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  • Members: 4159
  • Category: Systems
  • Founded: Jan 15, 2003
  • Language: English
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Messages 23411 - 23440 of 26413   Oldest  |  < Older  |  Newer >  |  Newest
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23411 Antoni Ten
tsumekuroshima Send Email
Jan 4, 2013
10:42 pm
Crossposted from Google+ it seems like people go for d6-d6 when looking to simulate 4dF and don't have access to FUDGE dice. The problem is that it warps the...
23412 John Rudd
johnkzin Send Email
Jan 4, 2013
10:55 pm
I rather like the probability outcome for that. Have you posted it over at the fudgecommunity yahoo group? (they talk about Fudge dice results over there...
23413 Antoni Ten
tsumekuroshima Send Email
Jan 4, 2013
11:02 pm
... No, nota member of that group, can you crosspost it? ... I've added it to my results http://anydice.com/program/1b74 ... My problem with D6-D6, is how it...
23414 Jonathan Lang
dataweaver42 Send Email
Jan 4, 2013
11:27 pm
I agree that "opposed d4s" are a better fit to the 4dF probability curve than opposed d6s are; my main complaint is that traditional d4s aren't particularly...
23415 Antoni Ten
tsumekuroshima Send Email
Jan 4, 2013
11:39 pm
... I won't try and model the opposed D4, but I've added D5-D5 here http://anydice.com/program/1b75 D4-D4 still fits the curve much better......
23416 Jonathan Lang
dataweaver42 Send Email
Jan 5, 2013
12:18 am
... Yo don't need to: as I said, the probability curve is identical to d4-d4, just like 2d4-5 gives exactly the same probability curve. They differ only in...
23417 sk1mble Send Email Jan 5, 2013
12:28 am
You can use 2d10 to completely accurately model 4dF. d10 dF Total Result 1 ▬ ▬ -2 2 ▬ ▇ -1 3 ▇ ▬ -1 4 ▬ ✚ +0 5...
23418 Jonathan Lang
dataweaver42 Send Email
Jan 5, 2013
1:14 am
... I wouldn't say "you choose"; that's too likely to be the same as "+2". Rerolling 10s gets probabilities to match up exactly, as you say. As for...
23419 Frank Eastman
fjeastman Send Email
Jan 5, 2013
2:05 am
When I'm hard up I roll 4d6 and read 1-2 as -1, 3-4 as 0, and 5-6 as +1 on each. It took my players no time at all to get used to it the couple times we played...
23420 Allan Samuelson
evendur Send Email
Jan 5, 2013
2:07 am
The simplest way to duplicate 4dF that I've found is 4d3-8. It gives the exact same curve and results....
23421 James Malaspino
afategm Send Email
Jan 5, 2013
2:36 am
I'm most of the way through a serpents tower readfhrough & noticed something interesting on page 29, specifically this: "called shot:- spend a fate point and...
23422 afategm Send Email Jan 5, 2013
3:17 am
Tower of the serpents 1/2/2013 pdf first read impulses & such: P1 The very first page mentions the tower rising "300 feet", but 300 feet seems so very...
23423 dm_d4nu Send Email Jan 5, 2013
5:25 am
I use Google Hangouts and a shared Drawing document using Google Drive. We usually roll dice in the Hangout with the Roll the Dice app...
23424 jnelson871 Send Email Jan 5, 2013
5:26 am
The site http://www.obsidianportal.com/map has a listing for finding players nearby. I found about half my current group through there. Check out roll20.net as...
23425 jaerdaph Send Email Jan 5, 2013
5:26 am
I always thought this method of taking four regular six-sided dice and marker was very clever: http://cf.geekdo-images.com/images/pic726115.jpg jaerdaph...
23426 Jonathan Lang
dataweaver42 Send Email
Jan 5, 2013
6:16 am
That _is_ clever; I'll have to remember that trick. For what little it's worth, the one where 2 and 3 are minuses, 1 and 5 are plusses, and 4 and 6 are boxes...
23427 Mike Conway
ilnaras Send Email
Jan 5, 2013
6:34 am
... I know it's called "permanent&quot; marker, but that stuff does rub off after awhile. I recommend one of two things: 1. After using marker, spray the dice with...
23428 sk1mble Send Email Jan 5, 2013
9:07 am
I think a majority of your concerns with the adventure (adventure, note, not setting like Wild Blue; that's why it's linear!) can be addressed by the GM...
23429 David Dunham
alakoring@... Send Email
Jan 5, 2013
2:58 pm
... I'm in the same boat, no face-to-face group since I moved. In in Philadelphia (Fishtown), and haven't had luck with nearbygamers.com or MeetUp. (Not as...
23430 Oliver Graf
enuroj Send Email
Jan 5, 2013
5:27 pm
Never played real-time, only on forum. I will be having two sessions in the newbie PbF Initiative on RPGgeek that starts tomorrow: one Dresden Files Case File:...
23431 afategm Send Email Jan 5, 2013
7:58 pm
The GM reading through it first s a good idea yea, but compare it to any of the dresden adventures out there, it's not that it's just linear, it's on rails to...
23432 Fred Hicks
iago23 Send Email
Jan 5, 2013
8:03 pm
It's really only the set-up (the three bad choices) that's railish. Players are free to do whatever from there, including not going to the tower, going to the...
23433 Bryan
weregamers Send Email
Jan 5, 2013
8:55 pm
If you are willing to play online with a headset and virtual conference call, then come join us at Infrno.net. I've run my Fate game Spirit of Metal using...
23434 Brett Bowen
brettbowen15 Send Email
Jan 6, 2013
3:05 am
Now that Fate Core has helped my group understand how aspects are supposed to be used, our next challenge seems to be figuring out how zones work. I think the...
23435 TomM
sjsamurai007 Send Email
Jan 6, 2013
3:40 am
Personally, I make each zone roughly 25'-30&#39;, molded to the environment. So, a small 10'x10&#39; bedroom would be 1 zone because it is a closed room. If it had a...
23436 Jeramy Ware
jeramyware Send Email
Jan 6, 2013
4:12 am
This is pretty much the way I handle them when I use Zones as written. It is also, by the way, a great explanation. Well done. That said, with my...
23437 Jonathan Lang
dataweaver42 Send Email
Jan 6, 2013
4:13 am
As I see it, Zones are best defined by landmarks rather than by distances: in the closet, under the bed, beside the window, and so on. The only time that...
23438 theshadowxiii Send Email Jan 6, 2013
4:22 am
Hello, all. I've owned FATE products for some time now - and am excited about FATE Core! - but haven't actually gotten the chance to play. Now I am suddenly...
23439 James Malaspino
afategm Send Email
Jan 6, 2013
5:36 am
I tried the grid option someone mentioned & found my players (who were already having some trouble with aspects and the no tactical zones concept) immediately...
23440 Brett Bowen
brettbowen15 Send Email
Jan 6, 2013
6:06 am
Thanks all, lots of good examples. So, how do you deal with logical spacial limitations? There's only so much room in the bathroom or behind the bar. Is that...
Messages 23411 - 23440 of 26413   Oldest  |  < Older  |  Newer >  |  Newest
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