I just wanted to let the designers know how tremendously satisfied my group and I have been with SotC. The fun is palpable when we play this game. What is even...
... The stress tracks are parallel and separate. I believe some people have played it with merged consequence tracks, and others separate. I don't know that we...
Hey guys, I just came across this yesterday. It's pretty pulpy, so I thought I'd pass it along to all you SotC fans: http://www.captainspectre.com/index.html ...
... So it seems I made a page http://rosemagic.wikidot.com/ I am building up my Wiki Fu.... kind of interesting. sorry if the look is well a little un...
... the alive and kicking http://www.io.com/~sjohn/unlimited-mana.htm The others were posted because somebody had gone a step in the fate direction by...
... http://web.archive.org/web/19990427224942/http://www.io.com/~caroth/U nlimitedMana.htm ... 7Ecaroth/UnlimitedMana.htm> ... Here is the beginnings of a...
... Steve, would you please a) post your OGL findings on the wiki b) post the OGL file to the Files section of the group c) Send me an email with the files on...
This is mainly for the Evil Hat crew, but any advice is welcome Eldaniel, from cawendiox.blogspot.com, is working on a translation of the SotC SRD. I've been...
Hi there, has anyone penned any ideas on running interactions between large starships, hulking tanks, giant craft? I've seen ideas on handling threat levels by...
... The way I've understood the Scale rules they're not supposed to be an absolute measure, so much as a relative one. I.e. it doesn't matter if the ships are...
... If the model is that starships are characters, then think about how you'd model a big, hulking *character*, and apply those lessons to your scale...
I have two players who are convinced that they do not roll average and roll more -4's than others. So I am planning on adding a 'system' or 'setting' aspect...
... Psychologists have a term... one I can never recall the name for, unfortunately... for this phenomenon. The phenomenon is that, basically, humans recall...
I have two links for you to look at. http://www.evilhat.com/lab/story-fight-circle.jpg and http://forum.rpg.net/showthread.php?t=319653 That is all. :) Fred...
... Very cool, I'm looking forward to the after-action report. I'm still having a little trouble figuring out how that particular map works, but I'm...
... Confirmation bias isn't exactly it, but it's part of it. Also sounds like Clustering Illusion. Cogntive Biases are fascinating. ==================== I am...
... I'm trying out some specific rules for the scenario tonight. No idea if they'll work as general-purpose rules or not, but that's not really the point of...
Yeah,, I was working on some stuff. I'm also the person who wrote up the Small Scale fighter stuff, but I am rethinking the way I did that, and am working on a...
(This is a cross post from rpg.net, it occured to me this might be good place to ask too...) After reading Fred’s accounts of the Dictionary of Mu on rpg.net...
... Totally unnecessary. The Fate doc gives you 95% of what you need. That said, I think Sorcerer is a nice game to have on your game shelf -- it's one of the...