I have found it useful to let players involved in such a struggle to negotiate for bonuses from various aspects. For example one character had the aspect of...
4291
mothlos
Jun 3, 2005 2:55 pm
I think this should definately be something that is suggested in the rules as a tip for the GM, but I wouldn't go as harsh as you suggest. As for basic...
4292
mothlos
Jun 3, 2005 3:28 pm
Definately an interesting idea worthy of tossing around in some games. One thing that I worry about is that if you turn weapons into a form of combat currency,...
4293
Gordon McDonald
mindwanders2
Jun 3, 2005 5:31 pm
One idea I'm playing about with at the moment for a Fates Supers game that is much more heavily slanted towards aspects than skills is to make totally remove...
4294
mothlos
Jun 3, 2005 5:54 pm
Sounds like an interesting way to get that action cinematic feel that is so much fun in a supers game and a nice way to ensure that random items here and there...
4295
Tyler Bachelder
orenigma
Jun 6, 2005 6:41 pm
Has anyone tried this in an online setting? Without any deviation from the topic at hand, I'll just say that the folks in my area aren't interested in FATE....
4296
faterpg@...
avenariusher...
Jun 6, 2005 8:05 pm
... There is a slow going PBeM (via yahoo groups) by Mike Holmes. We are all a bit slow, but it works, and interestingly enough, it seems to go on. For me it...
4297
Tyler Bachelder
orenigma
Jun 6, 2005 8:11 pm
Actually, my intent was to do this via a chat system such as IRC. I can easily write the scripts for a FUDGE dice bot. I'd have it going on a weekly basis for...
4298
Nick Moffitt
supadongzu
Jun 6, 2005 8:34 pm
... I have a FATE bot already written: http://zork.net/~nick/fate/ It works quite well, and allows you to perform actions like "roll my ratcatching skill and...
4299
Tyler Bachelder
orenigma
Jun 6, 2005 9:26 pm
Cool. Thanks a lot! Now the question... are there any games running or are there players that would be interested in starting one? There's the real question....
4300
Mike Holmes
mike_c_holmes
Jun 6, 2005 9:43 pm
... Yeah, that is the fascinating thing about it. It takes forever for us to get anything done, but that hasn't lead to it collapsing like you'd think it ...
4301
Darren Smith
fastinius
Jun 6, 2005 10:03 pm
... freeform. Oh, ... using them ... use for the conflict, ... sloooowly trying to alter ... How are you doing it? In the game I run, I found that it works...
4302
Nick Moffitt
supadongzu
Jun 6, 2005 10:28 pm
... Over on indie-netgaming (yahoo group) and the #indierpgs channel on irc.magicstar.net, we've been talking about getting a game going. I've been trying to...
4303
Loic Prot
loicprot
Jun 7, 2005 1:38 pm
Hello Depending on the genre, I might be interested in playing in an e-mail game... L01c (lurker from Paris, France... Hi everyone) ... From: "Tyler Bachelder"...
4304
Tyler Bachelder
orenigma
Jun 7, 2005 1:43 pm
Well, it appears I'e found a game over IRC, and I've never been interested in the concept of e-mail games. I'm too impatient for them, so that's kind of a...
4305
Mike Holmes
mike_c_holmes
Jun 7, 2005 2:57 pm
... Looking at your syntax and mine, they are very similar. I've always shown the mechanisms working - I haven't hidden anything. Mine looks like: [ Climb at...
4306
Harald Wagener
avenariusher...
Jun 7, 2005 3:06 pm
Am 07.06.2005 um 16:56 schrieb Mike Holmes: [snip] ... Didn't we do that already? Maybe informally? I for one like this approach. It helps me understand when...
4307
Mike Holmes
mike_c_holmes
Jun 7, 2005 5:56 pm
... Again, it's what I'm moving to. What's missing at this point is that in some cases I skip the twists step back and forth, and sometimes I don't give an ...
4308
Nick Moffitt
supadongzu
Jun 7, 2005 6:54 pm
... Okay, looks like we're going to run a sort of steampunky sky pirates game on Tuesdays at 7pm Pacific. I'm thinking six phase characters to start, and...
4309
Darren Smith
fastinius
Jun 8, 2005 3:41 am
... combat. Think of ... I hear you, it's just that combat is the first instance of a contest where I've been trying to change my approach. ... narrating...
4310
Jonathan Moyer
hollywoodave...
Jun 8, 2005 4:44 am
... I'm not so sure it would be hard to implement rules-wise. I'm thinking it would something like "take an action, make a skill roll, modify with...
4311
Mike Holmes
mike_c_holmes
Jun 8, 2005 3:39 pm
... There's an odd notion that people strongly hold that narration is somehow linked to certain types of play. When, in fact, there are styles that do not ...
4312
mothlos
Jun 8, 2005 7:58 pm
I think that the balance between game and freedom is a balance that is difficult to walk. I disagree that this idea is more simmy than gamey. It is an effort...
4313
Blake Hutchins
blake_hutchins
Jun 8, 2005 8:42 pm
I like twists. I'm happy with what's been run thus far. -Blake ... __________________________________ Yahoo! Mail Stay connected, organized, and protected....
4314
J B Bell
tquidca
Jun 8, 2005 8:49 pm
Are twists actually summed up anywhere? --JB...
4315
Mike Holmes
mike_c_holmes
Jun 8, 2005 9:24 pm
... Again, you're mistaking mechanics for gamism. What you're really worried about is that the mechanics will distract from "just roleplaying." Which I ...
4316
darkwood@...
jhudsui
Jun 8, 2005 10:07 pm
... http://www.faterpg.com/dl has the .pdf document Fred wrote regarding twists. -Landon Darkwood <darkwood@...>...
4317
mothlos
Jun 9, 2005 12:45 am
... I don't think it is a matter of mistaking them. I think that we just have different conceptualizations of the terms involved. Not to say that your...
4318
Mike Holmes
mike_c_holmes
Jun 9, 2005 1:31 pm
... basis of understanding gets us nowhere. Well, then I'd suggest moving the discussion over to the Forge where we'd have an arena with defined terms. Beyond...
4319
demandred113
Jun 9, 2005 3:37 pm
I've been reading this thread for a while now and thought I'd throw my two cents in. You guys need to calm down and take a breather I think. :) Although the...