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Messages 5039 - 5068 of 16065   Oldest  |  < Older  |  Newer >  |  Newest
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5039
I know that FATE+Firefly/serenity has been discussed a bit, but I just had to share this. I downloaded some wallpapers from the movie web page and noticed that...
supermuletoad
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Apr 2, 2006
5:44 am
5040
Hello all. I was just hoping to get some rules clarifications, especially in reguard to some of the new rules. I am wanting to impliment some of the new rules...
cjnodell
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Apr 2, 2006
7:34 pm
5041
... And here goes me. These aren't 'official' answers, but then the official answers are whatever ones work for your group. So! ... It is. ... You can, but...
Persephone Imytholin
imytholin
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Apr 2, 2006
11:20 pm
5042
First of all, thanks for the reply. It is nice to know that i am heading in the right direction. I know that I can make whatever rules changes i want, but I...
cjnodell
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Apr 3, 2006
5:35 am
5043
So, first off, Persephone nailed the initial response to my mind. ... Check it out at http://www.evilhat.com/pace/ ... Ok, there's a longer answer here, but...
Robert Donoghue
r_donoghue
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Apr 3, 2006
2:06 pm
5044
I'm two sessions in to the futuristic post-apocalyptic game I'm running and I'm really impressed with Fate. One thing I'd like some help with is Compels. In...
Nathaniel
nathaniel_be...
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Apr 4, 2006
12:51 am
5045
... If you want to do the barter thing but only have single level aspects I would suggest you stack related aspects if posible. So if someone has an aspect of...
spiffyz
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Apr 4, 2006
2:53 am
5046
Sounds like a nice problem to have! I think the new aspect/fp rules help with that, since players can't save FPs from session to session. Also remember that...
zotimersnerd
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Apr 4, 2006
12:46 pm
5047
A friend of mine adapted ideas from the mass combat system presented in 'Helm's Deep' (a supplement for the 'Lord of the Rings' roleplaying game) for use with...
Michael
raconteurx
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Apr 4, 2006
3:52 pm
5048
... Is there somewhere where the new aspect rules are posted or a linkf or those of us that joined the party late? This stuff sounds intresting, but I want to...
Judd Goswick
juddgoswick
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Apr 4, 2006
4:47 pm
5049
... This really exists nowhere yet, and has mostly leaked out in conversation, but I'll summarize. Basically, the model works like this: Aspects become fate...
Robert Donoghue
r_donoghue
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Apr 4, 2006
5:02 pm
5050
I've been over this before, but I'm going to try it from a different angle. I was thinking about the economy that comes from Compels, especially with the new...
Mike Holmes
mike_c_holmes
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Apr 4, 2006
5:11 pm
5051
I generally don't use them either, but I do reward players for acting out their own flaws. I think this gets easier in the new system since when my player with...
Darren Smith
fastinius
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Apr 4, 2006
5:22 pm
5052
Wow. Tricky question. I think There are enough FP at the beginning of each session to equate to a full set of box refreshes, so it's still completely doable -...
Robert Donoghue
r_donoghue
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Apr 4, 2006
5:26 pm
5053
... That is an awesome and spot-on summation. -Rob D....
Robert Donoghue
r_donoghue
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Apr 4, 2006
5:27 pm
5054
... They are, but there's significant modification in the language of the new text to account for compels that are initiated by players - basically, when a...
Landon Darkwood
jhudsui
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Apr 4, 2006
5:41 pm
5055
So, the not compelling thing has also reminded me of a tidbit that I lifted from Weapons of the Gods which, if I have not said enough, is magnificent. As a...
Robert Donoghue
r_donoghue
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Apr 4, 2006
5:56 pm
5056
... <...> ... I think other folks have already responded to this from the footing of "this is how you run a game with a reward strategy for compels". So I'm...
Fred Hicks
iago23
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Apr 4, 2006
8:35 pm
5057
I am intrigued. Where does one get a draft of the new rules? When are they due? From whence will our thirst be sated? :-D I have perused the messages and...
Trentin C. Bergeron
trechriron10
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Apr 4, 2006
10:41 pm
5058
Seems like the post that answers that questions may have crossed streams with you as you posted, so in case you haven't seen it, check out: ...
Robert Donoghue
r_donoghue
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Apr 4, 2006
11:02 pm
5059
... Hey. I just read up on pace, and it seems interesting. Let me see if i have a good grasp on how one could integrade it with fate (using as many of the new...
cjnodell
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Apr 5, 2006
10:06 am
5060
I'm back to the list after an extended absence, and am in a similar boat to the previous poster. So, the new rules under discussion are the ones from 'Spirit...
Thomas Bagwell
tnbagwell
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Apr 5, 2006
11:02 am
5061
Watcha all, Mike H. wondered about compels. Recently I GMed my one and only experience of FATE. I too had problems keeping up with compels until I realised...
Ashley Munday
aesclealm
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Apr 5, 2006
11:02 am
5062
I saw a limited discussion of this awhile back, but was wondering if there was a commonly accepted method of building a non-human race for a fantasy campaign....
Thomas Bagwell
tnbagwell
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Apr 5, 2006
11:02 am
5063
... I guess it all depends on how much weight you want to give to the racial aspects in your game: if the races are pretty similar, then a single aspect could...
Renato Ramonda
renatoram2000
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Apr 5, 2006
12:30 pm
5064
... Sounds like it. Now I'm really looking forward to seeing the text. :-) Mike...
Mike Holmes
mike_c_holmes
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Apr 5, 2006
1:51 pm
5065
... Well, that's just it, the rate is really subjective. Even if you do compel occasionally, some GMs will probably do it relatively little as compares others....
Mike Holmes
mike_c_holmes
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Apr 5, 2006
1:57 pm
5066
... Well, actually I'd say that it does make sense to use an Aspect every time. Rather, consider having an Aspect such as "Strong Like Bull." To get the ...
Mike Holmes
mike_c_holmes
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Apr 5, 2006
2:25 pm
5067
... OK, now you're inentionally trying to get my goat. :-) ... Well this is what I do, too, really (if your experience with my play is otherwise, that just...
Mike Holmes
mike_c_holmes
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Apr 5, 2006
3:18 pm
5068
... I don't want to comment on the text too much before release, but strictly speaking, the idea (at least as far as I interpret it) is to reward a player for...
Landon Darkwood
jhudsui
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Apr 5, 2006
8:06 pm
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