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Messages 4605 - 4635 of 16054   Oldest  |  < Older  |  Newer >  |  Newest
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4605
... I'm glad you posted this - I'm at a loss as to how best to handle this using FATE. It seems like you could have effectively two challenges going on ...
Adrian Price
afprice75
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Oct 3, 2005
1:39 pm
4606
... One thing we've done with this kind of thing in our post holocaust game, and in the Hyborian game we experimented with was using a table rule that kept ...
DCA
dcagames
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Oct 3, 2005
2:28 pm
4607
On Mon, 03 Oct 2005 14:05:48 +0100, Adrian Price <AdrianFPrice@...> ... The way I've handled it is fairly easy. Basically, the winner of any exchange...
Darren Hill
demiurgeasta...
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Oct 3, 2005
3:05 pm
4608
... any ... imprisoned his ... But if ... can ... or ... whatever ... to get ... fighting - ... adding to ... going to ... round ... needing ... the ... ...
Adrian Price
afprice75
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Oct 3, 2005
3:50 pm
4609
... For the most part, I'm with Mike on this (big surprise). A few things as an addendum to this whole thread, as food for thought: 1.) Some people have real...
Landon Darkwood
jhudsui
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Oct 4, 2005
2:25 am
4610
When I gave FATE a test drive this summer, I was coming out of a pretty D&D heavy school year, and I wanted a quantifiable measure of character development. I...
Robert Wiesehan
the_clydesda...
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Oct 5, 2005
7:44 am
4611
Interesting idea, might help those players who expects to "see" some sort of progress all the time. As written, character advancement in power level will be...
Kurt Rauscher
armchair_gamer
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Oct 5, 2005
1:23 pm
4612
Hi, lurker de-lurking. I really do think that advancement/XP is something the GM should not have to figure out for himself. If anyone's read the "Why did FUDGE...
David Hoberman
dphoberman
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Oct 5, 2005
2:46 pm
4613
... The irony of that is, of course, that it means games that assume you can create a completed character who does not need advancement to do things are less...
Robert Donoghue
r_donoghue
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Oct 5, 2005
3:12 pm
4614
... We may have different expectations of RPGs, but for me, and most players I've gamed with, the expectation is that there's some system in place for our...
hoberman@...
dphoberman
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Oct 5, 2005
4:07 pm
4615
... I'm almost sure we do, but that's more on me. :) I have weird ideas about the nature of advancement and how it relates to the game you're trying to play....
Robert Donoghue
r_donoghue
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Oct 5, 2005
4:19 pm
4616
... [snip] Beep! This is plain wrong. The advancement will have the same pace all the way up. The only difference between this system and the one in the book...
Daniel Luna
qnavry
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Oct 5, 2005
5:58 pm
4617
... Change and growth though are two different things. I've run games where the PCs didn't get any advancement at all, and others where they only get to...
Darren Hill
demiurgeasta...
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Oct 5, 2005
8:08 pm
4618
On Wed, 05 Oct 2005 05:09:15 +0100, Robert Wiesehan ... If you're giving out XP for difficulty of challenge, basing it on Aspect is only one part of the...
Darren Hill
demiurgeasta...
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Oct 5, 2005
8:20 pm
4619
... This whole thread has just seemed insane to me. This is how it reads to me: 1. FATE should have an advancement system. So here's one from D&D (including ...
Mike Holmes
mike_c_holmes
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Oct 5, 2005
8:27 pm
4620
... Sure. :) In addendum to everything Rob D. said: First, skill advancement based purely on a challenge/achievement model might fall down in practice despite...
Landon Darkwood
jhudsui
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Oct 6, 2005
1:47 am
4621
... dirty - yes quick - no basic fate + pyramid reloaded is quicker and cleaner, accomplishes all you want, and also includes both, linear advancement and...
till death does us part
objectvector
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Oct 6, 2005
2:35 am
4622
All, Don't know if this idea has been mentioned and doubt if there will be much response as my ideas are usually way off the normal concensos. BFWIW Anytime a...
john doe
opfor32
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Oct 11, 2005
5:31 pm
4623
... ... Something like the old CoC, "Use it to get better" system? Given that you only get one +4 in 81 rolls, that's a lot of rolling at terrible on average...
Mike Holmes
mike_c_holmes
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Oct 11, 2005
7:48 pm
4624
Good points. What about +3 and higher? Also, the GM could track it with ticks. Do players really need to know the mechanic for advancement. Now that I think of...
john doe
opfor32
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Oct 12, 2005
1:31 pm
4625
... Except BRP makes it much, much harder to advance the skills you use as they improve (and fairly elegantly if you ask me, but not in a way that works in...
Persephone Imytholin
imytholin
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Oct 12, 2005
1:43 pm
4626
As long as we're talking about this stuff, I don't recall but has anyone looked at using something like the "Key" system from The Shadow of Yesterday for FATE...
Mike Holmes
mike_c_holmes
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Oct 12, 2005
7:07 pm
4627
... In my long e-mail a few posts back, I kind of proposed a modified version of it. Basic thrust is: You get a point (let's call them Story Points) every time...
Landon Darkwood
jhudsui
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Oct 12, 2005
8:03 pm
4628
... I rather like that. Couple of quick questions: Do aspects invoked on NPCs by the GM also add to the pool or is it entirely based on the PC's aspects?...
Kurt Rauscher
armchair_gamer
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Oct 12, 2005
8:37 pm
4629
... PC only. ... Absolutely, yes. Compels and invocations both count toward the point total. The idea is to encourage the use of aspects as a means of making ...
Landon Darkwood
jhudsui
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Oct 12, 2005
9:49 pm
4630
... It sounds a lot like what's in the _Serenity_ RPG. In it, you get a pool of plot points, for which you get more by using your complications (which are...
Persephone Imytholin
imytholin
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Oct 13, 2005
12:00 am
4631
Let me just start off by saying that I love symmetry. So, I was talking with my players about making new characters and we'd pretty much settled on 5 phase ...
Darren Smith
fastinius
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Oct 13, 2005
3:15 am
4632
... I dunno. Fate Points already exist for the whole "dice and plot altering" thing (which is what I assume Serenity RPG's plot points do when they aren't used...
Landon Darkwood
jhudsui
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Oct 13, 2005
6:04 am
4634
Hi, I'm in the process of organising a narrativist FATE play by post game over at rpg.net. If anyone's interested I'm looking for two more players for a game...
Adrian Price
afprice75
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Oct 16, 2005
9:39 am
4635
I have found that the best way for me to handle this is to let everything run in tandum. Every character has its own goals, but by doing multiple things at...
mothlos
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Oct 16, 2005
5:38 pm
Messages 4605 - 4635 of 16054   Oldest  |  < Older  |  Newer >  |  Newest
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