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  • Members: 4182
  • Category: Systems
  • Founded: Jan 15, 2003
  • Language: English
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Messages 18758 - 18787 of 26724   Oldest  |  < Older  |  Newer >  |  Newest
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18758 Brett Ritter
swiftonespeaks Send Email
Nov 3, 2010
8:47 pm
... Whatever is fun in your game is good. ...but my (admittedly limited) experiences say that this is not a "best practice" unless the item is key to the...
18759 DominusDigg
thelorddiggus Send Email
Nov 4, 2010
2:02 am
"... a handy excuse to invoke an aspect." It's being used a lot and maybe frivolously? The phases are to give back story and create context for the aspects ...
18760 Lisa Steele
steele_esq Send Email
Nov 4, 2010
2:35 am
Remember that aspects should be compellable as well -- my nosy reporter PC in SotC has "my trusty leica" as an aspect -- I've used it to improve Artist rolls,...
18761 Wayne Peacock
waynedpeacock Send Email
Nov 4, 2010
1:48 pm
So, my credentials were compromised for about an hour yesterday and someone from China sent out one email to folks. I fixed the issue, but I apologize for the...
18762 Lisa Steele
steele_esq Send Email
Nov 4, 2010
3:32 pm
My sense had always been that one had to have a success to do stress damage - if someone gets a net 0 or negative result, then there's no reason to roll a...
18763 Fred Hicks
iago23 Send Email
Nov 4, 2010
3:50 pm
Fate doesn't care about simulating real world probabilities. But: It does say don't roll if it's not interesting. So look at your pilots -- most of those are...
18764 Lisa Steele
steele_esq Send Email
Nov 4, 2010
4:04 pm
Agreed that FATE is not a simulationist game -- but it does pay heed to a certain willing suspension of disbelief. The mechanics shouldn't produce results that...
18765 Fred Hicks
iago23 Send Email
Nov 4, 2010
4:11 pm
Combat is all relative. Chris's way is how I run it. Flip your question around, would it be cool to ignore a +4 result? I don't think so, really. Those -4...
18766 Lisa Steele
steele_esq Send Email
Nov 4, 2010
4:29 pm
It is more a question of getting PCs to take risks. If I have a character with that skill of 0 or 1, what can I do to encourage him/her not to play it safe and...
18767 Fred Hicks
iago23 Send Email
Nov 4, 2010
4:50 pm
... Man, really? That's dull. I like encouraging the spending of those excess shifts -- extra facts, additional stress, reducing the time to get the task done....
18768 chris@...
cczernia Send Email
Nov 4, 2010
5:52 pm
On Thu Nov 4 9:29 , 'Lisa Steele' sent: It is more a question of getting PCs to take risks. If I have a character with that skill of 0 or 1, what can I do to...
18769 Lisa Steele
steele_esq Send Email
Nov 4, 2010
5:56 pm
... If there's something to spend it on, sure. In light of this conversation and your response, I may think about a truly astounding roll far exceeding what's...
18770 Lisa Steele
steele_esq Send Email
Nov 4, 2010
6:06 pm
It wasn't changing the ladder as an apparent misinterpretation of the -2 on the ladder as a floor, rather than it being open-ended. In my first SotC game, I...
18771 Brad Murray
bjmurray.hal... Send Email
Nov 4, 2010
9:54 pm
Now you all have me wondering about how best to build a FATE MOO.... ... -- Brad Murray (halfjack) VSCA Publishing...
18772 J B Bell
tquidca Send Email
Nov 4, 2010
10:18 pm
No, Brad! Not you too! Could be a way to spend the Xmas holiday when all those less-l337 players are spending time with (*pfft*) *family* and whatnot . . ....
18773 Mark Horton
hortons2002 Send Email
Nov 5, 2010
2:54 am
Difficult conditions and poor skills yielding bad results seems very plausible to me. ________________________________ From: Lisa Steele...
18774 stanshinn Send Email Nov 5, 2010
3:05 pm
10 Fate Points seems like a good amount when your game sessions last 4 hours or more. But what if you instead (like many busy people these days) find you only...
18775 Lisa Steele
steele_esq Send Email
Nov 5, 2010
3:06 pm
Again, I'm not being clear. The problem I raised is one, in effect, of statistics and willing suspension of disbelief (ie the ability of the players to accept...
18776 Lisa Steele
steele_esq Send Email
Nov 5, 2010
3:07 pm
[Try 2, looks like YahooGroups swallowed the post yesterday.] It wasn't changing the ladder as an apparent misinterpretation of the -2 on the ladder as a...
18777 Lisa Steele
steele_esq Send Email
Nov 5, 2010
3:15 pm
{Try 2, Yahoogroups swallowed the last one.) ... If there's something to spend it on, sure. The point where this tends to get lost is either when someone rolls...
18778 Fred Hicks
iago23 Send Email
Nov 5, 2010
4:27 pm
I don't ever have the defender NOT roll. So... at least at my table, the "if the defender chooses to roll" thing doesn't happen. Fred ... -- Fred Hicks Evil...
18779 Brett Ritter
swiftonespeaks Send Email
Nov 5, 2010
4:30 pm
... A DFRPG game has a "power level" that sets how many skill points characters start with (the "pyramid", though DF doesn't require a pyramid) and the...
18780 Lisa Steele
steele_esq Send Email
Nov 5, 2010
4:36 pm
So even if attacker's net result is 0 or negative, defender must roll a defense? And thus defender with low defense skills can knock him or herself out by...
18781 Fred Hicks
iago23 Send Email
Nov 5, 2010
4:39 pm
If you want to interpret it like that, yes. That's not how I interpret it, but you seem to have a bit of a bias there. :) Fred ... -- Fred Hicks Evil Hat...
18782 Aidan Grey
taalenmaple Send Email
Nov 5, 2010
4:47 pm
You keep forgetting that there are all sorts of ways that a player can mitigate bad rolls - FP, Aspects to tag, and so on. Dying (or getting knocked out)...
18783 Lisa Steele
steele_esq Send Email
Nov 5, 2010
5:18 pm
I'm looking more at "does the world maintain plausibility". PCs are, by definition, special. They have more FPs than the typical person, more Aspects, and...
18784 Fred Hicks
iago23 Send Email
Nov 5, 2010
5:23 pm
I think the problem is that the quest for a suspension of disbelief seems to be based on needing to believe the system behaves in a way that simulates -- which...
18785 Brad Murray
bjmurray.hal... Send Email
Nov 5, 2010
5:25 pm
Actually you are talking about simulation, just not in the way that you are defining it. All games are simulations. A critical design decision for all...
18786 chris@...
cczernia Send Email
Nov 5, 2010
5:39 pm
I think part of the problem is that you are getting hung up on the ladder and why I'm not a big fan of the the adjectives. If attacker rolled a +4 and a...
18787 Travis Casey
efindel Send Email
Nov 5, 2010
6:02 pm
A couple of things strike me about this whole discussion. First off, as others have pointed out, the FATE system isn't meant to be used for "routine" tasks....
Messages 18758 - 18787 of 26724   Oldest  |  < Older  |  Newer >  |  Newest
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