... hmmm I really like the default stance idea... in general it makes surprise feel unplanned in a very nice way. ... Interesting you tied aggressiveness and...
I just thought Fred and Rob might like to know... One of the two groups I game with, and run my FATE group with, get together on another night (with a couple...
... Not easy to do right now. Once we produce a plaintext or HTML SRD for Fate to go with the OGL thang, I imagine that'll be floppy sized, but otherwise... --...
... I have never used them, and they might be old and unmaintained, but there are programs out there to split files into smaller files and reassemble them...
As ever, Fred and I keep chewing on wacky stuff deep in our secret laboratory. When outside of the lab, we are known to consume the meal you humans call...
... Hahaha, wow. Okay, I'm going to take this at face value and not assume that this is a colossal troll. (Fudge License? Love it or hate it? And what's up...
... D&D. Two ... - an ... fondness ... floppy ... players ... If possible, perhaps he can use HJSplit: HJsplit: http://www.freebyte.com/hjsplit/ Which is small...
... Why not just download the rules from the FATE webpage? Or does the computer also not have an internet connection? If the machine is truly such a relic, you...
... Have a strong ... I love them. Combat is a dangerous thing; that is why sneak attacks work so well. Once someone is off balance, it is hard to regain it. ...
Here's another vote for Death Spirals. I like the way that they give you two incentives to get out of combat when you're wounded: not only are you closer to...
There's another part of the question that Rob's asking here -- having to do with the *severity* of Death Spirals. In Fate, as we currently have it, the Spiral...
... I like 'em, in general. Sure, it sucks to get taken out quicker, but it is more realistic. Also, as another poster mentioned, it takes the bad guys out ...
... I do not often write in to this list, but I want to get a say so in on this. I have been playing D&D since the early days (Basic D&D in the late 70's) and...
... Another thing I thought was neat was Hero (especially the first time I played it). Losing BODY makes you die, losing STUN makes you pass out, and depending...
... [message ended here] Don't leave us hanging, man! -- Fred Hicks * "Curse you iago and your fast fingers!" - Rob Donoghue Co-Author of Fate - Author of Pace...
Death spirals... I like them in general. They make games more gritty and realistic. I think some themes work better than others with them. My only problem with...
... Not for default Fate, in my opinion. I'm a fan of genre emulation, and default Fate for me is low fantasy, so reasonably gritty. Encouraging people to...
Hi, ... Lunch is bad, it is evil. Well not really, I like multitasking too :) ... Have to say that I love the death spiral to death (sorry :) It makes players...
... Death spirals are usually bad for a superhero RPG, usually a subtle one is good for a gritty cyber punk and are highly genre dependent if you can make a...
... I like Death Spirals, but the current Wound Track may not be the only way to do it. I'd be interesting in seeing a damage system based on Temporary...
... I like em. Tehy're not so bad, especially with fate points and aspects, and players investing most of their highest skills combat skills... As for...
... It conveys more sense to the player that the character is "injured" .... That isnt the same as "realistic." The FBI studies indicated that for modern...
Looks like I'm the odd man out. I hate death spirals, and I think the aspect/fate point mechanics make them very bad for FATE especially. With a death spiral,...
I'd also like to add: I don't think death spirals are realistic. In gun and sword fights, people keep fighting without any noticeable penalty (or maybe at a...
... Mutants and Masterminds does this, and it works really well. Ultimately, whatever damage system is adopted should be one that increases tension as the...
I am probably not going to be able to add much for the next few days - I think my computer is about to die! (My AC adaptor is dead, and I'm on battery power -...
... I should point out here that I allow aspect invocations and fate points to clear wound boxes in-combat. I had to hit the PDF to remember if that was house...
... Nope I'm also quite odd -- ;-) ... Yes the above results in one not seeing cinematic heros... I do allow that death spirols may be alright in certain...
It'd be a little tedious to repeat Rob's question yet again, so here goes. I rather like the death spiral. I also like Fred's suggestions on tweaking it to...
Touching on several questions ... First, as many have mentioned, a damage track should be appropriate to the genre you're emulating, just like every other...