... True. It's more far back in the ancestry. Actually, you know what? I'm dumping this idea and simply doing one aspect for race. Xanxost who? :) Any...
... *nods* Much nicer. ... Xanxost the Slaadi, of course. ... Use the Planes themselves, perhaps? Spell keys will be easy enough, but if you organise spells...
... I was about to suggest just that. I'm currently working on an hypothetic Fate adaptation of GURPS TransHumanSpace, where "races" (genetic manipulations,...
... Can anyone tell me the list of Attribute-like skills that Fred is referring to here? I want to include them in my latest Fate game! Might, ?, ?,... ? ...
... I know. :) I'm just drawing a blank and I was figuring they might be the "standard" in new Evil Hat stuff like "Spirit of the Century" and "Dresden...
... I'm not sure there is a codified list. In addition to "Might," you could have attribute-like skills such as Strength, Intelligence, Fortitude, and so on....
... Perhaps. I think it'd be easier to use a track where the character's aspects in whatever flavour of magic is the same as the number of boxes they get at...
Okay, things seem to be shaping up as thus: the characters are the Council For Eternal Peace, effectively "evil overlords" (or their minions, companions,...
Oh, and if anyone's interested, the game'll be likely ran in real-time online, by AIM chat room or IRC or Openrpg (whatever that thing's called) or MUSH...
My wife and I are working on SemiAutoMagic, a MUSH (well, MUX really, but that only matters to code wonks) using the FATE based Dresdenverse RPG. I'm planning...
... I don't know of a specific list, but have lots of suggestions, some of which are more skill-like, others more attribute like. Might, Acrobatics/Gymnastics,...
... As I read this (new poster, by the way) it occurred to me how many similarities there are between old school (I mean way old school, three little Black...
Has there been any systems written for a more elaborate combat system for sword dueling? Preferably one that allows the use of the normal Fate combat...
... what exactly are you looking for? if you want deadlier combat, like ros, just interpret the wound boxes as actual wounds/blood loss, and require quite some...
hello all, So I've been giving this topic a good deal of thought myself. Since I'm running the play-by-post game involving dueling. *grin* What follows is a...
... Interesting sound to it so far... my strategic methods tend to seem too generalized.. . for the taste of those who like to differentiate martial arts...
The Riddle of the Steel seems to have a kind of neat idea in splitting the pool between offense and defense. The lethality and first blood wins isn't want I...
... Is there already more news? More specific release date? Previews?? Greetings from Thijs Krijger@... or http://www.astro.uu.nl/~krijger The world...
... If you have Swashbuckler, it shouldn't be too hard to adapt its move tree to fate, the main thing would be to adapt what the damage each move does should...
... tree ... does ... yeah, absolutely. that's what's so cool about fate.. it is abstract enough to easily adapt any game mechanic from other systems, no...
... tree ... does ... so I can order that rpg and read it and will likely have fun doing so, but can I get a little description of lethality or results or...
The big chart of cross-referenced dueling maneuvers, and the manuever flow sounds pretty cool for giving a duel a nice cinematic feel. Obviously, the modifiers...
... I've been fencing [still am] for 11 years, both epee and sabre. First thing, the fencing you see in movies is not fencing [or swordfighting] except if you...
... Excellent point, Thijs. I'm fond of pointing out that in all the rules that RPGs have for guns knocking people over are just not remotely realistic. The...
Hi, all! I'm new to the list. I've recently read the FATE rules for the first time, and am considering using them for a future campaign. Meanwhile, I have a...