Skip to search.

Breaking News Visit Yahoo! News for the latest.

×Close this window

FateRPG · FATE

The Yahoo! Groups Product Blog

Check it out!

Group Information

  • Members: 4156
  • Category: Systems
  • Founded: Jan 15, 2003
  • Language: English
? Already a member? Sign in to Yahoo!

Yahoo! Groups Tips

Did you know...
Real people. Real stories. See how Yahoo! Groups impacts members worldwide.

Messages

Advanced
Messages Help
  Newest  |  < Newer  |  Older >  |  Oldest
Topics Messages Latest Post

Here's a couple of things I don't quite understand about Fate. First of all, two interpretations. 1: Aspects are not necessarily tied to a character's...
17 Dec 2, 2004
3:04 pm

Mike Holmes
mike_c_holmes
Send Email

hi, I'm Jason, long time player of Fudge. Downloaded the Fate PDF and was blown away. I work at a game store but now would pick Fate over just about any recent...
2 Dec 2, 2004
2:33 pm

Fred Hicks
iago23
Send Email

This one is based on an alternate rolling system: you don't receive fixed ... d4 -> d6 -> d8 -> d10 -> d12 -> d12 d4 -> d12 d6 -> etc. 1 = d4 = poor (default...
1 Nov 30, 2004
11:43 pm

Pierre-Alexandre Sicart
sinocelt
Send Email

The mechanical purpose of the pyramid of skills is to put a relative (rather than fixed) cap on skill levels. Another way to achieve that would be to state...
1 Nov 30, 2004
9:40 pm

Pierre-Alexandre Sicart
sinocelt
Send Email

I still haven't played FATE (damn Lone Wolf Roleplaying Game being both fun and easy), but I'm still brainstorming. The basic idea of the setting comes from a...
1 Nov 30, 2004
8:28 pm

pasoaaron
Send Email

Given the ongoing discussion on the pyramid, I thought I'd point out that there is a pretty good way to quickly build them without an applet. The only...
2 Nov 30, 2004
3:18 pm

Fred Hicks
iago23
Send Email

I'm hoping to run my first game of FATE this holiday weekend, and this is what I've got writen up for it. Is that skill list broad enough or maybe too broad?...
9 Nov 30, 2004
12:03 am

pasoaaron
Send Email

I got a bug up my butt to sit down and write up my take on this whole Twists (Good News/Bad News/Edges/Complications) stuff. It's now a PDF, for you...
12 Nov 28, 2004
1:39 am

john doe
opfor32
Send Email

Below is the precis for the fantasy game I've mentioned once or twice. Feel free to take a look, any comments are welcome. I have some vague notion of trying...
3 Nov 27, 2004
9:01 pm

DC
dcagames
Send Email

Hi, The idea in my head regarding Families is, as players are various nobles or offspring of families with long ties to area, to allow players to create the...
11 Nov 25, 2004
7:03 am

Darren Hill
demiurgeasta...
Send Email

Hi all, I had this idea the other night when I was playing a game of Fate. I thought I would post it here and see if anyone has feedback. The situation is...
49 Nov 24, 2004
5:41 pm

Mike Holmes
mike_c_holmes
Send Email

... So the rumors that said you were currently in negotiations with Decipher to buy their RPG rights for LotR were true... Good luck!...
13 Nov 24, 2004
4:57 pm

Steven Roman
ashesascending
Send Email

Hi all, this is my first message to the list. I'm currently reading FATE and I enjoy it and the list. Lately I've read some discussion about optional mechanics...
5 Nov 23, 2004
11:25 pm

cu0r3matt0
Send Email

... I do prefer good news / bad news. A twist of fate is a *sudden* change of fate that can be either *good or bad*. To use "twist of fate" here to signify...
2 Nov 23, 2004
7:05 pm

