Crossposted from Google+ it seems like people go for d6-d6 when looking to simulate 4dF and don't have access to FUDGE dice. The problem is that it warps the...
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John Rudd
johnkzin
Jan 4, 2013 10:55 pm
I rather like the probability outcome for that. Have you posted it over at the fudgecommunity yahoo group? (they talk about Fudge dice results over there...
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Antoni Ten
tsumekuroshima
Jan 4, 2013 11:02 pm
... No, nota member of that group, can you crosspost it? ... I've added it to my results http://anydice.com/program/1b74 ... My problem with D6-D6, is how it...
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Jonathan Lang
dataweaver42
Jan 4, 2013 11:27 pm
I agree that "opposed d4s" are a better fit to the 4dF probability curve than opposed d6s are; my main complaint is that traditional d4s aren't particularly...
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Antoni Ten
tsumekuroshima
Jan 4, 2013 11:39 pm
... I won't try and model the opposed D4, but I've added D5-D5 here http://anydice.com/program/1b75 D4-D4 still fits the curve much better......
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Jonathan Lang
dataweaver42
Jan 5, 2013 12:18 am
... Yo don't need to: as I said, the probability curve is identical to d4-d4, just like 2d4-5 gives exactly the same probability curve. They differ only in...
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sk1mble
Jan 5, 2013 12:28 am
You can use 2d10 to completely accurately model 4dF. d10 dF Total Result 1 ▬ ▬ -2 2 ▬ ▇ -1 3 ▇ ▬ -1 4 ▬ ✚ +0 5...
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Jonathan Lang
dataweaver42
Jan 5, 2013 1:14 am
... I wouldn't say "you choose"; that's too likely to be the same as "+2". Rerolling 10s gets probabilities to match up exactly, as you say. As for...
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Frank Eastman
fjeastman
Jan 5, 2013 2:05 am
When I'm hard up I roll 4d6 and read 1-2 as -1, 3-4 as 0, and 5-6 as +1 on each. It took my players no time at all to get used to it the couple times we played...
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Allan Samuelson
evendur
Jan 5, 2013 2:07 am
The simplest way to duplicate 4dF that I've found is 4d3-8. It gives the exact same curve and results....
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James Malaspino
afategm
Jan 5, 2013 2:36 am
I'm most of the way through a serpents tower readfhrough & noticed something interesting on page 29, specifically this: "called shot:- spend a fate point and...
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afategm
Jan 5, 2013 3:17 am
Tower of the serpents 1/2/2013 pdf first read impulses & such: P1 The very first page mentions the tower rising "300 feet", but 300 feet seems so very...
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dm_d4nu
Jan 5, 2013 5:25 am
I use Google Hangouts and a shared Drawing document using Google Drive. We usually roll dice in the Hangout with the Roll the Dice app...
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jnelson871
Jan 5, 2013 5:26 am
The site http://www.obsidianportal.com/map has a listing for finding players nearby. I found about half my current group through there. Check out roll20.net as...
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jaerdaph
Jan 5, 2013 5:26 am
I always thought this method of taking four regular six-sided dice and marker was very clever: http://cf.geekdo-images.com/images/pic726115.jpg jaerdaph...
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Jonathan Lang
dataweaver42
Jan 5, 2013 6:16 am
That _is_ clever; I'll have to remember that trick. For what little it's worth, the one where 2 and 3 are minuses, 1 and 5 are plusses, and 4 and 6 are boxes...
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Mike Conway
ilnaras
Jan 5, 2013 6:34 am
... I know it's called "permanent" marker, but that stuff does rub off after awhile. I recommend one of two things: 1. After using marker, spray the dice with...
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sk1mble
Jan 5, 2013 9:07 am
I think a majority of your concerns with the adventure (adventure, note, not setting like Wild Blue; that's why it's linear!) can be addressed by the GM...
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David Dunham
alakoring@...
Jan 5, 2013 2:58 pm
... I'm in the same boat, no face-to-face group since I moved. In in Philadelphia (Fishtown), and haven't had luck with nearbygamers.com or MeetUp. (Not as...
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Oliver Graf
enuroj
Jan 5, 2013 5:27 pm
Never played real-time, only on forum. I will be having two sessions in the newbie PbF Initiative on RPGgeek that starts tomorrow: one Dresden Files Case File:...
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afategm
Jan 5, 2013 7:58 pm
The GM reading through it first s a good idea yea, but compare it to any of the dresden adventures out there, it's not that it's just linear, it's on rails to...
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Fred Hicks
iago23
Jan 5, 2013 8:03 pm
It's really only the set-up (the three bad choices) that's railish. Players are free to do whatever from there, including not going to the tower, going to the...
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Bryan
weregamers
Jan 5, 2013 8:55 pm
If you are willing to play online with a headset and virtual conference call, then come join us at Infrno.net. I've run my Fate game Spirit of Metal using...
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Brett Bowen
brettbowen15
Jan 6, 2013 3:05 am
Now that Fate Core has helped my group understand how aspects are supposed to be used, our next challenge seems to be figuring out how zones work. I think the...
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TomM
sjsamurai007
Jan 6, 2013 3:40 am
Personally, I make each zone roughly 25'-3039;, molded to the environment. So, a small 10'x1039; bedroom would be 1 zone because it is a closed room. If it had a...
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Jeramy Ware
jeramyware
Jan 6, 2013 4:12 am
This is pretty much the way I handle them when I use Zones as written. It is also, by the way, a great explanation. Well done. That said, with my...
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Jonathan Lang
dataweaver42
Jan 6, 2013 4:13 am
As I see it, Zones are best defined by landmarks rather than by distances: in the closet, under the bed, beside the window, and so on. The only time that...
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theshadowxiii
Jan 6, 2013 4:22 am
Hello, all. I've owned FATE products for some time now - and am excited about FATE Core! - but haven't actually gotten the chance to play. Now I am suddenly...
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James Malaspino
afategm
Jan 6, 2013 5:36 am
I tried the grid option someone mentioned & found my players (who were already having some trouble with aspects and the no tactical zones concept) immediately...
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Brett Bowen
brettbowen15
Jan 6, 2013 6:06 am
Thanks all, lots of good examples. So, how do you deal with logical spacial limitations? There's only so much room in the bathroom or behind the bar. Is that...