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Messages 2672 - 2701 of 16050   Oldest  |  < Older  |  Newer >  |  Newest
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2672
Just an idea crossing my mind. A possibility. What about letting the players decide how much risk they're willing to take? In game terms, what about letting...
Pierre-Alexandre Sicart
sinocelt
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Oct 1, 2004
3:17 pm
2673
Il Mon, 27 Sep 2004 17:09:53 +0200 Era Volgare, Max Lambertini ... you are the best! note: except for the 4d10 YOU heathen, go for 4d12 :P -- ciao, fabio...
fabio milito pagliara
elfabious
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Oct 1, 2004
3:18 pm
2674
What about a mechanics to give more meaning to the usual "Good luck" or "Wherever you go, I'll be by your side" or "May the Force be with you"? I'm talking...
Pierre-Alexandre Sicart
sinocelt
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Oct 1, 2004
3:30 pm
2675
... players ... roll? Because the odds of rolling an average effect - a zero - would decrease dramatically. With one dice, there's a 33% chance of rolling a...
Joe Murphy
broin
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Oct 1, 2004
3:37 pm
2676
Among others, fate offers an alternate system to roll dice than the Fudge one: you roll one d6 per skill level (I do simplify). While d6 are easily available,...
Pierre-Alexandre Sicart
sinocelt
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Oct 1, 2004
3:47 pm
2677
... Ah, true. Basic maths here. *blushes* Still, it prevents extreme results too, especially failures (since you can transform a "-" into a "+" with an ...
Pierre-Alexandre Sicart
sinocelt
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Oct 1, 2004
3:53 pm
2678
... Thanks, Fabio! ... Hmmm... using 2d12, with a +2,+1,+1,+1,0,0,0,0,-1,-1,-1,-2 ? It'd be nice... :-) Ciao, Max...
lamboz@...
lamboz2002
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Oct 1, 2004
5:57 pm
2679
... Actually you have this precisely backwards. More dice means less chance of rolling precisely zero. With two it's still 33%, with three it's 26%, with four...
Mike Holmes
mike_c_holmes
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Oct 1, 2004
6:51 pm
2680
... Why must it represent that? Why can't giving another player a point when he needs it be reflected by saying, "Remember when I wished you good luck? Well,...
Mike Holmes
mike_c_holmes
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Oct 1, 2004
6:55 pm
2681
My precious Fate Points, mine! Mark Causey Siemens Medical Solutions Southeast ISM Dispatcher Customer Support Representative mark.causey@... ...
Causey Mark
adamantineangel
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Oct 1, 2004
7:08 pm
2682
... Right. It works. ... Neither do I, honestly! But is that a reason not to allow it? I just thought about mentioning the possibility in the rules so that...
Pierre-Alexandre Sicart
sinocelt
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Oct 1, 2004
7:16 pm
2683
... Well, what I was thinking is finding some way of incentivizing donating. For example, perhaps the player who did the donating gets to describe the effect ...
Mike Holmes
mike_c_holmes
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Oct 1, 2004
9:22 pm
2684
... See, I think it's a great idea.. but I wouldn't allow it at a 1:1 trade. I think it'd be 4 to 1 or 3 to 1.. that way, you don't have the party shuffling...
jarrodhenry@...
magnwa
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Oct 1, 2004
9:24 pm
2685
... I think it'd be 4 to 1 or 3 to 1.. that way, you don't have the party shuffling around FP's to the people that need it at that particular moment. As Mike...
Pierre-Alexandre Sicart
sinocelt
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Oct 1, 2004
9:44 pm
2686
... Even 2:1 seems a bit steep to me, but 1:1 doesn't 'feel' right either, for the reason you propose - then everyone's FP becomes a communal party pool. But...
Darren Hill
demiurgeasta...
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Oct 1, 2004
9:53 pm
2687
I forgot to specify something: this system eliminates static contests and challenges. So when a task has a difficulty of "Great" the GM rolls d12. One more...
Pierre-Alexandre Sicart
sinocelt
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Oct 1, 2004
9:54 pm
2688
... Even 2:1 seems a bit steep to me, but 1:1 doesn't 'feel' right either, for the reason you propose - then everyone's FP becomes a communal party pool. But...
Darren Hill
demiurgeasta...
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Oct 1, 2004
9:54 pm
2689
... Well, that's the thing: if players are naturally loathe to do it, it's not going to become a communal party pool anyway. Have a little faith in mankind's...
Pierre-Alexandre Sicart
sinocelt
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Oct 1, 2004
10:37 pm
2690
... Good point. ... To avoid real-life ressentment. It'd work for a Fate Paranoia game, maybe for a Fate Amber game, but I'd stay clear of it otherwise, unless...
Pierre-Alexandre Sicart
sinocelt
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Oct 1, 2004
10:41 pm
2691
... decrease ... two ... The ... chance of ... with ... Considering how many analyses of Fudge probablities there are, there's really no excuse to...
Joe Murphy
broin
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Oct 1, 2004
10:42 pm
2692
I really enjoy sitting down with a roleplaying system that addresses issues (or solutions) I'd previously considered myself. Partially because I'm vain, but...
Joe Murphy
broin
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Oct 1, 2004
11:27 pm
2693
I'm hoping to start up a Buffy-inspired game in the near future, using an implementation of Fate. The group are mostly newbies, aged 13-16. They're...
Joe Murphy
broin
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Oct 1, 2004
11:56 pm
2694
On Fri, 01 Oct 2004 22:54:17 +0100, Darren Hill ... The first thing that came to mind for me was allowing someone to check off a 'mentor' or 'teacher' style...
Kurt Rauscher
armchair_gamer
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Oct 3, 2004
3:46 am
2695
... Nope -- sounds like you're hitting exactly what you should be. Poke around the files section, you should find some of the materials I generated for my own...
Iago
iago23
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Oct 3, 2004
4:22 am
2696
Hi, ... pool. How about a communal pool of set value? The pool could be only 10fp or some other arbitary number? ... most Fate points (because they took...
Jari Mäkelä
soulstone69
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Oct 3, 2004
7:13 am
2697
Alternatively, have them secretly allocate a number of FP at the start of each session. They write them down, hand them to the GM who announces that the Pool...
Steve Lewis
jarrahkin
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Oct 3, 2004
7:24 am
2698
... Problem with a communal pool: who gets to choose who draws from it? If you expect all the players to agree... I expect the game to be bogged down. Mark: I...
Pierre-Alexandre Sicart
sinocelt
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Oct 3, 2004
10:54 am
2699
[From Kurt:] ... In a score years of gaming, I've known only one player actually willing to play a supportive role to another player's character. As a player...
Pierre-Alexandre Sicart
sinocelt
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Oct 3, 2004
11:10 am
2700
On Sat, 2 Oct 2004 23:46:36 -0400, Kurt Rauscher <krauscher@...> ... I personally see no need for players to transfer FP to other players. What should...
Darren Hill
demiurgeasta...
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Oct 3, 2004
5:27 pm
2701
[Darren:] ... I like that. ... Hm, right. But when you help someone, you cannot do anything else at the same time, so to give someone else the same +1 bonus...
Pierre-Alexandre Sicart
sinocelt
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Oct 3, 2004
5:58 pm
Messages 2672 - 2701 of 16050   Oldest  |  < Older  |  Newer >  |  Newest
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