Robert Donoghue
r_donoghue
Send Email

Did anyone do already something for a FATE Spelljammer setting. I'm planning a Spelljammer campaign and would prefer to use FATE, but was wondering whether...
1 Nov 22, 2004
1:17 pm

Thijs Krijger
jmkrijger
Send Email

a few things first i've not posted much in here, although I have been a member for a while, I've been mainly lurking. but I've been in the middle of moving...
4 Nov 16, 2004
8:57 pm

Fred Hicks
iago23
Send Email

Just curious-- Has anybody out there started anything like a FATE Bestiary? Yeah, I know that FATE's simplicity means that a beastiary isn't as *necessary* as...
6 Nov 16, 2004
4:24 am

DarkHost
darchost
Send Email

Just a note about the FATE2fe.pdf file... As we were talking about difficulties in the previous thread, I've found a slight slide from the difficulty settings...
1 Nov 14, 2004
4:58 pm

dicework
Send Email

Dear list, You don't get no more newbie-er than me with FATE. I'm dying to see how this system work and would love to play in a PBeM but have so far found...
3 Nov 9, 2004
6:01 pm

J B Bell
tquidca
Send Email

What about characters who are highly skilled on almost everything they know (like Batman) or, even, who are at the top in the very few things they know (like...
46 Nov 7, 2004
8:38 pm

Mike Holmes
mike_c_holmes
Send Email

On Saturday, August 21st of this year -- slightly over *only two months* ago -- I made a posting about what I saw as a significant membership milestone for...
58 Nov 5, 2004
11:40 pm

Trip the Space Parasite
space_parasite
Send Email

Is anyone out there an artist, or does anyone out there know an artist, who'd be particularly RPG-friendly, and would be fairly affordable for doing black and...
3 Nov 4, 2004
7:07 pm

Fred Hicks
iago23
Send Email

If players (or GMs) take issue with the skill pyramid (specifically in the "why do I have to learn dagger to increase my necromancy" sense), here's a quick...
8 Nov 2, 2004
1:13 am

Lydia Leong
fwuff
Send Email

... Some Aspects then become much more useful than others. Aspects are balanced, be it Martial Arts Freak, Weak, or "Hasta la vista, baby!" But no more if...
3 Nov 2, 2004
12:14 am

Pierre-Alexandre Sicart
sinocelt
Send Email

... I have to agree with that. It's much easier to publish a splat of crunch than good fluff. Though I don't really like the D&D system as it stands now, I...
1 Nov 1, 2004
7:24 pm

Pierre-Alexandre Sicart
sinocelt
Send Email

Hi, I have been reading the Organizations for Fate and there is no problem with them but for some reason I cannot grasp the concept of using the rules for...
15 Oct 29, 2004
11:26 pm

Rob
r_donoghue
Send Email

Wildcard aspects, skills and extras Wildcard aspects, skills and extras Some have mentioned that there is a desire to add aspect, skills and extras in a phase....
1 Oct 29, 2004
8:02 pm

faithmaydark
Send Email

This is a rough draft of a magic system. Casting Spells (Spells Default to Average) Difficulty: +6 Legendary, +5 Epic, +4 Superb, +3 Great, +2 Good, +1 Fair,...
3 Oct 29, 2004
7:48 pm

faithmaydark
Send Email

1. Target: one person +1, one square +1, indiscriminately doubling +11, selectively doubling +2(1) 2. Type: perception +1, preservation +1, creation +2,...
1 Oct 29, 2004
1:59 pm

faithmaydark
Send Email

BTW, a new book just came out/is coming out for the Heaven & Earth game line. Those of you who know it know that this is the third edition for the series....
1 Oct 29, 2004
12:03 am

Ed Northcott
enorthcott
Send Email
  Newest  |  < Newer  |  Older >  |  Oldest
Add to My Yahoo!      XML What's This?

Copyright © 2010 Yahoo! Inc. All rights reserved.
Privacy Policy - Terms of Service - Guidelines NEW - Help