... You take the consequence, no matter what. A concession is simply saying "I'm giving up now, not fighting to the death". Lethal Weapon is activated when...
7512
Fred Hicks
iago23
Jan 1, 2007 5:42 pm
... Maybe you treat them as a chasm, or a "certain doom", instead... :) Fred...
7513
Fred Hicks
iago23
Jan 1, 2007 5:42 pm
... When I wrote that stunt, I had in mind that concession = avoid the consequence. This is in part because "taken out" is sort of the ultimate consequence,...
7514
Fred Hicks
iago23
Jan 1, 2007 5:55 pm
... The whole idea of treating magic as a "chase" is an exciting one, but for my buck, only really works if you've got two spellcasters locked in a sorcerous...
7515
Bill Burdick
zotimersnerd
Jan 1, 2007 9:27 pm
... Perhaps some gems from the chase rules can be taken out and made into alternate conflict rules in general. We've had some VERY interesting chases in the...
7516
Jeff K
jeffkmd
Jan 1, 2007 11:13 pm
Wow. An explosion of great ideas lately. As it turns out, my opinions are rather flexible and easily swayed. The more I thought about a lot of the suggestions...
7517
barna284
Jan 2, 2007 1:05 am
I've been thinking of adapting 7th Sea (high-action swashbuckling) to SotC for some time now. As a matter of fact, I practically bought the book with this...
7518
Lukas Myhan
amnesiack
Jan 2, 2007 2:58 am
I think the addition of Horsemanship is unnecessary, since riding is already covered by existing skills in SotC. While riding a horse will be more ...
7519
Palmer
palmerofthet...
Jan 2, 2007 3:25 am
... But they're having a skill choice freed up by the removal of Drive. In modern, the skill of "Overland travel not on foot" is Drive. Riding is bundled into ...
7520
Frank Mitchell
frank_mitche...
Jan 2, 2007 3:52 am
... Actually, I was thinking about something like that for a fantasy campaign I've been working out for a while. Inspired by a discussion in Chad...
7521
Bill Burdick
zotimersnerd
Jan 2, 2007 6:26 am
OK, this is where all of this stuff ties into my campaign. We are using some Cthulhu Mythos stuff and a new character uses Mythos magic. Which is why I've...
7522
Mike Holmes
mike_c_holmes
Jan 2, 2007 3:11 pm
... My favorite subject, couldn't resist chiming in here. I've done this rant before, so apollogies to anyonbe who's suffering through it for the Nth time. ...
7523
Blake Hutchins
blake_hutchins
Jan 2, 2007 3:47 pm
Very nicely put. Mike's view on magic echoes mine. IRL, even Hermetic tradition magicians (and I say "even" because these guys are the ones most closely...
7524
Bill Burdick
zotimersnerd
Jan 2, 2007 5:18 pm
OK, what Mike said was very interesting. I hadn't thought of compelling the mythos aspect to interfere with the stunt (but I should have.) This makes me...
7525
howard_m_thompson
howard_m_tho...
Jan 2, 2007 5:58 pm
This seems to be an argument for removing riding from Survival and putting it under a ... uncontrollably!...
7526
Mike Holmes
mike_c_holmes
Jan 2, 2007 8:43 pm
... Well, and heck, if what you want is "scientific magic" that's fine, too. Works the same way, actually, the color of the conrolling aspect is just a bit...
7527
Bob Slaughter
haldanebob
Jan 3, 2007 1:34 am
... Always include a link. *Always*. You never know when someone will jump into the middle of the conversation. :) ... -- Bob Slaughter,...
... Pretty much. And Survival would be expanded to include things like Herbalism, which currently falls under Science. With fantasy settings, you have to...
7530
Bill Burdick
zotimersnerd
Jan 3, 2007 5:59 am
[sorry if this is a double -- my first one got a weird response from Yahoo, so I don't think it went through] We used both Mythos Magic and Independent Rolls...
7531
barna284
Jan 3, 2007 1:09 pm
... Herbalism, which ... As a matter of fact, the 7th Sea world is scientifically analog to Europe in 1600 with some notable exceptions (medicine mainly, which...
7532
Renato
renatoram2000
Jan 3, 2007 1:20 pm
... Don't think so. What we call Science now was called Natural Philosophy. But you could keep a distinction by making Science -> Natural Philosophy, and...
7533
barna284
Jan 3, 2007 2:52 pm
I like that idea and the name change, I´ll think about it. Mainly I´m worried that Natural Philosophy becomes a stunt-less or useless skill....
7534
Renato
renatoram2000
Jan 3, 2007 3:24 pm
... Weeell... it all depends on how pulpy/over the top you want NF to be. It should really be the skill to use (an to build stunt upon) to make mad...
7535
barna284
Jan 3, 2007 3:44 pm
Wel, 7th Sea features a Secret Society called "The Invisible College" which features quite a few mad scientist inventions & the like. So it could actually...
7536
Darren Hill
demiurgeasta...
Jan 3, 2007 10:05 pm
It's only a useless skill to those who are not interested in it. Consider: how many characters take the Art skill? There will be some, but many more won't. In...
7537
barna284
Jan 4, 2007 11:00 am
Now that I've more or less decided on the skill changes, I am working on Stunts for the 4 new skills I'm using. Craftsmanship is intended as a "tradesman"...
7538
Kurt Rauscher
armchair_gamer
Jan 4, 2007 4:37 pm
... I can think of an example where it does sorta make sense. In Fellowship of the Ring, Gandalf attempts to use magic to open the door to Moria, and fails....
7539
Michael
raconteurx
Jan 4, 2007 5:18 pm
I would go one step further and morph "Etiquette" into "Social Graces" a la _Castle Falkenstein_. It would cover not just customs such as etiquette and...
7540
barna284
Jan 5, 2007 3:10 pm
... Indeed, the general idea of Etiquette is integrating all the skills which allow you to "blend in" in polite environments (Fashion, Dancing, Gossip, etc). I...