... I'm glad you posted this - I'm at a loss as to how best to handle this using FATE. It seems like you could have effectively two challenges going on ...
... One thing we've done with this kind of thing in our post holocaust game, and in the Hyborian game we experimented with was using a table rule that kept ...
On Mon, 03 Oct 2005 14:05:48 +0100, Adrian Price <AdrianFPrice@...> ... The way I've handled it is fairly easy. Basically, the winner of any exchange...
... any ... imprisoned his ... But if ... can ... or ... whatever ... to get ... fighting - ... adding to ... going to ... round ... needing ... the ... ...
... For the most part, I'm with Mike on this (big surprise). A few things as an addendum to this whole thread, as food for thought: 1.) Some people have real...
When I gave FATE a test drive this summer, I was coming out of a pretty D&D heavy school year, and I wanted a quantifiable measure of character development. I...
Interesting idea, might help those players who expects to "see" some sort of progress all the time. As written, character advancement in power level will be...
Hi, lurker de-lurking. I really do think that advancement/XP is something the GM should not have to figure out for himself. If anyone's read the "Why did FUDGE...
... The irony of that is, of course, that it means games that assume you can create a completed character who does not need advancement to do things are less...
... We may have different expectations of RPGs, but for me, and most players I've gamed with, the expectation is that there's some system in place for our...
... I'm almost sure we do, but that's more on me. :) I have weird ideas about the nature of advancement and how it relates to the game you're trying to play....
... [snip] Beep! This is plain wrong. The advancement will have the same pace all the way up. The only difference between this system and the one in the book...
... Change and growth though are two different things. I've run games where the PCs didn't get any advancement at all, and others where they only get to...
On Wed, 05 Oct 2005 05:09:15 +0100, Robert Wiesehan ... If you're giving out XP for difficulty of challenge, basing it on Aspect is only one part of the...
... This whole thread has just seemed insane to me. This is how it reads to me: 1. FATE should have an advancement system. So here's one from D&D (including ...
... Sure. :) In addendum to everything Rob D. said: First, skill advancement based purely on a challenge/achievement model might fall down in practice despite...
... dirty - yes quick - no basic fate + pyramid reloaded is quicker and cleaner, accomplishes all you want, and also includes both, linear advancement and...
All, Don't know if this idea has been mentioned and doubt if there will be much response as my ideas are usually way off the normal concensos. BFWIW Anytime a...
... ... Something like the old CoC, "Use it to get better" system? Given that you only get one +4 in 81 rolls, that's a lot of rolling at terrible on average...
Good points. What about +3 and higher? Also, the GM could track it with ticks. Do players really need to know the mechanic for advancement. Now that I think of...
... Except BRP makes it much, much harder to advance the skills you use as they improve (and fairly elegantly if you ask me, but not in a way that works in...
As long as we're talking about this stuff, I don't recall but has anyone looked at using something like the "Key" system from The Shadow of Yesterday for FATE...
... In my long e-mail a few posts back, I kind of proposed a modified version of it. Basic thrust is: You get a point (let's call them Story Points) every time...
... I rather like that. Couple of quick questions: Do aspects invoked on NPCs by the GM also add to the pool or is it entirely based on the PC's aspects?...
... PC only. ... Absolutely, yes. Compels and invocations both count toward the point total. The idea is to encourage the use of aspects as a means of making ...
... It sounds a lot like what's in the _Serenity_ RPG. In it, you get a pool of plot points, for which you get more by using your complications (which are...
Let me just start off by saying that I love symmetry. So, I was talking with my players about making new characters and we'd pretty much settled on 5 phase ...
... I dunno. Fate Points already exist for the whole "dice and plot altering" thing (which is what I assume Serenity RPG's plot points do when they aren't used...
Hi, I'm in the process of organising a narrativist FATE play by post game over at rpg.net. If anyone's interested I'm looking for two more players for a game...
I have found that the best way for me to handle this is to let everything run in tandum. Every character has its own goals, but by doing multiple things at...