Skip to search.

Breaking News Visit Yahoo! News for the latest.

×Close this window

FateRPG · FATE

The Yahoo! Groups Product Blog

Check it out!

Group Information

  • Members: 4156
  • Category: Systems
  • Founded: Jan 15, 2003
  • Language: English
? Already a member? Sign in to Yahoo!

Yahoo! Groups Tips

Did you know...
Real people. Real stories. See how Yahoo! Groups impacts members worldwide.

Messages

Advanced
Messages Help
Messages 4605 - 4635 of 26392   Oldest  |  < Older  |  Newer >  |  Newest
Messages: Simplify | Expand Author Sort by Date ^
4605 Adrian Price
afprice75 Send Email
Oct 3, 2005
1:39 pm
... I'm glad you posted this - I'm at a loss as to how best to handle this using FATE. It seems like you could have effectively two challenges going on ...
4606 DCA
dcagames Send Email
Oct 3, 2005
2:28 pm
... One thing we've done with this kind of thing in our post holocaust game, and in the Hyborian game we experimented with was using a table rule that kept ...
4607 Darren Hill
demiurgeasta... Send Email
Oct 3, 2005
3:05 pm
On Mon, 03 Oct 2005 14:05:48 +0100, Adrian Price <AdrianFPrice@...> ... The way I've handled it is fairly easy. Basically, the winner of any exchange...
4608 Adrian Price
afprice75 Send Email
Oct 3, 2005
3:50 pm
... any ... imprisoned his ... But if ... can ... or ... whatever ... to get ... fighting - ... adding to ... going to ... round ... needing ... the ... ...
4609 Landon Darkwood
jhudsui Send Email
Oct 4, 2005
2:25 am
... For the most part, I'm with Mike on this (big surprise). A few things as an addendum to this whole thread, as food for thought: 1.) Some people have real...
4610 Robert Wiesehan
the_clydesda... Send Email
Oct 5, 2005
7:44 am
When I gave FATE a test drive this summer, I was coming out of a pretty D&D heavy school year, and I wanted a quantifiable measure of character development. I...
4611 Kurt Rauscher
armchair_gamer Send Email
Oct 5, 2005
1:23 pm
Interesting idea, might help those players who expects to "see" some sort of progress all the time. As written, character advancement in power level will be...
4612 David Hoberman
dphoberman Send Email
Oct 5, 2005
2:46 pm
Hi, lurker de-lurking. I really do think that advancement/XP is something the GM should not have to figure out for himself. If anyone's read the "Why did FUDGE...
4613 Robert Donoghue
r_donoghue Send Email
Oct 5, 2005
3:12 pm
... The irony of that is, of course, that it means games that assume you can create a completed character who does not need advancement to do things are less...
4614 hoberman@...
dphoberman Send Email
Oct 5, 2005
4:07 pm
... We may have different expectations of RPGs, but for me, and most players I've gamed with, the expectation is that there's some system in place for our...
4615 Robert Donoghue
r_donoghue Send Email
Oct 5, 2005
4:19 pm
... I'm almost sure we do, but that's more on me. :) I have weird ideas about the nature of advancement and how it relates to the game you're trying to play....
4616 Daniel Luna
qnavry Send Email
Oct 5, 2005
5:58 pm
... [snip] Beep! This is plain wrong. The advancement will have the same pace all the way up. The only difference between this system and the one in the book...
4617 Darren Hill
demiurgeasta... Send Email
Oct 5, 2005
8:08 pm
... Change and growth though are two different things. I've run games where the PCs didn't get any advancement at all, and others where they only get to...
4618 Darren Hill
demiurgeasta... Send Email
Oct 5, 2005
8:20 pm
On Wed, 05 Oct 2005 05:09:15 +0100, Robert Wiesehan ... If you're giving out XP for difficulty of challenge, basing it on Aspect is only one part of the...
4619 Mike Holmes
mike_c_holmes Send Email
Oct 5, 2005
8:27 pm
