I'm sure others besides me have this tendency, I've started analyzing things in game terminology, in this case I was casually watching my sons DVD of Dragons...
That's one of the greatest advantages of FATE: the ease which with you can translate any movie, book or comic into FATE language. I find this game specially...
On Fri, 31 Dec 2004 18:03:05 -0000, Jari Mäkelä <soulstone69@...> ... Since the player is interested in pursuing this plot, do you need a system? Maybe...
... An extension of the above argument could well include rejection of personality influencing mechanics altogether, something I can empathise with. The...
Hi, ... The need for the mechanics is due the fact that I am not the only GM, and other are still newbies in FATE. Until they get their FATE-legs, they want...
Hello, first posting here. I've been reading FATE over and over and designing playtest adventures. I haven't actually played it yet, but I'm very enthusiastic...
On Sun, 02 Jan 2005 10:48:36 -0000, sammaltassu ... One idea that has been proposed is this: races get a Race aspect, and must buy the racial abilities as...
On Mon, 03 Jan 2005 12:01:26 -0600, lance dyas <lancelot@...> ... I'm all for personality mechanics, but if using a system based on randomisers, you...
... First, as background, I'm currently running a FATE game that is set it a world that I first created for Rolemaster. As such, it's your "standard fantasy"...
... You are guaranteed of getting a coincidentally "feels right" or coincidently "feels wrong" result neither of which appeal to me that much, some folks like...
... Oh, I don't know. I mean, why use randomizers at all, if we know what story we want? Why not just write a story? Even collaboratively. In point of fact, ...
On Mon, 03 Jan 2005 15:16:12 -0600, lance dyas <lancelot@...> ... 3rd edition Pendragon worked pretty well - you made the roll, but it told you which...
... Whatever aspects a player takes for his or her character are going to define "who" the character is. They will define the kind of story that is told and...
On Sun, 02 Jan 2005 10:48:36 -0000, sammaltassu ... That's ok. We don't bite. ... The advantage of 'Strong' only matters when it's important to the story. If...
... Ah that mindset is such a horribly prolific thing it has infected fantasy literature for some while now and it is quite depressing. Anyone have a good list...
... Is ... Since I have never met either a Hill Ogre or a Cimmerian and I doubt you have either it's up to you and your players. Maybe the average Hill Ogre is...
... Yes exactly.. Aspects don't "model" a person, they tell you who that person is. For example a Strong [][] character isn't necessarily twice (or 1.5x, or...
... pick every social interaction and haul out your dice... who's character is it now? ... the wargaming heritage of roleplay... is so out of context they...
... Speak for yourself. :o[ ... Fact is, while Aspects are enough to define characters in a party where they're all of a same race (e.g. a strong human would...
... Mechanics which act as guidelines and / or which support a reward or consequences are indeed nice and have a naturalness to them. Another method is to...
... that person is. For ... whatever) as strong as a ... comes into play more ... than the other one's. While I agree that the difference in physical might...
... a story. ... Yes indeedy, though I suppose that depends on what you mean by the DnD mindset. For more thoughtful fantastic fiction with a political edge,...
On Tue, 4 Jan 2005 08:14:09 +0100, Pierre-Alexandre Sicart ... I plan to, especially since people count as animal products. ... Perhaps a partial solution to...
In the "Resisting..." thread, a couple of examples (and arguments) popped up as somewhat random thoughts. I thought that they wouldn't really fit in there,...
Hi all, After recently finding FATE and trying to digest the system, I've been lurking around enjoying the discussions. I am quite impressed with the system...
... I personally just take suggestions from the players. That is, if they think that it would be cool to fail in a particular way that makes sense, why would I...
... This is simply incorrect. The strong character is always stronger than the non-strong character (assuming that's how you read aspects, I could also argue...