Search the web
Sign In
New User? Sign Up
FateRPG · FATE
? Already a member? Sign in to Yahoo!

Yahoo! Groups Tips

Did you know...
Show off your group to the world. Share a photo of your group with us.

Best of Y! Groups

   Check them out and nominate your group.
Having problems with message search? Fill out this form to ensure your group is one of the first to be migrated to the new message search system.

Messages

  Messages Help
Advanced
Messages 1909 - 1938 of 16054   Oldest  |  < Older  |  Newer >  |  Newest
Messages: Simplify | Expand   (Group by Topic) Author Sort by Date ^
1909
Good job on the Typed Damage article in the April Fudge Factor. You ought to add that as an option in the combat section of Fate....
ranthilian
Offline Send Email
Apr 7, 2004
10:38 pm
1910
All, I am playing catch-up and got to this topic and it intrigued me. I would love to see an example of the mecha as well as a few examples of action...
john doe
opfor32
Offline Send Email
Apr 8, 2004
6:19 am
1911
... With the Typed Damage, is there still room for "Clipped" or is it too hard to score damage that 1 success = clipped just isn't worth it? Suggested wound...
James Pacek
wilmanric
Offline Send Email
Apr 8, 2004
1:44 pm
1912
At some point I'll get around to a solid answer for typed damage for Fate, bt at the moment it bubbles around in my head as part of the idea of writing up a...
Robert Donoghue
r_donoghue
Offline Send Email
Apr 9, 2004
2:02 pm
1913
... I'ld like at least one example of building a non-human character such as the typical fantasy elf or a sci fi alien (say a 'grey'). I realize it is just...
ranthilian
Offline Send Email
Apr 9, 2004
4:15 pm
1914
Word!! - Stunts; if you've already got them detailed elsewhere, more examples; if you've already got examples, consider more examples. - Illustration of some...
Manveru
j0vin
Offline Send Email
Apr 9, 2004
4:19 pm
1915
... I personally think that it would be helpful to emphasize the idea that there are no attributes in the traditional sense. It's a significant departure from...
Alan Haley
alanhaley01
Offline Send Email
Apr 10, 2004
4:50 am
1916
On Fri, 9 Apr 2004 10:02:14 -0400, Robert Donoghue <rdonoghue@...> ... Yes. 1.) A concise explanation of why Fate chargen is done the way it's done by ...
Landon Darkwood
jhudsui
Offline Send Email
Apr 10, 2004
4:39 pm
1917
... Just as a further adventure in transparency of our thinking: I've got a pretty specific answer to this one, which I figure bears mentioning. The model you...
Robert Donoghue
r_donoghue
Offline Send Email
Apr 10, 2004
5:23 pm
1918
... There's a sort of problem with this. It's bad to refer to other RPGs in certain ways in text. That is, saying "Our game is not like other RPGs" is ...
Mike Holmes
mike_c_holmes
Offline Send Email
Apr 10, 2004
10:34 pm
1919
On Sat, 10 Apr 2004 13:23:35 -0400, Robert Donoghue <rdonoghue@...> ... If there's enough room, you could always throw both sets of notation in, with the...
Landon Darkwood
jhudsui
Offline Send Email
Apr 11, 2004
12:47 am
1920
Heya, folks. I just joined the group, and had a question I was hoping somebody could field. There's a kind of grey area between aspects and skills, and skills...
Ed Northcott
enorthcott
Offline Send Email
Apr 12, 2004
3:44 am
1921
I think the skill/aspect gap is more a feature than a bug: it allows different groups to answer your questions in different ways, depending on taste and the...
Adrian Price
afprice75
Offline Send Email
Apr 12, 2004
7:01 am
1922
... wrote: Id like to see a sidebar that details the default levels for diiferent skills EG: Normal general skills, swimming, climbing etc Difficult trained...
dalcun
Offline Send Email
Apr 13, 2004
10:49 am
1923
