Oh duh. And here is the HTML version. *head smack*. <http://www.devermore.net/kotor-fate/Star%20Wars%20Fate.html> ... A closed mouth gathers no feet....
21293
galacticcmdr
May 6, 2012 2:43 am
Okay, let me jump in here, because I am having the same dilemma. We go ahead and role-play things out and things just kind of bam-zoom wrap-up. However, I...
21294
galacticcmdr
May 6, 2012 2:49 am
Interesting. For my LoA game I went the other way. I decreased the soak damage, but left the weapon damage the same. I find that this decreases the "I hit for...
21295
galacticcmdr
May 6, 2012 2:58 am
Actually, after writing my response to a previous post I remembered something I wanted some advise one. I have one character that is tearing his way through...
21296
Travis Casey
efindel
May 6, 2012 3:41 am
... Here's a question: Why are you letting them do this? Consider: if a player who's an auto mechanic took no skill in, say, Craftsmanship for their character,...
21297
Travis Casey
efindel
May 6, 2012 3:51 am
... I don't have LoA, but it seems to me that the +1 with all weapons and the +2 with swords should not stack, which would bring the damage down to +4. Still...
21298
Jon Lang
dataweaver42
May 6, 2012 4:56 am
Is he the only one with a weapon? IOW, why does he get a +2 "gear bonus" while nobody else does? -- Jonathan "Dataweaver" Lang...
21299
grant_erswell@...
grant_erswell
May 6, 2012 9:26 am
My suggestion is to not focus on combats with single big foes but instead have lots of separate foes and/or groups of minions. So while your hard hitting PC...
21300
Robert Rendell
rob_p_rendell
May 6, 2012 10:04 am
I was going to say something similar. Sure, if sword-guy is the combat wombat for the group, and they're facing a single big nasty, it's reasonable both...
21301
Lisa Steele
steele_esq
May 6, 2012 11:34 am
The other thing a combat system involving multiple rolls does is smooth out dice luck. There's enough skill rolls in a physical combat that the character with...
21302
Ryan Macklin
signature_rm
May 6, 2012 6:50 pm
Here are some thoughts, having played a bunch of all those games and thinking about this aspect of Fate for years. This may get long. First of all, you have to...
21303
Fred Hicks
iago23
May 8, 2012 9:29 pm
http://rpg.drivethrustuff.com/product/102090/Dinocalypse-Now%3A-Hell-Comes-to-Hollywood---A-Spirit-of-the-Century-Adventure Thought y'all might be interested....
21304
Dustin Evermore
dsevermore
May 9, 2012 1:06 pm
Thanks guys for the extra effort to create the free adventure! D Evermore ... Always remember you're unique, just like everyone else....
21305
Ryan Macklin
signature_rm
May 10, 2012 11:10 pm
Gang, Since some of you are interested in Core, I thought I would share a couple posts with you. One is my post today, about knowing who your audience is: ...
21306
ian_orourke
May 11, 2012 11:17 am
Hi Fred, I think yourself and Ryan (this can be considered a reply to his post as well) have it. It's about using the system in the right way and then using...
21307
Jon Lang
dataweaver42
May 11, 2012 10:03 pm
I wonder if something like the Milestones system would be worth looking at here: if a given social conflict has less story impact than a Minor Milestone, just...
21308
Brett Ritter
swiftonespeaks
May 11, 2012 10:23 pm
... Where might I learn more of this "Milestones" system? -- Brett Ritter / SwiftOne swiftone@......
21309
Ryan Macklin
signature_rm
May 11, 2012 10:33 pm
I'm always meh on "just roleplay it" solutions. Not that I think everything needs dice, but there needs to be some decent guidance, and there isn't one in...
21310
Jon Lang
dataweaver42
May 11, 2012 10:33 pm
... at here ... It's the Dresdon Files character advancement system; it's available for free on the Fate website. -- Jonathan "Dataweaver" Lang...
21311
Ryan Macklin
signature_rm
May 11, 2012 10:33 pm
It's from Dresden Files RPG. - Ryan -- Ryan Macklin Game Designer, Writer, Editor blog: http://RyanMacklin.com | @RyanMacklin...
21312
Ryan Macklin
signature_rm
May 11, 2012 10:39 pm
Incidentally, Milestones will be part of Fate Core as well. - Ryan -- Ryan Macklin Game Designer, Writer, Editor blog: http://RyanMacklin.com | @RyanMacklin...
21313
David Dunham
alakoring@...
May 12, 2012 2:11 am
Ian ... One of the reasons I used social conflict rules in my Diaspora game was that it's fairly easy to get all the players involved (at the very least with...
21314
Michael Bowman
bowmancal
May 21, 2012 2:00 am
My group has been recording our gaming sessions and posting them for over a year now. Among other games, we've recorded 5 Spirit of the Century sessions, 3...
21316
fraorlando333
Jun 2, 2012 9:00 am
Our take on initiative is card based - and is directly stolen from SavageWorlds. You have a poker deck. At the beginning of a conflict each one draws a card. ...
21317
Bryan
weregamers
Jun 2, 2012 10:07 am
I finally got to play an ORE game last weekend at Kubla Con. It certainly had a gritty feel to combat. But I missed aspects. Here's what I would do. Your width...
21318
Jonathan Gwilliams
sanguin_tear
Jun 2, 2012 4:56 pm
I personally feel that initiative is a dinosaur. Who acts first in a combat round? Does it matter so much when, regardless of who acts *first*, everyone gets ...
21319
Brad Murray
bjmurray.hal...
Jun 2, 2012 5:01 pm
Any traditional (on your turn you choose an action) turn-based system needs to decide who goes when, and there are usually advantages to some positions in the...
21320
Jonathan Gwilliams
sanguin_tear
Jun 3, 2012 8:32 am
Sorry Brad, I just don't see it that way. IF two people have potentially conflict-ending actions AND they both care enough about their version of events to...
21321
Jan Willms
isenhertz
Jun 3, 2012 9:54 am
It might be possible to port something like Shadowrun's system for Initiative, where turn order is established by a character's Reaction rating plus the amount...
21322
uteck
theuteck
Jun 3, 2012 12:54 pm
The White Wolf system still has people rolling to see who goes first, then the tick system is used when people do an action. The problem with it is that when...