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  • Members: 4181
  • Category: Systems
  • Founded: Jan 15, 2003
  • Language: English
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Messages 21292 - 21322 of 26723   Oldest  |  < Older  |  Newer >  |  Newest
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21292 Dustin Evermore
dsevermore Send Email
May 5, 2012
8:06 pm
Oh duh. And here is the HTML version. *head smack*. <http://www.devermore.net/kotor-fate/Star%20Wars%20Fate.html> ... A closed mouth gathers no feet....
21293 galacticcmdr Send Email May 6, 2012
2:43 am
Okay, let me jump in here, because I am having the same dilemma. We go ahead and role-play things out and things just kind of bam-zoom wrap-up. However, I...
21294 galacticcmdr Send Email May 6, 2012
2:49 am
Interesting. For my LoA game I went the other way. I decreased the soak damage, but left the weapon damage the same. I find that this decreases the "I hit for...
21295 galacticcmdr Send Email May 6, 2012
2:58 am
Actually, after writing my response to a previous post I remembered something I wanted some advise one. I have one character that is tearing his way through...
21296 Travis Casey
efindel Send Email
May 6, 2012
3:41 am
... Here's a question: Why are you letting them do this? Consider: if a player who's an auto mechanic took no skill in, say, Craftsmanship for their character,...
21297 Travis Casey
efindel Send Email
May 6, 2012
3:51 am
... I don't have LoA, but it seems to me that the +1 with all weapons and the +2 with swords should not stack, which would bring the damage down to +4. Still...
21298 Jon Lang
dataweaver42 Send Email
May 6, 2012
4:56 am
Is he the only one with a weapon? IOW, why does he get a +2 "gear bonus" while nobody else does? -- Jonathan "Dataweaver&quot; Lang...
21299 grant_erswell@...
grant_erswell Send Email
May 6, 2012
9:26 am
My suggestion is to not focus on combats with single big foes but instead have lots of separate foes and/or groups of minions. So while your hard hitting PC...
21300 Robert Rendell
rob_p_rendell Send Email
May 6, 2012
10:04 am
I was going to say something similar. Sure, if sword-guy is the combat wombat for the group, and they're facing a single big nasty, it's reasonable both...
21301 Lisa Steele
steele_esq Send Email
May 6, 2012
11:34 am
The other thing a combat system involving multiple rolls does is smooth out dice luck. There's enough skill rolls in a physical combat that the character with...
21302 Ryan Macklin
signature_rm Send Email
May 6, 2012
6:50 pm
Here are some thoughts, having played a bunch of all those games and thinking about this aspect of Fate for years. This may get long. First of all, you have to...
21303 Fred Hicks
iago23 Send Email
May 8, 2012
9:29 pm
http://rpg.drivethrustuff.com/product/102090/Dinocalypse-Now%3A-Hell-Comes-to-Hollywood---A-Spirit-of-the-Century-Adventure Thought y'all might be interested....
21304 Dustin Evermore
dsevermore Send Email
May 9, 2012
1:06 pm
Thanks guys for the extra effort to create the free adventure! D Evermore ... Always remember you're unique, just like everyone else....
21305 Ryan Macklin
signature_rm Send Email
May 10, 2012
11:10 pm
Gang, Since some of you are interested in Core, I thought I would share a couple posts with you. One is my post today, about knowing who your audience is: ...
21306 ian_orourke Send Email May 11, 2012
11:17 am
Hi Fred, I think yourself and Ryan (this can be considered a reply to his post as well) have it. It's about using the system in the right way and then using...
21307 Jon Lang
dataweaver42 Send Email
May 11, 2012
10:03 pm
I wonder if something like the Milestones system would be worth looking at here: if a given social conflict has less story impact than a Minor Milestone, just...
21308 Brett Ritter
swiftonespeaks Send Email
May 11, 2012
10:23 pm
... Where might I learn more of this "Milestones&quot; system? -- Brett Ritter / SwiftOne swiftone@......
21309 Ryan Macklin
signature_rm Send Email
May 11, 2012
10:33 pm
I'm always meh on "just roleplay it" solutions. Not that I think everything needs dice, but there needs to be some decent guidance, and there isn't one in...
21310 Jon Lang
dataweaver42 Send Email
May 11, 2012
10:33 pm
... at here ... It's the Dresdon Files character advancement system; it's available for free on the Fate website. -- Jonathan "Dataweaver&quot; Lang...
21311 Ryan Macklin
signature_rm Send Email
May 11, 2012
10:33 pm
It's from Dresden Files RPG. - Ryan -- Ryan Macklin Game Designer, Writer, Editor blog: http://RyanMacklin.com | @RyanMacklin...
21312 Ryan Macklin
signature_rm Send Email
May 11, 2012
10:39 pm
Incidentally, Milestones will be part of Fate Core as well. - Ryan -- Ryan Macklin Game Designer, Writer, Editor blog: http://RyanMacklin.com | @RyanMacklin...
21313 David Dunham
alakoring@... Send Email
May 12, 2012
2:11 am
Ian ... One of the reasons I used social conflict rules in my Diaspora game was that it's fairly easy to get all the players involved (at the very least with...
21314 Michael Bowman
bowmancal Send Email
May 21, 2012
2:00 am
My group has been recording our gaming sessions and posting them for over a year now. Among other games, we've recorded 5 Spirit of the Century sessions, 3...
21316 fraorlando333 Send Email Jun 2, 2012
9:00 am
Our take on initiative is card based - and is directly stolen from SavageWorlds. You have a poker deck. At the beginning of a conflict each one draws a card. ...
21317 Bryan
weregamers Send Email
Jun 2, 2012
10:07 am
I finally got to play an ORE game last weekend at Kubla Con. It certainly had a gritty feel to combat. But I missed aspects. Here's what I would do. Your width...
21318 Jonathan Gwilliams
sanguin_tear Send Email
Jun 2, 2012
4:56 pm
I personally feel that initiative is a dinosaur. Who acts first in a combat round? Does it matter so much when, regardless of who acts *first*, everyone gets ...
21319 Brad Murray
bjmurray.hal... Send Email
Jun 2, 2012
5:01 pm
Any traditional (on your turn you choose an action) turn-based system needs to decide who goes when, and there are usually advantages to some positions in the...
21320 Jonathan Gwilliams
sanguin_tear Send Email
Jun 3, 2012
8:32 am
Sorry Brad, I just don't see it that way. IF two people have potentially conflict-ending actions AND they both care enough about their version of events to...
21321 Jan Willms
isenhertz Send Email
Jun 3, 2012
9:54 am
It might be possible to port something like Shadowrun's system for Initiative, where turn order is established by a character's Reaction rating plus the amount...
21322 uteck
theuteck Send Email
Jun 3, 2012
12:54 pm
The White Wolf system still has people rolling to see who goes first, then the tick system is used when people do an action. The problem with it is that when...
Messages 21292 - 21322 of 26723   Oldest  |  < Older  |  Newer >  |  Newest
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