I know that FATE+Firefly/serenity has been discussed a bit, but I just had to share this. I downloaded some wallpapers from the movie web page and noticed that...
5040
cjnodell
Apr 2, 2006 7:34 pm
Hello all. I was just hoping to get some rules clarifications, especially in reguard to some of the new rules. I am wanting to impliment some of the new rules...
5041
Persephone Imytholin
imytholin
Apr 2, 2006 11:20 pm
... And here goes me. These aren't 'official39; answers, but then the official answers are whatever ones work for your group. So! ... It is. ... You can, but...
5042
cjnodell
Apr 3, 2006 5:35 am
First of all, thanks for the reply. It is nice to know that i am heading in the right direction. I know that I can make whatever rules changes i want, but I...
5043
Robert Donoghue
r_donoghue
Apr 3, 2006 2:06 pm
So, first off, Persephone nailed the initial response to my mind. ... Check it out at http://www.evilhat.com/pace/ ... Ok, there's a longer answer here, but...
5044
Nathaniel
nathaniel_be...
Apr 4, 2006 12:51 am
I'm two sessions in to the futuristic post-apocalyptic game I'm running and I'm really impressed with Fate. One thing I'd like some help with is Compels. In...
5045
spiffyz
Apr 4, 2006 2:53 am
... If you want to do the barter thing but only have single level aspects I would suggest you stack related aspects if posible. So if someone has an aspect of...
5046
zotimersnerd
Apr 4, 2006 12:46 pm
Sounds like a nice problem to have! I think the new aspect/fp rules help with that, since players can't save FPs from session to session. Also remember that...
5047
Michael
raconteurx
Apr 4, 2006 3:52 pm
A friend of mine adapted ideas from the mass combat system presented in 'Helm's Deep' (a supplement for the 'Lord of the Rings' roleplaying game) for use with...
5048
Judd Goswick
juddgoswick
Apr 4, 2006 4:47 pm
... Is there somewhere where the new aspect rules are posted or a linkf or those of us that joined the party late? This stuff sounds intresting, but I want to...
5049
Robert Donoghue
r_donoghue
Apr 4, 2006 5:02 pm
... This really exists nowhere yet, and has mostly leaked out in conversation, but I'll summarize. Basically, the model works like this: Aspects become fate...
5050
Mike Holmes
mike_c_holmes
Apr 4, 2006 5:11 pm
I've been over this before, but I'm going to try it from a different angle. I was thinking about the economy that comes from Compels, especially with the new...
5051
Darren Smith
fastinius
Apr 4, 2006 5:22 pm
I generally don't use them either, but I do reward players for acting out their own flaws. I think this gets easier in the new system since when my player with...
5052
Robert Donoghue
r_donoghue
Apr 4, 2006 5:26 pm
Wow. Tricky question. I think There are enough FP at the beginning of each session to equate to a full set of box refreshes, so it's still completely doable -...
5053
Robert Donoghue
r_donoghue
Apr 4, 2006 5:27 pm
... That is an awesome and spot-on summation. -Rob D....
5054
Landon Darkwood
jhudsui
Apr 4, 2006 5:41 pm
... They are, but there's significant modification in the language of the new text to account for compels that are initiated by players - basically, when a...
5055
Robert Donoghue
r_donoghue
Apr 4, 2006 5:56 pm
So, the not compelling thing has also reminded me of a tidbit that I lifted from Weapons of the Gods which, if I have not said enough, is magnificent. As a...
5056
Fred Hicks
iago23
Apr 4, 2006 8:35 pm
... <...> ... I think other folks have already responded to this from the footing of "this is how you run a game with a reward strategy for compels". So I'm...
5057
Trentin C. Bergeron
trechriron10
Apr 4, 2006 10:41 pm
I am intrigued. Where does one get a draft of the new rules? When are they due? From whence will our thirst be sated? :-D I have perused the messages and...
5058
Robert Donoghue
r_donoghue
Apr 4, 2006 11:02 pm
Seems like the post that answers that questions may have crossed streams with you as you posted, so in case you haven't seen it, check out: ...
5059
cjnodell
Apr 5, 2006 10:06 am
... Hey. I just read up on pace, and it seems interesting. Let me see if i have a good grasp on how one could integrade it with fate (using as many of the new...
5060
Thomas Bagwell
tnbagwell
Apr 5, 2006 11:02 am
I'm back to the list after an extended absence, and am in a similar boat to the previous poster. So, the new rules under discussion are the ones from 'Spirit...
5061
Ashley Munday
aesclealm
Apr 5, 2006 11:02 am
Watcha all, Mike H. wondered about compels. Recently I GMed my one and only experience of FATE. I too had problems keeping up with compels until I realised...
5062
Thomas Bagwell
tnbagwell
Apr 5, 2006 11:02 am
I saw a limited discussion of this awhile back, but was wondering if there was a commonly accepted method of building a non-human race for a fantasy campaign....
5063
Renato Ramonda
renatoram2000
Apr 5, 2006 12:30 pm
... I guess it all depends on how much weight you want to give to the racial aspects in your game: if the races are pretty similar, then a single aspect could...
5064
Mike Holmes
mike_c_holmes
Apr 5, 2006 1:51 pm
... Sounds like it. Now I'm really looking forward to seeing the text. :-) Mike...
5065
Mike Holmes
mike_c_holmes
Apr 5, 2006 1:57 pm
... Well, that's just it, the rate is really subjective. Even if you do compel occasionally, some GMs will probably do it relatively little as compares others....
5066
Mike Holmes
mike_c_holmes
Apr 5, 2006 2:25 pm
... Well, actually I'd say that it does make sense to use an Aspect every time. Rather, consider having an Aspect such as "Strong Like Bull." To get the ...
5067
Mike Holmes
mike_c_holmes
Apr 5, 2006 3:18 pm
... OK, now you're inentionally trying to get my goat. :-) ... Well this is what I do, too, really (if your experience with my play is otherwise, that just...
5068
Landon Darkwood
jhudsui
Apr 5, 2006 8:06 pm
... I don't want to comment on the text too much before release, but strictly speaking, the idea (at least as far as I interpret it) is to reward a player for...