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Messages 3151 - 3180 of 16050   Oldest  |  < Older  |  Newer >  |  Newest
Messages: Simplify | Expand   (Group by Topic) Author Sort by Date ^
3151
Good document, makes broadening the pyramid and/or selecting initial pyramid much more intiative. However the section on advancement (cleary derived from fudge...
Thijs Krijger
jmkrijger
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Dec 1, 2004
11:06 am
3152
I loved that idea to, the only thing was you couldnt improve your skills really. I was thinking more along the line of not allowing duplication in each tier of...
Thijs Krijger
jmkrijger
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Dec 1, 2004
11:54 am
3153
On Wed, 1 Dec 2004 02:24:26 +0100, Pierre-Alexandre Sicart ... When the characters are first designed, they each must choose a different skill. Then, when they...
Darren Hill
demiurgeasta...
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Dec 1, 2004
1:17 pm
3154
You said it wasn't edited. Here's the proof: "Lydia is creating a quick, eleven-phase character. She picks ten aspects for him and quickly determines a likely...
Darren Hill
demiurgeasta...
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Dec 1, 2004
1:25 pm
3155
A little late, but anyway... How about: A Skill cannot be higher than the highest "supporting" Aspect. For example, your sword fighting skill can only be at...
owinterschlaf
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Dec 1, 2004
2:21 pm
3156
Hahaha. Wow. Yeah, I was a real champ on that one. I changed the phases twice, and ... not very well. ... -- Fred Hicks * "Curse you iago and your fast...
Fred Hicks
iago23
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Dec 1, 2004
2:25 pm
3157
... No, not really. I suggested that you should be able to rearrange the slotting of your skills in the pyramid. So you put all your existing skills in...
Fred Hicks
iago23
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Dec 1, 2004
2:26 pm
3158
... This made think that - shouldn't the skills associated with the first aspect be higher than the skills associated with the second aspect and so on? I mean,...
john doe
opfor32
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Dec 1, 2004
2:40 pm
3159
... That's maybe a bit too drastic... "Last year I was mediocre at swordplay, and superb at gunnery, now I am superb at swordplay but mediocre at swordplay,...
Thijs Krijger
jmkrijger
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Dec 1, 2004
2:43 pm
3160
... I think using the highest aspect would be a little limiting, since you get (usually) four times as many skill points as you do aspects. So, to quote from...
Persephone Imytholin
imytholin
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Dec 1, 2004
2:53 pm
3161
On Wed, 01 Dec 2004 14:43:01 -0000, Thijs Krijger <krijger@...> ... If you go by Fudge-on-the-fly guidleines, then each phase (or whatever period you...
Darren Hill
demiurgeasta...
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Dec 1, 2004
2:57 pm
3162
... Also, characters with, say, five aspects at level one are just as valid as characters with 1 aspect at level 5 (and more preferable AFAIC), but this idea...
Darren Hill
demiurgeasta...
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Dec 1, 2004
2:58 pm
3163
The document is awesome. Well, aside from some minor typo style glitches. I'm in two minds about the notion of dropping skills. From one standpoint, you could...
DC
dcagames
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Dec 1, 2004
2:59 pm
3164
... I learned French at school - but I couldn't string a sentence together now. I was a pretty dab hand in a fencing club, but I'd have to relearn most of the...
Darren Hill
demiurgeasta...
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Dec 1, 2004
3:04 pm
3165
Hence the option to use overlap in your aspects, so that a pirate [] rock climber [] could have a skill like rope use //...
Persephone Imytholin
imytholin
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Dec 1, 2004
3:13 pm
3166
... My question still stand: what if two players (or more) want the same skill? Fred has already provided answers, but I know that in one of my groups, it ...
Pierre-Alexandre Sicart
sinocelt
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Dec 1, 2004
3:50 pm
3167
... I'd already thought about that, but it compels players to invest everything in the same Aspect, even if that doesn't fit the character's concept. ... ...
Pierre-Alexandre Sicart
sinocelt
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Dec 1, 2004
3:54 pm
3168
... At best, it's only mildly more simple than the pyramid of skills....
Pierre-Alexandre Sicart
sinocelt
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Dec 1, 2004
3:57 pm
3169
... Not a bad idea. But it still discourages negative aspects (e.g. "Weak")....
Pierre-Alexandre Sicart
sinocelt
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Dec 1, 2004
4:00 pm
3170
... *sigh* Don't pour salt into my wounds, please. :o/...
Pierre-Alexandre Sicart
sinocelt
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Dec 1, 2004
4:00 pm
3171
In a world where PCs are their best at differnt skills so that each character has an expertise, maybe the fact that two players want to max out the same skill...
howard_m_thompson
howard_m_tho...
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Dec 1, 2004
4:02 pm
3172
On Wed, 1 Dec 2004 16:49:28 +0100, Pierre-Alexandre Sicart ... Oops, I realised that was your real question immedeiately after posting :) Well, let's say...
Darren Hill
demiurgeasta...
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Dec 1, 2004
4:02 pm
3173
On Wed, 1 Dec 2004 16:58:49 +0100, Pierre-Alexandre Sicart ... Lol Darren...
Darren Hill
demiurgeasta...
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Dec 1, 2004
4:03 pm
3174
Not necessarily, since some negative aspects could be tied to skills. A kleptomaniacal[] character, for example, is likely to be practised at thievery. A...
Persephone Imytholin
imytholin
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Dec 1, 2004
4:11 pm
3175
... Hm. In my regular gaming group, it means that one of them would have bullied the others into letting him have his way. That's not as if, even between good...
Pierre-Alexandre Sicart
sinocelt
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Dec 1, 2004
4:19 pm
3176
... Make it an auction; how many fate points/aspects/other skills are they willing to give up in order to have the best Melee skill? Guy willing to give up the...
Fred Hicks
iago23
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Dec 1, 2004
4:37 pm
3177
... If I were going for something like that, I'd probably pick up the concept (Pierre put forth I think?) of just capping skill expenditures at half (or a...
Fred Hicks
iago23
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Dec 1, 2004
4:48 pm
3178
... Well... that's one way of keeping me from posting my long, drawn-out rants to a mailing list thread. :) Definitely a surprise, too, given that most of our...
Landon Darkwood
jhudsui
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Dec 1, 2004
4:53 pm
3179
... Only plan adventures between sessions. In fact, I could go so far as to say that the best practice is to use the character sheet as your map to creating...
Mike Holmes
mike_c_holmes
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Dec 1, 2004
5:01 pm
3180
Here's a couple of things I don't quite understand about Fate. First of all, two interpretations. 1: Aspects are not necessarily tied to a character's...
Joe Murphy
broin
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Dec 1, 2004
5:01 pm
Messages 3151 - 3180 of 16050   Oldest  |  < Older  |  Newer >  |  Newest
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