I'm about to run a game, and before chargen, one of my players already has a very clear idea of where he wants his character to head. Sadly, that heading...
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James Pacek
wilmanric
Aug 4, 2003 3:27 am
Let him have serious sword skill and then make sure during the game that it isn't nearly as useful as, say, lockpicking or observation or streetwise or...
896
lwl@...
fwuff
Aug 4, 2003 4:04 am
... I would translate the ability somewhat differently. I'd call it "Sword of Gargarth" (or whatever), and have him invest in that Aspect just like any other....
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Jonathan Moyer
hollywoodave...
Aug 4, 2003 1:34 pm
Re: The sword Let's say we go with your original ruling (the sword confers Legendary skill on an Aspect invocation) - what happens if/when the PC gets...
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JRice
jrice_blue
Aug 4, 2003 2:42 pm
{Thanks to everyone for their replies; they have been very helpful. This was the first that asked direct questions I felt a need to answer, though.} ... He...
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Darren Hill
demiurgeasta...
Aug 4, 2003 2:54 pm
From: "JRice" <rice@...> ... What if he passes the sword on to someone who doesn't have a Superb skll, like - say - another PC? That character would...
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JRice
jrice_blue
Aug 4, 2003 3:19 pm
... Yup, that's one thing I was very worried about, so was going to say the sword must be "Attuned" to the user (meaning they must spend an Aspect) to use it,...
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Lydia Leong
fwuff
Aug 4, 2003 5:13 pm
... Except that in Fate, using two weapons at one time doesn't give you two attacks. For that matter, using two swords is arguably a different fighting style...
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Rob
r_donoghue
Aug 4, 2003 5:19 pm
I'm really liking the replies to this. That said, here's my two cents. The player's responsibility is to come up with ideas, like the sword, that are cool and...
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Iago
iago23
Aug 4, 2003 5:32 pm
One great resource to refer to for this specific idea is the novel _Swordbearer_, by Glen Cook (I may have the title slightly wrong, but I don't think so). The...
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JRice
jrice_blue
Aug 4, 2003 5:35 pm
... [nod] That's exactly, I think, what I needed to hear. It makes sense, and he'll appreciate that response. I may quote you. ;) ... Exactly! That's...
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JRice
jrice_blue
Aug 4, 2003 5:41 pm
... This was my initial response, in fact. However, therein (I think) lies the underlying insideousness of Gamist tactics: they tend to usurp game time. As...
906
Iago
iago23
Aug 4, 2003 5:57 pm
Decent point there, but see, when I do it, the PC becomes an NPC. I'm always happy to take a new villain out of the PC population when they 'go bad', but it's...
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Lydia Leong
fwuff
Aug 4, 2003 6:36 pm
... That's really what it comes down to, doesn't it? Here you have a player who is being a dork, and you have to find a solution to deal with the dorkitude. I...
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Jonathan Moyer
hollywoodave...
Aug 4, 2003 10:04 pm
... I think these are all very excellent questions. Jon...
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Jonathan Moyer
hollywoodave...
Aug 4, 2003 10:06 pm
... Oops - my bad :) . I stopped thinking in terms of descriptors long ago (which doesn't mean descriptors are worthless - I just don't like them) and have...
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JRice
jrice_blue
Aug 4, 2003 10:12 pm
... Essentially, bullet-time Matrix-ripoff....
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Darren Hill
demiurgeasta...
Aug 4, 2003 10:25 pm
From: "Rob" <r_donoghue@...> ... Shame on you, Iago! Well, okay, it's safe bet that you're not the culprit. :) Shame on you Rob! You're playing games...
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Jonathan Moyer
hollywoodave...
Aug 4, 2003 10:29 pm
... What game effect will this have or you anticipate having? IMO, the hour glass sounds a lot more appropriate for an item having to do with manipulating...
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JRice
jrice_blue
Aug 4, 2003 10:39 pm
... Depends on the situation. Something haste-like. Multiple attacks, harder to hit. There's nothing saying it's combat-only, so he could use it to think...
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Iago
iago23
Aug 4, 2003 10:41 pm
... We brought on a second editor to pick up my slack while I get ready to move. She's getting the edits in to Rob. Rob's incorporating them into the doc. Then...
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JRice
jrice_blue
Aug 4, 2003 10:43 pm
... Ahhh, I hadn't realized you were doing both versions. I'm glad... I kind of like the Fudge background to the system, m'self. In at least two cases...
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Iago
iago23
Aug 4, 2003 10:46 pm
... I wouldn't require a limitation, honestly. If the concept of the item doesn't imply a limitation that is real and palpable, it's flat disallowed. An...
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Iago
iago23
Aug 4, 2003 10:51 pm
... Thought I'd outlined this timeline before, but this is a good opportunity to do it again. Our planned order of releases goes like this: * Finish the...
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Jonathan Moyer
hollywoodave...
Aug 4, 2003 10:53 pm
... I'd go back to Lydia's questions if I were you. The big issue here is that it sounds like the two of you are not looking for the same thing from gaming. ...
919
Darren Hill
demiurgeasta...
Aug 4, 2003 11:01 pm
From: "Iago" <iago@...> ... I've heard of that (life), but can't find the rulebook anywhere. Maybe I'll try it, if I can find the experience and...
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Jonathan Moyer
hollywoodave...
Aug 4, 2003 11:03 pm
... I'd like to elaborate a little ... What I mean to say is, you want to ensure that his Aspect has a drawback to prevent it from becoming too powerful. He...
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Iago
iago23
Aug 4, 2003 11:03 pm
... Gamespot did a great review of the game! http://www.gamespot.com/gamespot/features/all/gamespotting/071103minusworld/1.html -- Fred Hicks <iago AT iago DOT...
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Darren Hill
demiurgeasta...
Aug 4, 2003 11:07 pm
From: "JRice" <rice@...> ... If it has a limitation, though, you should not be able to overcome that with skill points. Buy other abilities, yes, but...
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JRice
jrice_blue
Aug 4, 2003 11:11 pm
... Understood, but, in this case... nope. Long-time best friend, desperate to role-play. :) I should add: he really is a great guy. Just a real... hmmmn......