Fun with building scenarios out of dice rolls... I'm using 3dF so as to stay on a +3 to -3 scale without further math. *One-Page & Five-Room Dungeons, "The...
19412
William Huggins
willhuggins
Mar 4, 2011 3:35 pm
I would bump your conviction up to Superb and drop one of your Averages skills down to Mediocre. This will give you an extra mild mental consequence. Next, ...
19411
Javier
javiergaspoz
Mar 4, 2011 2:39 pm
Hi Allan! I've checked out your character sheet, and I think you overspent your Refresh budget; a PC cannot have Refresh 0, he always needs at least 1 point of...
19410
G C
trebliege
Mar 4, 2011 5:44 am
Your question was long. But the difference between aspects, skills and stuns boils down basically to a level of how vaguely they are defined in the rules. ...
19409
gmfangs_asmrb_org
gmfangs_asmr...
Mar 3, 2011 11:48 pm
... I just went through today a similar exercise, where I tried to imagine using the FATE tabletop system in a number of the LARPs that I've played recently. ...
19408
gmfangs_asmrb_org
gmfangs_asmr...
Mar 3, 2011 11:35 pm
As a though experiment, I've written up how the FATE might be adapted for use for LARPs. It is not complete, but I think it offers some good ideas, and also...
19407
Jim Montgomery
frontendchaos
Mar 3, 2011 9:18 pm
I've been messing around with the idea of doing quick hit single-session experiments using a combination of Fate and Instant Game ( ...
19406
Allan Samuelson
evendur
Mar 3, 2011 8:03 pm
Ezra, Thanks! I didn't notice that earlier. Shadowsmith...
19405
ezra_n_bradford
Mar 3, 2011 7:37 pm
Hi Shadowsmith, Did you intend to pick System: "Fate RPG" instead of System: "The Dresden Files"? For some reason it's alphabetized under T, but it definitely...
19404
Fred Hicks
iago23
Mar 3, 2011 6:13 pm
Thanks for doing this. I'll push it out to the various ways I share things, and hopefully get you some traffic on this. Hope to see some spin-off conversations...
19403
Allan Samuelson
evendur
Mar 3, 2011 6:08 pm
First time poster, long time lurker. I've been role-playing for over three decades at this point, but only recently discovered FATE. After running a few...
19402
gmfangs_asmrb_org
gmfangs_asmr...
Mar 3, 2011 4:46 am
I have created a blog, and have posted the essay (with a correction on trappings) at http://www.markofdestiny.com/2011/03/look-into-fate-skills.html I invite...
19401
Fred Hicks
iago23
Mar 3, 2011 1:25 am
... To do that, I'd have to vet it fully, make sure it's something all internal Fate-heads are on board with, which could take weeks or months of donated time...
19400
gmfangs_asmrb_org
gmfangs_asmr...
Mar 3, 2011 1:19 am
... Then any chance you can post it on the Fate blog? Or post it someplace? Or I can break it up into sections here. I put in a lot of effort as an offer to...
19399
Fred Hicks
iago23
Mar 2, 2011 11:45 pm
... .... Okay, then. I'm out. Fred -- Fred Hicks Evil Hat Productions, LLC www.evilhat.com...
19398
gmfangs_asmrb_org
gmfangs_asmr...
Mar 2, 2011 10:57 pm
... I don't really have a game-related blog, and the columns feature of RPGnet isn't quite right either. You are welcome to post it if you like. -- Christopher...
19397
Blade
vaxjedi
Mar 2, 2011 10:50 pm
Lot of meat to work with in that message. Here's my personal take on the first few sections of questions, in case they are useful to anyone. ... To me, a lot...
19396
chris@...
cczernia
Mar 2, 2011 6:00 pm
I would start off a combat with a few groups of minions. Perhaps a group per player at the lowest level but with their numbers increasing the attack score to...
19395
malckuss
Mar 2, 2011 2:54 pm
As always, Fred hits the nail on the head. Perhaps you should just repost the first section for discussion? Otherwise, I'm with Mr. Hicks and this belongs on a...
19394
Fred Hicks
iago23
Mar 2, 2011 2:06 pm
Small correction: it was SOTC that introduced trappings, not DFRPG. DF just made more consistent use of them and as an interface with stunts. While I...
19393
gmfangs_asmrb_org
gmfangs_asmr...
Mar 2, 2011 6:03 am
A Look into Fate: Skills ======================== This essay is inspired by the discussion about Fate 3.0 now going on in FateRPG.com. These are not...
19392
sgilman87
Mar 2, 2011 1:39 am
Looking through the Spirit of the Century book, I'm not seeing a lot of advice or information on how to balance the enemies in a combat encounter. I'm hoping...
19391
vmakkone
Mar 2, 2011 1:19 am
Just had an idea, how does this sound for a regenerating SotC-style minion: Stress does not accumulate, instead use a threshold value that takes the minion...
19390
Thorin
sdjthorin
Mar 1, 2011 11:22 pm
The excel sheets are fillable -- look in the Zip file... Sorry about the pdfs, but I don't have acrobat anymore so I can't make forms... I use the excel files...
19389
J Hunter
cjhunter1848
Mar 1, 2011 10:51 pm
Excellent sheets. I only wish they were fillable. Sent from my iPhone...
19388
vmakkone
Mar 1, 2011 6:12 pm
Yes, something like this seems to be the best option. I would probably divide the full horde into a couple of "group-characters" and have each make multiple...
19387
Fred Hicks
iago23
Mar 1, 2011 6:02 pm
This is pretty much exactly what I'd do -- a midpoint between the minions rules of SOTC and the every-individual-thing thing of the DF core book. Fred ... -- ...
19386
Eoin Boyle
e01n65536
Mar 1, 2011 5:57 pm
... Not an official or by-the-book solution, but... Your horde poses a threat level on the Ladder. As they get mowed down, the threat gets less. As they...
19385
Sean Dalziel
ssdalziel...
Mar 1, 2011 5:24 pm
How about making the "Horde" into a whole character? Assign skills, aspects and stress to the group to be fought as a whole. Stress and consequences take out...
19384
vmakkone
Mar 1, 2011 5:15 pm
I've had trouble figuring out how to use the rules to model a horde of nameless-NPC ghouls or other "regenerating" creatures. The main problem rises from the...