... FATE's flexible enough that's it completely up to you. If you do go down this road, however, you could look at what makes humans special in your setting. ...
I agree that humans should also have benifits. I was going more for a, since i do not have to select an racial aspect, I can therefore select another and NOT...
... Then you'll be glad to know that the upcoming Fate version will solve this in a elegant manner. The main idea is that aspects have no more level attached...
I had to reply to the below, because it really cuts to the heart of a discussion some friends and I have been having, and different modes of play. ... ...
... Nipped the bulk, but you'll find no argument here, and in fact, only vigorous agreement. My point was merely that chasms _can_ be remarkably unfun. I...
I am sure this is a question that has been asked and answered many times before, but i cant seem to find the answer. When do the new core fate rules come out,...
Spirit of the Century has finally started getting forward motion again, and that's likely the first place that many of the new ideas for Fate will show up....
... Hehe, of course we do. I pulled one statement out of your long reply and treated as the central point of your whole argument. But I did so becaue it gave...
Now, I know that there is a commercial RPG available set in the Firefly 'Verse. The background is great but the rules are only rough ideas packaged in flashy...
... I have a pdf of cool Firefly info that I got somewhere off the web. If you want it, send me an email. I want to do a game with it, but my players aren't...
I have contemplated it several times but never actually put anything together. If anyone has stuff, even idea fragments, maybe we could synthesize something...
... Just randomly jumping in, I've got a few immediate thoughts for you. The most central element to Firefly (and, for that matter, all things Whedon) is the...
OK, I'm a big picture kind of thinker, so lets start talking about what we need to talk about. What areas need attention? 1. Ships 2. Character Skills 3....
... These comments are from a standpoint of mechanical FATE - that is, focusing on a comfortable, elegant and story-focused means of making the rules work....
I guess that I don't understand what we (more like I) am proposing to do. I agree 100% with the comments of Persephone Imytholin below. However, we already...
Greetings, Well, if anyone is looking for information to work on a campaign background set in the Firefly 'verse you probably want to take a look at the...
Just wanted to post here and thank the authors for a fun game. After DMing a long-running D&D game that reached high-levels and became unmanageable, I looked...
Long story short, I have designed my own setting and campaign series that I plan to run with a group. Where I've had the most hang-ups has been with system...
I hear you! I've also developed my own setting and rules, and they were heavily influenced by FATE. The only reason I don't use FATE is that there are...
... Fixed effects tied to Aspects doesn't work well at all, imho. Better to not use them at all if you're using more of a FATE-ey system. If you're tacking ...
That is a great idea. I will be using a Fate point type of mechanic so I might be able to make that work. Though, I'm not entirely sure why a player would burn...
I forget that the elimination of positive and negative anythings is one of my particular extensions of the Fate rules. Times when being Clumsy could be handy: ...
On Fri, 27 Jan 2006 03:58:19 -0000, Aidan Grey <taalenmaple@...> ... Actually, it's a default part of the rules. You can always use negative-sounding...
On Thu, 26 Jan 2006 18:32:21 -0000, badhabitbrota ... As Manveru said, if you're using FATE aspects, you should completely avoid fixed bonuses that apply...
... I would if I could, but it's really important for combat to be rather strategic (I may have mentioned that there will be grid maps, miniatures, etc.), and...
Advice so far has been great and spot on. One thing I might suggest in a d6-d6 system is allowing an aspect invocation to flip which die is positive and which...
... example, let's ... Swordplay. ... while ... players ... Aspect ... It ... Agile ... Here's my thoughts-- they're very similar to the previous opinions, but...