... This whole thread has just seemed insane to me. This is how it reads to me: 1. FATE should have an advancement system. So here's one from D&D (including ...
4620 Landon Darkwood
jhudsui Send Email
Oct 6, 2005
1:47 am
... Sure. :) In addendum to everything Rob D. said: First, skill advancement based purely on a challenge/achievement model might fall down in practice despite...
4621 till death does us part
objectvector Send Email
Oct 6, 2005
2:35 am
... dirty - yes quick - no basic fate + pyramid reloaded is quicker and cleaner, accomplishes all you want, and also includes both, linear advancement and...
4622 john doe
opfor32 Send Email
Oct 11, 2005
5:31 pm
All, Don't know if this idea has been mentioned and doubt if there will be much response as my ideas are usually way off the normal concensos. BFWIW Anytime a...
4623 Mike Holmes
mike_c_holmes Send Email
Oct 11, 2005
7:48 pm
... ... Something like the old CoC, "Use it to get better" system? Given that you only get one +4 in 81 rolls, that's a lot of rolling at terrible on average...
4624 john doe
opfor32 Send Email
Oct 12, 2005
1:31 pm
Good points. What about +3 and higher? Also, the GM could track it with ticks. Do players really need to know the mechanic for advancement. Now that I think of...
4625 Persephone Imytholin
imytholin Send Email
Oct 12, 2005
1:43 pm
... Except BRP makes it much, much harder to advance the skills you use as they improve (and fairly elegantly if you ask me, but not in a way that works in...
4626 Mike Holmes
mike_c_holmes Send Email
Oct 12, 2005
7:07 pm
As long as we're talking about this stuff, I don't recall but has anyone looked at using something like the "Key" system from The Shadow of Yesterday for FATE...
4627 Landon Darkwood
jhudsui Send Email
Oct 12, 2005
8:03 pm
... In my long e-mail a few posts back, I kind of proposed a modified version of it. Basic thrust is: You get a point (let's call them Story Points) every time...
4628 Kurt Rauscher
armchair_gamer Send Email
Oct 12, 2005
8:37 pm
... I rather like that. Couple of quick questions: Do aspects invoked on NPCs by the GM also add to the pool or is it entirely based on the PC's aspects?...
4629 Landon Darkwood
jhudsui Send Email
Oct 12, 2005
9:49 pm
... PC only. ... Absolutely, yes. Compels and invocations both count toward the point total. The idea is to encourage the use of aspects as a means of making ...
4630 Persephone Imytholin
imytholin Send Email
Oct 13, 2005
12:00 am
... It sounds a lot like what's in the _Serenity_ RPG. In it, you get a pool of plot points, for which you get more by using your complications (which are...
4631 Darren Smith
fastinius Send Email
Oct 13, 2005
3:15 am
Let me just start off by saying that I love symmetry. So, I was talking with my players about making new characters and we'd pretty much settled on 5 phase ...
4632 Landon Darkwood
jhudsui Send Email
Oct 13, 2005
6:04 am
... I dunno. Fate Points already exist for the whole "dice and plot altering" thing (which is what I assume Serenity RPG's plot points do when they aren't used...
4634 Adrian Price
afprice75 Send Email
Oct 16, 2005
9:39 am
Hi, I'm in the process of organising a narrativist FATE play by post game over at rpg.net. If anyone's interested I'm looking for two more players for a game...
4635 mothlos Send Email Oct 16, 2005
5:38 pm
I have found that the best way for me to handle this is to let everything run in tandum. Every character has its own goals, but by doing multiple things at...
Messages 4605 - 4635 of 26392   Oldest  |  < Older  |  Newer >  |  Newest
Add to My Yahoo!      XML What's This?

Copyright © 2010 Yahoo! Inc. All rights reserved.
Privacy Policy - Terms of Service - Guidelines NEW - Help