... telling ... and ... Yet that's not my claim. At no point did I say that the rules can not support a story-telling mode. Insofar as they're a reflection...
2960
Ed Northcott
enorthcott
Nov 5, 2004 7:07 pm
... Some good points, Rob, and a nice examination of the different kinds of applications within the genre. Ed Northcott enorthcott@... ...
2961
Mike Holmes
mike_c_holmes
Nov 5, 2004 7:36 pm
... You said that if one were to set scores based on story needs that there was no need to bother with rules at all. Which is it? If the rules can support a ...
2962
Ed Northcott
enorthcott
Nov 5, 2004 8:08 pm
... From: "Mike Holmes" <homeydont@...> ... was ... a ... Which is it? If we presume that we must have the binary choice of either one or the other,...
2963
Mike Holmes
mike_c_holmes
Nov 5, 2004 10:14 pm
... But you're the one setting up the dichotomy. You're the one saying that if we look at it as story-based that it's bad. ... I completely agree about the...
2964
Trip the Space Parasite
space_parasite
Nov 5, 2004 11:40 pm
... Have you read D Vincent Baker's excellent game _Dogs in the Vineyard_? This is pretty close to how he handles fallout from conflicts. (Well, one of the...
2965
Steven Roman
ashesascending
Nov 6, 2004 4:16 pm
... that if ... RPG: to ... helps ... foundation ... common ... I don't see Mike saying that "story-based" is "bad." I tend to agree with Robert that, for...
2966
Steven Roman
ashesascending
Nov 6, 2004 4:41 pm
I suppose what I find confusing in this discussion is ... There seems to be an artificial dichotomy drawn between the storytelling ("narrativist"?) aspect of...
2967
Ed Northcott
enorthcott
Nov 6, 2004 10:20 pm
Thanks for posting that, Steve. It's what I was trying to get across, but apparently failing to do so. I'll fall back on my excuse of illness and cold/flu...
2968
Mike Holmes
mike_c_holmes
Nov 7, 2004 6:47 pm
... Yes, a dichotomy created not by myself. See below ... I completely agree, and have said so. Plausibility, internal consistency, etc, are all required and...
2969
Ed Northcott
enorthcott
Nov 7, 2004 7:23 pm
... From: "Mike Holmes" <homeydont@...> ... What, you mean like this? ... is ... it ... That would be the presentation of a dichotomy, Mike. Y'know,...
2970
Mike Holmes
mike_c_holmes
Nov 7, 2004 8:38 pm
Ed, I've tried to make two small points. Neither of which were intended to (nor could I see how they could) derail the thread in question. By all means carry...
2971
nilsderondeau
Nov 8, 2004 5:41 pm
Dear list, You don't get no more newbie-er than me with FATE. I'm dying to see how this system work and would love to play in a PBeM but have so far found...
2972
Ed Northcott
enorthcott
Nov 9, 2004 3:11 pm
Heya, Nils. :) I'm afraid I can't help with a PBEM, but welcome to the list. Lots of ideas get tossed around here, and I found that reading through the...
2973
J B Bell
tquidca
Nov 9, 2004 6:01 pm
You can try indie-rpgs@yahoogroups.com for online play of FATE--it focusses on online play of all "indy" games, and FATE is discussed on there sometimes; not...
2974
James Pacek
wilmanric
Nov 10, 2004 1:00 am
Hi all, I had this idea the other night when I was playing a game of Fate. I thought I would post it here and see if anyone has feedback. The situation is...
2975
Steve Lewis
jarrahkin
Nov 10, 2004 2:36 am
Sounds fair enough, though the extra dice work could get annoying after a while. I do like the bit where the wound may end up on the player though, if they...
2976
James Pacek
wilmanric
Nov 10, 2004 5:08 am
... I was capping it at 3dF max. I agree; a total re-roll is powerful. ... I like this idea a lot. It might even be a good idea to make the hero keep...
2977
Robert Donoghue
r_donoghue
Nov 10, 2004 11:07 pm
This is still a draft of somethign that came up while Fred and I were lunching, but I wanted to get it out while it was still fresh in my head. There are lot...
2978
Fred Hicks
iago23
Nov 11, 2004 2:46 pm
My main complaint about this writeup is that I'd just simplify all terms in use to 'Edges39;. If it's an edge *you* have, it's an advantage, sure. If it's an...
2979
Robert Donoghue
r_donoghue
Nov 11, 2004 3:38 pm
That might do it. I'm really not happy with the terminology as it stands. it feels kind of bolted on out of necessity because, well, it kind of is. -Rob D....
2980
Causey Mark
adamantineangel
Nov 11, 2004 4:06 pm
... I'm a sucker for puns, so here's my suggestion. Maybe you could keep with the name FATE and call them twists ... Imagine a rope or string, tying together...
2981
DC
dcagames
Nov 11, 2004 4:07 pm
I think the idea is very cool. I'd call it good news and bad news. "The good news is, you have excellent tools, and plenty of time. The bad news is, the lock...
2982
Kurt Rauscher
armchair_gamer
Nov 11, 2004 4:22 pm
... In a Dynamic challenge, yes, i can see referring them to edges for you or edges for your opponent. In a static challenge (like the heart surgery example)...
2983
Robert Donoghue
r_donoghue
Nov 11, 2004 5:03 pm
One bit of Standardization that might make things easier is how I view the scale for tools and knowledge. Tools (Assuming a task requires a tool) Have the...
2984
DC
dcagames
Nov 11, 2004 5:28 pm
Do you apply knowledge and tool modifiers together, in this? For example, an average engineer, who was working, on, say, a new, revolutionary car engine, who...
2985
Fred Hicks
iago23
Nov 11, 2004 5:53 pm
Personally I think this scale goes way too broad, given the granularity of Fudge and Fate. Using the Advantages/Complications (or Good/No/Bad News, as you...
2986
Robert Donoghue
r_donoghue
Nov 11, 2004 6:06 pm
Yes, but there are a couple of other factors that come into play, two of the biggest being time and innovation. First off, trying to invent something new is a...
2987
Robert Donoghue
r_donoghue
Nov 11, 2004 6:09 pm
Well, I include Overwhelming tool only for outside cases, where the tool makes the task trivial (like cutting a board with a power saw). I can think of very...
2988
DC
dcagames
Nov 11, 2004 6:28 pm
I think that would be cool. I love the base idea. I guess I just have this fixation (possibly unhealthy) on capping the "situational" modifiers on any given...