... I ran a game like this for some years. The basic premise was that the players were part of an organisation employed by an advanced society in one of...
19077
moonhunter_88
Jan 13, 2011 6:21 pm
I have been a Fringewothy and Waunderers GM for five campaigns, each one lasting a while. (Fringeworthy is a game of extra-dimensional exploration, in case...
19076
Thomas Erskine
thomaserskine
Jan 13, 2011 10:19 am
Why would your "hometime" remain constant? Not only will you have the natural progression of new inventions, but you'll also have cross-pollination of ideas...
19075
chris@...
cczernia
Jan 12, 2011 9:52 pm
Here are some ideas for reasons to dimension travel: They PCs are looking for someone but not sure which dimensional version of that someone they are looking...
19074
Max Kaehn
catslaugh
Jan 12, 2011 9:45 pm
... One of the better premises I've played in had the player characters trying to undo the effects of other time travelers when history got jerked away from...
19073
Bruce Anderson
germund40
Jan 12, 2011 9:16 pm
While my dimension hopping homeschool game got a little out of hand, I still would like to try a time travel/alternate earths game. The one hurdle that makes...
19072
Carl Brown
vis_essentialis
Jan 12, 2011 8:21 pm
My group is running a GURPS Time Travel and often alternate Earths result from time travel meddling. The main problem I'd have with switching to FATE is...
19071
QvO
quode2000
Jan 12, 2011 7:46 pm
The game would be in hayward btw. Ken...
19070
Bruce Anderson
germund40
Jan 12, 2011 7:27 pm
"Wow, a Giant Ninja Salamander King? That's extreme!" What can I say, they're 10 year olds! Bruce ... -- Bruce Anderson “If only there were evil people...
19069
coronelpersk
Jan 12, 2011 7:07 pm
Well, I use the Gurps Infinite Worlds setting, from SJGames (http://www.sjgames.com/gurps/books/infiniteworlds/), which runs around parallel Earths with...
19068
QvO
quode2000
Jan 11, 2011 5:32 pm
Hello all, this is my second post in regards to starting a game of Legends in the San Francisco bay area. My campaign is: City of Shadows. Players meet in the...
19067
Carl Brown
vis_essentialis
Jan 8, 2011 10:51 pm
I second that <-----Original Message-----> ... thing with ... feeling like I ... switched ... abstract for ... 7's ... universe" ... also ... deeds and ... ...
19066
Carl Brown
vis_essentialis
Jan 8, 2011 10:50 pm
Should work well. I did a similar thing for skills and nationality aspects in a Gulliver's travels games it played very well. THough your scope is much...
19065
Bruce Anderson
germund40
Jan 8, 2011 9:44 pm
Hey Coronelpersk If you are willing to share, I would love to hear more about your "multi-dimensional-temporal setting." I had tried to start a similar thing...
19064
Jonathan Wells
sarrathos
Jan 8, 2011 7:32 pm
... That is a difficult task you have assigned yourself. I sincerely wish you luck. ... This is very much like how Dresden Files does it. In DF the cost for a ...
19063
stanshinn
Jan 8, 2011 5:02 pm
I'm creating a home-brew, stunt-less, rules-light FATE RPG. I want to have an option for special powers and superpowers so you can play anything from a...
19062
coronelpersk
Jan 8, 2011 12:27 pm
Thanks for the ideas! I think the "scene aspects on the time/dimensions" and the "home universe" aspect can be used together to handle not only the equipment...
19061
Jan Willms
isenhertz
Jan 8, 2011 7:53 am
... In this setup, Consequences are driven by player choice: you choose which one to take when you want to reduce incoming stress so as to not be Taken Out,...
19060
Kevin
kevlar1818
Jan 8, 2011 5:10 am
So now I'm working with stress tracks... Whats this 2/4/6 rule and setup from Dresden in a nutshell? It seems pretty popular....
19059
Alden
alden_strock
Jan 6, 2011 3:48 pm
You might also assume that all characters have a default "home universe" aspect, to be invoked or compelled whenever appropriate. So someone from Cyberpunk...
19058
chris@...
cczernia
Jan 5, 2011 10:22 pm
Instead of forcing players to take equipment aspects put scene aspects on the time/dimensions. So if they went to ancient Greece there is an "Ancient Greece"...
19057
coronelpersk
Jan 5, 2011 7:43 pm
"Players are assumed to carry all the equipment they need to use their skills." That is the Diaspora way to handle equipment, isn't it? Well, the problem is...
19056
Hollis McCray
ascensionschild
Jan 5, 2011 5:26 pm
... To me, one of the biggest attractions of Fate is the built-in capacity for player control of the story. I've noticed that players are more involved the...
19055
Terry Stubbs
jedrakrenz
Jan 5, 2011 5:21 pm
I agree, to me the difference in shifts allows for extreme special effect storytelling... but otherwise it's just hit and miss... not like Fate has a hit...
19054
Lisa Steele
steele_esq
Jan 4, 2011 11:11 pm
This could also be done in SotC as a Resouces check to reflect how much equipment they have or how snazzy it is. ... Players are assumed to carry all the...
19053
chris@...
cczernia
Jan 4, 2011 9:42 pm
Players are assumed to carry all the equipment they need to use their skills. Now, if they have an aspect like "forgetful" or "always in a hurry" you could...
19052
coronelpersk
Jan 4, 2011 9:03 pm
Hi, folks! I'm a brazilian player trying to build a mini-Fate hack (in portuguese, with 10 pages) to help my new players understand the Fate Mechanics. Based...
19051
Mike Conway
ilnaras
Jan 4, 2011 8:37 pm
... Heck yeah! If they win by one shift, it wizzes by their ear. Two shifts, bullet time (arrow time?). Three shifts, here's a spin for ya: the character ...
19050
Jeff Johnston
drnuncheon
Jan 4, 2011 8:21 pm
I'd say if the defender wins by a lot (3 shifts) they should get spin. "On two occasions I have been asked, – 'Pray, Mr. Babbage, if you put into the machine...
19049
Kevin
kevlar1818
Jan 4, 2011 8:18 pm
How do people handle ranged combat in FATE? I'm going to run a classic fantasy w/ FATE, but I need some guidance on archery used in combat. An attacker uses...