The Website is not easy to find via search engines. Thank god I bookmarked it ;) German translation site of Fate: http://www.fate-rpg.de.vu/ Have Fun, Peter...
4751
Markus
m_artner
Jan 8, 2006 12:01 am
... That's the site I was looking for. Thanks a bunch, Peter!...
4752
John Guilfoyle
john_guilfoyle
Jan 9, 2006 8:34 pm
Hi folks, Long time gamer and Fudger, first time poster here. I'm about to fire up an online 1930s pulp-style adventure game, and I've settled on Fate as the...
4753
Landon Darkwood
jhudsui
Jan 9, 2006 9:19 pm
... Both are appropriate ways to handle it, and there are a couple more, probably. The real question is one of pacing - what do you want to resolve quickly vs....
4754
Adrian Price
afprice75
Jan 10, 2006 3:50 am
Hi, I'm keenly awaiting Spirit of the Century's release but primarily to buy a revised version of the FATE rules rather than due to any strong interest in pulp...
4755
Landon Darkwood
jhudsui
Jan 10, 2006 4:02 am
... SotC and Dresden are both using a customized build of Fate v3, tailored for their respective genres and settings. There will also be a generic Fate v3 core...
4756
John Guilfoyle
john_guilfoyle
Jan 10, 2006 4:46 pm
... [Raptor vs. Jack] ... I've actually never used battlemaps or minis (hate 'em for RPGs), so that's not an issue. I'm just looking for some benchmarks and ...
4757
howard_m_thompson
howard_m_tho...
Jan 10, 2006 7:13 pm
May I direct your attention to the thread that starts with message 1971? http://games.groups.yahoo.com/group/FateRPG/message/1971...
4758
Sarah Wolfie
feralwolfie
Jan 10, 2006 7:43 pm
... I'd be interested in taking a look at those, even if I'm not going to use their genres. It'd be good to get a look at how Fate can be customized for ...
4759
Landon Darkwood
jhudsui
Jan 10, 2006 10:53 pm
Hey, It looks like Gmail's server is claiming to reject messages from Mozilla Thunderbird, and then sending them anyway. My apologies for spamming the list...
4760
Landon Darkwood
jhudsui
Jan 11, 2006 6:15 pm
... Does the amount of ammo Jack has really matter at all? There's no implied correlation between how many rounds are fired in an exchange roll. I don't see...
4761
John Guilfoyle
john_guilfoyle
Jan 12, 2006 5:18 pm
... Well, thinking more abstractly, the ammo thing could be modeled as the person with more / sufficient ammo having an advantage, right? (Say, if this raptor...
4762
Landon Darkwood
jhudsui
Jan 12, 2006 8:46 pm
... Sure. ... Oh, yeah. Bigtime. ... It's just a matter of perspective. The exchange is a conflict. The "damage" you inflict is how close you come to resolving...
4763
bakonon81
Jan 13, 2006 8:09 pm
New member here so I don't know if this is entirely appropriate but I'm going to be running a play by post game (via Wiki) on my website if anyone is...
4764
John Guilfoyle
john_guilfoyle
Jan 14, 2006 12:13 am
... I meant "Dramatic Weapons," but you obviously knew what I'd meant. :) ... Oh. Yeah, not exactly how I think of an exchange as defined in the 2.0 rules....
4765
Landon Darkwood
jhudsui
Jan 14, 2006 1:54 am
... The wound track *is* a challenge grid, actually, just with labels that make it relevant for combat. Exchange-based combat is pretty much the same as a...
4766
Adrian Price
afprice75
Jan 14, 2006 9:32 pm
Hi John, When I started messing about with FATE I encountered a similar disconnect with the rules initially, so I think I know where you're coming from. I...
4767
cjnodell
Jan 16, 2006 7:13 pm
Hey. I was wondering how people with more experience using fate delt with combat between creatures of greatly different sizes or scales as fudge puts it. I am...
4768
Manuel Fünfrocken
arvodan
Jan 16, 2006 7:16 pm
Hello, I read the list already for some months but I'm not sure, if this was disucussed already bevor. I've the GURPS: Timetravel Sourcebook, but I don't own...
4769
Thomas Cackler
tdcackler
Jan 16, 2006 7:59 pm
Hey all, I'm running my first Fate game tomorrow night and I'm just about set, but I wanted some thoughts on my magic system... First, each character needs to...
4770
Robert Donoghue
r_donoghue
Jan 16, 2006 8:19 pm
... ***** The rest of this is theory and GM advice. If that is of no use, the answer is: For something that big, any result over clipped immediately becomes...
4771
Manveru
j0vin
Jan 16, 2006 8:19 pm
There's a scale.pdf file in the FATE Yahoo group files section that addresses this. Rather useful for more than representing scale as well. I believe that...
4772
cjnodell
Jan 16, 2006 9:00 pm
How would you show diferences in races? For example, i would asume that withought a racial aspect the person is assumed to be the norm: human. dose that mean...
4773
cjnodell
Jan 16, 2006 9:01 pm
Hey. Thanks for the responses. I realy like the info delivered. I agree that 60' giants should not be used to put pc's into do or die situations, but rather to...
4774
Robert Donoghue
r_donoghue
Jan 16, 2006 9:28 pm
Quick answer as to why not change the wound scale for any but the most egregious opponents: Basically, the wound track is less a literal representation of...
4775
Jonathan Moyer
doombringer333
Jan 16, 2006 10:48 pm
I'd use Aspects. However, Aspects are what's dramatically important to a player, so it's entirely possible IMO for a player to play an elf but not actually...
4776
Jonathan Moyer
doombringer333
Jan 16, 2006 10:52 pm
Personally, I'd just use aspects to reflect a giant's dramatic capabilities and hindrances. I'd stat them up as say, Giant [ ][ ][ ]. Anytime the Giant...
4777
Manveru
j0vin
Jan 17, 2006 1:35 am
... <snip> ... BTW, the scale.pdf file here describing the Threat/scale mechanic is in the Yahoo Group Files section. 8^] ...
4778
spiffyz
Jan 17, 2006 3:48 am
... It depends on how important race is to both your game and the character. Alot of the time I will give players a free aspect that defines their race or...
4779
cjnodell
Jan 17, 2006 6:59 am
I really like the narative and dramatic focus of FATE. So i have been trying to think in terms of books when creating characters, pc or npc. Basicly, if a...