... You take the consequence, no matter what. A concession is simply saying "I'm giving up now, not fighting to the death". Lethal Weapon is activated when...
... When I wrote that stunt, I had in mind that concession = avoid the consequence. This is in part because "taken out" is sort of the ultimate consequence,...
... The whole idea of treating magic as a "chase" is an exciting one, but for my buck, only really works if you've got two spellcasters locked in a sorcerous...
... Perhaps some gems from the chase rules can be taken out and made into alternate conflict rules in general. We've had some VERY interesting chases in the...
Wow. An explosion of great ideas lately. As it turns out, my opinions are rather flexible and easily swayed. The more I thought about a lot of the suggestions...
I've been thinking of adapting 7th Sea (high-action swashbuckling) to SotC for some time now. As a matter of fact, I practically bought the book with this...
... But they're having a skill choice freed up by the removal of Drive. In modern, the skill of "Overland travel not on foot" is Drive. Riding is bundled into ...
OK, this is where all of this stuff ties into my campaign. We are using some Cthulhu Mythos stuff and a new character uses Mythos magic. Which is why I've...
... My favorite subject, couldn't resist chiming in here. I've done this rant before, so apollogies to anyonbe who's suffering through it for the Nth time. ...
Very nicely put. Mike's view on magic echoes mine. IRL, even Hermetic tradition magicians (and I say "even" because these guys are the ones most closely...
OK, what Mike said was very interesting. I hadn't thought of compelling the mythos aspect to interfere with the stunt (but I should have.) This makes me...
... Well, and heck, if what you want is "scientific magic" that's fine, too. Works the same way, actually, the color of the conrolling aspect is just a bit...
... Pretty much. And Survival would be expanded to include things like Herbalism, which currently falls under Science. With fantasy settings, you have to...
[sorry if this is a double -- my first one got a weird response from Yahoo, so I don't think it went through] We used both Mythos Magic and Independent Rolls...
... Herbalism, which ... As a matter of fact, the 7th Sea world is scientifically analog to Europe in 1600 with some notable exceptions (medicine mainly, which...
... Don't think so. What we call Science now was called Natural Philosophy. But you could keep a distinction by making Science -> Natural Philosophy, and...
Wel, 7th Sea features a Secret Society called "The Invisible College" which features quite a few mad scientist inventions & the like. So it could actually...
It's only a useless skill to those who are not interested in it. Consider: how many characters take the Art skill? There will be some, but many more won't. In...
Now that I've more or less decided on the skill changes, I am working on Stunts for the 4 new skills I'm using. Craftsmanship is intended as a "tradesman"...
... I can think of an example where it does sorta make sense. In Fellowship of the Ring, Gandalf attempts to use magic to open the door to Moria, and fails....
I would go one step further and morph "Etiquette" into "Social Graces" a la _Castle Falkenstein_. It would cover not just customs such as etiquette and...
... Indeed, the general idea of Etiquette is integrating all the skills which allow you to "blend in" in polite environments (Fashion, Dancing, Gossip, etc). I...