I had good luck with Neutral Grounds. Campaign ongoing with characters starting from that scenario (even the bad guy!). ... I had good luck with Neutral...
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JohnS
johnsdba
May 3, 2012 12:23 pm
Thanks Rob - these look really high quality....
21275
bwridge
May 3, 2012 6:59 pm
I'm working on using LEgends of Anglerre to run a fantasy game in the Midnight setting from Fantasy Flight Games. One thing I find peculiar about the LoA rules...
21276
Frank Eastman
fjeastman
May 3, 2012 7:29 pm
Racial aspects are very much worth having, and one of the things in DFRPG that tends to work well in character archetype selection .... you have to develop an...
21277
Stephen Figgins
srfig
May 3, 2012 7:31 pm
I liked how LoA handled races. It seemed pretty true to Fate as I understand it. First off, a racial aspect seems rather broad and could easily make racial ...
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Jan Willms
isenhertz
May 3, 2012 7:55 pm
Personally, as much as I like LoA for the fantastic stuff on expanding the FATE fractal to organisations and giant monsters and whatnot, I am of two minds...
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Stuart Broz
stuartbroz
May 3, 2012 9:18 pm
The way I'm leaning toward handling races in the FATE-inspired game I'm working on: Characters have what amounts to a background aspect. This includes their ...
21280
pmelwhite
May 3, 2012 9:56 pm
I've plugged this before, but here is a SOTC adventure I wrote: http://archive.org/details/YangtzeRocketPatrol. Yangtze Rocket Patrol is about rocket pack...
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gremlin1384
May 3, 2012 11:05 pm
I agree that a single all-encompassing Racial stunt is problematic and implies a unity and stereotype. However: I recommend taking a look at Bulldogs! (the...
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Robert Rendell
rob_p_rendell
May 4, 2012 1:24 am
Your link there included the full stop at the end, causing it to give a 404-equivalent. Corrected link: http://archive.org/details/YangtzeRocketPatrol ... -- ...
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TomM
sjsamurai007
May 4, 2012 2:26 am
I created the 2-part racial packages in LoA (Aspect and stunts) with the idea that the Aspect would cover the general background stuff and be tagged or...
21284
ian_orourke
May 4, 2012 4:37 pm
So, it looks like I'm going to start running a Fate Fading Suns game in July. All good. I've been ruminating on it for a while. The system will be Starblazer...
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TomM
sjsamurai007
May 4, 2012 4:45 pm
It uses Stress as Hit Points, which makes it go much faster. If you are hit for 4 stress, you mark off 4 boxes, not just box #4. Combined with damage bonuses...
21286
ian_orourke
May 4, 2012 5:01 pm
Okay, did you find a comfort zone between the type of weapon damage and the type of armour. Just trying to get a feel for it really. Is there an implied...
21287
pmelwhite
May 4, 2012 7:12 pm
Thanks for correcting that!...
21288
ian_orourke
May 5, 2012 7:28 am
In our limited experience of Fate it would seem that social-style conflicts (i.e about something non-physical) seem to work better in PTA and Smallville than...
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Fred Hicks
iago23
May 5, 2012 11:56 am
There's nothing saying you must use the full conflict engine to resolve social situations in Fate. It's a toolbox, not a pair of shackles. Consider not rolling...
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TomM
sjsamurai007
May 5, 2012 2:06 pm
Starblazer, IIRC, has not only damage reduction but also additional consequences for armor. I've never liked that, it made it feel like good armor was better...
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Dustin Evermore
dsevermore
May 5, 2012 8:04 pm
Seems to work pretty well. I ran a Star Wars KotOR game for about a year. Results can be found here. <https://sites.google.com/site/kotorfate/>. I have a PDF...
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Dustin Evermore
dsevermore
May 5, 2012 8:06 pm
Oh duh. And here is the HTML version. *head smack*. <http://www.devermore.net/kotor-fate/Star%20Wars%20Fate.html> ... A closed mouth gathers no feet....
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galacticcmdr
May 6, 2012 2:43 am
Okay, let me jump in here, because I am having the same dilemma. We go ahead and role-play things out and things just kind of bam-zoom wrap-up. However, I...
21294
galacticcmdr
May 6, 2012 2:49 am
Interesting. For my LoA game I went the other way. I decreased the soak damage, but left the weapon damage the same. I find that this decreases the "I hit for...
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galacticcmdr
May 6, 2012 2:58 am
Actually, after writing my response to a previous post I remembered something I wanted some advise one. I have one character that is tearing his way through...
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Travis Casey
efindel
May 6, 2012 3:41 am
... Here's a question: Why are you letting them do this? Consider: if a player who's an auto mechanic took no skill in, say, Craftsmanship for their character,...
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Travis Casey
efindel
May 6, 2012 3:51 am
... I don't have LoA, but it seems to me that the +1 with all weapons and the +2 with swords should not stack, which would bring the damage down to +4. Still...
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Jon Lang
dataweaver42
May 6, 2012 4:56 am
Is he the only one with a weapon? IOW, why does he get a +2 "gear bonus" while nobody else does? -- Jonathan "Dataweaver" Lang...
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grant_erswell@...
grant_erswell
May 6, 2012 9:26 am
My suggestion is to not focus on combats with single big foes but instead have lots of separate foes and/or groups of minions. So while your hard hitting PC...
21300
Robert Rendell
rob_p_rendell
May 6, 2012 10:04 am
I was going to say something similar. Sure, if sword-guy is the combat wombat for the group, and they're facing a single big nasty, it's reasonable both...
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Lisa Steele
steele_esq
May 6, 2012 11:34 am
The other thing a combat system involving multiple rolls does is smooth out dice luck. There's enough skill rolls in a physical combat that the character with...
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Ryan Macklin
signature_rm
May 6, 2012 6:50 pm
Here are some thoughts, having played a bunch of all those games and thinking about this aspect of Fate for years. This may get long. First of all, you have to...