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Messages 578 - 607 of 16053   Oldest  |  < Older  |  Newer >  |  Newest
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578
Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the FateRPG group. File : /Fudge3x3.rtf ...
FateRPG@yahoogroups.com
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Apr 3, 2003
1:02 am
579
... am ... well, here it is. Its rough still as the otherworld (via job hassles, etc) keeps taking up my time *sigh*. but its there, so pick its bones as you...
drifterne05
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Apr 3, 2003
1:05 am
580
... I really want to actually *play* Fate before commenting on it any further. But, I'm too busy finishing up school to have time for gaming. My ideas for my...
Jonathan Moyer
hollywoodave...
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Apr 5, 2003
8:22 pm
581
Greetings! Thought I would drop a note saying that I have updated the website for my Fate adventure, Beneath the City of Thralls. I have added PDF Files for...
GameKnight
dangerthorn
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Apr 6, 2003
7:12 am
582
Howdy, I have a couple questions about the accuracy of the character example, Sybil, on page 4. In Phase 1, she takes a rank in Alertness, which puts it at...
Douglas Parks
guodskrap
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Apr 6, 2003
5:10 pm
583
... Those are math errors all right. Good eye. I think we have plans on the drawing board to replace that character generation example entirely, but it's good...
Iago
iago23
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Apr 6, 2003
5:17 pm
584
So, I have successfully moved cross country, and have almost settled in to the point of being able to write with any regularily, so I'm pretty happy about...
Rob
r_donoghue
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Apr 9, 2003
6:17 pm
585
Very nice, I like the character sheet design too. I might have to 'borrow' that for my games! Thanks ... poke...
hogscape
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Apr 10, 2003
5:47 am
586
On 4/9/2003, in <mid:b730ha+hvs1@eGroups.com> hogscape was seen ... Gotta give props for the sheet design to "my main man" James Pacek, who is also on this...
Jim D
dangerthorn
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Apr 10, 2003
7:14 am
587
... I like it. As I was reading it, I thought of extending it to a D&D type thing, where each class has it's own "sorcery" skill. That is, a Fighter would...
Jonathan Moyer
hollywoodave...
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Apr 10, 2003
6:15 pm
588
... *Magic as D&D classes snipped* Hmm. I like that - could see doing a cinematic game with stunts as a more generic " I do something really kickass that's in...
Rob
r_donoghue
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Apr 10, 2003
7:07 pm
589
... Sounds a LOT like Earthdawn, at least when one emphasizes the cinematic-heroic-epic-anime-high fantasy aspects rather than the grunge-punk-horror-post...
William Spencer
secondgryphon
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Apr 11, 2003
11:35 pm
590
... Celts had warrior mages, who did battle rages with wild special effects and head hunting to garner their enemie power and could do battle cries and a cry...
lance dyas
garthan_drag...
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Apr 12, 2003
3:54 am
591
... I know - the Fighters I'm talking about are the mundane sort found in D&D 3e. In essence, what I was saying was that the superlative fighting skill of...
Jonathan Moyer
hollywoodave...
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Apr 12, 2003
3:24 pm
592
I simply had a thought, and I don't know if this has already been suggested. One of the minor problems with the default FATE rules is that they don't specify...
Wolfie
feralwolfie
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Apr 13, 2003
5:37 pm
593
... I believe we plan to address this in the revision. Rob's still settling into his new location on the east coast, so the revision is still going to be a...
Iago
iago23
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Apr 13, 2003
5:46 pm
594
Hmm. I'll delurk to tackle this one, as it's a good question. The simple answer: it shouldn't be necessary, if flexible-enough aspects are chosen. The longer...
Matthew D. Gandy
demiurge17
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Apr 13, 2003
5:54 pm
595
Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the FateRPG group. File : /FATE Character...
FateRPG@yahoogroups.com
Send Email
Apr 13, 2003
8:51 pm
596
I've just uploaded a conversion of White Wolf's Aberrant system to FATE. I'd appreciate any feedback, as I'll be taking it out for a test drive with my group...
Matthew D. Gandy
demiurge17
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Apr 13, 2003
8:56 pm
597
They're Easter candies... http://www.justborn.com/products/peeps.html ... Thanks, _______________________ Jim Pacek wilmanric@......
James Pacek
wilmanric
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Apr 13, 2003
9:11 pm
598
Hey there, I noticed that there aren't any stats (or references) to modern or futuristic weapons/firearms in the FATE handbook. Do you have any suggestions on...
Douglas Parks
guodskrap
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Apr 18, 2003
11:27 pm
599
... Yes. But tell me first, what genre are you playing in, and what combat options are you using? It's an important question to ask before you start supplying...
Iago
iago23
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Apr 18, 2003
11:30 pm
600
Actually, Iago, I'm thinking of a novel my friend wrote and creating a game around it. My plan was to use Exchange-Based combat. The story's in a near-future...
Douglas Parks
guodskrap
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Apr 19, 2003
1:19 am
601
... Or, if you think this is too powerful to toss around casually, make him invest skill levels in a 'Burns Vampires' quality on the gun item and check off a...
Iago
iago23
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Apr 19, 2003
1:32 am
602
... Can you just interpret minor wounds from guns as suppressive fire that doesn't actually hit you but pins you down? Once combat is over, decrease all...
Adam Dray
adamdray
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Apr 19, 2003
2:23 am
603
... In cinematic action games, gun wounds don't seem to be very damaging. In these situations, a firearms shouldn't be deadlier than hand-to-hand weapons -...
Jonathan Moyer
hollywoodave...
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Apr 19, 2003
3:13 am
604
... That actually works great for me. :) -- Fred Hicks <iago AT iago DOT net> "Curse you iago and your fast fingers!" - Rob Donoghue Fate RPG -...
Iago
iago23
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Apr 19, 2003
3:30 am
605
... I think it depends on the dramatic importance of the vampire in question. If the vampire is the equivalent of a mook/extra/goon etc., then I'd say that...
Jonathan Moyer
hollywoodave...
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Apr 19, 2003
3:37 am
606
Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the FateRPG group. File : /aspects.pdf ...
FateRPG@yahoogroups.com
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Apr 20, 2003
12:31 am
607
Ok, so one of the recurring requests we've gotten is to include sample aspects in the appendix in the same way we present sample skills. In a desire to get...
Rob
r_donoghue
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Apr 20, 2003
12:38 am
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