to have a lot of support for 'Gamism'. Placing...
_M_A_W_
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May 2, 2007
1:58 pm
9424
Has anyone considered a Fate 3.0 conversion of any of the WoD games? Let's take for instance the gnosis, willpower, and rage attribs in Werewolf. They...
Craig Curtis
motherlessgoose
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May 2, 2007
2:21 pm
9425
I was wondering how would the sneak attack blow to the head from behind work in SotC? For instance, the private eye walks into the office and feels the sharp...
Bill Segulin
a_neutrino
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May 2, 2007
2:38 pm
9426
... It's undeniably game-y, but this is where misunderstanding of the GNS version of the Gamist (not Gamest, not Gamiest) term comes in most strongly. It's...
Fred Hicks
iago23
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May 2, 2007
2:45 pm
9427
... Yeah; I'd probably do this as a maneuver with the victim explicitly getting a fate point even if the tag's free. "Hey, dude. I just got the 'hit over the...
Fred Hicks
iago23
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May 2, 2007
2:46 pm
9428
... On RPG.net somebody was discussing the use of additions to the Stress track for something (I need to go back and look at it) - might that be a way to go?...
binarysins@...
binary_sins
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May 2, 2007
2:53 pm
9429
... While this is horribly OT, this is where I think GNS starts to go wrong: by using common terms (Narrativist, Simulationist, Gamist) that most people can...
binarysins@...
binary_sins
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May 2, 2007
2:57 pm
9430
Would you require the manuever to succeed by a certain amount to allow that particular aspect? Otherwise it seems to me hat PCs would also be really fond of...
David Hoberman
dphoberman
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May 2, 2007
3:04 pm
9431
... On this point I entirely agree. Lenny can tell you how much I agree. It's only by talking with him for a few years now that I've gotten to where I...
Fred Hicks
iago23
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May 2, 2007
3:15 pm
9432
... awesome ... (I'm ... Ah, I see, I guess I have always thought 'gamism' was how close the game came to being something like 'Talisman', or a board game in ...
_M_A_W_
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May 2, 2007
3:23 pm
9433
... If it fits the story that the PC's get past the fight quickly then they do. Mitch...
_M_A_W_
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May 2, 2007
3:25 pm
9434
... Well, I'd only allow it as something you can do as part of an ambush, for one. Not necessarily as part of the main flow of things. So let's be clear here:...
Fred Hicks
iago23
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May 2, 2007
3:26 pm
9435
I like that Spin idea quite a bit. Thanks. David...
David Hoberman
dphoberman
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May 2, 2007
3:45 pm
9436
I have to say I find the number of misconceptions about a pretty basic model -- only part of the model developed at The Forge -- disheartening. If less common...
Blake Hutchins
blake_hutchins
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May 2, 2007
4:42 pm
9437
It's not just "disheartening." It's worse than Hitler. Best, Jim...
Jim Henley
shighclearing
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May 2, 2007
6:02 pm
9438
... For my money, Jim, the best expression of the model to date is at http://www.indie-rpgs.com/forum/index.php?topic=23094.0 - to my mind, this should really...
Landon Darkwood
jhudsui
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May 2, 2007
6:43 pm
9439
... The furthest I've gone is adapting aspects to WoD, which entails the stripping out of Willpower and any moral degeneration mechanics (so, Humanity and...
Landon Darkwood
jhudsui
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May 2, 2007
6:51 pm
9440
... even ... I entirely disagree here. Every large body of theory (Physics, Math, Electronics, Linguistics, Literature, and Semiotics: the ones I'm familiar...
René López
elmago79
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May 2, 2007
7:08 pm
9441
Thanks, Landon, but I was going for the Godwin. <g> Best, Jim...
Jim Henley
shighclearing
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May 2, 2007
7:28 pm
9442
... I bow to your superior meme knowledge. You win 10 internets. :D -L...
Landon Darkwood
jhudsui
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May 2, 2007
8:11 pm
Messages 9413 - 9442 of 16053   Oldest  |  < Older  |  Newer >  |  Newest
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