... Or, keep the "Elemental" skills, and add a "Battle Casting" skill (or maybe simply the "Concentration"). This way you can have different blends of...
If I'm repeating something already designed or mentioned, just point me to it and I'll shut up. Imagine that the lines used to make the box on your Aspect...
... starting point to roll ... restrictive requirement? ... Simply because: "Steam" spell (made up on the spot, not actually balanced) Fire xxxxx Water xx and...
... starting point to roll ... restrictive requirement? ... It does make sense, but unfortunately it still doesnt allow a battle-mage's "Scalding" spell Fire...
If you want to keep the elemental skills, what about this idea? It encourages people using more elements to be more balanced, but still benefits the To cast a...
... More babble following on to my previous message: The 3 fire, 3 water spell might end up as damage/result 5 (superb/epic, depending on if you start counting...
You might want to look up "temporary aspects" in the archives, there was alot of talk about having wounds, conditions, etc be treated as aspects that go away...
... On the fly (with a few premade examples as guidelines). ... This is similar my original idea, which led to the problem. :-D My problem as originally stated...
I was thinking about how FATE has the wound track where Clipped and Hurt give -1 within the scene for each box, and injured gives ongoing -1. This is all very...
Just as a spectator and new person trying to learn about the system it seems like a cool optional way to make aspects even more flexible and interesting. I'd...
You are going to love Spirit. Ok, we have two things here, aspects that are less solid than regular ones, and an interesting mechanic for how to handle them. ...
I'll be trying this out pretty soon, my FATE campaign starts this Sunday. What if, when the situation arises, that permanently changing an Aspect would uncheck...
Heh. This is one of those situations where I have two hats. The first one is the hat that has to write rules and has to take into consideration confusion,...
Having seen the way buying off keys works in TSOY http://www.anvilwerks.com/src/tsoy2/book1--rulebook.txt I think it would be nice if _flipping_ an aspect...
Definitely. Now I see that pitting it on a roll is against the core of the game. ... -- Mark Causey "QED, Quid Quo Pro, and E Pluribus Unum." -- Fighter...
... rolling in combat is not "to hit" or "to cast successfully". It is to determine who gained/lost advantage and made progress towards their goal. So how do...
... This breaks out as follows: PC 1 - Has a MOS advantage on Dr R of 2. He has a MOS advantage of 6 on PC2. PC2 is his pal, so he will forgo using his...
Keys, I admit, absolutely rattle around in my brain as part of this thinking. They're really sweet and as a general statement - anyone who has _not_ checked...
... exercise ... damage ... sense ... saw his ... disadvantage ... to make ... Hmmm, ok, that is very helpful. I have some further questions about how FATE...
... Gotcha. I should have mentioned that previously. In the prior example, the flamethrower was assumed to be a danger to all of the enemies, but one that ...
Okay, okay, I admit. I'm friends with Clinton. Anywho, Back to Black Chipping/Fluxing your Aspects: If you refer to the time period between gaining skills as a...
... The issue here is that you seem to want every ongoing penalty to have a contest required to remove it. That's simply not the case. Even with a sword ...
... a sword ... until ... This isn't what I was trying to say. I shouldn't have used the word healed because its a bit obscure. I actually meant healed in the ...
First and foremost, this is Fate. Injury Boxes do not *have* carry over from Scene to Scene. There's nothing wrong with that. It all depends on the desired...
... Also bear in mind that FATE's underlying theme is "if the rule does not make much sense, skip it". If the whole system helps you in creating a fun game,...
... I disagree. That is, I don't think that anything we're talking about here is in any way an exception to the rules. I've played lots of FATE and never once...
... Actually, you are right: I was stating the obvious "if rules get in the way, screw the rules" principle, but it does not really apply here... and it is...