Fresh from my whopping 2nd session using aspects! I have a player who on the GNS (I can't decide whether to pronounce it 'genus39; or 'genis39;) chart falls under...
5070
zotimersnerd
Apr 5, 2006 10:50 pm
As I've mentioned, we're using aspects in Tri-Stat. That said, the rules we're using are quite compatible with vanilla FATE. I've trolled the forum for every...
5071
Robert Donoghue
r_donoghue
Apr 5, 2006 10:58 pm
Pretty awesome! Fred and I are both big tri-Stat fans (most notably SAS), so as far as we're concerned, these are two great tastes that taste great together,...
5072
zotimersnerd
Apr 5, 2006 11:00 pm
Oops. There was a holdover from the 2e FATE rules in there. The compel section should read like this (and slightly cleaned up): The GM may also invoke some...
5073
zotimersnerd
Apr 5, 2006 11:07 pm
Thanks! Feel free to snip stuff out and drop it into Spirit or Dresden if you like any of the wording or anything. BTW, Mike's (excellent) feedback on my...
5074
Robert Donoghue
r_donoghue
Apr 5, 2006 11:34 pm
That seems like a reasonable limitation - I think the specific number is less important than the fact that there is _some_ sort of cap. You could also probably...
5075
zotimersnerd
Apr 5, 2006 11:44 pm
D'OH! Of course, that sentence about how aspects come in levels is wrong. The sentence must be destroyed! Bill...
5076
Mike Holmes
mike_c_holmes
Apr 6, 2006 5:59 pm
... Convergent evolution. See Story Engine. Mike...
5077
Mike Holmes
mike_c_holmes
Apr 6, 2006 7:36 pm
... I get the process. What I'm wondering was in regard to what Fred said. That is, if I as GM create some situation to inconvenience the PC based off of an ...
5078
Darren Hill
demiurgeasta...
Apr 6, 2006 7:50 pm
On Thu, 06 Apr 2006 21:36:25 +0200, Mike Holmes ... I know what you mean. I've been in the situation where I've created situations in play based on an aspect,...
5079
Robert Donoghue
r_donoghue
Apr 6, 2006 8:10 pm
... I'm appalled that I actually have an answer for this, because it implies I've thought about it -far- too much. In the strictest sense, because the aspect...
5080
J B Bell
tquidca
Apr 6, 2006 8:13 pm
Seems to me there's really two mechanics being talked about here. The Buffy the Vampire Slayer "bonk you on the head but give you a Fate point" seems more...
5081
Mike Holmes
mike_c_holmes
Apr 6, 2006 9:13 pm
... Well, I'd assume that it would be subsequent to the player getting the FP. But that means that I've got to remember in the first place to give the FP right...
5082
zotimersnerd
Apr 7, 2006 1:53 am
It really does seem to be converging. I'm going to try some more transfers of my campaign b/w Tri-Stat/FATE and Universalis soon, I think. Bill...
5083
Judd Goswick
juddgoswick
Apr 7, 2006 12:24 pm
... I would say that the deal is this - if they are equal aspects - no fate points (it evens out). The cool part is if Aunt Gert is a 2 box aspect, but Betty...
5084
André Le Deist
jdr_dd
Apr 8, 2006 9:55 am
For a less crunchy approach, the Fudge Factor article "Roleplaying Large Scale...
5085
badhabitbrota
Apr 8, 2006 9:11 pm
I'm still designing my own system, but I keep coming back to FATE as a concept base. Overall, it is an extremely flexible system, which is why it's been so...
5086
Ross Stites
ross_stites
Apr 9, 2006 2:59 am
... Have you looked at the Fudge groups? Over at www.fudgeforum.com there's some discussion of more detailed Fudge and inherently Fudge would allow someone to...
5087
zotimersnerd
Apr 9, 2006 4:57 am
Tri-stat is more number-crunchy than FATE is, although less than D&D 3.5. If you want to try out FATE on top of Tri-Stat instead of FATE on top of FUDGE, you...
5088
_M_A_W_
Apr 10, 2006 1:22 pm
... There is a Fudge game called 'Hack N Slash' that has the crunchy rules you are looking for. It should be fairly easy to migrate the rules you like into...
5089
badhabitbrota
Apr 11, 2006 2:23 pm
1) I did look at Fudge groups, and got some decent ideas there. 2) I couldn't find a copy of Hack-n-Slash online, so I guess I'm taking a pass on that. 3) I...
5090
cjnodell
Apr 12, 2006 9:29 am
Hey- I have also taken a look at tristat. It seems like a nice middle ground. It is more story oriented than d20 but more mechanical than fate. The only things...
5091
Ross Stites
ross_stites
Apr 12, 2006 8:08 pm
First off, hello. I made one post here the other day, but this is the one I've been intending to write for a few weeks. Bear with me as this will get long. ...
5092
Mike Holmes
mike_c_holmes
Apr 12, 2006 8:49 pm
... D'oh! While I think FATE can do Glorantha pretty well, I'm about the biggest fan of HQ there is. If you have any hankering to try to "fix" HQ, let me know,...
5093
James Pacek
wilmanric
Apr 12, 2006 11:12 pm
... I'd call them stunts, but that's just semantics. ... I agree that +1 or +2 are the limits; but don't hesitate to be creative too. For example, A character...
5094
badhabitbrota
Apr 13, 2006 12:59 am
I finished up TriStat. Charles, the two points you made were quite valid and addressed with the modifications that I intended. Overall, Tri-Stat had a bit more...
5095
theonewarder
Apr 13, 2006 6:07 pm
Greetings! Background: My GM experience is very little. I'm getting ready to GM a game using Fate for the first time. My background is with rules-heavy...
5096
Darren Hill
demiurgeasta...
Apr 13, 2006 6:16 pm
... Check out the files section of this group - the Threat file should still be there, and has some nice ideas for dealing with very dangerous monsters. Darren...
5097
ross_stites
Apr 13, 2006 7:12 pm
Someone mentioned the files section and I'll just second that. Check out the sorcery pdf there. It's a nice system from my first reading of it. There's also...
5098
ross_stites
Apr 13, 2006 7:29 pm
... There's no official writeup on stunts is there? I've seen them discussed here, but the only writeup I've seen of them is the brief treatment in the...