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Messages 2313 - 2342 of 16053   Oldest  |  < Older  |  Newer >  |  Newest
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2313
hiya folks. just a few bits. 1) i'm new here and new to FATE and i'm really looking forward to running it. i reckon it sits as one of the top three downloaded...
Ross Kingston
rossk2112
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Aug 2, 2004
1:29 pm
2314
Anyone going to this? www.dragoncon.org I want to play FUDGE [] I want to play FATE [] [] [] ... __________________________________________________ Do You...
Kay Zen
zenke0
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Aug 3, 2004
6:43 pm
2315
I wish we were, but Rob and I are both in a wedding that is happening that weekend. Maybe next year! ... -- Fred Hicks * "Curse you iago and your fast...
Iago
iago23
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Aug 3, 2004
6:51 pm
2316
Actually I think what I'll do is just make their default skill level Average instead of Mediocre, but really harp on the Three Laws (involuntary invocation of...
Patrice LaFlamme
narmox
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Aug 5, 2004
6:27 pm
2317
... What are Donjon and KPFS? thanks, Patrix....
Patrice LaFlamme
narmox
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Aug 5, 2004
6:28 pm
2318
... Donjon -- Clinton R. Nixon's most excellent dungeon romp game. KPFS -- Kill Puppies for Satan -- I forget who wrote it -- Fred Hicks * "Curse you iago and...
Iago
iago23
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Aug 5, 2004
6:32 pm
2319
... That would be Vincent "Lumpley" Baker who wrote KPFS. You can read more here: http://www.septemberquestion.org/lumpley/puppies.html Mike ...
Mike Holmes
mike_c_holmes
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Aug 5, 2004
7:30 pm
2320
Hi, I have been a long time lurker with occasional 2 cents. I fianlly printed a hard copy and began my first real steps at making a complete character. ie: ...
john doe
opfor32
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Aug 7, 2004
3:49 am
2321
... That's a pretty good workup of the character (been a long time since I saw the film, though..)).. Quick question: how many phases did you use? Can't really...
Hawklord2112
rossk2112
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Aug 7, 2004
7:45 am
2322
He was generated with eight phases. The Family Sword, Goliath and the Bishop were Aspect Extras. I thought about making some of them plain extras using just ...
john doe
opfor32
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Aug 7, 2004
3:46 pm
2323
This character is somewhat generic in my oppinion. I have descided to make alternate characters for both Isabeau and Navarre to represent their non-human ...
john doe
opfor32
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Aug 10, 2004
1:27 am
2324
On Wed, 28 Jul 2004, DC wrote: I thought about the rules-lite version (just as an exchange between player skills) but I want to have the possibility in my game...
Thijs Krijger
jmkrijger
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Aug 10, 2004
1:13 pm
2325
On Wed, 28 Jul 2004, Bill Kokal wrote: I really like the 'ship-creation' system. I'll propably use the combination of ship, crew and officers on the following...
Thijs Krijger
jmkrijger
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Aug 10, 2004
4:04 pm
2326
Maybe you can give bigger ships "Threat" aspects? It would allow them rerolls for firing, rerolls when taking damage, reducing damage, involuntary invocation...
Patrice LaFlamme
narmox
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Aug 10, 2004
5:11 pm
2327
Somewhat off-topic, but I thought I'd speak up about this one. Pace is a quickie diceless game I wrote last year as part of the 24 Hour RPG Challenge. It's...
Iago
iago23
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Aug 10, 2004
8:16 pm
2328
On Tue, 10 Aug 2004 15:13:40 +0200 (CEST), Thijs Krijger ... Not necessarily, if you use an optional rule from Fudge. This has been bandied about on the list...
Landon Darkwood
jhudsui
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Aug 10, 2004
10:45 pm
2329
From: "Landon Darkwood" <darkwood@...> ... And have BOTH sides go all out on offence (both +2 and -2) and watch the carnage fly! :) Darren...
Darren Hill
demiurgeasta...
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Aug 10, 2004
11:57 pm
2330
... Been thinking, I think that handling a ship as just a single entity (with single damage track) is just too simplistic for me as it boils down all actions...
Thijs Krijger
jmkrijger
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Aug 11, 2004
4:30 pm
2331
... I think that's what I was thinking when I was sketching out the system - but my brain is dead right now (tough time at work) so I'll say it should work,...
tehl_dashwood
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Aug 12, 2004
3:37 pm
2332
... Well, here's the change of thinking you might need: Is Gunnery vs Gunnery representative of a single firing of a cannon? Or an *exchange of cannonfire*? I...
Iago
iago23
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Aug 12, 2004
9:16 pm
2333
has anyone done one yet? I can't seem to find one anywhere, so I'm assuming it's not been published yet if it has been done. I'm not that fussed about the...
mindwanders2
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Aug 13, 2004
1:38 pm
2334
I've been working on a Frankstein version of Ars Magica meets Harn over FATE. Don't have anything but notes on hand, I've got what I think is a workable...
Manveru
j0vin
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Aug 13, 2004
6:10 pm
2335
... Indeed, exchange-based combat for characters is the way too go, in order to avoid rolling all evening for single fight. Exchange-based combat for ship...
Thijs Krijger
jmkrijger
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Aug 16, 2004
11:21 am
2336
... If you want to make headaches for yourself, sure. :> -- Fred Hicks * "Curse you iago and your fast fingers!" - Rob Donoghue Co-Author of Fate - Managing...
Iago
iago23
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Aug 16, 2004
3:31 pm
2337
... Kyle Schuant wrote a nice interpretation of "Ars Magica's" magic with a fudge view on the fudge/group list and it was written so professional sounding the...
lance dyas
garthan_drag...
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Aug 17, 2004
12:40 pm
2338
... fudge view on the fudge/group list and it was written so professional sounding the that the list managers removed it.. thinking he might have hoisted the...
Gordon McDonald
mindwanders2
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Aug 17, 2004
1:16 pm
2339
... certainly possible. I was hoping Kyle would enter the game... sigh. ... There wouldn't be.. the material to an Ars Magica fan is OBVIOUSLY written...
lance dyas
garthan_drag...
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Aug 17, 2004
11:39 pm
2340
... That would be great, thanks....
Gordon McDonald
mindwanders2
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Aug 18, 2004
11:55 am
2341
... I don't know about "professional." The Fudge list owners had concerns about copyright violations, because it was a "derivative work." Though apparently...
Kyle Schuant
kyle3054
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Aug 18, 2004
2:29 pm
2342
In a message dated 8/17/2004 9:27:41 AM Central Daylight Time, FateRPG@yahoogroups.com writes: Message: 3 Date: Tue, 17 Aug 2004 14:16:51 +0100 From: "Gordon...
lorddraqo@...
lorddraqo
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Aug 18, 2004
2:30 pm
Messages 2313 - 2342 of 16053   Oldest  |  < Older  |  Newer >  |  Newest
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