Gahhh. Yet another system adaptation I want to do... Castle Falkenstein using SOTC rules. Only hard part would be nonhuman characters and magic. -- Rick Jones ...
Has the Girl Genius comic strip been plugged here yet? It cries out for a SOTC adaptation - steampunk, wild talents, pulp heroes, the whole shebang. As the...
We're getting the ink on the contracts for this done right now; this is still in the planning stages (no dates yet), but it's pretty big news, so here it is: ...
So, adding Aspects to just about anything is cool... but when you have Aspects on scenes, stories, environments, and campaigns as well as the 10 aspects each...
I expect this is old territory, but new to me. With the pyramid rules, you can have Good Fair, Fair Average, Average, Average but not Fair, Fair, Fair Average,...
While wroking up starship combat rules, I thought of some ideas that might tranlate into regular FATE/SotC. What I'm thinking of is giving ships a SIZE rating....
Hi all, over at Rpg.net the user named "tonpa" had this nice idea of using a page that generates trading card lookalikes to make some "Minion Cards"... and I...
http://www.makezine.com/blog/archive/2007/02/airplane_photography_1920.html?CMP=OTC-0D6B48984890 You don't need a Superb in Acadeics to know that there are...
Just thought I'd introduce myself to the group. I stumbled across Fate a few days ago and am quite intrigued by the system! I've noticed that most folks here...
I'm sorry if this topic is boring for you folks out there, but I have an idea that I'd like feedback on. Thing is, mythos magic involves backlash, but no...
Was re-reading the conflict question yesterday, and a question occurred to me: p67: "Characters may only carry three consequences at a time (barring certain ...
Hi, it's me and my hitting inert objects attached to characters questions again. I actually have a question on how to effectively disarm opponents. The way the...
Seems to me that the number of consequences a vehicle should be able to take should be driven by the amount of narrative focus due their drivers. Thus, named...
Last Sunday I was playing in our FATE (3.0) of the Rings game. We switch the GM every adventure, so that everybody gets a chance to play and all of those that...
A character with this Stunt and Superb Might can still only ratchet his max lift up one level, right? That would mean he could only deadlift around 900 lbs. or...
Want to see an envelope-pushing Sorcerer/Dictionary of Mu adaptation done Fate style? I just rebooted my Dictionary of Mu campaign last night by converting it...
Hello, The stunt Mix It Up indicates that a player can save spin up and use it later. Question: Is this spin as in the +1 a defensive spin would normally...
One of my players wants to create a character named Dr. Oculus. His main schtick will be his ability to shoot a laser beam from his monocle. Not sure yet if...
So, I have a memory of seeing a description of different ways of designing a staff of power in Fate, from a fairly freeform single-Aspect staff to something...
So last night I ran my first session of a short run of Spirit of the Century, and it was a blast - most of the players were completely new to the game, and...
Okay, based on some feedback from the mailing list, I was thinking of trying things a little differently. What if ship traits were treated like skills and...
Hi, all! I just wanted to introduce myself (then probably lurk a lot more). I've followed FATE for a year and change now; one of my friends introduced me to...
I've been getting quite a lot of mileage from adding a soundtrack to the game sessions. Videogame remixes make excellent background music for RPGs. Here are...
For a few years now, I've been casually attempting to design a system for a setting and campaign series (kinda post-apoc) that I want to run. So far, nothing...
I don't know about the rest of the supplements but the "Jungle Adventures" PDF has a 5 part adventure called "The Blood God". Each part is kind of small but...
(Nate, if you're reading, delete this post :) Now that one of my players isn't reading, I figured I'd ask some questions about designing arcane rare artifacts....