... I'm glad you posted this - I'm at a loss as to how best to handle this using FATE. It seems like you could have effectively two challenges going on ...
4606
DCA
dcagames
Oct 3, 2005 2:28 pm
... One thing we've done with this kind of thing in our post holocaust game, and in the Hyborian game we experimented with was using a table rule that kept ...
4607
Darren Hill
demiurgeasta...
Oct 3, 2005 3:05 pm
On Mon, 03 Oct 2005 14:05:48 +0100, Adrian Price <AdrianFPrice@...> ... The way I've handled it is fairly easy. Basically, the winner of any exchange...
4608
Adrian Price
afprice75
Oct 3, 2005 3:50 pm
... any ... imprisoned his ... But if ... can ... or ... whatever ... to get ... fighting - ... adding to ... going to ... round ... needing ... the ... ...
4609
Landon Darkwood
jhudsui
Oct 4, 2005 2:25 am
... For the most part, I'm with Mike on this (big surprise). A few things as an addendum to this whole thread, as food for thought: 1.) Some people have real...
4610
Robert Wiesehan
the_clydesda...
Oct 5, 2005 7:44 am
When I gave FATE a test drive this summer, I was coming out of a pretty D&D heavy school year, and I wanted a quantifiable measure of character development. I...
4611
Kurt Rauscher
armchair_gamer
Oct 5, 2005 1:23 pm
Interesting idea, might help those players who expects to "see" some sort of progress all the time. As written, character advancement in power level will be...
4612
David Hoberman
dphoberman
Oct 5, 2005 2:46 pm
Hi, lurker de-lurking. I really do think that advancement/XP is something the GM should not have to figure out for himself. If anyone's read the "Why did FUDGE...
4613
Robert Donoghue
r_donoghue
Oct 5, 2005 3:12 pm
... The irony of that is, of course, that it means games that assume you can create a completed character who does not need advancement to do things are less...
4614
hoberman@...
dphoberman
Oct 5, 2005 4:07 pm
... We may have different expectations of RPGs, but for me, and most players I've gamed with, the expectation is that there's some system in place for our...
4615
Robert Donoghue
r_donoghue
Oct 5, 2005 4:19 pm
... I'm almost sure we do, but that's more on me. :) I have weird ideas about the nature of advancement and how it relates to the game you're trying to play....
4616
Daniel Luna
qnavry
Oct 5, 2005 5:58 pm
... [snip] Beep! This is plain wrong. The advancement will have the same pace all the way up. The only difference between this system and the one in the book...
4617
Darren Hill
demiurgeasta...
Oct 5, 2005 8:08 pm
... Change and growth though are two different things. I've run games where the PCs didn't get any advancement at all, and others where they only get to...
4618
Darren Hill
demiurgeasta...
Oct 5, 2005 8:20 pm
On Wed, 05 Oct 2005 05:09:15 +0100, Robert Wiesehan ... If you're giving out XP for difficulty of challenge, basing it on Aspect is only one part of the...
4619
Mike Holmes
mike_c_holmes
Oct 5, 2005 8:27 pm
... This whole thread has just seemed insane to me. This is how it reads to me: 1. FATE should have an advancement system. So here's one from D&D (including ...
4620
Landon Darkwood
jhudsui
Oct 6, 2005 1:47 am
... Sure. :) In addendum to everything Rob D. said: First, skill advancement based purely on a challenge/achievement model might fall down in practice despite...
4621
till death does us part
objectvector
Oct 6, 2005 2:35 am
... dirty - yes quick - no basic fate + pyramid reloaded is quicker and cleaner, accomplishes all you want, and also includes both, linear advancement and...
4622
john doe
opfor32
Oct 11, 2005 5:31 pm
All, Don't know if this idea has been mentioned and doubt if there will be much response as my ideas are usually way off the normal concensos. BFWIW Anytime a...
4623
Mike Holmes
mike_c_holmes
Oct 11, 2005 7:48 pm
... ... Something like the old CoC, "Use it to get better" system? Given that you only get one +4 in 81 rolls, that's a lot of rolling at terrible on average...
4624
john doe
opfor32
Oct 12, 2005 1:31 pm
Good points. What about +3 and higher? Also, the GM could track it with ticks. Do players really need to know the mechanic for advancement. Now that I think of...
4625
Persephone Imytholin
imytholin
Oct 12, 2005 1:43 pm
... Except BRP makes it much, much harder to advance the skills you use as they improve (and fairly elegantly if you ask me, but not in a way that works in...
4626
Mike Holmes
mike_c_holmes
Oct 12, 2005 7:07 pm
As long as we're talking about this stuff, I don't recall but has anyone looked at using something like the "Key" system from The Shadow of Yesterday for FATE...
4627
Landon Darkwood
jhudsui
Oct 12, 2005 8:03 pm
... In my long e-mail a few posts back, I kind of proposed a modified version of it. Basic thrust is: You get a point (let's call them Story Points) every time...
4628
Kurt Rauscher
armchair_gamer
Oct 12, 2005 8:37 pm
... I rather like that. Couple of quick questions: Do aspects invoked on NPCs by the GM also add to the pool or is it entirely based on the PC's aspects?...
4629
Landon Darkwood
jhudsui
Oct 12, 2005 9:49 pm
... PC only. ... Absolutely, yes. Compels and invocations both count toward the point total. The idea is to encourage the use of aspects as a means of making ...
4630
Persephone Imytholin
imytholin
Oct 13, 2005 12:00 am
... It sounds a lot like what's in the _Serenity_ RPG. In it, you get a pool of plot points, for which you get more by using your complications (which are...
4631
Darren Smith
fastinius
Oct 13, 2005 3:15 am
Let me just start off by saying that I love symmetry. So, I was talking with my players about making new characters and we'd pretty much settled on 5 phase ...
4632
Landon Darkwood
jhudsui
Oct 13, 2005 6:04 am
... I dunno. Fate Points already exist for the whole "dice and plot altering" thing (which is what I assume Serenity RPG's plot points do when they aren't used...
4634
Adrian Price
afprice75
Oct 16, 2005 9:39 am
Hi, I'm in the process of organising a narrativist FATE play by post game over at rpg.net. If anyone's interested I'm looking for two more players for a game...
4635
mothlos
Oct 16, 2005 5:38 pm
I have found that the best way for me to handle this is to let everything run in tandum. Every character has its own goals, but by doing multiple things at...