... My guess would be having your scary monsters have a stunt that gives them a free Intimidation roll vs players will to give them "Terrified" as a...
23755
Lisa Steele
steele_esq
Jan 17, 2013 11:16 pm
You might also want to borrow the old CoC mechanic that eventually you can become blaise to a monster if exposed to it often enough....
23756
Bill Collins
varianor
Jan 18, 2013 1:44 am
Current terminology could work well. Scene Consequences? I.e. the lingering Scene Aspect (in SotC terms) is "sticky". It's equivalent to a Consequence -...
23757
Jonathan Wells
sarrathos
Jan 18, 2013 1:52 am
... How about just ditching the Intimidation skill, and give the scene a "horror factor" based on the circumstances? The PCs roll their Will/Resolve against...
23758
dave_joria
Jan 18, 2013 2:00 am
I like. It keeps the rules as is, but gives the baddies an EXCEPTION to the rule. Also, if they lose an Intimidation roll/contest (which would use Will, I...
23759
Sean Dalziel
sdalziel1975
Jan 18, 2013 2:37 am
I like the idea of a horror factor which uses The Ladder as a descriptor. A mediocre level of horror +0 A great level of horror +4 And so this will describe...
23760
James Malaspino
afategm
Jan 18, 2013 3:38 am
Iwas catching up on some of the messages I missed this week while in the hospital for tests & observation a couple days this week & a misreading of something...
23761
James Malaspino
afategm
Jan 18, 2013 3:38 am
You could just five the zombie a fear aura/unsettling aura that allows them to automatically make an intimidation attack using some other skill the first time...
23762
Viktyr Gehrig
faeriegodfat...
Jan 18, 2013 4:05 am
I'm running a couple of modified FATE Core/DFRPG games right now that were recently converted from 3.X D&D/Pathfinder games. All of the characters translated...
23763
James Malaspino
afategm
Jan 18, 2013 4:16 am
One possibility might be to let them take a stunt that lets them spend a fate point at the start of a combat to place an aspect on nearby allies as a group...
23764
U.N.Owen
charonofhell...
Jan 18, 2013 4:38 am
I dunno how you'd do it with FATE Core, but Strands of Fate had an ability that lets you place an Aspect on a group of people. I'm sure you could make a...
23765
Stephen Figgins
srfig
Jan 18, 2013 6:05 am
All of these class features could be modeled as stunts or aspects or some combination of these things as extras. I think the trap here is in trying to catalog...
23766
Viktyr Gehrig
faeriegodfat...
Jan 18, 2013 6:47 am
... I certainly agree with you, which is why I'm switching over in the first place and why I generally prefer FATE to D&D/Pathfinder. But a lot of these things...
23767
dinkster8
Jan 18, 2013 2:55 pm
Scene Aspect confused my players so I started referring to them simply as aspects and explained that different aspects have different durations. The only...
23768
R Petrone
robertpetrone
Jan 18, 2013 3:14 pm
Dave asked about "a passive 'madness test' with Intimidation" and inquired into "leaving it [to] the GM [to] use Intimidation for the first adventure or two...
23769
dinkster8
Jan 18, 2013 3:18 pm
As mentioned above, I would let a lot of this be covered by the aspect tied to their class. Leave stunt effects for things that aren't inherent to the class...
23770
R Petrone
robertpetrone
Jan 18, 2013 3:20 pm
Jonathan Wells wrote: "How about just ditching the Intimidation skill, and give the scene a 'horror factor' based on the circumstances? The PCs roll their...
23771
dinkster8
Jan 18, 2013 3:25 pm
... I like this way too. I think an opposed roll is the wrong way to go because if the characters roll low but the zombies roll lower the result is...
23772
Brad Murray
bjmurray.hal...
Jan 18, 2013 3:27 pm
This is related to a mechanism I built for No Contact, our wartime horror game in the works -- things with the Horror ability are deeply affecting, but only...
23773
Joe Littrell
agent-13
Jan 18, 2013 4:33 pm
Hey, Fred, Just a quick question I've been getting from some of my stores - are you guys going to provide any quickstart demos or similar material for us brick...
23774
Fred Hicks
iago23
Jan 18, 2013 4:42 pm
Well, three of the expansions going into Worlds are adventures more than settings: Tower of the Serpents (low fantasy adventure), Kriegszeppelin Valkyrie (high...
23775
Main Account
sanguin_tear
Jan 18, 2013 5:19 pm
Personally I think there are too many acronyms and backronyms in the hobby as it is. Sent from my iPad...
23776
afategm
Jan 18, 2013 9:24 pm
I thought I remembered seeing someone post them a while back as stand alone pdf's, but I can't seem to find a usable one now :( * I can find a non-editable one...
23777
admralducksauce
Jan 18, 2013 10:12 pm
I made an HTML character sheet. http://dontrollaone.com/files/fatecore/charsheet It should print just fine, and if you know your way around Firebug or other...
23778
Stephen Figgins
srfig
Jan 18, 2013 11:53 pm
On Fri, Jan 18, 2013 at 12:47 AM, Viktyr Gehrig ... I think Fate already has this baked in. Characters can all help each other out with buffs here and there...
23779
Stuart.taft
freakmahn
Jan 19, 2013 2:24 am
I don't have access my stuff but I'm fairly certain Strands has a Berserk advantage. I was considering taking it for one of my characters. If I recall, it...
23780
FateRPG@yahoogroups.com
Jan 19, 2013 3:35 am
Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the FateRPG group. File : /fatecore docx...
23781
dave_joria
Jan 19, 2013 4:22 am
I like the horror factor idea. I can see it as a Stat level for monsters- weak ones might have +1/2 or +1, while Lovecraftian horrors might be 2 each (or 3...
23782
Nicola Urbinati
nicolaurbinati
Jan 19, 2013 1:37 pm
In Strands of Fate 2nd Printing, Range rules for Powers are on page 94: "Unless otherwise specified, Powers have a Range rating equal to its Associated...
23783
Nicola Urbinati
nicolaurbinati
Jan 19, 2013 1:37 pm
In Strands of Fate 2nd Printing, Range rules for Powers are on page 94: "Unless otherwise specified, Powers have a Range rating equal to its Associated...