... Whatever is fun in your game is good. ...but my (admittedly limited) experiences say that this is not a "best practice" unless the item is key to the...
18759
DominusDigg
thelorddiggus
Nov 4, 2010 2:02 am
"... a handy excuse to invoke an aspect." It's being used a lot and maybe frivolously? The phases are to give back story and create context for the aspects ...
18760
Lisa Steele
steele_esq
Nov 4, 2010 2:35 am
Remember that aspects should be compellable as well -- my nosy reporter PC in SotC has "my trusty leica" as an aspect -- I've used it to improve Artist rolls,...
18761
Wayne Peacock
waynedpeacock
Nov 4, 2010 1:48 pm
So, my credentials were compromised for about an hour yesterday and someone from China sent out one email to folks. I fixed the issue, but I apologize for the...
18762
Lisa Steele
steele_esq
Nov 4, 2010 3:32 pm
My sense had always been that one had to have a success to do stress damage - if someone gets a net 0 or negative result, then there's no reason to roll a...
18763
Fred Hicks
iago23
Nov 4, 2010 3:50 pm
Fate doesn't care about simulating real world probabilities. But: It does say don't roll if it's not interesting. So look at your pilots -- most of those are...
18764
Lisa Steele
steele_esq
Nov 4, 2010 4:04 pm
Agreed that FATE is not a simulationist game -- but it does pay heed to a certain willing suspension of disbelief. The mechanics shouldn't produce results that...
18765
Fred Hicks
iago23
Nov 4, 2010 4:11 pm
Combat is all relative. Chris's way is how I run it. Flip your question around, would it be cool to ignore a +4 result? I don't think so, really. Those -4...
18766
Lisa Steele
steele_esq
Nov 4, 2010 4:29 pm
It is more a question of getting PCs to take risks. If I have a character with that skill of 0 or 1, what can I do to encourage him/her not to play it safe and...
18767
Fred Hicks
iago23
Nov 4, 2010 4:50 pm
... Man, really? That's dull. I like encouraging the spending of those excess shifts -- extra facts, additional stress, reducing the time to get the task done....
18768
chris@...
cczernia
Nov 4, 2010 5:52 pm
On Thu Nov 4 9:29 , 'Lisa Steele' sent: It is more a question of getting PCs to take risks. If I have a character with that skill of 0 or 1, what can I do to...
18769
Lisa Steele
steele_esq
Nov 4, 2010 5:56 pm
... If there's something to spend it on, sure. In light of this conversation and your response, I may think about a truly astounding roll far exceeding what's...
18770
Lisa Steele
steele_esq
Nov 4, 2010 6:06 pm
It wasn't changing the ladder as an apparent misinterpretation of the -2 on the ladder as a floor, rather than it being open-ended. In my first SotC game, I...
18771
Brad Murray
bjmurray.hal...
Nov 4, 2010 9:54 pm
Now you all have me wondering about how best to build a FATE MOO.... ... -- Brad Murray (halfjack) VSCA Publishing...
18772
J B Bell
tquidca
Nov 4, 2010 10:18 pm
No, Brad! Not you too! Could be a way to spend the Xmas holiday when all those less-l337 players are spending time with (*pfft*) *family* and whatnot . . ....
18773
Mark Horton
hortons2002
Nov 5, 2010 2:54 am
Difficult conditions and poor skills yielding bad results seems very plausible to me. ________________________________ From: Lisa Steele...
18774
stanshinn
Nov 5, 2010 3:05 pm
10 Fate Points seems like a good amount when your game sessions last 4 hours or more. But what if you instead (like many busy people these days) find you only...
18775
Lisa Steele
steele_esq
Nov 5, 2010 3:06 pm
Again, I'm not being clear. The problem I raised is one, in effect, of statistics and willing suspension of disbelief (ie the ability of the players to accept...
18776
Lisa Steele
steele_esq
Nov 5, 2010 3:07 pm
[Try 2, looks like YahooGroups swallowed the post yesterday.] It wasn't changing the ladder as an apparent misinterpretation of the -2 on the ladder as a...
18777
Lisa Steele
steele_esq
Nov 5, 2010 3:15 pm
{Try 2, Yahoogroups swallowed the last one.) ... If there's something to spend it on, sure. The point where this tends to get lost is either when someone rolls...
18778
Fred Hicks
iago23
Nov 5, 2010 4:27 pm
I don't ever have the defender NOT roll. So... at least at my table, the "if the defender chooses to roll" thing doesn't happen. Fred ... -- Fred Hicks Evil...
18779
Brett Ritter
swiftonespeaks
Nov 5, 2010 4:30 pm
... A DFRPG game has a "power level" that sets how many skill points characters start with (the "pyramid", though DF doesn't require a pyramid) and the...
18780
Lisa Steele
steele_esq
Nov 5, 2010 4:36 pm
So even if attacker's net result is 0 or negative, defender must roll a defense? And thus defender with low defense skills can knock him or herself out by...
18781
Fred Hicks
iago23
Nov 5, 2010 4:39 pm
If you want to interpret it like that, yes. That's not how I interpret it, but you seem to have a bit of a bias there. :) Fred ... -- Fred Hicks Evil Hat...
18782
Aidan Grey
taalenmaple
Nov 5, 2010 4:47 pm
You keep forgetting that there are all sorts of ways that a player can mitigate bad rolls - FP, Aspects to tag, and so on. Dying (or getting knocked out)...
18783
Lisa Steele
steele_esq
Nov 5, 2010 5:18 pm
I'm looking more at "does the world maintain plausibility". PCs are, by definition, special. They have more FPs than the typical person, more Aspects, and...
18784
Fred Hicks
iago23
Nov 5, 2010 5:23 pm
I think the problem is that the quest for a suspension of disbelief seems to be based on needing to believe the system behaves in a way that simulates -- which...
18785
Brad Murray
bjmurray.hal...
Nov 5, 2010 5:25 pm
Actually you are talking about simulation, just not in the way that you are defining it. All games are simulations. A critical design decision for all...
18786
chris@...
cczernia
Nov 5, 2010 5:39 pm
I think part of the problem is that you are getting hung up on the ladder and why I'm not a big fan of the the adjectives. If attacker rolled a +4 and a...
18787
Travis Casey
efindel
Nov 5, 2010 6:02 pm
A couple of things strike me about this whole discussion. First off, as others have pointed out, the FATE system isn't meant to be used for "routine" tasks....