On 2/3/2003, in <mid:20030203214847.GK17565@...> Iago was seen ... Agreed. Here's what might have happened if the GM declines The player forks over two...
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Iago
iago23
Feb 3, 2003 9:48 pm
... Good example -- and a Great move by the player to convince the GM to let him pay off the involuntary invocation; the GM isn't required to accept, is my...
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GameKnight
dangerthorn
Feb 3, 2003 9:45 pm
On 2/3/2003, in <mid:20030203201108.GI17565@...> Iago was seen ... Well, I was using strong terms (i.e. force) but I hop you know what I meant. Here's an...
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Iago
iago23
Feb 3, 2003 8:54 pm
... Okay... homework assignment, for the interested. 1) Take your favorite RPG off the shelf that fits the following requirements: * Has specialized items...
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Rob <r_donoghue@.....
r_donoghue
Feb 3, 2003 8:16 pm
... an ... Well, god knows I hope the text shows how much we hate to give examples! :)...
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Iago
iago23
Feb 3, 2003 8:11 pm
... A GM is never _forced_ to always grant the option to "buy out" an involuntary invocation of an aspect -- sometimes, aspects are just invoked on you, and...
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GameKnight
dangerthorn
Feb 3, 2003 8:09 pm
On 2/3/2003, in <mid:b1mbrq+cjpm@eGroups.com> Rob ... Jim and I were talking and it came up that you guys have written an entire RPG in 50 pages. We both...
156
GameKnight
dangerthorn
Feb 3, 2003 8:07 pm
On 2/3/2003, in <mid:20030203181536.GD17565@...> Iago was seen ... OK, this is one for the recordbooks!!! :p Pay attention Jim. To add another $.02 to...
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Iago
iago23
Feb 3, 2003 6:22 pm
... Right. I view allies/contacts/what-have-you as identical to items/resources/what-have-you, but conceptually, it's easier to lay them out as "People" and...
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Darren Hill
demiurgeasta...
Feb 3, 2003 6:20 pm
... basically, using the Contact rule but the contact here is an item/place rather than a person/group. I like that idea. ... Even if it was ripped off from...
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Rob <r_donoghue@.....
r_donoghue
Feb 3, 2003 6:19 pm
Hrm. Ok, well, here was the initial thinking on my part. How well the final product matched it may be subject to debate, but it's a starting point. The...
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Iago
iago23
Feb 3, 2003 6:15 pm
... I failed to respond to this part when I responded to Darren. :) For one, GameKnight is right -- if you don't have access to an item, and that item is an...
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Darren Hill
demiurgeasta...
Feb 3, 2003 6:10 pm
... Looks like it'll ocme in very handy, thanks. Darren...
150
Iago
iago23
Feb 3, 2003 6:08 pm
... This largely lines up with my perspective, though I believe Rob is writing up something on this as we speak. It's a difference, on some level, between an...
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Darren Hill
demiurgeasta...
Feb 3, 2003 6:01 pm
... That was my understanding as well. Further, I'd be reluctant to allow powerful items unless bought as Aspects. Non-Aspect based items couldn't be magical,...
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James Pacek
wilmanric
Feb 3, 2003 5:47 pm
GameKnight and I had a long conversation last night about the difference between items bought as Aspects and those that are not. Since both cost skill levels,...
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Mike Harvey
maharvey67
Feb 2, 2003 6:19 am
... Ah, very nice. I just joined the group so I've got some catching up to do... ... You ought to know! :-) Actually I started out doing it by hand and ...
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Iago
iago23
Feb 2, 2003 4:35 am
... (snip) Looks again like the format really works for you. Good history, and a sheet that grows from it. Wahoo! -- Fred Hicks <iago AT iago DOT net>...
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Iago
iago23
Feb 2, 2003 4:30 am
... Heh. So did I (see the earlier posting). You can find it at: http://www.iago.net/fate/tools/pyramid.html Sorry if this was a pain to write, but otherwise,...
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Mike Harvey
maharvey67
Feb 2, 2003 4:26 am
This table expands the Pyramid Shorthand on p.40 up through the first 30 phases. Legendary first becomes available at phase 22 using the FATE trait ladder. (No...
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GameKnight
dangerthorn
Feb 2, 2003 1:22 am
On 2/1/2003, in <mid:79213009906.20030130104011@...> GameKnight ... Aspect possibilities, based on the background: Bear Clan Barbarian Rage Tough Phase...
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GameKnight
dangerthorn
Feb 1, 2003 10:17 pm
On 2/1/2003, in <mid:001901c2c9e1$12c7be20$0400a8c0@alpha> Darren Hill ... Agck! That's something that PDF Writer did with the symbols that were "boxes"....
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GameKnight
dangerthorn
Feb 1, 2003 9:28 pm
On 2/1/2003, in <mid:20030201093431.GH17565@...> Iago was seen ... Yes, I have become quite fond of the MMM damage die roll. I was very pleased to see...
140
Iago
iago23
Feb 1, 2003 8:01 pm
As a part of making Fate, we hit upon the need for a Fudge Dice font. It's dirt simple, having three characters (+, 0, and -), which render as the die facings...
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Darren Hill
demiurgeasta...
Feb 1, 2003 11:00 am
... The question mark under the hits column confused me for a moment. :) Under the aspect description, you don't mention that you can combine aspects (i.e. use...
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Iago
iago23
Feb 1, 2003 9:43 am
... Right. That played into character advancement too, when we were doing our design sessions, with the 'Goal Aspect' and progressing towards that -- in some...
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Iago
iago23
Feb 1, 2003 9:34 am
... Looks good! I'd definitely say it succeeds in the goal it sets out to achieve; while I prefer a different wounds system, and so forth, that's my own...
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vincentalienzk@...
alienzk
Feb 1, 2003 9:27 am
(Snip) Whereas my approach is, designing characters for any RPG is just another excuse to make a spreadsheet. The only problem is, Fudge needs to be more...
135
GameKnight
dangerthorn
Feb 1, 2003 9:20 am
Greetings! I boiled down the rules I thought were most important for newbies to know into a 2-page Quick Start. I plan to offer some draft of this to the...
134
GameKnight
dangerthorn
Feb 1, 2003 8:48 am
On 1/31/2003, in <mid:20030201021558.GD17565@...> Iago was seen ... Actually, that format genuinely helped me in the process. First off, totalling the...