... From: "Adrian Price" <AdrianFPrice@...> ... That's pretty much where I'm at with it. The flexibility is great once you've wrapped your head around...
Ed Northcott
enorthcott
Offline Send Email
Apr 13, 2004
12:27 pm
1924
... IMHO just being a knight should give him basics (avoiding embarassment will normally be covered) but doing something significant (to impress and get a...
lance dyas
garthan_drag...
Offline Send Email
Apr 13, 2004
1:25 pm
1925
Ok, I'm sitting down to think about something that comes up a lot in terms of what Fate doesn't cover terribly well, and a lot of times people mention guns. ...
Robert Donoghue
r_donoghue
Offline Send Email
Apr 14, 2004
1:01 am
1926
... the GM's ... course, but ... I agree - although you can always just compensate the player through Fate points for temporary deprivation, which balances...
Adrian Price
afprice75
Offline Send Email
Apr 14, 2004
1:15 am
1927
... Welcome! ... The fastest answer to that is: laziness. :) Which is not a bad thing. Fate has an underlying premise of trying to get depth and buy in...
Robert Donoghue
r_donoghue
Offline Send Email
Apr 14, 2004
2:12 am
1928
Thanks for the answers, folks. It's helped me sort a few things out in how I'd prefer to handle things, and given me a couple ideas for new options... and...
Ed Northcott
enorthcott
Offline Send Email
Apr 14, 2004
4:13 am
1929
Hi Rob! ... Roll normal, if melee combatant wins, he advances and may eventually reach the gunner... works well for both bows and shotguns. ... I personally...
Oliver Graf
enuroj
Offline Send Email
Apr 14, 2004
6:18 am
1930
... and that ... plenty of ... confusion ... not. ... This reminded me of a question I had about handling missile combat where one side is attacking and the...
Adrian Price
afprice75
Offline Send Email
Apr 14, 2004
8:34 am
1931
I want to know what the defaults for gun combat should be. IE: Should gun defence default to poor? What if the target has gun combat good? Do they get to...
dalcun
Offline Send Email
Apr 14, 2004
12:54 pm
1932
... Like a lot of things, it's situational. One one hand, theres' the idea of "I'm just going to stand here and fight, but I;m not going to worry about...
Robert Donoghue
r_donoghue
Offline Send Email
Apr 14, 2004
12:57 pm
1933
... I think it just doesn't feel as intuitively right to have skill be the primary point of comparison in a gunfight. Or at least not shooting skill. How...
ranthilian
Offline Send Email
Apr 14, 2004
3:00 pm
1934
From: "ranthilian" <LWW@...> ... I think it depends on the genre you're aiming for. In a gritty and realistic crime noir setting, yes, standing out in...
Ed Northcott
enorthcott
Offline Send Email
Apr 14, 2004
3:08 pm
1935
It seems to me that conflicts between two ranged combatants persent no real confusion. The problems occur when a ranged combatant is attacking someone who...
howard_m_thompson
howard_m_tho...
Offline Send Email
Apr 14, 2004
3:45 pm
1936
On 4/14/2004, in <mid:3399F0DC-8DAF-11D8-973C-000A95A92CC4@...> ... I like to see "rewards" in the system for sticking to the genre. In my games, I...
Jim D
dangerthorn
Offline Send Email
Apr 14, 2004
5:43 pm
1937
... I thought of using poker chips for the pyramid, where you get four (or five) poker chips every phase and place them on a piece of paper. You then stack...
drpachyderm
Offline Send Email
Apr 14, 2004
9:01 pm
1938
... Have you considered decoupling the two events, then? What I mean is, have each shooter roll a test against a set difficulty. The GM sets the difficulty...
drpachyderm
Offline Send Email
Apr 14, 2004
9:02 pm
Messages 1909 - 1938 of 16054   Oldest  |  < Older  |  Newer >  |  Newest
Advanced
Add to My Yahoo!      XML What's This?

Copyright © 2009 Yahoo! Inc. All rights reserved.
Privacy Policy - Terms of Service - Guidelines - Help