Search the web
Sign In
New User? Sign Up
FateRPG · FATE
? Already a member? Sign in to Yahoo!

Yahoo! Groups Tips

Did you know...
Want your group to be featured on the Yahoo! Groups website? Add a group photo to Flickr.

Best of Y! Groups

   Check them out and nominate your group.
Having problems with message search? Fill out this form to ensure your group is one of the first to be migrated to the new message search system.

Messages

  Messages Help
Advanced
Messages 4290 - 4319 of 16041   Oldest  |  < Older  |  Newer >  |  Newest
Messages: Simplify | Expand   (Group by Topic) Author Sort by Date ^
4290
I have found it useful to let players involved in such a struggle to negotiate for bonuses from various aspects. For example one character had the aspect of...
mothlos
Offline Send Email
Jun 3, 2005
2:37 pm
4291
I think this should definately be something that is suggested in the rules as a tip for the GM, but I wouldn't go as harsh as you suggest. As for basic...
mothlos
Offline Send Email
Jun 3, 2005
2:55 pm
4292
Definately an interesting idea worthy of tossing around in some games. One thing that I worry about is that if you turn weapons into a form of combat currency,...
mothlos
Offline Send Email
Jun 3, 2005
3:28 pm
4293
One idea I'm playing about with at the moment for a Fates Supers game that is much more heavily slanted towards aspects than skills is to make totally remove...
Gordon McDonald
mindwanders2
Offline Send Email
Jun 3, 2005
5:31 pm
4294
Sounds like an interesting way to get that action cinematic feel that is so much fun in a supers game and a nice way to ensure that random items here and there...
mothlos
Offline Send Email
Jun 3, 2005
5:54 pm
4295
Has anyone tried this in an online setting? Without any deviation from the topic at hand, I'll just say that the folks in my area aren't interested in FATE....
Tyler Bachelder
orenigma
Offline Send Email
Jun 6, 2005
6:41 pm
4296
... There is a slow going PBeM (via yahoo groups) by Mike Holmes. We are all a bit slow, but it works, and interestingly enough, it seems to go on. For me it...
faterpg@...
avenariusher...
Offline Send Email
Jun 6, 2005
8:05 pm
4297
Actually, my intent was to do this via a chat system such as IRC. I can easily write the scripts for a FUDGE dice bot. I'd have it going on a weekly basis for...
Tyler Bachelder
orenigma
Offline Send Email
Jun 6, 2005
8:11 pm
4298
... I have a FATE bot already written: http://zork.net/~nick/fate/ It works quite well, and allows you to perform actions like "roll my ratcatching skill and...
Nick Moffitt
supadongzu
Offline Send Email
Jun 6, 2005
8:34 pm
4299
Cool. Thanks a lot! Now the question... are there any games running or are there players that would be interested in starting one? There's the real question....
Tyler Bachelder
orenigma
Offline Send Email
Jun 6, 2005
9:26 pm
4300
... Yeah, that is the fascinating thing about it. It takes forever for us to get anything done, but that hasn't lead to it collapsing like you'd think it ...
Mike Holmes
mike_c_holmes
Offline Send Email
Jun 6, 2005
9:43 pm
4301
... freeform. Oh, ... using them ... use for the conflict, ... sloooowly trying to alter ... How are you doing it? In the game I run, I found that it works...
Darren Smith
fastinius
Offline Send Email
Jun 6, 2005
10:03 pm
4302
... Over on indie-netgaming (yahoo group) and the #indierpgs channel on irc.magicstar.net, we've been talking about getting a game going. I've been trying to...
Nick Moffitt
supadongzu
Offline Send Email
Jun 6, 2005
10:28 pm
4303
Hello Depending on the genre, I might be interested in playing in an e-mail game... L01c (lurker from Paris, France... Hi everyone) ... From: "Tyler Bachelder"...
Loic Prot
loicprot
