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  • Members: 4162
  • Category: Systems
  • Founded: Jan 15, 2003
  • Language: English
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Messages 21273 - 21302 of 26438   Oldest  |  < Older  |  Newer >  |  Newest
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21273 George Harnish
lefou23 Send Email
May 3, 2012
3:37 am
I had good luck with Neutral Grounds. Campaign ongoing with characters starting from that scenario (even the bad guy!). ... I had good luck with Neutral...
21274 JohnS
johnsdba Send Email
May 3, 2012
12:23 pm
Thanks Rob - these look really high quality....
21275 bwridge Send Email May 3, 2012
6:59 pm
I'm working on using LEgends of Anglerre to run a fantasy game in the Midnight setting from Fantasy Flight Games. One thing I find peculiar about the LoA rules...
21276 Frank Eastman
fjeastman Send Email
May 3, 2012
7:29 pm
Racial aspects are very much worth having, and one of the things in DFRPG that tends to work well in character archetype selection .... you have to develop an...
21277 Stephen Figgins
srfig Send Email
May 3, 2012
7:31 pm
I liked how LoA handled races. It seemed pretty true to Fate as I understand it. First off, a racial aspect seems rather broad and could easily make racial ...
21278 Jan Willms
isenhertz Send Email
May 3, 2012
7:55 pm
Personally, as much as I like LoA for the fantastic stuff on expanding the FATE fractal to organisations and giant monsters and whatnot, I am of two minds...
21279 Stuart Broz
stuartbroz Send Email
May 3, 2012
9:18 pm
The way I'm leaning toward handling races in the FATE-inspired game I'm working on: Characters have what amounts to a background aspect. This includes their ...
21280 pmelwhite Send Email May 3, 2012
9:56 pm
I've plugged this before, but here is a SOTC adventure I wrote: http://archive.org/details/YangtzeRocketPatrol. Yangtze Rocket Patrol is about rocket pack...
21281 gremlin1384 Send Email May 3, 2012
11:05 pm
I agree that a single all-encompassing Racial stunt is problematic and implies a unity and stereotype. However: I recommend taking a look at Bulldogs! (the...
21282 Robert Rendell
rob_p_rendell Send Email
May 4, 2012
1:24 am
Your link there included the full stop at the end, causing it to give a 404-equivalent. Corrected link: http://archive.org/details/YangtzeRocketPatrol ... -- ...
21283 TomM
sjsamurai007 Send Email
May 4, 2012
2:26 am
I created the 2-part racial packages in LoA (Aspect and stunts) with the idea that the Aspect would cover the general background stuff and be tagged or...
21284 ian_orourke Send Email May 4, 2012
4:37 pm
So, it looks like I'm going to start running a Fate Fading Suns game in July. All good. I've been ruminating on it for a while. The system will be Starblazer...
21285 TomM
sjsamurai007 Send Email
May 4, 2012
4:45 pm
It uses Stress as Hit Points, which makes it go much faster. If you are hit for 4 stress, you mark off 4 boxes, not just box #4. Combined with damage bonuses...
21286 ian_orourke Send Email May 4, 2012
5:01 pm
Okay, did you find a comfort zone between the type of weapon damage and the type of armour. Just trying to get a feel for it really. Is there an implied...
21287 pmelwhite Send Email May 4, 2012
7:12 pm
Thanks for correcting that!...
21288 ian_orourke Send Email May 5, 2012
7:28 am
In our limited experience of Fate it would seem that social-style conflicts (i.e about something non-physical) seem to work better in PTA and Smallville than...
21289 Fred Hicks
iago23 Send Email
May 5, 2012
11:56 am
There's nothing saying you must use the full conflict engine to resolve social situations in Fate. It's a toolbox, not a pair of shackles. Consider not rolling...
21290 TomM
sjsamurai007 Send Email
May 5, 2012
2:06 pm
Starblazer, IIRC, has not only damage reduction but also additional consequences for armor. I've never liked that, it made it feel like good armor was better...
21291 Dustin Evermore
dsevermore Send Email
May 5, 2012
8:04 pm
Seems to work pretty well. I ran a Star Wars KotOR game for about a year. Results can be found here. <https://sites.google.com/site/kotorfate/>. I have a PDF...
21292 Dustin Evermore
dsevermore Send Email
May 5, 2012
8:06 pm
Oh duh. And here is the HTML version. *head smack*. <http://www.devermore.net/kotor-fate/Star%20Wars%20Fate.html> ... A closed mouth gathers no feet....
21293 galacticcmdr Send Email May 6, 2012
2:43 am
Okay, let me jump in here, because I am having the same dilemma. We go ahead and role-play things out and things just kind of bam-zoom wrap-up. However, I...
21294 galacticcmdr Send Email May 6, 2012
2:49 am
Interesting. For my LoA game I went the other way. I decreased the soak damage, but left the weapon damage the same. I find that this decreases the "I hit for...
21295 galacticcmdr Send Email May 6, 2012
2:58 am
Actually, after writing my response to a previous post I remembered something I wanted some advise one. I have one character that is tearing his way through...
21296 Travis Casey
efindel Send Email
May 6, 2012
3:41 am
... Here's a question: Why are you letting them do this? Consider: if a player who's an auto mechanic took no skill in, say, Craftsmanship for their character,...
21297 Travis Casey
efindel Send Email
May 6, 2012
3:51 am
... I don't have LoA, but it seems to me that the +1 with all weapons and the +2 with swords should not stack, which would bring the damage down to +4. Still...
21298 Jon Lang
dataweaver42 Send Email
May 6, 2012
4:56 am
Is he the only one with a weapon? IOW, why does he get a +2 "gear bonus" while nobody else does? -- Jonathan "Dataweaver&quot; Lang...
21299 grant_erswell@...
grant_erswell Send Email
May 6, 2012
9:26 am
My suggestion is to not focus on combats with single big foes but instead have lots of separate foes and/or groups of minions. So while your hard hitting PC...
21300 Robert Rendell
rob_p_rendell Send Email
May 6, 2012
10:04 am
I was going to say something similar. Sure, if sword-guy is the combat wombat for the group, and they're facing a single big nasty, it's reasonable both...
21301 Lisa Steele
steele_esq Send Email
May 6, 2012
11:34 am
The other thing a combat system involving multiple rolls does is smooth out dice luck. There's enough skill rolls in a physical combat that the character with...
21302 Ryan Macklin
signature_rm Send Email
May 6, 2012
6:50 pm
Here are some thoughts, having played a bunch of all those games and thinking about this aspect of Fate for years. This may get long. First of all, you have to...
Messages 21273 - 21302 of 26438   Oldest  |  < Older  |  Newer >  |  Newest
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