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Messages 3793 - 3822 of 16050   Oldest  |  < Older  |  Newer >  |  Newest
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3793
I'm sure others besides me have this tendency, I've started analyzing things in game terminology, in this case I was casually watching my sons DVD of Dragons...
lance dyas
garthan_drag...
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Jan 2, 2005
12:03 am
3794
That's one of the greatest advantages of FATE: the ease which with you can translate any movie, book or comic into FATE language. I find this game specially...
Imperator
vorkosigan40000
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Jan 2, 2005
1:28 am
3795
On Fri, 31 Dec 2004 18:03:05 -0000, Jari Mäkelä <soulstone69@...> ... Since the player is interested in pursuing this plot, do you need a system? Maybe...
Darren Hill
demiurgeasta...
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Jan 2, 2005
12:25 pm
3796
... An extension of the above argument could well include rejection of personality influencing mechanics altogether, something I can empathise with. The...
lance dyas
garthan_drag...
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Jan 3, 2005
6:11 pm
3797
Hi, ... The need for the mechanics is due the fact that I am not the only GM, and other are still newbies in FATE. Until they get their FATE-legs, they want...
Jari Mäkelä
soulstone69
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Jan 3, 2005
7:01 pm
3798
Hello, first posting here. I've been reading FATE over and over and designing playtest adventures. I haven't actually played it yet, but I'm very enthusiastic...
sammaltassu
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Jan 3, 2005
7:02 pm
3799
... From: "sammaltassu" <fightforgaia@...> ... I prefer to use Extras for that purpose: long-term or persistant advantages. Aspects model the...
Ed Northcott
enorthcott
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Jan 3, 2005
7:29 pm
3800
On Mon, 03 Jan 2005 19:00:37 -0000, Jari Mäkelä <soulstone69@...> ... That copes handily with the worst-case situations :) Darren...
Darren Hill
demiurgeasta...
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Jan 3, 2005
7:29 pm
3801
On Sun, 02 Jan 2005 10:48:36 -0000, sammaltassu ... One idea that has been proposed is this: races get a Race aspect, and must buy the racial abilities as...
Darren Hill
demiurgeasta...
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Jan 3, 2005
7:38 pm
3802
On Mon, 03 Jan 2005 12:01:26 -0600, lance dyas <lancelot@...> ... I'm all for personality mechanics, but if using a system based on randomisers, you...
Darren Hill
demiurgeasta...
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Jan 3, 2005
7:46 pm
3803
... First, as background, I'm currently running a FATE game that is set it a world that I first created for Rolemaster. As such, it's your "standard fantasy"...
Mike Holmes
mike_c_holmes
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Jan 3, 2005
9:06 pm
3804
... You are guaranteed of getting a coincidentally "feels right" or coincidently "feels wrong" result neither of which appeal to me that much, some folks like...
lance dyas
garthan_drag...
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Jan 3, 2005
9:25 pm
3805
... Oh, I don't know. I mean, why use randomizers at all, if we know what story we want? Why not just write a story? Even collaboratively. In point of fact, ...
Mike Holmes
mike_c_holmes
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Jan 3, 2005
10:39 pm
3806
On Mon, 03 Jan 2005 15:16:12 -0600, lance dyas <lancelot@...> ... 3rd edition Pendragon worked pretty well - you made the roll, but it told you which...
Darren Hill
demiurgeasta...
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Jan 3, 2005
11:04 pm
3807
... Whatever aspects a player takes for his or her character are going to define "who" the character is. They will define the kind of story that is told and...
James Pacek
wilmanric
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Jan 4, 2005
12:57 am
3808
On Sun, 02 Jan 2005 10:48:36 -0000, sammaltassu ... That's ok. We don't bite. ... The advantage of 'Strong' only matters when it's important to the story. If...
Persephone Imytholin
imytholin
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Jan 4, 2005
2:43 am
3809
... Ah that mindset is such a horribly prolific thing it has infected fantasy literature for some while now and it is quite depressing. Anyone have a good list...
lance dyas
garthan_drag...
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Jan 4, 2005
4:26 am
3810
... Is ... Since I have never met either a Hill Ogre or a Cimmerian and I doubt you have either it's up to you and your players. Maybe the average Hill Ogre is...
Mark Horton
hortons2002
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Jan 4, 2005
5:17 am
3811
... Yes exactly.. Aspects don't "model" a person, they tell you who that person is. For example a Strong [][] character isn't necessarily twice (or 1.5x, or...
Patrice LaFlamme
narmox
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Jan 4, 2005
5:41 am
3812
... pick every social interaction and haul out your dice... who's character is it now? ... the wargaming heritage of roleplay... is so out of context they...
lance dyas
garthan_drag...
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Jan 4, 2005
6:50 am
3813
... Speak for yourself. :o[ ... Fact is, while Aspects are enough to define characters in a party where they're all of a same race (e.g. a strong human would...
Pierre-Alexandre Sicart
sinocelt
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Jan 4, 2005
7:16 am
3814
... Mechanics which act as guidelines and / or which support a reward or consequences are indeed nice and have a naturalness to them. Another method is to...
lance dyas
garthan_drag...
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Jan 4, 2005
3:04 pm
3815
... that person is. For ... whatever) as strong as a ... comes into play more ... than the other one's. While I agree that the difference in physical might...
Steven Roman
ashesascending
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Jan 4, 2005
3:14 pm
3816
... Not so much that, as mechanics which provide a currency by which rewards and costs can be effectively described, making guidelines useful (and...
Persephone Imytholin
imytholin
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Jan 4, 2005
3:20 pm
3817
... a story. ... Yes indeedy, though I suppose that depends on what you mean by the DnD mindset. For more thoughtful fantastic fiction with a political edge,...
Steven Roman
ashesascending
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Jan 4, 2005
3:26 pm
3818
On Tue, 4 Jan 2005 08:14:09 +0100, Pierre-Alexandre Sicart ... I plan to, especially since people count as animal products. ... Perhaps a partial solution to...
Persephone Imytholin
imytholin
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Jan 4, 2005
3:50 pm
3819
In the "Resisting..." thread, a couple of examples (and arguments) popped up as somewhat random thoughts. I thought that they wouldn't really fit in there,...
Persephone Imytholin
imytholin
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Jan 4, 2005
4:15 pm
3820
Hi all, After recently finding FATE and trying to digest the system, I've been lurking around enjoying the discussions. I am quite impressed with the system...
Dennis
rudedd
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Jan 4, 2005
6:11 pm
3821
... I personally just take suggestions from the players. That is, if they think that it would be cool to fail in a particular way that makes sense, why would I...
Mike Holmes
mike_c_holmes
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Jan 4, 2005
6:26 pm
3822
... This is simply incorrect. The strong character is always stronger than the non-strong character (assuming that's how you read aspects, I could also argue...
Mike Holmes
mike_c_holmes
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Jan 4, 2005
6:49 pm
Messages 3793 - 3822 of 16050   Oldest  |  < Older  |  Newer >  |  Newest
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