Offline Send Email
Jun 7, 2005
1:38 pm
4304
Well, it appears I'e found a game over IRC, and I've never been interested in the concept of e-mail games. I'm too impatient for them, so that's kind of a...
Tyler Bachelder
orenigma
Offline Send Email
Jun 7, 2005
1:43 pm
4305
... Looking at your syntax and mine, they are very similar. I've always shown the mechanisms working - I haven't hidden anything. Mine looks like: [ Climb at...
Mike Holmes
mike_c_holmes
Offline Send Email
Jun 7, 2005
2:57 pm
4306
Am 07.06.2005 um 16:56 schrieb Mike Holmes: [snip] ... Didn't we do that already? Maybe informally? I for one like this approach. It helps me understand when...
Harald Wagener
avenariusher...
Offline Send Email
Jun 7, 2005
3:06 pm
4307
... Again, it's what I'm moving to. What's missing at this point is that in some cases I skip the twists step back and forth, and sometimes I don't give an ...
Mike Holmes
mike_c_holmes
Offline Send Email
Jun 7, 2005
5:56 pm
4308
... Okay, looks like we're going to run a sort of steampunky sky pirates game on Tuesdays at 7pm Pacific. I'm thinking six phase characters to start, and...
Nick Moffitt
supadongzu
Offline Send Email
Jun 7, 2005
6:54 pm
4309
... combat. Think of ... I hear you, it's just that combat is the first instance of a contest where I've been trying to change my approach. ... narrating...
Darren Smith
fastinius
Offline Send Email
Jun 8, 2005
3:41 am
4310
... I'm not so sure it would be hard to implement rules-wise. I'm thinking it would something like "take an action, make a skill roll, modify with...
Jonathan Moyer
hollywoodave...
Offline Send Email
Jun 8, 2005
4:44 am
4311
... There's an odd notion that people strongly hold that narration is somehow linked to certain types of play. When, in fact, there are styles that do not ...
Mike Holmes
mike_c_holmes
Offline Send Email
Jun 8, 2005
3:39 pm
4312
I think that the balance between game and freedom is a balance that is difficult to walk. I disagree that this idea is more simmy than gamey. It is an effort...
mothlos
Offline Send Email
Jun 8, 2005
7:58 pm
4313
I like twists. I'm happy with what's been run thus far. -Blake ... __________________________________ Yahoo! Mail Stay connected, organized, and protected....
Blake Hutchins
blake_hutchins
Offline Send Email
Jun 8, 2005
8:42 pm
4314
Are twists actually summed up anywhere? --JB...
J B Bell
tquidca
Offline Send Email
Jun 8, 2005
8:49 pm
4315
... Again, you're mistaking mechanics for gamism. What you're really worried about is that the mechanics will distract from "just roleplaying." Which I ...
Mike Holmes
mike_c_holmes
Offline Send Email
Jun 8, 2005
9:24 pm
4316
... http://www.faterpg.com/dl has the .pdf document Fred wrote regarding twists. -Landon Darkwood <darkwood@...>...
darkwood@...
jhudsui
Offline Send Email
Jun 8, 2005
10:07 pm
4317
... I don't think it is a matter of mistaking them. I think that we just have different conceptualizations of the terms involved. Not to say that your...
mothlos
Offline Send Email
Jun 9, 2005
12:45 am
4318
... basis of understanding gets us nowhere. Well, then I'd suggest moving the discussion over to the Forge where we'd have an arena with defined terms. Beyond...
Mike Holmes
mike_c_holmes
Offline Send Email
Jun 9, 2005
1:31 pm
4319
I've been reading this thread for a while now and thought I'd throw my two cents in. You guys need to calm down and take a breather I think. :) Although the...
demandred113
Offline Send Email
Jun 9, 2005
3:37 pm
Messages 4290 - 4319 of 16041   Oldest  |  < Older  |  Newer >  |  Newest
Advanced
Add to My Yahoo!      XML What's This?

Copyright © 2009 Yahoo! Inc. All rights reserved.
Privacy Policy - Terms of Service - Guidelines - Help