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Messages 7511 - 7540 of 16053   Oldest  |  < Older  |  Newer >  |  Newest
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7511
... You take the consequence, no matter what. A concession is simply saying "I'm giving up now, not fighting to the death". Lethal Weapon is activated when...
Palmer
palmerofthet...
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Jan 1, 2007
3:59 pm
7512
... Maybe you treat them as a chasm, or a "certain doom", instead... :) Fred...
Fred Hicks
iago23
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Jan 1, 2007
5:42 pm
7513
... When I wrote that stunt, I had in mind that concession = avoid the consequence. This is in part because "taken out" is sort of the ultimate consequence,...
Fred Hicks
iago23
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Jan 1, 2007
5:42 pm
7514
... The whole idea of treating magic as a "chase" is an exciting one, but for my buck, only really works if you've got two spellcasters locked in a sorcerous...
Fred Hicks
iago23
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Jan 1, 2007
5:55 pm
7515
... Perhaps some gems from the chase rules can be taken out and made into alternate conflict rules in general. We've had some VERY interesting chases in the...
Bill Burdick
zotimersnerd
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Jan 1, 2007
9:27 pm
7516
Wow. An explosion of great ideas lately. As it turns out, my opinions are rather flexible and easily swayed. The more I thought about a lot of the suggestions...
Jeff K
jeffkmd
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Jan 1, 2007
11:13 pm
7517
I've been thinking of adapting 7th Sea (high-action swashbuckling) to SotC for some time now. As a matter of fact, I practically bought the book with this...
barna284
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Jan 2, 2007
1:05 am
7518
I think the addition of Horsemanship is unnecessary, since riding is already covered by existing skills in SotC. While riding a horse will be more ...
Lukas Myhan
amnesiack
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Jan 2, 2007
2:58 am
7519
... But they're having a skill choice freed up by the removal of Drive. In modern, the skill of "Overland travel not on foot" is Drive. Riding is bundled into ...
Palmer
palmerofthet...
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Jan 2, 2007
3:25 am
7520
... Actually, I was thinking about something like that for a fantasy campaign I've been working out for a while. Inspired by a discussion in Chad...
Frank Mitchell
frank_mitche...
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Jan 2, 2007
3:52 am
7521
OK, this is where all of this stuff ties into my campaign. We are using some Cthulhu Mythos stuff and a new character uses Mythos magic. Which is why I've...
Bill Burdick
zotimersnerd
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Jan 2, 2007
6:26 am
7522
... My favorite subject, couldn't resist chiming in here. I've done this rant before, so apollogies to anyonbe who's suffering through it for the Nth time. ...
Mike Holmes
mike_c_holmes
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Jan 2, 2007
3:11 pm
7523
Very nicely put. Mike's view on magic echoes mine. IRL, even Hermetic tradition magicians (and I say "even" because these guys are the ones most closely...
Blake Hutchins
blake_hutchins
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Jan 2, 2007
3:47 pm
7524
OK, what Mike said was very interesting. I hadn't thought of compelling the mythos aspect to interfere with the stunt (but I should have.) This makes me...
Bill Burdick
zotimersnerd
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Jan 2, 2007
5:18 pm
7525
This seems to be an argument for removing riding from Survival and putting it under a ... uncontrollably!...
howard_m_thompson
howard_m_tho...
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Jan 2, 2007
5:58 pm
7526
... Well, and heck, if what you want is "scientific magic" that's fine, too. Works the same way, actually, the color of the conrolling aspect is just a bit...
Mike Holmes
mike_c_holmes
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Jan 2, 2007
8:43 pm
7527
... Always include a link. *Always*. You never know when someone will jump into the middle of the conversation. :) ... -- Bob Slaughter,...
Bob Slaughter
haldanebob
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Jan 3, 2007
1:34 am
7528
http://www.geocities.com/jeffkmd/FantasyFATE.htm...
howard_m_thompson
howard_m_tho...
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Jan 3, 2007
2:02 am
7529
... Pretty much. And Survival would be expanded to include things like Herbalism, which currently falls under Science. With fantasy settings, you have to...
Palmer
palmerofthet...
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Jan 3, 2007
3:44 am
7530
[sorry if this is a double -- my first one got a weird response from Yahoo, so I don't think it went through] We used both Mythos Magic and Independent Rolls...
Bill Burdick
zotimersnerd
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Jan 3, 2007
5:59 am
7531
... Herbalism, which ... As a matter of fact, the 7th Sea world is scientifically analog to Europe in 1600 with some notable exceptions (medicine mainly, which...
barna284
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Jan 3, 2007
1:09 pm
7532
... Don't think so. What we call Science now was called Natural Philosophy. But you could keep a distinction by making Science -> Natural Philosophy, and...
Renato
renatoram2000
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Jan 3, 2007
1:20 pm
7533
I like that idea and the name change, I´ll think about it. Mainly I´m worried that Natural Philosophy becomes a stunt-less or useless skill....
barna284
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Jan 3, 2007
2:52 pm
7534
... Weeell... it all depends on how pulpy/over the top you want NF to be. It should really be the skill to use (an to build stunt upon) to make mad...
Renato
renatoram2000
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Jan 3, 2007
3:24 pm
7535
Wel, 7th Sea features a Secret Society called "The Invisible College" which features quite a few mad scientist inventions & the like. So it could actually...
barna284
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Jan 3, 2007
3:44 pm
7536
It's only a useless skill to those who are not interested in it. Consider: how many characters take the Art skill? There will be some, but many more won't. In...
Darren Hill
demiurgeasta...
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Jan 3, 2007
10:05 pm
7537
Now that I've more or less decided on the skill changes, I am working on Stunts for the 4 new skills I'm using. Craftsmanship is intended as a "tradesman"...
barna284
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Jan 4, 2007
11:00 am
7538
... I can think of an example where it does sorta make sense. In Fellowship of the Ring, Gandalf attempts to use magic to open the door to Moria, and fails....
Kurt Rauscher
armchair_gamer
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Jan 4, 2007
4:37 pm
7539
I would go one step further and morph "Etiquette" into "Social Graces" a la _Castle Falkenstein_. It would cover not just customs such as etiquette and...
Michael
raconteurx
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Jan 4, 2007
5:18 pm
7540
... Indeed, the general idea of Etiquette is integrating all the skills which allow you to "blend in" in polite environments (Fashion, Dancing, Gossip, etc). I...
barna284
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Jan 5, 2007
3:10 pm
Messages 7511 - 7540 of 16053   Oldest  |  < Older  |  Newer >  |  Newest
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