I'm an introductory essay to GNS and "system does matter", in Spanish. To close the essay, I'm going to provide an analysis of ten game systems, including...
My understanding is that GNS describes play styles, and not games themselves. Games can be written so as to encourage certain play styles, intentionally or...
... I wouldn't call FATE simulationist at all. Any lightweight abstract system (which FATE is) is not simulationist. Coherent fiction is a Narritivist feature....
... system (which FATE ... Simulationist is ... Once again...my understanding is different. Games that are played as or encourage Simulationist play do so to...
... Um, basic Fudge is often considered (and by that, I mean played) Simulationist. It's both lightweight and abstract. ... Almost. It's concerned with...
... and ... Well, I was going for what mode(s) the system favored, since one of the objectives of the essay is to provide a tool for critical analysis of RPG...
... Wrong? Dude, that sounds awesome. Please send this to me when it's done - I speak Spanish, but don't get to read full works in the language as often as I...
... Type away, pal .. type away .. All eyes here! ;^) Cheers! _________________________________________________________________ Need personalized email and...
Lenny has the right of it. Back when I first encountered GNS, I had a bitch of a time categorizing Fate in a single silo. Ultimately I realized that GNS's...
... resource ... any ... I guess this is why GNS causes so much discussion. I see Fate (or at least SotC) to have a lot of support for 'Gamism'. Placing...
Has anyone considered a Fate 3.0 conversion of any of the WoD games? Let's take for instance the gnosis, willpower, and rage attribs in Werewolf. They...
I was wondering how would the sneak attack blow to the head from behind work in SotC? For instance, the private eye walks into the office and feels the sharp...
... It's undeniably game-y, but this is where misunderstanding of the GNS version of the Gamist (not Gamest, not Gamiest) term comes in most strongly. It's...
... Yeah; I'd probably do this as a maneuver with the victim explicitly getting a fate point even if the tag's free. "Hey, dude. I just got the 'hit over the...
... On RPG.net somebody was discussing the use of additions to the Stress track for something (I need to go back and look at it) - might that be a way to go?...
... While this is horribly OT, this is where I think GNS starts to go wrong: by using common terms (Narrativist, Simulationist, Gamist) that most people can...
Would you require the manuever to succeed by a certain amount to allow that particular aspect? Otherwise it seems to me hat PCs would also be really fond of...
... On this point I entirely agree. Lenny can tell you how much I agree. It's only by talking with him for a few years now that I've gotten to where I...
... awesome ... (I'm ... Ah, I see, I guess I have always thought 'gamism' was how close the game came to being something like 'Talisman', or a board game in ...
... Well, I'd only allow it as something you can do as part of an ambush, for one. Not necessarily as part of the main flow of things. So let's be clear here:...
I have to say I find the number of misconceptions about a pretty basic model -- only part of the model developed at The Forge -- disheartening. If less common...
... For my money, Jim, the best expression of the model to date is at http://www.indie-rpgs.com/forum/index.php?topic=23094.0 - to my mind, this should really...
... The furthest I've gone is adapting aspects to WoD, which entails the stripping out of Willpower and any moral degeneration mechanics (so, Humanity and...
... even ... I entirely disagree here. Every large body of theory (Physics, Math, Electronics, Linguistics, Literature, and Semiotics: the ones I'm familiar...