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  • Members: 4157
  • Category: Systems
  • Founded: Jan 15, 2003
  • Language: English
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Messages 23754 - 23783 of 26410   Oldest  |  < Older  |  Newer >  |  Newest
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23754 Brett Ritter
swiftonespeaks Send Email
Jan 17, 2013
11:13 pm
... My guess would be having your scary monsters have a stunt that gives them a free Intimidation roll vs players will to give them "Terrified&quot; as a...
23755 Lisa Steele
steele_esq Send Email
Jan 17, 2013
11:16 pm
You might also want to borrow the old CoC mechanic that eventually you can become blaise to a monster if exposed to it often enough....
23756 Bill Collins
varianor Send Email
Jan 18, 2013
1:44 am
Current terminology could work well. Scene Consequences? I.e. the lingering Scene Aspect (in SotC terms) is "sticky". It's equivalent to a Consequence -...
23757 Jonathan Wells
sarrathos Send Email
Jan 18, 2013
1:52 am
... How about just ditching the Intimidation skill, and give the scene a "horror factor" based on the circumstances? The PCs roll their Will/Resolve against...
23758 dave_joria Send Email Jan 18, 2013
2:00 am
I like. It keeps the rules as is, but gives the baddies an EXCEPTION to the rule. Also, if they lose an Intimidation roll/contest (which would use Will, I...
23759 Sean Dalziel
sdalziel1975 Send Email
Jan 18, 2013
2:37 am
I like the idea of a horror factor which uses The Ladder as a descriptor. A mediocre level of horror +0 A great level of horror +4 And so this will describe...
23760 James Malaspino
afategm Send Email
Jan 18, 2013
3:38 am
Iwas catching up on some of the messages I missed this week while in the hospital for tests & observation a couple days this week & a misreading of something...
23761 James Malaspino
afategm Send Email
Jan 18, 2013
3:38 am
You could just five the zombie a fear aura/unsettling aura that allows them to automatically make an intimidation attack using some other skill the first time...
23762 Viktyr Gehrig
faeriegodfat... Send Email
Jan 18, 2013
4:05 am
I'm running a couple of modified FATE Core/DFRPG games right now that were recently converted from 3.X D&D/Pathfinder games. All of the characters translated...
23763 James Malaspino
afategm Send Email
Jan 18, 2013
4:16 am
One possibility might be to let them take a stunt that lets them spend a fate point at the start of a combat to place an aspect on nearby allies as a group...
23764 U.N.Owen
charonofhell... Send Email
Jan 18, 2013
4:38 am
I dunno how you'd do it with FATE Core, but Strands of Fate had an ability that lets you place an Aspect on a group of people. I'm sure you could make a...
23765 Stephen Figgins
srfig Send Email
Jan 18, 2013
6:05 am
All of these class features could be modeled as stunts or aspects or some combination of these things as extras. I think the trap here is in trying to catalog...
23766 Viktyr Gehrig
faeriegodfat... Send Email
Jan 18, 2013
6:47 am
... I certainly agree with you, which is why I'm switching over in the first place and why I generally prefer FATE to D&D/Pathfinder. But a lot of these things...
23767 dinkster8 Send Email Jan 18, 2013
2:55 pm
Scene Aspect confused my players so I started referring to them simply as aspects and explained that different aspects have different durations. The only...
23768 R Petrone
robertpetrone Send Email
Jan 18, 2013
3:14 pm
Dave asked about "a passive 'madness test' with Intimidation" and inquired into "leaving it [to] the GM [to] use Intimidation for the first adventure or two...
23769 dinkster8 Send Email Jan 18, 2013
3:18 pm
As mentioned above, I would let a lot of this be covered by the aspect tied to their class. Leave stunt effects for things that aren't inherent to the class...
23770 R Petrone
robertpetrone Send Email
Jan 18, 2013
3:20 pm
Jonathan Wells wrote: "How about just ditching the Intimidation skill, and give the scene a 'horror factor' based on the circumstances? The PCs roll their...
23771 dinkster8 Send Email Jan 18, 2013
3:25 pm
... I like this way too. I think an opposed roll is the wrong way to go because if the characters roll low but the zombies roll lower the result is...
23772 Brad Murray
bjmurray.hal... Send Email
Jan 18, 2013
3:27 pm
This is related to a mechanism I built for No Contact, our wartime horror game in the works -- things with the Horror ability are deeply affecting, but only...
23773 Joe Littrell
agent-13 Send Email
Jan 18, 2013
4:33 pm
Hey, Fred, Just a quick question I've been getting from some of my stores - are you guys going to provide any quickstart demos or similar material for us brick...
23774 Fred Hicks
iago23 Send Email
Jan 18, 2013
4:42 pm
Well, three of the expansions going into Worlds are adventures more than settings: Tower of the Serpents (low fantasy adventure), Kriegszeppelin Valkyrie (high...
23775 Main Account
sanguin_tear Send Email
Jan 18, 2013
5:19 pm
Personally I think there are too many acronyms and backronyms in the hobby as it is. Sent from my iPad...
23776 afategm Send Email Jan 18, 2013
9:24 pm
I thought I remembered seeing someone post them a while back as stand alone pdf's, but I can't seem to find a usable one now :( * I can find a non-editable one...
23777 admralducksauce Send Email Jan 18, 2013
10:12 pm
I made an HTML character sheet. http://dontrollaone.com/files/fatecore/charsheet It should print just fine, and if you know your way around Firebug or other...
23778 Stephen Figgins
srfig Send Email
Jan 18, 2013
11:53 pm
On Fri, Jan 18, 2013 at 12:47 AM, Viktyr Gehrig ... I think Fate already has this baked in. Characters can all help each other out with buffs here and there...
23779 Stuart.taft
freakmahn Send Email
Jan 19, 2013
2:24 am
I don't have access my stuff but I'm fairly certain Strands has a Berserk advantage. I was considering taking it for one of my characters. If I recall, it...
23780 FateRPG@yahoogroups.com Send Email Jan 19, 2013
3:35 am
Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the FateRPG group. File : /fatecore docx...
23781 dave_joria Send Email Jan 19, 2013
4:22 am
I like the horror factor idea. I can see it as a Stat level for monsters- weak ones might have +1/2 or +1, while Lovecraftian horrors might be 2 each (or 3...
23782 Nicola Urbinati
nicolaurbinati Send Email
Jan 19, 2013
1:37 pm
In Strands of Fate 2nd Printing, Range rules for Powers are on page 94: "Unless otherwise specified, Powers have a Range rating equal to its Associated...
23783 Nicola Urbinati
nicolaurbinati Send Email
Jan 19, 2013
1:37 pm
In Strands of Fate 2nd Printing, Range rules for Powers are on page 94: "Unless otherwise specified, Powers have a Range rating equal to its Associated...
Messages 23754 - 23783 of 26410   Oldest  |  < Older  |  Newer >  |  Newest
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