Folks, I suspect I'm cruising for trouble with this but I'd at least like to see if someone has covered it before. You see, I'm pondering a game inspired by...
I've actually run into the same questions while trying to work out an Ars Magica inspired rule set for FATE. I'm quite far now, but I initially discovered...
S'funny, I've been working on this very problem on and off for the last year, but more intensely in the last few days. Here's some noodling, which I haven't...
THANK YOU for all that! It's fun to see folks developing ideas along the same lines. I had also scaled scope (of Aspects, Skills, Extras, etc.) along three...
Wow. That's a lot to dig through, but thanks! The number and variety of options works out pretty well. And gives me some ideas for a BPRD style game that's a...
On Wed, 05 May 2004 17:00:57 -0000, demiurge17 <demiurge@...> wrote: <snip!> Always good to see some of Matt's magic on the list. Solid, thorough work. ...
... As much as I appreciate the complement, Landon's quite right: this gets crunchy quickly. What I threw out, I threw out without trying to build a cohesive...
... You got me. It was off the cuff. Maybe powers are only broad or narrow, or it's how they're defined. Is shapeshifting a Regular power? If you can only ...
On Wed, 5 May 2004 20:29:52 -0400, Matthew D. Gandy <demiurge@...> ... This, to me, is gold. Should have thought of it before. We could even go back to...
Hey all, I was always wondering: 1) Why was the FATE scale changed from the original Fudge? (addition of Average, for example). 2) Has anyone tried using FATE...
... Fred can probably answer this better, but there were a few key elements. * We never felt that Fair or Mediocre made workable midpoints (linguistically)...
... The gap between "Fair" and "Mediocre" always felt like more than one step -- thus Average. The step from Superb to Legendary felt like more than one step...
... I totally should have thought about Legos! I even have a whole bunch of the angled Legos which would actually make a pyramid. I guess I've been playing too...
I am still formulating the parameters for my Musketeer Era game. I have come up with the following occupational aspects so far. Any one covered this...
Gotta have Lackeys! And possibly a non Jesuit priest might be useful. ... From: Sean Broughton -Wright To: FateRPG@yahoogroups.com Sent: Tuesday, May 11, 2004...
Vagabond! Banker / VOC Trader! Natural Philosopher! Pirate! Escaped Galley Slave! I haven't read the actual Musketeer's stories in years, but I'm now 1500+...
Cardinal :) Machiavellian Plotter Royal Officer/Politician (someone of position and influence, whatever that position is) Courtier Royal Servant/Maid ...
... Just wanted to thank all of those that replied. I will compile and add more of my own in the coming week. When finished I will upload to the file...
From: "Sean Broughton -Wright" <sb_wright@...> ... Fred created an aspect database which should be available at the www.faterpg.com site somewhere. ...
... What I've got is a small text file with lines following the format: Aspect: Skill 1, Skill 2, Skill 3, Skill 4, Skill 5, ..., Skill N This is for an "NPC...
... Klutz ( favorite for D'Artagnan... ) Google Me under : Lost Worlds Roleplaying -- Lance Dyas Lost Worlds Roleplaying - at the Decision Driven Gaming...
I have been studying FATE lately, and I am wondering (since FUDGE seems to be on its way out for the next edition of FATE) how you calculate your MOS in...
... Well, the next edition is going to be "Fudgeless", but it's hardly on its way out what with recent announcements about the intent to take Fudge to OGL. ......
... My guess is, in steps of 5, because that's how the difficulties are divided. So, hence: MoS 0-4 = normal MoS 0 MoS 5-9 = normal MoS 1 MoS 10-14 = normal...