... Sure. You can alter the refresh rates a bunch. Call it a taste issue, but I'd rather have one rule cover maximally flexible possibilities on the fly than...
On Tue, 01 Nov 2005 08:28:05 -0000, Landon Darkwood <lcdarkwood@...> ... This was my sole knee-jerk worry about the system. The way narrow aspects and...
... There are more options to create a greater ebb and flow of Fate Points during play, as befits their transition from icing to cake, as well as a built-in...
To the extent that it exists, this incentive already exists. Consider what would happen if each character had two boxes of his given aspect. Aspects that can...
Most often I go with the free culture aspect as previously mentioned but I think there is another method that deserves mention. The idea of the aspects in FATE...
... Currently, our testing model is 10 aspects, 10 FP at refresh, and it's held up pretty well, especially with wounds-as-aspects and scene aspects as a...
... They have to be included in the narration. That's the mechanical effect. What you're saying is that the way you think of Aspects is that, like skills, they...
On Tue, 01 Nov 2005 13:28:37 -0000, Robert Donoghue <rdonoghue@...> ... It doesn't sound too excessive. In a standard game it's not unreasonable to have 5...
... 10 and 10 worked out very well before we adopted scene aspects and injuries-as-aspects, so the outstanding question is whether those new components will...
Do scene aspects cost the player FP to invoke, or do they grant FP, like a compel? I can see reasons to have both types. How do injury aspects work? Something...
... Both, as appropriate, just as if the aspect were on the character's sheet. Thus, if a scene is "cluttered", you might invoke it to knock debris on a foe,...
Is FATE v. 3 going to be a for-sale goody? Have you considered doing a "hostage" sale of v. 3? This has been used for rpg's before to good effect, where,...
... Couple of (semi) quick questions about Scene Aspects: 1) With the current limit being each aspect could be invoked with a FP just once per roll, does this...
... Forgive me for interrupting, but I must question this interpretation. Are Fate Points in the revised system used solely to "power" Aspects? Because if any...
... For the most part, that's correct. The primary purpose of Fate Points is to power invocations (and stunts/powers in some games), resist compels, and make...
... I am in favor of the ransom system, in general. It's similar to how Richard Stallman originally distributed EMACS Back In The Day. But it works best in a...
... I agree with Mike. The only limit on applicability of aspects given in the rules is player cleverness and social contract. Rather, the number of uses is...
... Hmm. Yes, it's theoretically possible for both sides to invoke the same aspect, though I would say it will be a bit more of a challenge for the second...
... Part of the idea was to combine the things we thought were cool about Fate points with what we knew was cool about Aspects, and I end up thinking of the...
On Wed, 02 Nov 2005 15:55:19 -0000, Robert Donoghue <rdonoghue@...> ... I wonder if it wouldn't be better just to diump the old way ofd using Fate Points,...
... I love that idea. I really have to say I really dig this new way of doing aspects. - Ian __________________________________ Yahoo! Mail - PC Magazine...
... Refer to what Rob, Fred and Landon tell you, I don't know how the system works. I wasn't trying to describe it, I was trying to give a perspective. And...
Hey, I'm working on an OGL game that might one day see print, and I wanted to incorporate some things from Fate. However, looking at the SRD, I see no...
... Grrr. The SRD is supposed to just be stripped of the example texts, but I now realize that it hasn't been - my error. I'll update the doc today to correct...
Thank you all for responding to my question. I do see advantages gained from fueling Aspects with Fate Points. And I do realize that Fate Points will retain...
... Aspects can already be usefully invoked in Fate-that-is, if you're creative enough to twist your explanation about to do it. There's nothing stopping you...
... I believe the answer to this question is no. Which is the more meaningful distinction depends on circumstances. In my gaming experience, the question of...
Ok, little peek into the inner working of the brain. There has been, almost from the get-go, two directions for aspects to go. In the very first fate game,...
Please, may you explain in simple terms how the Lucky aspect is balanced against other less universal ones? I mean, aside from the fact that it can be a boring...