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  • Members: 4153
  • Category: Systems
  • Founded: Jan 15, 2003
  • Language: English
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Messages 134 - 163 of 26376   Newest  |  < Newer  |  Older >  |  Oldest
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163 GameKnight
dangerthorn Send Email
Feb 3, 2003
10:45 pm
On 2/3/2003, in <mid:20030203214847.GK17565@...> Iago was seen ... Agreed. Here's what might have happened if the GM declines The player forks over two...
162 Iago
iago23 Send Email
Feb 3, 2003
9:48 pm
... Good example -- and a Great move by the player to convince the GM to let him pay off the involuntary invocation; the GM isn't required to accept, is my...
161 GameKnight
dangerthorn Send Email
Feb 3, 2003
9:45 pm
On 2/3/2003, in <mid:20030203201108.GI17565@...> Iago was seen ... Well, I was using strong terms (i.e. force) but I hop you know what I meant. Here's an...
160 Iago
iago23 Send Email
Feb 3, 2003
8:54 pm
... Okay... homework assignment, for the interested. 1) Take your favorite RPG off the shelf that fits the following requirements: * Has specialized items...
159 Rob <r_donoghue@.....
r_donoghue Send Email
Feb 3, 2003
8:16 pm
... an ... Well, god knows I hope the text shows how much we hate to give examples! :)...
158 Iago
iago23 Send Email
Feb 3, 2003
8:11 pm
... A GM is never _forced_ to always grant the option to "buy out" an involuntary invocation of an aspect -- sometimes, aspects are just invoked on you, and...
157 GameKnight
dangerthorn Send Email
Feb 3, 2003
8:09 pm
On 2/3/2003, in <mid:b1mbrq+cjpm@eGroups.com> Rob ... Jim and I were talking and it came up that you guys have written an entire RPG in 50 pages. We both...
156 GameKnight
dangerthorn Send Email
Feb 3, 2003
8:07 pm
On 2/3/2003, in <mid:20030203181536.GD17565@...> Iago was seen ... OK, this is one for the recordbooks!!! :p Pay attention Jim. To add another $.02 to...
155 Iago
iago23 Send Email
Feb 3, 2003
6:22 pm
... Right. I view allies/contacts/what-have-you as identical to items/resources/what-have-you, but conceptually, it's easier to lay them out as "People" and...
154 Darren Hill
demiurgeasta... Send Email
Feb 3, 2003
6:20 pm
... basically, using the Contact rule but the contact here is an item/place rather than a person/group. I like that idea. ... Even if it was ripped off from...
153 Rob <r_donoghue@.....
r_donoghue Send Email
Feb 3, 2003
6:19 pm
Hrm. Ok, well, here was the initial thinking on my part. How well the final product matched it may be subject to debate, but it's a starting point. The...
152 Iago
iago23 Send Email
Feb 3, 2003
6:15 pm
... I failed to respond to this part when I responded to Darren. :) For one, GameKnight is right -- if you don't have access to an item, and that item is an...
151 Darren Hill
demiurgeasta... Send Email
Feb 3, 2003
6:10 pm
... Looks like it'll ocme in very handy, thanks. Darren...
150 Iago
iago23 Send Email
Feb 3, 2003
6:08 pm
... This largely lines up with my perspective, though I believe Rob is writing up something on this as we speak. It's a difference, on some level, between an...
149 Darren Hill
demiurgeasta... Send Email
Feb 3, 2003
6:01 pm
... That was my understanding as well. Further, I'd be reluctant to allow powerful items unless bought as Aspects. Non-Aspect based items couldn't be magical,...
148 James Pacek
wilmanric Send Email
Feb 3, 2003
5:47 pm
GameKnight and I had a long conversation last night about the difference between items bought as Aspects and those that are not. Since both cost skill levels,...
147 Mike Harvey
maharvey67 Send Email
Feb 2, 2003
6:19 am
... Ah, very nice. I just joined the group so I've got some catching up to do... ... You ought to know! :-) Actually I started out doing it by hand and ...
146 Iago
iago23 Send Email
Feb 2, 2003
4:35 am
... (snip) Looks again like the format really works for you. Good history, and a sheet that grows from it. Wahoo! -- Fred Hicks <iago AT iago DOT net>...
145 Iago
iago23 Send Email
Feb 2, 2003
4:30 am
... Heh. So did I (see the earlier posting). You can find it at: http://www.iago.net/fate/tools/pyramid.html Sorry if this was a pain to write, but otherwise,...
144 Mike Harvey
maharvey67 Send Email
Feb 2, 2003
4:26 am
This table expands the Pyramid Shorthand on p.40 up through the first 30 phases. Legendary first becomes available at phase 22 using the FATE trait ladder. (No...
143 GameKnight
dangerthorn Send Email
Feb 2, 2003
1:22 am
On 2/1/2003, in <mid:79213009906.20030130104011@...> GameKnight ... Aspect possibilities, based on the background: Bear Clan Barbarian Rage Tough Phase...
142 GameKnight
dangerthorn Send Email
Feb 1, 2003
10:17 pm
On 2/1/2003, in <mid:001901c2c9e1$12c7be20$0400a8c0@alpha> Darren Hill ... Agck! That's something that PDF Writer did with the symbols that were "boxes"....
141 GameKnight
dangerthorn Send Email
Feb 1, 2003
9:28 pm
On 2/1/2003, in <mid:20030201093431.GH17565@...> Iago was seen ... Yes, I have become quite fond of the MMM damage die roll. I was very pleased to see...
140 Iago
iago23 Send Email
Feb 1, 2003
8:01 pm
As a part of making Fate, we hit upon the need for a Fudge Dice font. It's dirt simple, having three characters (+, 0, and -), which render as the die facings...
139 Darren Hill
demiurgeasta... Send Email
Feb 1, 2003
11:00 am
... The question mark under the hits column confused me for a moment. :) Under the aspect description, you don't mention that you can combine aspects (i.e. use...
138 Iago
iago23 Send Email
Feb 1, 2003
9:43 am
... Right. That played into character advancement too, when we were doing our design sessions, with the 'Goal Aspect' and progressing towards that -- in some...
137 Iago
iago23 Send Email
Feb 1, 2003
9:34 am
... Looks good! I'd definitely say it succeeds in the goal it sets out to achieve; while I prefer a different wounds system, and so forth, that's my own...
136 vincentalienzk@...
alienzk Send Email
Feb 1, 2003
9:27 am
(Snip) Whereas my approach is, designing characters for any RPG is just another excuse to make a spreadsheet. The only problem is, Fudge needs to be more...
135 GameKnight
dangerthorn Send Email
Feb 1, 2003
9:20 am
Greetings! I boiled down the rules I thought were most important for newbies to know into a 2-page Quick Start. I plan to offer some draft of this to the...
134 GameKnight
dangerthorn Send Email
Feb 1, 2003
8:48 am
On 1/31/2003, in <mid:20030201021558.GD17565@...> Iago was seen ... Actually, that format genuinely helped me in the process. First off, totalling the...
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