Just an idea crossing my mind. A possibility. What about letting the players decide how much risk they're willing to take? In game terms, what about letting...
Il Mon, 27 Sep 2004 17:09:53 +0200 Era Volgare, Max Lambertini ... you are the best! note: except for the 4d10 YOU heathen, go for 4d12 :P -- ciao, fabio...
What about a mechanics to give more meaning to the usual "Good luck" or "Wherever you go, I'll be by your side" or "May the Force be with you"? I'm talking...
... players ... roll? Because the odds of rolling an average effect - a zero - would decrease dramatically. With one dice, there's a 33% chance of rolling a...
Among others, fate offers an alternate system to roll dice than the Fudge one: you roll one d6 per skill level (I do simplify). While d6 are easily available,...
... Ah, true. Basic maths here. *blushes* Still, it prevents extreme results too, especially failures (since you can transform a "-" into a "+" with an ...
... Actually you have this precisely backwards. More dice means less chance of rolling precisely zero. With two it's still 33%, with three it's 26%, with four...
... Why must it represent that? Why can't giving another player a point when he needs it be reflected by saying, "Remember when I wished you good luck? Well,...
... Right. It works. ... Neither do I, honestly! But is that a reason not to allow it? I just thought about mentioning the possibility in the rules so that...
... Well, what I was thinking is finding some way of incentivizing donating. For example, perhaps the player who did the donating gets to describe the effect ...
... See, I think it's a great idea.. but I wouldn't allow it at a 1:1 trade. I think it'd be 4 to 1 or 3 to 1.. that way, you don't have the party shuffling...
... I think it'd be 4 to 1 or 3 to 1.. that way, you don't have the party shuffling around FP's to the people that need it at that particular moment. As Mike...
... Even 2:1 seems a bit steep to me, but 1:1 doesn't 'feel' right either, for the reason you propose - then everyone's FP becomes a communal party pool. But...
I forgot to specify something: this system eliminates static contests and challenges. So when a task has a difficulty of "Great" the GM rolls d12. One more...
... Even 2:1 seems a bit steep to me, but 1:1 doesn't 'feel' right either, for the reason you propose - then everyone's FP becomes a communal party pool. But...
... Well, that's the thing: if players are naturally loathe to do it, it's not going to become a communal party pool anyway. Have a little faith in mankind's...
... Good point. ... To avoid real-life ressentment. It'd work for a Fate Paranoia game, maybe for a Fate Amber game, but I'd stay clear of it otherwise, unless...
I really enjoy sitting down with a roleplaying system that addresses issues (or solutions) I'd previously considered myself. Partially because I'm vain, but...
On Fri, 01 Oct 2004 22:54:17 +0100, Darren Hill ... The first thing that came to mind for me was allowing someone to check off a 'mentor' or 'teacher' style...
... Nope -- sounds like you're hitting exactly what you should be. Poke around the files section, you should find some of the materials I generated for my own...
Hi, ... pool. How about a communal pool of set value? The pool could be only 10fp or some other arbitary number? ... most Fate points (because they took...
Alternatively, have them secretly allocate a number of FP at the start of each session. They write them down, hand them to the GM who announces that the Pool...
... Problem with a communal pool: who gets to choose who draws from it? If you expect all the players to agree... I expect the game to be bogged down. Mark: I...
[From Kurt:] ... In a score years of gaming, I've known only one player actually willing to play a supportive role to another player's character. As a player...
On Sat, 2 Oct 2004 23:46:36 -0400, Kurt Rauscher <krauscher@...> ... I personally see no need for players to transfer FP to other players. What should...
[Darren:] ... I like that. ... Hm, right. But when you help someone, you cannot do anything else at the same time, so to give someone else the same +1 bonus...