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  • Members: 4155
  • Category: Systems
  • Founded: Jan 15, 2003
  • Language: English
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Messages 4780 - 4809 of 26349   Oldest  |  < Older  |  Newer >  |  Newest
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4780 Adrian Price
afprice75 Send Email
Jan 17, 2006
12:00 pm
... FATE's flexible enough that's it completely up to you. If you do go down this road, however, you could look at what makes humans special in your setting. ...
4781 cjnodell Send Email Jan 17, 2006
1:43 pm
I agree that humans should also have benifits. I was going more for a, since i do not have to select an racial aspect, I can therefore select another and NOT...
4782 dicework Send Email Jan 17, 2006
6:33 pm
... Then you'll be glad to know that the upcoming Fate version will solve this in a elegant manner. The main idea is that aspects have no more level attached...
4783 Hans Messersmith
skalchemist Send Email
Jan 17, 2006
7:10 pm
I had to reply to the below, because it really cuts to the heart of a discussion some friends and I have been having, and different modes of play. ... ...
4784 Robert Donoghue
r_donoghue Send Email
Jan 17, 2006
7:34 pm
... Nipped the bulk, but you'll find no argument here, and in fact, only vigorous agreement. My point was merely that chasms _can_ be remarkably unfun. I...
4785 cjnodell Send Email Jan 17, 2006
8:18 pm
I am sure this is a question that has been asked and answered many times before, but i cant seem to find the answer. When do the new core fate rules come out,...
4786 Robert Donoghue
r_donoghue Send Email
Jan 17, 2006
10:03 pm
Spirit of the Century has finally started getting forward motion again, and that's likely the first place that many of the new ideas for Fate will show up....
4787 cjnodell Send Email Jan 18, 2006
6:35 am
Well, thats enough info for me. Thanks. Charles...
4788 Hans Messersmith
skalchemist Send Email
Jan 18, 2006
2:04 pm
... Hehe, of course we do. I pulled one statement out of your long reply and treated as the central point of your whole argument. But I did so becaue it gave...
4789 hogscape Send Email Jan 21, 2006
6:59 pm
Now, I know that there is a commercial RPG available set in the Firefly 'Verse. The background is great but the rules are only rough ideas packaged in flashy...
4790 James Pacek
wilmanric Send Email
Jan 22, 2006
12:57 am
... I have a pdf of cool Firefly info that I got somewhere off the web. If you want it, send me an email. I want to do a game with it, but my players aren't...
4791 Matt Whiteacre
mmwdoval Send Email
Jan 22, 2006
1:02 am
I have contemplated it several times but never actually put anything together. If anyone has stuff, even idea fragments, maybe we could synthesize something...
4792 hogscape Send Email Jan 22, 2006
2:13 am
That sounds like a great idea Matt - why don't we start with something central but didscrete such as space ships?...
4793 Persephone Imytholin
imytholin Send Email
Jan 22, 2006
3:48 am
... Just randomly jumping in, I've got a few immediate thoughts for you. The most central element to Firefly (and, for that matter, all things Whedon) is the...
4794 Matt Whiteacre
mmwdoval Send Email
Jan 22, 2006
6:05 am
OK, I'm a big picture kind of thinker, so lets start talking about what we need to talk about. What areas need attention? 1. Ships 2. Character Skills 3....
4795 Persephone Imytholin
imytholin Send Email
Jan 22, 2006
7:00 am
... These comments are from a standpoint of mechanical FATE - that is, focusing on a comfortable, elegant and story-focused means of making the rules work....
4796 Matt Whiteacre
mmwdoval Send Email
Jan 22, 2006
3:29 pm
I guess that I don't understand what we (more like I) am proposing to do. I agree 100% with the comments of Persephone Imytholin below. However, we already...
4797 James Husum
husumj Send Email
Jan 24, 2006
6:31 pm
Greetings, Well, if anyone is looking for information to work on a campaign background set in the Firefly 'verse you probably want to take a look at the...
4798 chaldfont Send Email Jan 26, 2006
11:59 pm
Just wanted to post here and thank the authors for a fun game. After DMing a long-running D&D game that reached high-levels and became unmanageable, I looked...
4799 badhabitbrota Send Email Jan 27, 2006
12:00 am
Long story short, I have designed my own setting and campaign series that I plan to run with a group. Where I've had the most hang-ups has been with system...
4800 Aidan Grey
taalenmaple Send Email
Jan 27, 2006
1:34 am
I hear you! I've also developed my own setting and rules, and they were heavily influenced by FATE. The only reason I don't use FATE is that there are...
4801 Manveru
j0vin Send Email
Jan 27, 2006
2:28 am
... Fixed effects tied to Aspects doesn't work well at all, imho. Better to not use them at all if you're using more of a FATE-ey system. If you're tacking ...
4802 badhabitbrota Send Email Jan 27, 2006
2:30 am
That is a great idea. I will be using a Fate point type of mechanic so I might be able to make that work. Though, I'm not entirely sure why a player would burn...
4803 Aidan Grey
taalenmaple Send Email
Jan 27, 2006
3:58 am
I forget that the elimination of positive and negative anythings is one of my particular extensions of the Fate rules. Times when being Clumsy could be handy: ...
4804 Darren Hill
demiurgeasta... Send Email
Jan 27, 2006
10:33 am
... Those are great aspects :) Darren...
4805 Darren Hill
demiurgeasta... Send Email
Jan 27, 2006
10:36 am
On Fri, 27 Jan 2006 03:58:19 -0000, Aidan Grey <taalenmaple@...> ... Actually, it's a default part of the rules. You can always use negative-sounding...
4806 Darren Hill
demiurgeasta... Send Email
Jan 27, 2006
10:41 am
On Thu, 26 Jan 2006 18:32:21 -0000, badhabitbrota ... As Manveru said, if you're using FATE aspects, you should completely avoid fixed bonuses that apply...
4807 badhabitbrota Send Email Jan 27, 2006
4:43 pm
... I would if I could, but it's really important for combat to be rather strategic (I may have mentioned that there will be grid maps, miniatures, etc.), and...
4808 Robert Donoghue
r_donoghue Send Email
Jan 27, 2006
4:46 pm
Advice so far has been great and spot on. One thing I might suggest in a d6-d6 system is allowing an aspect invocation to flip which die is positive and which...
4809 Scott Martin
delveg Send Email
Jan 27, 2006
5:36 pm
... example, let's ... Swordplay. ... while ... players ... Aspect ... It ... Agile ... Here's my thoughts-- they're very similar to the previous opinions, but...
Messages 4780 - 4809 of 26349   Oldest  |  < Older  |  Newer >  |  Newest
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