... The only recent release we've done is the SRD. The work we're doing on the Dresden Files RPG is going to get refactored into the next revision of Fate --...
... The SRD is more recent than the PDF, and has an added chapter on using organizations in Fate. I think the SRD has fewer examples, but the ones that are...
http://rpgblog.typepad.com/rpg_blog/2005/05/the_fate_interv.html It's a nice and meaty one -- check it out! -- Fred Hicks * "Curse you iago and your fast...
... Sounds good. Very intrigued by the snippets regarding Fate 3.0 - the new conflict resolution and box-less aspects (I remember that character sheet that...
... I'm not usually a fan of written interviews (or, for that matter, meat). This one, however, was Very Good™. And the mentions of Fate v3.0 just make me...
... Dresden's going to be a reasonably crunchy version of it, but we've got some killer new technology currently under the microscope. It's exciting. ... ...
... Mission accomplished! -- Fred Hicks * "Curse you iago and your fast fingers!" - Rob Donoghue Co-Author of Fate - Author of Pace - Jim-Butcher.Com Webmaster...
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May 8, 2005 3:51 am
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Unfortunately, I never got a chance to playtest this conversion since the game imploded before it got off the ground. Hope it's some use to others, Adrian....
... Thanks! I've been sporadically doing some groundwork for a FATE-based IN play-by-post; this should give me a foundation to work from rather than having to...
I wanted to work up a system that took some of the gameplay complexity out of FATE. Things like aspects, skills, extras, stunts all have their different uses...
hello all, so after one abortive attempt to run a Fate play-by-post, I am doing it again. with a co-GM. different world concept. but I just have to use Fate. ...
... There was talk a while back about having Injured boxes become temporary aspects after the scene. There's no reason why you couldn't just use that, without...
On Tue, 10 May 2005 23:21:52 -0000, swordwarden <swordwarden@...> ... If you want it to be truly unpredictable, maybe tie it to the roll and not skill....
... [SNIP] ... Jason, I've been toying with the idea of a wound system similar to the one used in Burning Wheel. Basically, wounds are recorded on an...
A brief discussion of how Twists may have more of a role in future versions of Fate at RPG.net motivated me to write-up a post I’ve been sitting on for some...
So, I just read through FATE and was hooked right away. Currently Im running a scifi horror game, but my main RP passion these days is fantasy, and old school...
Here's something that have been bugging me. FOr things that are not covered by a skill (lets say raw strength), and which the character does not have an aspect...
... This bugged me too. So I made skills like 'Physique' and 'Coordination'. Much like the skill list in Castle Falkenstein or Buffy. Joe. -- No virus found in...
... From: "Ivan" <weasel_fierce@...> ... When I first started monkeying with FATE, I was tempted to use Aspects as a replacement for generic abilities...
... By default, it's mediocre, with the expectation that aspects will be used to tweak the roll. That said, physical strength has been an issue frequently...
... Correct. ... I'm personally moving away from rating aspects for rolling these days, with a philosophy that 'if it's a sort of thing you'll call for a roll...
... I've always looked at characteristics traditionally represented by attributes as "Average unless otherwise described by an Aspect". However, I haven't had...
... I see that 'bump' as occurring when an aspect gets used on a roll with a skill. So, admittedly, by my logic, if there are no skills to represent...
... I like the way this sounds. Well thought out and balanced to me. Should make decent starting characters. ... Would consider the rules for Extras and the...
... Here's my thoughts. No character can keep a "positional advantage" indefinitely for free, right? That is, if I'm on a hill and have an "uphill" bonus, that...
... I'll consider that yeah. Most of these could be aspects as well, I guess ... Yeah, a penalty would apply to agility based rolls. -1 sounds about right. I ...