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Messages 4555 - 4584 of 16054   Oldest  |  < Older  |  Newer >  |  Newest
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4555
... True. It's more far back in the ancestry. Actually, you know what? I'm dumping this idea and simply doing one aspect for race. Xanxost who? :) Any...
Sarah Wolfie
feralwolfie
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Sep 1, 2005
12:20 pm
4556
... *nods* Much nicer. ... Xanxost the Slaadi, of course. ... Use the Planes themselves, perhaps? Spell keys will be easy enough, but if you organise spells...
Persephone Imytholin
imytholin
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Sep 1, 2005
12:39 pm
4557
... I was about to suggest just that. I'm currently working on an hypothetic Fate adaptation of GURPS TransHumanSpace, where "races" (genetic manipulations,...
Loic Prot
loicprot
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Sep 3, 2005
5:36 pm
4558
... Maybe this article could serve as inspiration? I don't know anything about PS, but I really like these damage track ideas. ...
James Pacek
wilmanric
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Sep 4, 2005
10:40 pm
4559
... Can anyone tell me the list of Attribute-like skills that Fred is referring to here? I want to include them in my latest Fate game! Might, ?, ?,... ? ...
James Pacek
wilmanric
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Sep 5, 2005
12:34 am
4560
You could just make up your own....
Persephone Imytholin
imytholin
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Sep 5, 2005
12:56 am
4561
... I know. :) I'm just drawing a blank and I was figuring they might be the "standard" in new Evil Hat stuff like "Spirit of the Century" and "Dresden...
James Pacek
wilmanric
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Sep 5, 2005
2:47 am
4562
... I'm not sure there is a codified list. In addition to "Might," you could have attribute-like skills such as Strength, Intelligence, Fortitude, and so on....
Jonathan Moyer
hollywoodave...
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Sep 5, 2005
3:03 am
4563
... Perhaps. I think it'd be easier to use a track where the character's aspects in whatever flavour of magic is the same as the number of boxes they get at...
Persephone Imytholin
imytholin
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Sep 5, 2005
4:05 am
4564
Okay, things seem to be shaping up as thus: the characters are the Council For Eternal Peace, effectively "evil overlords" (or their minions, companions,...
Sarah Wolfie
feralwolfie
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Sep 6, 2005
3:35 pm
4565
Oh, and if anyone's interested, the game'll be likely ran in real-time online, by AIM chat room or IRC or Openrpg (whatever that thing's called) or MUSH...
Sarah Wolfie
feralwolfie
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Sep 6, 2005
3:38 pm
4566
My wife and I are working on SemiAutoMagic, a MUSH (well, MUX really, but that only matters to code wonks) using the FATE based Dresdenverse RPG. I'm planning...
Doyle Shawn Carpenter
dukeofoutremer
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Sep 6, 2005
4:41 pm
4567
... I don't know of a specific list, but have lots of suggestions, some of which are more skill-like, others more attribute like. Might, Acrobatics/Gymnastics,...
Kurt Rauscher
armchair_gamer
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Sep 6, 2005
6:38 pm
4568
... That'd certainly be welcomed. My two players so far have had some degree of experience with MU*. -- Sarah Wolfie...
Sarah Wolfie
feralwolfie
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Sep 7, 2005
1:44 am
4569
... As I read this (new poster, by the way) it occurred to me how many similarities there are between old school (I mean way old school, three little Black...
Hans
skalchemist
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Sep 9, 2005
3:40 pm
4570
Has there been any systems written for a more elaborate combat system for sword dueling? Preferably one that allows the use of the normal Fate combat...
thailine
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Sep 10, 2005
7:07 am
4571
... what exactly are you looking for? if you want deadlier combat, like ros, just interpret the wound boxes as actual wounds/blood loss, and require quite some...
objectvector
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Sep 10, 2005
3:31 pm
4572
hello all, So I've been giving this topic a good deal of thought myself. Since I'm running the play-by-post game involving dueling. *grin* What follows is a...
swordwarden
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Sep 10, 2005
8:03 pm
4573
... Interesting sound to it so far... my strategic methods tend to seem too generalized.. . for the taste of those who like to differentiate martial arts...
lance dyas
garthan_drag...
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Sep 11, 2005
10:38 am
4574
The Riddle of the Steel seems to have a kind of neat idea in splitting the pool between offense and defense. The lethality and first blood wins isn't want I...
thailine
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Sep 13, 2005
9:08 am
4575
... Is there already more news? More specific release date? Previews?? Greetings from Thijs Krijger@... or http://www.astro.uu.nl/~krijger The world...
Thijs Krijger
jmkrijger
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Sep 13, 2005
9:32 am
4576
AWESOME! I love pulp!...
HoskuldR
zattsplace
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Sep 13, 2005
2:32 pm
4577
... If you have Swashbuckler, it shouldn't be too hard to adapt its move tree to fate, the main thing would be to adapt what the damage each move does should...
Darren Hill
demiurgeasta...
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Sep 13, 2005
4:42 pm
4578
... tree ... does ... yeah, absolutely. that's what's so cool about fate.. it is abstract enough to easily adapt any game mechanic from other systems, no...
till death does us part
objectvector
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Sep 14, 2005
1:28 pm
4579
... tree ... does ... so I can order that rpg and read it and will likely have fun doing so, but can I get a little description of lethality or results or...
swordwarden
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Sep 16, 2005
2:21 am
4580
... http://www.rpg.net/news+reviews/reviews/rev_3837.html http://www.rpg.net/news+reviews/reviews/rev_4636.html quoting the interesting parts: - Basically, you...
till death does us part
objectvector
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Sep 16, 2005
11:19 am
4581
The big chart of cross-referenced dueling maneuvers, and the manuever flow sounds pretty cool for giving a duel a nice cinematic feel. Obviously, the modifiers...
Kurt Rauscher
armchair_gamer
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Sep 19, 2005
3:18 pm
4582
... I've been fencing [still am] for 11 years, both epee and sabre. First thing, the fencing you see in movies is not fencing [or swordfighting] except if you...
Thijs Krijger
jmkrijger
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Sep 20, 2005
7:52 am
4583
... Excellent point, Thijs. I'm fond of pointing out that in all the rules that RPGs have for guns knocking people over are just not remotely realistic. The...
Mike Holmes
mike_c_holmes
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Sep 20, 2005
2:10 pm
4584
Hi, all! I'm new to the list. I've recently read the FATE rules for the first time, and am considering using them for a future campaign. Meanwhile, I have a...
Timothy Emrick
thastygliax
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Sep 20, 2005
4:38 pm
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