All, I am playing catch-up and got to this topic and it intrigued me. I would love to see an example of the mecha as well as a few examples of action...
... With the Typed Damage, is there still room for "Clipped" or is it too hard to score damage that 1 success = clipped just isn't worth it? Suggested wound...
At some point I'll get around to a solid answer for typed damage for Fate, bt at the moment it bubbles around in my head as part of the idea of writing up a...
... I'ld like at least one example of building a non-human character such as the typical fantasy elf or a sci fi alien (say a 'grey'). I realize it is just...
Word!! - Stunts; if you've already got them detailed elsewhere, more examples; if you've already got examples, consider more examples. - Illustration of some...
... I personally think that it would be helpful to emphasize the idea that there are no attributes in the traditional sense. It's a significant departure from...
On Fri, 9 Apr 2004 10:02:14 -0400, Robert Donoghue <rdonoghue@...> ... Yes. 1.) A concise explanation of why Fate chargen is done the way it's done by ...
... Just as a further adventure in transparency of our thinking: I've got a pretty specific answer to this one, which I figure bears mentioning. The model you...
... There's a sort of problem with this. It's bad to refer to other RPGs in certain ways in text. That is, saying "Our game is not like other RPGs" is ...
On Sat, 10 Apr 2004 13:23:35 -0400, Robert Donoghue <rdonoghue@...> ... If there's enough room, you could always throw both sets of notation in, with the...
Heya, folks. I just joined the group, and had a question I was hoping somebody could field. There's a kind of grey area between aspects and skills, and skills...
I think the skill/aspect gap is more a feature than a bug: it allows different groups to answer your questions in different ways, depending on taste and the...
... wrote: Id like to see a sidebar that details the default levels for diiferent skills EG: Normal general skills, swimming, climbing etc Difficult trained...
... From: "Adrian Price" <AdrianFPrice@...> ... That's pretty much where I'm at with it. The flexibility is great once you've wrapped your head around...
... IMHO just being a knight should give him basics (avoiding embarassment will normally be covered) but doing something significant (to impress and get a...
Ok, I'm sitting down to think about something that comes up a lot in terms of what Fate doesn't cover terribly well, and a lot of times people mention guns. ...
... the GM's ... course, but ... I agree - although you can always just compensate the player through Fate points for temporary deprivation, which balances...
... Welcome! ... The fastest answer to that is: laziness. :) Which is not a bad thing. Fate has an underlying premise of trying to get depth and buy in...
Thanks for the answers, folks. It's helped me sort a few things out in how I'd prefer to handle things, and given me a couple ideas for new options... and...
Hi Rob! ... Roll normal, if melee combatant wins, he advances and may eventually reach the gunner... works well for both bows and shotguns. ... I personally...
... and that ... plenty of ... confusion ... not. ... This reminded me of a question I had about handling missile combat where one side is attacking and the...
I want to know what the defaults for gun combat should be. IE: Should gun defence default to poor? What if the target has gun combat good? Do they get to...
... Like a lot of things, it's situational. One one hand, theres' the idea of "I'm just going to stand here and fight, but I;m not going to worry about...
... I think it just doesn't feel as intuitively right to have skill be the primary point of comparison in a gunfight. Or at least not shooting skill. How...
From: "ranthilian" <LWW@...> ... I think it depends on the genre you're aiming for. In a gritty and realistic crime noir setting, yes, standing out in...
It seems to me that conflicts between two ranged combatants persent no real confusion. The problems occur when a ranged combatant is attacking someone who...
... I thought of using poker chips for the pyramid, where you get four (or five) poker chips every phase and place them on a piece of paper. You then stack...
... Have you considered decoupling the two events, then? What I mean is, have each shooter roll a test against a set difficulty. The GM sets the difficulty...