Here's a couple of things I don't quite understand about Fate. First of all, two interpretations. 1: Aspects are not necessarily tied to a character's...
hi, I'm Jason, long time player of Fudge. Downloaded the Fate PDF and was blown away. I work at a game store but now would pick Fate over just about any recent...
This one is based on an alternate rolling system: you don't receive fixed ... d4 -> d6 -> d8 -> d10 -> d12 -> d12 d4 -> d12 d6 -> etc. 1 = d4 = poor (default...
The mechanical purpose of the pyramid of skills is to put a relative (rather than fixed) cap on skill levels. Another way to achieve that would be to state...
I still haven't played FATE (damn Lone Wolf Roleplaying Game being both fun and easy), but I'm still brainstorming. The basic idea of the setting comes from a...
Given the ongoing discussion on the pyramid, I thought I'd point out that there is a pretty good way to quickly build them without an applet. The only...
I'm hoping to run my first game of FATE this holiday weekend, and this is what I've got writen up for it. Is that skill list broad enough or maybe too broad?...
I got a bug up my butt to sit down and write up my take on this whole Twists (Good News/Bad News/Edges/Complications) stuff. It's now a PDF, for you...
Below is the precis for the fantasy game I've mentioned once or twice. Feel free to take a look, any comments are welcome. I have some vague notion of trying...
Hi, The idea in my head regarding Families is, as players are various nobles or offspring of families with long ties to area, to allow players to create the...
Hi all, I had this idea the other night when I was playing a game of Fate. I thought I would post it here and see if anyone has feedback. The situation is...
Hi all, this is my first message to the list. I'm currently reading FATE and I enjoy it and the list. Lately I've read some discussion about optional mechanics...
... I do prefer good news / bad news. A twist of fate is a *sudden* change of fate that can be either *good or bad*. To use "twist of fate" here to signify...
Did anyone do already something for a FATE Spelljammer setting. I'm planning a Spelljammer campaign and would prefer to use FATE, but was wondering whether...
a few things first i've not posted much in here, although I have been a member for a while, I've been mainly lurking. but I've been in the middle of moving...
Just curious-- Has anybody out there started anything like a FATE Bestiary? Yeah, I know that FATE's simplicity means that a beastiary isn't as *necessary* as...
Just a note about the FATE2fe.pdf file... As we were talking about difficulties in the previous thread, I've found a slight slide from the difficulty settings...
Dear list, You don't get no more newbie-er than me with FATE. I'm dying to see how this system work and would love to play in a PBeM but have so far found...
What about characters who are highly skilled on almost everything they know (like Batman) or, even, who are at the top in the very few things they know (like...
On Saturday, August 21st of this year -- slightly over *only two months* ago -- I made a posting about what I saw as a significant membership milestone for...
Is anyone out there an artist, or does anyone out there know an artist, who'd be particularly RPG-friendly, and would be fairly affordable for doing black and...
If players (or GMs) take issue with the skill pyramid (specifically in the "why do I have to learn dagger to increase my necromancy" sense), here's a quick...
... Some Aspects then become much more useful than others. Aspects are balanced, be it Martial Arts Freak, Weak, or "Hasta la vista, baby!" But no more if...
... I have to agree with that. It's much easier to publish a splat of crunch than good fluff. Though I don't really like the D&D system as it stands now, I...
Hi, I have been reading the Organizations for Fate and there is no problem with them but for some reason I cannot grasp the concept of using the rules for...
Wildcard aspects, skills and extras Wildcard aspects, skills and extras Some have mentioned that there is a desire to add aspect, skills and extras in a phase....
This is a rough draft of a magic system. Casting Spells (Spells Default to Average) Difficulty: +6 Legendary, +5 Epic, +4 Superb, +3 Great, +2 Good, +1 Fair,...
BTW, a new book just came out/is coming out for the Heaven & Earth game line. Those of you who know it know that this is the third edition for the series....